Documentation for this module may be created at Module:Test/Documentation
local p = {}
--Hello, world!
function p.hello( frame )
return "Hello, world!"
end
--https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#table
function p.tabletest( frame )
-- Create table
t = {}
t["foo"] = "foo"
t.bar = "bar"
t[1] = "one"
t[2] = "two"
t[3] = "three"
t[12] = "the number twelve"
t["12"] = "the string twelve"
t[true] = "true"
t[tonumber] = "yes, even functions may be table keys"
t[t] = "yes, a table may be a table key too. Even in itself."
-- This creates a table roughly equivalent to the above
t2 = {
foo = "foo",
bar = "bar",
"one",
"two",
[12] = "the number twelve",
["12"] = "the string twelve",
"three",
[true] = "true",
[tonumber] = "yes, even functions may be table keys",
}
t2[t2] = "yes, a table may be a table key too. Even in itself."
end
--like Template:HylianALBW/Letter
function p.getChar( frame )
local game = frame.args[1]
local char = frame.args[2]
local size = frame.args[3]
char = char:upper()
--char = string.upper(char)
--https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Control_structures
--No case-switch in Lua
--https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Relational_operators
--https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Logical_operators
--https://stackoverflow.com/questions/27633331/can-i-check-strings-equality-in-lua#27634079
local letter = char
if game == 'SS' then
if char == 'D' or char == 'W' then letter = 'DW'
elseif char == 'E' or char == 'K' then letter = 'EK'
elseif char == 'O' or char == 'Z' then letter = 'OZ'
end
elseif game == 'ALBW' then
if char == 'D' or char == 'G' then letter = 'DG'
elseif char == 'F' or char == 'R' then letter = 'FR'
elseif char == 'J' or char == 'T' then letter = 'JT'
elseif char == 'E' or char == 'W' then letter = 'EW'
elseif char == 'O' or char == 'Z' then letter = 'OZ'
end
end
local ext = 'png'
if game == 'ALBW' then ext = 'svg' end
--https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Concatenation_operator
return '<span class="tooltip" title="' .. char .. '">[[File:' .. game .. ' ' .. letter .. ' Icon.' .. ext .. '|x' .. size .. 'px|link=]]</span>'
end
--like Template:HylianALBW
function p.getWord( frame )
----
-- https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual
-- https://www.lua.org/cgi-bin/demo
----
--Precondition: Assumes no spaces in the string
--https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Variables
--https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Frame_object
local game = frame.args[1]
local word = frame.args[2]
local size = frame.args[3]
game = game:upper()
if game == 'BOTW' then game = 'ALBW' end
if size == nil or '' then size = '20' end
--https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#table
local t = {}
--https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#string
t[1] = '<span style="display:inline-block; margin:1px 4px;">'
--https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Length_operator
--https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Control_structures
local i = 1
repeat
--https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Function_calls
--https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#string.sub
local char = word:sub(i,i)
--local char = string.sub(word,i,i)
--local char = word.sub(word,i,i)
--argument formatted like a frame object:
t[i+1] = p.getChar({args={ game, char, size }})
i = i+1
until( i > #word )
t[i+1] = '</span>'
--https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#table.concat
return table.concat(t," ")
end
--should return the first arg when #invoked
function p.func( frame )
return frame.args[1]
end
--should return something when #invoked
function p.funcDriver( frame )
--nope--local f.args[1] = "something"
--local f = {}
--f.args = {}
--f.args[1] = "something"
--local f = {}
--f.args = { "something" }
--return p.func( { args = { "something" } } )
---local f = { args = { <insert csv list of arguments to p.func here> } }
local f = { args = { "something" } }
return p.func( f )
end
--like Template:HylianALBW/Letter
function p.getChar( frame )
local game = frame.args[1]
local char = frame.args[2]
local size = frame.args[3]
char = char:upper()
--char = string.upper(char)
--https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Control_structures
--No case-switch in Lua
--https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Relational_operators
--https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Logical_operators
--https://stackoverflow.com/questions/27633331/can-i-check-strings-equality-in-lua#27634079
local letter = char
if game == 'SS' then
if char == 'D' or char == 'W' then letter = 'DW'
elseif char == 'E' or char == 'K' then letter = 'EK'
