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:''Not to be confused with [[Dungeon Map]].''
 
:''Not to be confused with [[Dungeon Map]].''
 
 
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|image= File:PH Link 01.png
{{Item
 
|image= [[File:PH Link 01.png|300px]]
 
 
|caption= Artwork of Link drawing a Map from {{PH|-}}
 
|caption= Artwork of Link drawing a Map from {{PH|-}}
 
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{{Term/Store|Map|Maps|Series, BotW|plural}} are recurring items in {{TLoZ|Series}}.<ref>{{Cite|Take a look at the {{Color|BotW Blue|map}} on your {{Color|BotW Blue|Sheikah Slate}}.|Old Man|BotW}}</ref> They often show detailed representations of places [[Link]] can explore. There are mainly World and Dungeon Maps used for exploring their respective areas, but certain Maps exist that serve other purposes.
+
{{Term/Store|Map|Maps|Series, BotW|plural}} are recurring {{Plural|Series|Item|link}} in {{TLoZ|Series}}.<ref>{{Cite|Take a look at the {{Color|BotW Blue|map}} on your {{Color|BotW Blue|Sheikah Slate}}.|Old Man|BotW}}</ref> They often show detailed representations of places [[Link]] can explore. There are mainly World and Dungeon Maps used for exploring their respective areas, but certain Maps exist that serve other purposes.
   
 
==Location and Uses==
 
==Location and Uses==
 
[[File:TP Link Icon.png|left|50px|Link's Map icon in {{TP|-}}]]
 
[[File:TP Link Icon.png|left|50px|Link's Map icon in {{TP|-}}]]
Maps are obviously used for navigation, but their uses have become increasingly elaborate as ''The Legend of Zelda'' series has progressed. They have been used in every game with the exception of {{TAoL}} and {{TFH}}. Maps detail the layout of the [[Overworld]] or a [[Dungeon]] and often show Link's current location.<ref>{{Cite|You got the Map! You can use it to see your current position and the rest of the dungeon (Press X).|N/A|ALttP}}</ref><ref>{{Cite manual|quote=Using the Map Screen, you can view the entire overworld of Koholint Island and check your current location.|game=Link's Awakening|page=11}}</ref><ref>{{Cite Book|quote=These maps show you a general overview of your current location, such as a dungeon floor or a quadrant of the sea.|book=Phantom Hourglass Official Game Guide |publisher= Prima Games |page=9}}</ref><ref>{{Cite Book|quote= The tiny Link head on the map indicates your current position.|book=Phantom Hourglass Official Game Guide |publisher= Prima Games |page=9}}</ref> As with Dungeon Maps, World Maps are often blank until an area is explored or a full Map of an area is obtained. In many ''Legend of Zelda'' titles, Maps can only be viewed on a subscreen, but in {{TLoZ}}, a very simplistic mini-map could be viewed in the [[HUD]].<ref>{{Cite manual|quote=Once Link steps inside the underground labyrinths the above ground radar at the top left of the screen turns into the radar of the labyrinths. What's more, if Link has the map of the labyrinths, then the map also will be displayed on the radar.|game= The Legend of Zelda|page= 32}}</ref> This is similar to the Map used during gameplay of {{FS}}. The mini-map mechanic did not return until {{OoT}}, in which it only shows the area Link is currently traveling and his position in accordance to the Map, as well as where he entered from.<ref>{{Cite|There is a map displayed at the bottom right of the screen. The yellow arrow shows your current position and direction you are facing. The red mark shows where you entered the area from.|Know-It-All Brother|OoT}}</ref> The mini-map returned in every console title until {{SS}}. {{PH}} and {{ST}} displayed Maps on the top screen of the [[Nintendo DS]] with the ability to move them to the touchscreen to write notes and draw paths.<ref>{{Cite|How about we write it on our map? To do that, tap the Map icon, then scribble to your heart's content!|Ciela|PH}}</ref><ref>{{Cite Book|quote= When you want to make notes on the map, tap the Menu tab and choose Map. This moves the map to the bottom screen on the Nintendo DS. You can now draw directly on the map.|book=Phantom Hourglass Official Game Guide |publisher= Prima Games |page=9}}</ref> Despite their similarities, World Maps and Dungeon Maps often have distinct differences.
+
Maps are obviously used for navigation, but their uses have become increasingly elaborate as ''The Legend of Zelda'' series has progressed. They have been used in every game with the exception of {{TAoL}} and {{TFH}}. Maps detail the layout of the [[Overworld]] or a [[Dungeon]] and often show Link's current location.<ref>{{Cite|You got the Map! You can use it to see your current position and the rest of the dungeon (Press X).|N/A|ALttP}}</ref><ref>{{Cite manual|quote=Using the Map Screen, you can view the entire overworld of Koholint Island and check your current location.|game=Link's Awakening|page=11}}</ref><ref name="PH Guide 9">{{Cite Guide|quote= |game= PH|publisher= Prima|page=9}}</ref> As with Dungeon Maps, World Maps are often blank until an area is explored or a full Map of an area is obtained. In many ''Legend of Zelda'' titles, Maps can only be viewed on a subscreen, but in {{TLoZ}}, a very simplistic mini-map could be viewed in the [[HUD]].<ref>{{Cite manual|quote=Once Link steps inside the underground labyrinths the above ground radar at the top left of the screen turns into the radar of the labyrinths. What's more, if Link has the map of the labyrinths, then the map also will be displayed on the radar.|game= The Legend of Zelda|page= 32}}</ref> This is similar to the Map used during gameplay of {{FS}}. The mini-map mechanic did not return until {{OoT}}, in which it only shows the area Link is currently traveling and his position in accordance to the Map, as well as where he entered from.<ref>{{Cite|There is a map displayed at the bottom right of the screen. The yellow arrow shows your current position and direction you are facing. The red mark shows where you entered the area from.|Know-It-All Brother|OoT}}</ref> The mini-map returned in every console title until {{SS}}. {{PH}} and {{ST}} displayed Maps on the top screen of the [[Nintendo DS]] with the ability to move them to the touchscreen to write notes and draw paths.<ref>{{Cite|How about we write it on our map? To do that, tap the Map icon, then scribble to your heart's content!|Ciela|PH}}</ref><ref name="PH Guide 9"/> Despite their similarities, World Maps and Dungeon Maps often have distinct differences.
   
