This is the main module for Template:Nomenclature.
Lua error in package.lua at line 80: module 'Module:Tab2' not found.
local cargo = mw.ext.cargo
local expgame = require('Module:Exp Game')
local tab2 = require('Module:Tab2')
local term = require('Module:Term')
local translation = require('Module:Translation')
local utilsCode = require('Module:UtilsCode')
local utilsGame = require('Module:UtilsGame')
local utilsLanguage = require('Module:UtilsLanguage')
local utilsLocalization = require('Module:UtilsLocalization')
local utilsTable = require('Module:UtilsTable')
local p = {}
local h = {}
-- For creating nomenclature tables
function p.Main( frame )
local term = frame.args["term"]
if utilsCode.IsEmpty(term) then
if utilsLocalization.GetPageLanguage() == "en" then
term = mw.title.getCurrentTitle().text
else
term = mw.title.getCurrentTitle().baseText
end
end
local cargoData = translation.fetchTranslations(term)
local displayGames = false
local skipMeanings = true
for key, row in ipairs(cargoData) do
if cargoData[1]["game"] ~= row["game"] or utilsGame.IsOrHasRemake(row["game"]) == true then
displayGames = true
end
if not utilsCode.IsEmpty(row["meaning"]) then
skipMeanings = false
end
end
local resultTable = h.CreateTable(skipMeanings)
resultTable = h.CreateRows(resultTable, cargoData, skipMeanings, displayGames)
resultTable:node(mw.html.create("tr"):node(mw.html.create("th"):attr("colspan", "4"):wikitext("<small>This table was generated using [[Data:Translations|translation pages]].<br>To request an addition, please contact a [[Zelda Wiki:Staff|staff member]] with a [[Guidelines:References|reference]].</small>")))
return resultTable
end
--Create an empty table with headers
function h.CreateTable(skipMeanings)
--Table structure
local resultTable = mw.html.create("table")
:addClass("wikitable")
:css{
["margin"] = "1em 0",
["font-size"] = "95%",
}:done()
--Global header
local headerRow = mw.html.create("tr"):done()
local headerContent = mw.html.create("th")
:wikitext("[[File:TMC Forest Minish Artwork.png|20px]] Names in Other Regions [[File:TMC Jabber Nut Sprite.png]]")
:attr("colspan", "4")
:css{
["font-size"] = "110%",
}:done()
headerRow:node(headerContent)
resultTable:node(headerRow)
--Individual headers
--Language
headerRow = mw.html.create("tr"):done()
headerContent = mw.html.create("th")
:wikitext("Language")
:attr("colspan", "2"):done()
headerRow:node(headerContent)
--Name
headerContent = mw.html.create("th")
:wikitext("Name"):done()
headerRow:node(headerContent)
--Meaning
if not skipMeanings then
headerContent = mw.html.create("th")
:wikitext("Meaning"):done()
headerRow:node(headerContent)
end
resultTable:node(headerRow)
return resultTable
end
function h.CreateRows(output, cargoData, skipMeanings, displayGames)
h.SortTranslations(cargoData)
for _, row in ipairs(cargoData) do
if not row.skip then
h.ProcessRow(output, cargoData, row, skipMeanings, displayGames)
end
end
return output
end
function h.SortTranslations(translations)
local lookupLang = utilsTable.hash(utilsLanguage.GetCodeSortOrder())
local lookupGame = utilsTable.hash(utilsGame.GetSortOrder("canon"))
table.sort(translations, function (a,b)
if (lookupLang[a.language] or 0) == (lookupLang[b.language] or 0) then
return (lookupGame[a.game] or 0) < (lookupGame[b.game] or 0)
else
return (lookupLang[a.language] or 0) < (lookupLang[b.language] or 0)
end
end
)
end
function h.ProcessRow(output, cargoData, row, skipMeanings, displayGames)
local meanings = h.GetMeanings(cargoData, row)
local tr = output:tag('tr')
h.PrintFlag(tr, row)
h.PrintLanguage(tr, row)
h.PrintNames(tr, cargoData, row, displayGames)
h.MarkRowsToSkip(cargoData, row)
if not skipMeanings then
h.PrintMeanings(tr, meanings)
end
end
function h.GetMeanings(cargoData, row)
local ret = { row.meaning }
for _, row2 in ipairs(cargoData) do
if h.SameLangDifTranslations(row, row2) then
ret[#ret+1] = row2.meaning
end
end
return ret
end
function h.PrintFlag(tr, row)
tr:tag('td')
:addClass("nomenclature-flag")
:wikitext(utilsLanguage.CodeToFlag(row.language))
end
function h.PrintLanguage(tr, row)
tr:tag('td')
:wikitext(utilsLanguage.CodeToLanguage(row.language))
end
function h.PrintNames(tr, cargoData, row, displayGames)
local td = tr:tag('td')
:wikitext(table.concat(h.GetNamesAndTheirGames(cargoData, row, displayGames), '<br>'))
end
function h.GetNamesAndTheirGames(cargoData, row, displayGames)
local ret = { h.GetOneNameAndGames(cargoData, row, displayGames) }
for _, row2 in ipairs(cargoData) do
if h.SameLangDifTranslations(row, row2) then
games = h.GamesWithSameTranslation(row2, cargoData)
