This is the main module for Template:Nomenclature.
Lua error in package.lua at line 80: module 'Module:UtilsCode' not found.
local p = {}
local cargo = mw.ext.cargo
local translation = require('Module:Translation')
local expgame = require('Module:Exp Game')
local utilsCode = require('Module:UtilsCode')
local utilsLanguage = require('Module:UtilsLanguage')
local utilsTable = require('Module:UtilsTable')
--Create an empty table with headers
function p.CreateTable()
--Table structure
local resultTable = mw.html.create("table")
:addClass("wikitable")
:css{
["margin"] = "1em",
["font-size"] = "95%",
}:done()
--Global header
local headerRow = mw.html.create("tr"):done()
local headerContent = mw.html.create("th")
:wikitext("[[File:TMC Forest Minish Artwork.png|20px]] Names in Other Regions [[File:TMC Jabber Nut Sprite.png]]")
:attr("colspan", "4")
:css{
["font-size"] = "110%",
}:done()
headerRow:node(headerContent)
resultTable:node(headerRow)
--Individual headers
--Language
headerRow = mw.html.create("tr"):done()
headerContent = mw.html.create("th")
:wikitext("Language")
:attr("colspan", "2"):done()
headerRow:node(headerContent)
--Name
headerContent = mw.html.create("th")
:wikitext("Name"):done()
headerRow:node(headerContent)
--Meaning
headerContent = mw.html.create("th")
:wikitext("Meaning"):done()
headerRow:node(headerContent)
resultTable:node(headerRow)
return resultTable
end
function p.CreateRows(output, term)
local cargoData = translation.fetchTranslations(term)
p.SortTranslations(cargoData)
for key, row in pairs(cargoData) do
p.ProcessRow(output, cargoData, row)
end
return output
end
function p.ProcessRow(output, cargoData, row)
local keysToRemove = {}
local games = {}
local meanings = {}
local tr = output:tag('tr')
p.PrintFlag(tr, row)
td = mw.html.create("td"):done()
for key2, row2 in pairs(cargoData) do
if row["language"] == row2["language"] and row["translation"] == row2["translation"] then
table.insert(games, row2["game"])
table.insert(keysToRemove, key2)
end
end
table.insert(meanings, row["meaning"])
td:wikitext(row["translation"] .. " " .. expgame.Display(games))
games = {}
for key2, row2 in pairs(cargoData) do
if row["language"] == row2["language"] and row["translation"] ~= row2["translation"] then
for key3, row3 in pairs(cargoData) do
if row2["language"] == row3["language"] and row2["translation"] == row3["translation"] then
table.insert(games, row3["game"])
table.insert(keysToRemove, key3)
end
end
table.insert(meanings, row2["meaning"])
td:wikitext("<br>" .. row2["translation"] .. " " .. expgame.Display(games))
end
end
tr:node(td)
td = mw.html.create("td"):done()
local first = true
for key2, row2 in pairs(meanings) do
if not utilsCode.IsEmpty(row2) then
if first then
td:wikitext(row2)
first = false
else
td:wikitext("<br>" .. row2)
end
else
td:wikitext("<br>—")
end
end
tr:node(td)
output:node(tr)
for k, v in pairs(keysToRemove) do
cargoData[v] = nil
end
end
function p.PrintFlag(tr, row)
tr:tag('td')
:wikitext(utilsLanguage.CodeToFlag(row.language))
end
function p.SortTranslations(translations)
local lookup = utilsTable.hash(utilsLanguage.GetCodeSortOrder())
table.sort(translations, function (a,b)
return (lookup[a.language] or 0) < (lookup[b.language] or 0)
end
)
end
function p.Main( frame )
local args = frame:getParent().args
local resultTable = p.CreateTable()
local resultTable = p.CreateRows(resultTable, "Dynalfos")
return resultTable
end
return p