 
===World Map===
 
===World Map===
  +
{{Main|Map of Hyrule}}
[[File:MM3D Tingle's Map Icon.png|left]]
 
''The Legend of Zelda'' only displayed a plain gray square on screen, which represented the Overworld. A flashing red rectangle indicated Link's location.<ref>{{Cite manual|quote=...Look at the top left of the main screen. You see a little map there. This is Link's radar. You can use it to check roughly where he is.|game=The Legend of Zelda|page=27}}</ref> Full World Maps have been available during gameplay since {{ALttP|-}}. Oftentimes, key locations will be marked on World Maps, such as [[Town]]s and Link’s next destination.<ref>{{Cite|That mark on your map must be your destination.|CastleGuard|ALttP}}</ref><ref>{{Cite|On the Map Subscreen, you will also see a flashing dot showing you which way you should go next.|Kaepora Gaebora|OoT}}</ref> In {{ALttP|-}} and every game since {{TWW}}, it often possible to magnify an area of the World Map to get a keener look at the layout. When [[Warping]] is possible, some of the titles in the series would display the World Map to show where Link can warp to. The World Map is not always used only for navigation; in {{FS|-}} and {{FSA}}, the World Map is used for selection different stages. The World Map of {{SS|-}} allowed Link to place light [[Beacon]]s to guide the way to a chosen destination. There are diverse methods of obtaining and using World Maps throughout the series.
+
Full World Maps have been available during gameplay since {{ALttP|-}}. Oftentimes, key locations will be marked on World Maps, such as [[Town]]s and Link’s next destination.<ref>{{Cite|That mark on your map must be your destination.|Soldier|ALttP}}</ref><ref>{{Cite|On the Map Subscreen, you will also see a flashing dot showing you which way you should go next.|Kaepora Gaebora|OoT}}</ref> In {{ALttP|-}} and every game since {{TWW}}, it often possible to magnify an area of the World Map to get a keener look at the layout. When [[Warping]] is possible, some of the titles in the series would display the World Map to show where Link can warp to. The World Map is not always used only for navigation; in {{FS|-}} and {{FSA}}, the World Map is used for selection different stages. The World Map of {{SS|-}} allowed Link to place light [[Beacon]]s to guide the way to a chosen destination. There are diverse methods of obtaining and using World Maps throughout the series.
 