ret[#ret+1] = h.GetOneNameAndGames(cargoData, row2, displayGames)
end
end
return ret
end
function h.GetOneNameAndGames(cargoData, row, displayGames)
local games = h.GamesWithSameTranslation(row, cargoData)
local result = row.translation
if displayGames == true then
result = result .. " " .. expgame.Display(games)
end
local refs = h.RefsWithSameTranslation(row, cargoData)
for key, ref in ipairs(refs) do
if not utilsCode.IsEmpty(ref) then
result = result .. mw.getCurrentFrame():extensionTag("ref", ref)
end
end
return result
end
function h.GamesWithSameTranslation(row, cargoData)
local ret = {}
for _, row2 in ipairs(cargoData) do
if h.SameLangSameTranslation(row, row2) then
ret[#ret+1] = row2.game
end
end
return ret
end
function h.RefsWithSameTranslation(row, cargoData)
local ret = {}
for _, row2 in ipairs(cargoData) do
if h.SameLangSameTranslation(row, row2) then
ret[#ret+1] = row2.reference
end
end
return ret
end
function h.SameLangSameTranslation(row1, row2)
return row1.language == row2.language and row1.translation == row2.translation
end
function h.SameLangDifTranslations(row1, row2)
return row1.language == row2.language and row1.translation ~= row2.translation
end
function h.SameLang(row1, row2)
return row1.language == row2.language
end
function h.PrintMeanings(tr, meanings)
local meaningsDisplays = h.ProcessMeanings(meanings)
td = tr:tag('td')
:wikitext(table.concat(meaningsDisplays, '<br>'))
end
function h.MarkRowsToSkip(cargoData, row)
for _, row2 in ipairs(cargoData) do
if h.SameLang(row, row2) then
row2.skip = true
end
end
end
function h.ProcessMeanings(meanings)
local ret = {}
for k, v in pairs(meanings) do
if utilsCode.IsEmpty(v) then
ret[#ret+1] = ' '
else
ret[#ret+1] = v
end
end
return ret
end
-- TRANSLATION PAGES
function p._CreateTranslationTables(frame)
local args = frame:getParent().args
local tabs = {}
local index = 0
while true do
index = index + 1
if utilsCode.IsEmpty(args["tab" .. index]) then
break
else
table.insert(tabs, {tabName = args["tab" .. index], tabContent = args["subjects"]})
end
end
return p.CreateTranslationTables(args["game"], args["filetype"], args["header"], tabs, args["subjects"])
end
function p.CreateTranslationTables(game, filetype, header, tabs, subjects)
local translations = translation.fetchTranslationsByGame(game)
subjects = mw.text.split(subjects, '%s*,%s*')
if filetype == "Screenshot" then
filetype = ""
else
filetype = " " .. filetype
end
if utilsCode.IsEmpty(header) then
header = "Subject"
end
for key, tab in ipairs(tabs) do
local languages = mw.text.split(tab["tabName"], '%s*,%s*')
--Creating tab contents
local headerRow = mw.html.create("tr")
:node(mw.html.create("th"):wikitext(header)):done()
for key2, language in ipairs(languages) do
headerRow:node(mw.html.create("th"):wikitext(utilsLanguage.CodeToFlag(language) .. "<br>" .. utilsLanguage.CodeToLanguage(language)):css("width", 100 / (#languages + 1) .. "%")):done()
end
local content = mw.html.create("table")
:addClass("wikitable")
:css("width", "100%")
:node(headerRow)
--Creating rows
for key2, subject in ipairs(subjects) do
local row = mw.html.create("tr"):node(mw.html.create("td"):addClass("centered"):wikitext("[[File:" .. game .. " " .. term.fetchTerm({game = game, term = subject}) .. filetype .. ".png|175x175px]]<br><b>" .. term.Main({game = game, term = subject, link = "link"}) .. "</b>"))
for key3, language in ipairs(languages) do
outputs = {}
for key4, translation in ipairs(translations) do
if translation["term"] == subject then
if translation["language"] == language then
table.insert(outputs, translation["translation"])
end
end
end
local cell = mw.html.create("td"):addClass("centered")
if outputs[1] == "N/A" then
cell:css("background-color", "var(--zw-dark-2)")
else
cell:wikitext(table.concat(outputs, "<br>"))
end
row:node(cell):done()
end
content:node(row)
end
tab["tabContent"] = tostring(content) .. "<small>Return to [[#top|top]]</small>"
-- Formatting tab names
languages = mw.text.split(string.gsub(table.concat(languages, ", "), "frC, frF", "fr"), '%s*,%s*')
languages = mw.text.split(string.gsub(table.concat(languages, ", "), "esS, esL", "es"), '%s*,%s*')
languages = mw.text.split(string.gsub(table.concat(languages, ", "), "ptB, ptP", "pt"), '%s*,%s*')
languages = mw.text.split(string.gsub(table.concat(languages, ", "), "zhS, zhT", "zh"), '%s*,%s*')
for key2, language in ipairs(languages) do
languages[key2] = utilsLanguage.CodeToLanguage(language)
end
tab["tabName"] = table.concat(languages, ", ")
end
if #tabs == 1 then
return tabs[1]["tabContent"]
else
return tab2.Main(tabs, 1, "top", #tabs, "", "", "", "left")
end
end
return p