The Miyamoto Order is the chronology of the Legend of Zelda series according to its creator, Shigeru Miyamoto. Miyamoto provided this order during a 1998 interview for an upcoming Nintendo Power issue. It arranges the games in the following sequence: The Legend of Zelda: Ocarina of Time, The Legend of Zelda, Zelda II: The Adventure of Link, and then The Legend of Zelda: A Link to the Past.[1] Miyamoto stated that The Legend of Zelda: Link's Awakening could take place at any point in this continuum.

The Miyamoto Order is central to many timeline theories, although its validity is often questioned due to conflicts with the chain of events as put forth by the games themselves, or their accompanying materials. Additionally, this order is likely outdated, as a great many Zelda games that could have altered this timeline have been released since Miyamoto's original statement in 1998. Also noteworthy is that Miyamoto is no longer the sole director of the Zelda series; Eiji Aonuma now holds the title of director as well, and he may well have made his own alterations to the games' timeline.


Several inconsistencies and contradictions are apparent within the Miyamoto Order. For instance, Ocarina of Time ends with Ganon imprisoned in the Sacred Realm, which raises questions as to why Ganon has been freed at the outset of The Legend of Zelda. Furthermore, developers, including Miyamoto, have stated that the Ganons appearing in Ocarina of Time and A Link to the Past are one and the same. However, Ganon was seemingly fully destroyed at the climax of The Legend of Zelda, which contradicts his appearance in A Link to the Past, supposedly set after the events of The Legend of Zelda. Lastly, the Miyamoto Order directly contradicts the text on both the Japanese and American packaging for A Link to the Past.[2][3]

The Nintendo Power interview was never officially published, and Miyamoto later stated in an interview with Dengeki 64 that the storyline order was Ocarina of Time, A Link to the Past, The Legend of Zelda, then The Adventure of Link.[4] Such inaccuracies on Miyamoto's part—often attributed to his general disinterest in the story of the Zelda games, owing to his position on the gameplay and design team rather than the storyline team—have led many fans to subject his statements on the issue to severe scrutiny, or in more extreme cases, to declare them non-canonical.

See also


  1. ^ From a 1998 interview with Shigeru Miyamoto, conducted by Nintendo Power:
    Nintendo Power: Where do all the Zelda games fall into place when arranged chronologically by their stories?
    Miyamoto: Ocarina of Time is the first story, then the original Legend of Zelda, then Zelda II: The Adventure of Link, and finally A Link to the Past. It's not very clear where Link's Awakening fits in--it could be anytime after Ocarina of Time.
  2. ^ Zelda no Densetsu: Kamigami no Triforce - Back Cover (Japanese). Nintendo Co., Ltd. (via MobyGames) (21 November 1991). Retrieved on 10 June 2010. “今度の舞台はリンクが活躍した頃よりも遥か昔、ハイラルが、まだ一つの王国であった時代。 / This time, the stage is set a long time before Link's exploits, an era when Hyrule was still one kingdom.”
  3. ^ The Legend of Zelda: A Link to the Past - Back Cover. Nintendo of America, Inc. (via MobyGames) (13 April 1992). Retrieved on 10 June 2010. “The predecessors of Link and Zelda face monsters on the march when a menacing magician takes over the kingdom.”
  4. ^ (January 1999) "{{{title}}}". Dengeki Nintendo 64. MediaWorks, Inc. “Shigeru Miyamoto: (時オカ→神トラ)それから初代ときてリンクの冒険という順番になる。 / Ocarina of Time, A Link to the Past, then comes the original one and The Adventure of Link in turn.”
Community content is available under CC-BY-SA unless otherwise noted.