Sometimes, Link begins an adventure with a full World Map. In {{ALttP|-}}, the World Maps are available in their entirety from the start.<ref>{{Cite|I see you brought a map so you don’t get lost. (Press the X Button to see your map).|Guard|ALttP}}</ref> {{LA}}{{'}}s World Map starts out blank, but an atlas in [[Mabe Village]]'s [[Library]] reveals every location on Koholint.<ref>{{Cite|'Atlas Of Koholint Island' You can move the cursor and look up the name of a place... Do you want to look at this map?|N/A|LADX}}</ref> Though only a level select screen, {{FS|-}}' Map can also be wholly viewed from the start, with a few minor additions as the game progresses.
 
 
Most commonly, the areas of the World Map must be filled in. ''Link’s Awakening'' includes a World Map with a grid, and is the first game in the series where each location on the World Map is labeled.<ref>{{Cite|'You can see an island map by pressing the SELECT Button. The dark parts of the map are places you have not yet visited. Move the cursor and press the A Button to get more information about an area, or to replay the message you got there...' Ahhh! How convenient!|Atlas Of Koholint Island|LADX}}</ref> Each section of the grid is obscured until explored. {{OoS}} and {{OoA}} use the same mapping system.<ref>{{Cite|Press SELECT to view the map. Move the cursor and press A to see place names. Dark regions are ones you have not yet visited.|Know-It-All Bird|OoS}}</ref> Similarly, the World Map of {{OoT|-}} shows only places that have been visited, though a grid is not in place.<ref>{{Cite|If you are lost and don't know which way to go, look at the Map. The areas you have explored will be shown on the Map.|Kaepora Gaebora|OoT}}</ref> Similarly, {{FSA|-}}, {{TMC}}, {{TP}} and {{SS|-}} also mark new regions on the Map when Link first enters them. New [[World of the Ocean King#Islands|Islands]] and [[Train Station]]s in {{PH|-}} and {{ST|-}} can also be viewed through the World Map only after they are discovered.<ref>{{Cite|Look there! That island isn't marked on our charts, Link! And it looks like we can dock there! There! I've just added the isle to your chart! Why not set a course for it?|Ciela|PH}}</ref>
 
 
Sometimes, parts of the World Map can only be viewed by buying or otherwise earning them first. Maps for each region in {{MM}} must be purchased from [[Tingle]], even if a region has already been explored.<ref>{{Cite manual|quote=Initially, the entire map will be covered in clouds, but as you purchase maps of areas, the clouds covering these areas will lift, revealing that area on the world map.|game=Majora's Mask|page=36}}</ref><ref>{{Cite|Will you buy one of Tingle's maps?|Tingle|MM}}</ref> The [[Sea Chart]] in {{TWW|-}} can only be updated with images of islands by tossing [[Fishman|Fishmen]] [[All-Purpose Bait]].<ref>{{Cite|I don't know where you got your mitts on that Sea Chart you got there... But it looks to me like it's pretty much got nothing but seas drawn on it!|Fishman|TWW}}</ref><ref>{{Cite|If you see a fish leaping out of the water when you sail near an island, sail up to it and spread bait out on the water's surface. Trust me, this is good advice, fry. See, the baiting process allows you to get a chart of the island, along with any info that might be of use to you.|Fishman|TWW}}</ref> [[Smith]] gives Link a World Map early in {{TMC|-}}, though its regions on the Map must be uncovered as described earlier.<ref>{{Cite|You got a map of Hyrule! Now, you'll never get lost!|N/A|TMC}}</ref>
 
 
While useful, the World Map was not necessary to move forward in most Zelda games. However, Maps were crucial for exploration in both {{PH|-}} and {{ST|-}}. No region of the Overworld in {{PH|-}} could be explored until Link had a Sea Chart for that area, each of which could be found in the [[Temple of the Ocean King]].<ref>{{Cite|You got the Northwestern Sea chart! Now you can explore a new area of the sea!|N/A|PH}}</ref> Together, the World Map was separated into quadrants. This is much like the [[Rail Map]] in {{ST|-}}, which had also had four parts, one for each of the four realms. A part of the Rail Map must be attained from the [[Spirit Tower]] to visit the Realm detailed on it.<ref>{{Cite|You got the Forest rail map! Some of the lost Spirit Tracks on it are reappearing!|N/A|ST}}</ref> To travel across either of these Overworlds, a course must be charted on the Maps themselves.<ref>{{Cite|Tap the Feather Pen icon to access your navigation chart. Just draw a line and the ship will follow that exact path.|Linebeck|PH}}</ref><ref>{{Cite|There's something strangely powerful about the rail map you recovered. If you trace your stylus over the tracks, it will set a path to your destination! Go on and try it, Link!|Anjean|ST}}</ref>
 
