This is the main module for Template:Nomenclature.
local p = {}
local h = {}
local expgame = require('Module:Exp Game')
local Franchise = require('Module:Franchise')
local translation = require('Module:Translation')
local utilsLanguage = require('Module:UtilsLanguage')
local utilsString = require("Module:UtilsString")
local utilsTable = require('Module:UtilsTable')
-- temporary to remove {{Names}}
function p.HasTranslationsStored(frame)
local term = frame.args["term"]
if utilsString.isEmpty(term) then
term = mw.title.getCurrentTitle().subpageText
end
if #translation.fetchTranslations(term) > 0 then
return true
else
return false
end
end
-- For creating nomenclature tables
function p.Main( frame )
local term = frame.args["term"]
if utilsString.isEmpty(term) then
term = mw.title.getCurrentTitle().subpageText
end
local cargoData = translation.fetchTranslations(term)
local displayGames = false
local skipMeanings = true
for key, row in ipairs(cargoData) do
if cargoData[1]["game"] ~= row["game"] or Franchise.isRemake(row.game) or Franchise.hasRemakes(row.game) then
displayGames = true
end
if not utilsString.isEmpty(row["meaning"]) then
skipMeanings = false
end
end
local resultTable = h.CreateTable(skipMeanings)
resultTable = h.CreateRows(resultTable, cargoData, skipMeanings, displayGames)
resultTable:node(mw.html.create("tr"):node(mw.html.create("th"):attr("colspan", "4"):wikitext("<small>This table was generated using [[Data:Translations|translation pages]].<br>To request an addition, please <span class='plainlinks'>[https://discord.gg/wJJY8Na4eP contact]</span> a [[Zelda Wiki:Staff|staff member]] with a [[Guidelines:References|reference]].</small>")))
return resultTable
end
--Create an empty table with headers
function h.CreateTable(skipMeanings)
--Table structure
local resultTable = mw.html.create("table")
:addClass("wikitable"):done()
--Global header
local headerRow = mw.html.create("tr"):done()
local headerContent = mw.html.create("th")
:wikitext("[[File:TMC Forest Minish Artwork.png|20px|link=]] Names in other regions [[File:TMC Jabber Nut Sprite.png|link=]]")
:attr("colspan", "4")
:css{
["font-size"] = "110%",
}:done()
headerRow:node(headerContent)
resultTable:node(headerRow)
--Individual headers
--Language
headerRow = mw.html.create("tr"):done()
headerContent = mw.html.create("th")
:wikitext("Language")
:attr("colspan", "2"):done()
headerRow:node(headerContent)
--Name
headerContent = mw.html.create("th")
:wikitext("Name"):done()
headerRow:node(headerContent)
--Meaning
if not skipMeanings then
headerContent = mw.html.create("th")
:wikitext("Meaning"):done()
headerRow:node(headerContent)
end
resultTable:node(headerRow)
return resultTable
end
function h.CreateRows(output, cargoData, skipMeanings, displayGames)
h.SortTranslations(cargoData)
for _, row in ipairs(cargoData) do
if not row.skip and row.translation ~= "N/A" then
h.ProcessRow(output, cargoData, row, skipMeanings, displayGames)
end
end
return output
end
function h.SortTranslations(translations)
local lookupLang = utilsTable.invert(utilsLanguage.enum())
local lookupGame = utilsTable.invert(Franchise.enumGames())
table.sort(translations, function (a,b)
if (lookupLang[a.language] or 0) == (lookupLang[b.language] or 0) then
return (lookupGame[a.game] or 0) < (lookupGame[b.game] or 0)
else
return (lookupLang[a.language] or 0) < (lookupLang[b.language] or 0)
end
end
)
end
function h.ProcessRow(output, cargoData, row, skipMeanings, displayGames)
local meanings = h.GetMeanings(cargoData, row)
local langText, flag = utilsLanguage.printLanguage(row.language)
local tr = output:tag('tr')
:tag("td")
:addClass("nomenclature-flag")
:wikitext(flag)
:done()
:tag("td")
:wikitext(langText)
:done()
local sameNameAsEnglish = h.PrintNames(tr, cargoData, row, displayGames)
h.MarkRowsToSkip(cargoData, row)
if not skipMeanings and not sameNameAsEnglish then
h.PrintMeanings(tr, meanings)
end
end
function h.GetMeanings(cargoData, row)
local ret = { row.meaning }
for _, row2 in ipairs(cargoData) do
if h.SameLangDifTranslations(row, row2) then
ret[#ret+1] = row2.meaning
end
end
return ret
end
function h.PrintNames(tr, cargoData, row, displayGames)
-- name and meaning get merged into one column if the name is the same as the English name
-- See The Legend of Zelda: Tears of the Kingdom, for example
local names, sameNameAsEnglish = h.GetNamesAndTheirGames(cargoData, row, displayGames)
local td = tr:tag('td')
:wikitext(table.concat(names, '<br>'))
if sameNameAsEnglish then
td:attr("colspan", 2)
end
return sameNameAsEnglish
end
function h.GetNamesAndTheirGames(cargoData, row, displayGames)
local sameNameAsEnglish = true
local nameAndGames, name = h.GetOneNameAndGames(cargoData, row, displayGames)
local ret = {nameAndGames}
if name ~= row.term then
sameNameAsEnglish = false
end
for _, row2 in ipairs(cargoData) do
if h.SameLangDifTranslations(row, row2) then
games = h.GamesWithSameTranslation(row2, cargoData)
local nameAndGames, name = h.GetOneNameAndGames(cargoData, row2, displayGames)
ret[#ret+1] = nameAndGames
if name ~= row.term then
sameNameAsEnglish = false
end
end
end
return ret, sameNameAsEnglish
end
function h.GetOneNameAndGames(cargoData, row, displayGames)
local games = h.GamesWithSameTranslation(row, cargoData)
local result = row.translation
if displayGames == true then
result = result .. " " .. expgame.printGames(games)
end
local refs = h.RefsWithSameTranslation(row, cargoData)
for key, ref in ipairs(refs) do
if not utilsString.isEmpty(ref) then
result = result .. mw.getCurrentFrame():extensionTag("ref", ref)
end
end
return result, row.translation
end
function h.GamesWithSameTranslation(row, cargoData)
local ret = {}
for _, row2 in ipairs(cargoData) do
if h.SameLangSameTranslation(row, row2) then
ret[#ret+1] = row2.game
end
end
return ret
end
function h.RefsWithSameTranslation(row, cargoData)
local ret = {}
for _, row2 in ipairs(cargoData) do
if h.SameLangSameTranslation(row, row2) then
ret[#ret+1] = row2.reference
end
end
return ret
end
function h.SameLangSameTranslation(row1, row2)
return row1.language == row2.language and row1.translation == row2.translation
end
function h.SameLangDifTranslations(row1, row2)
return row1.language == row2.language and row1.translation ~= row2.translation
end
function h.SameLang(row1, row2)
return row1.language == row2.language
end
function h.PrintMeanings(tr, meanings)
local meaningsDisplays = h.ProcessMeanings(meanings)
td = tr:tag('td')
:wikitext(table.concat(meaningsDisplays, '<br>'))
end
function h.MarkRowsToSkip(cargoData, row)
for _, row2 in ipairs(cargoData) do
if h.SameLang(row, row2) then
row2.skip = true
end
end
end
function h.ProcessMeanings(meanings)
local ret = {}
for k, v in pairs(meanings) do
if utilsString.isEmpty(v) then
ret[#ret+1] = ' '
else
ret[#ret+1] = v
end
end
return ret
end
return p