elseif char == 'O' or char == 'Z' then letter = 'OZ'
end
elseif game == 'ALBW' then
if char == 'D' or char == 'G' then letter = 'DG'
elseif char == 'F' or char == 'R' then letter = 'FR'
elseif char == 'J' or char == 'T' then letter = 'JT'
elseif char == 'E' or char == 'W' then letter = 'EW'
elseif char == 'O' or char == 'Z' then letter = 'OZ'
end
end
local ext = 'png'
if game == 'ALBW' then ext = 'svg' end
--https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Concatenation_operator
return '<span class="tooltip" title="' .. char .. '">[[File:' .. game .. ' ' .. letter .. ' Icon.' .. ext .. '|x' .. size .. 'px|link=]]</span>'
end
--v2 ~ like Template:HylianALBW
function p.test( frame )
local game = frame.args[1]:upper()
local word = frame.args[2]:upper()
local size = frame.args[3]
if size == nil or '' then size = '20' end
local dict
if game == 'BOTW' or game == 'ALBW' then
dict = {
D = 'DG', G = 'DG',
F = 'FR', R = 'FR',
J = 'JT', T = 'JT',
E = 'EW', W = 'EW',
O = 'OZ', Z = 'OZ',
}
elseif game == 'SS' then
dict = {
D = 'DW', W = 'DW',
E = 'EK', K = 'EK',
O = 'OZ', Z = 'OZ'
}
end
local ext = 'png'
if game == 'ALBW' then ext = 'svg' end
--Will store the string parts to concatenate
local t = {}
table.insert(t, '<span style="display:inline-block; margin:1px 4px;">')
local i = 1
repeat
local letter = word:sub(i,i)
if letter == ' ' then
table.insert(t, '</span>')
table.insert(t, ' ')
table.insert(t, '<span style="display:inline-block; margin:1px 4px;">')
else
local glyph = letter
if dict[letter] ~= nil then glyph = dict[letter] end
table.insert(t, '<span class="tooltip" title="' .. letter .. '">[[File:' .. game .. ' ' .. glyph .. ' Icon.' .. ext .. '|x' .. size .. 'px|link=]]</span>')
end
i = i+1
until( i > #word )
table.insert(t, '</span>')
return table.concat(t," ")
end
--v3 ~ like Template:HylianALBW
function p.test2( frame )
local game = frame.args[1]:upper()
local word = frame.args[2]:upper()
local size = frame.args[3]
if size == nil or '' then size = '20' end
local dict
if game == 'OOT' or game == 'MM' then
game = 'OoT'
dict = {
A = 'A',
E = 'E',
I = 'I',
O = 'O',
U = 'U',
KA = 'KA',
KI = 'KI',
KU = 'KU',
KE = 'KE',
KO = 'KO',
GA = 'KA',
GI = 'KI',
GU = 'KU',
GE = 'KE',
GO = 'KO',
SA = 'SA',
SHI = 'SHI',
SU = 'SU',
SE = 'SE',
SO = 'SO',
ZA = 'SA',
ZI = 'SHI',
ZU = 'SU',
ZE = 'SE',
ZO = 'SO',
TA = 'TA',
CHI = 'CHI',
TSU = 'TSU',
TE = 'TE',
TO = 'TO',
DA = 'TA',
DI = 'CHI',
DU = 'TSU',
DE = 'TE',
DO = 'TO',
NA = 'NA',
NI = 'NI',
NU = 'NU',
NE = 'NE',
NO = 'NO',
HA = 'HA',
HI = 'HI',
HU = 'HU',
HE = 'HE',
HO = 'HO',
PA = 'HA',
PI = 'HI',
PU = 'HU',
PE = 'HE',
PO = 'HO',
MA = 'MA',
MI = 'MI',
MU = 'MU',
ME = 'ME',
MO = 'MO',
YA = 'YA',
YU = 'YU',
YO = 'YO',
RA = 'RA',
RI = 'RI',
RU = 'RU',
RE = 'RE',
RO = 'RO',
WA = 'WA',
WO = 'WO '
}
end
local ext = 'png'
--Will store the string parts to concatenate
local t = {}
table.insert(t, '<span style="display:inline-block; margin:1px 4px;">')
local letter = ''
local glyph
local next_char
local i = 1
repeat
letter = letter .. word:sub(i,i)
repeat
next_char = true
if letter == ' ' then
table.insert(t, '</span>')
table.insert(t, ' ')
table.insert(t, '<span style="display:inline-block; margin:1px 4px;">')
letter = ''
--elseif letter == 'N' then
elseif letter == '.' then
glyph = 'Kuten'
table.insert(t, '<span class="tooltip" title="' .. letter .. '">[[File:' .. game .. ' ' .. glyph .. ' Icon.' .. ext .. '|x' .. size .. 'px|link=]]</span>')
letter = ''
elseif letter == ',' then
glyph = 'Toten'
table.insert(t, '<span class="tooltip" title="' .. letter .. '">[[File:' .. game .. ' ' .. glyph .. ' Icon.' .. ext .. '|x' .. size .. 'px|link=]]</span>')
letter = ''
elseif dict[letter] ~= nil then
glyph = dict[letter]
table.insert(t, '<span class="tooltip" title="' .. letter .. '">[[File:' .. game .. ' ' .. glyph .. ' Icon.' .. ext .. '|x' .. size .. 'px|link=]]</span>')
letter = ''
elseif letter:sub(1,1) == 'N' then
glyph = 'N'
table.insert(t, '<span class="tooltip" title="' .. letter .. '">[[File:' .. game .. ' ' .. glyph .. ' Icon.' .. ext .. '|x' .. size .. 'px|link=]]</span>')
letter = letter:sub(2)
next_char = false
elseif #letter >= 3 and letter:sub(2,2) == 'Y' then
--Note that `letter` isn't used in the <span> for these
glyph = letter:sub(1,1) .. 'I'
table.insert(t, '<span class="tooltip" title="' .. glyph .. '">[[File:' .. game .. ' ' .. glyph .. ' Icon.' .. ext .. '|x' .. size .. 'px|link=]]</span>')
glyph = 'Y' .. letter:sub(3,3)
table.insert(t, '<span class="tooltip" title="' .. glyph .. '">[[File:' .. game .. ' ' .. glyph .. ' Icon.' .. ext .. '|x' .. size .. 'px|link=]]</span>')
letter = letter:sub(4)
next_char = false
end
until(next_char == true)
i = i+1
until( i > #word )
table.insert(t, '</span>')
return table.concat(t," ")
end
return p