   
 
===Dungeon Map===
 
===Dungeon Map===
 
{{Main|Dungeon Map}}
 
{{Main|Dungeon Map}}
[[File:MM3D Dungeon Map Icon.png|left]]
+
[[File:OoT3D Dungeon Map Icon.png|left]]
 
Dungeon Maps are found in [[Treasure Chest]]s inside Dungeons. Once obtained, a Dungeon Map will allow Link to see every room of every floor in the Dungeon it was found in.
 
Dungeon Maps are found in [[Treasure Chest]]s inside Dungeons. Once obtained, a Dungeon Map will allow Link to see every room of every floor in the Dungeon it was found in.
   
 
==Nomenclature==
 
==Nomenclature==
  +
{{Nomenclature}}
{{Names
 
|align= left
 
|enBr=
 
|enBrM=
 
|ja= {{Romanize|チズ|Chizu}} {{Exp Game|TLoZ}}
 
|jaM= Map
 
|esS=
 
|esSM=
 
|esL= Mapa
 
|esLM= Map
 
|frF=
 
|frFM=
 
|frC=
 
|frCM=
 
|de=
 
|deM=
 
|it= Mappa {{Exp Game|SS}}
 
|itM=
 
|ko=
 
|koM=
 
|zhT=
 
|zhTM=
 
|zhS=
 
|zhSM= }}
 
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
 
File:ALttP Dungeon Artwork.png|Artwork of Link with a dungeon Map and Compass from {{ALttP|-}}
 
File:ALttP Dungeon Artwork.png|Artwork of Link with a dungeon Map and Compass from {{ALttP|-}}
File:TMC Link and Ezlo Artwork.png|Artwork of Link and Ezlo reading a Map from {{TMC|-}}
+
File:TMC Link Artwork 9.png|Artwork of Link and Ezlo reading a Map from {{TMC|-}}
</gallery>
 
 
===Overworld Map===
 
<gallery>
 
File:TAoL Hyrule Map 3.png|Hyrule Map artwork from {{TLoZ|-}}
 
File:TAoL Hyrule Map Artwork.png|Hyrule Map artwork from {{TAoL|-}}
 
File:TAoL Hyrule Map 2.png|Hyrule Map artwork from {{TAoL|-}}
 
File:Hyrule Light World map.png|Hyrule Map from {{ALttP|-}}
 
File:Dark World Map.png|Dark World Map from {{ALttP|-}}
 
File:LADX Koholint Island.png|Koholint Island Map from {{LA|-}}
 
File:Hyrule Map OoT.jpg|Hyrule Map artwork from {{OoT|-}}
 
File:OOT3D Map of Hyrule.png|Hyrule Map artwork from {{OoT3D|-}}
 
File:Termina.jpg|Termina Map artwork from {{MM|-}}
 
File:MM3D Termina Map Artwork.png|Termina Map artwork from {{MM3D|-}}
 
File:Holodrun Map.png|Holodrum Map from {{OoS|-}}
 
File:Subrosia Map.png|Subrosia Map from {{OoS|-}}
 
File:Labrynna Present Map.png|Present Labrynna Map from {{OoA|-}}
 
File:Labrynna Past Map.png|Past Labrynna Map from {{OoA|-}}
 
File:FS Overworld.png|Hyrule Map from {{FS|-}}
 
File:Great Sea Chart.jpg|Great Sea Map from {{TWW|-}}
 
File:Fsa map.png|Hyrule Map from {{FSA|-}}
 
File:Hyrule Minish Cap.png|Hyrule Map from {{TMC|-}}
 
File:Hyrule TP Map.png|Hyrule Map from {{TP|-}}
 
File:PH Sea Map.png|World of the Ocean King Map from {{PH|-}}
 
File:Hyrule Rail Map.png|New Hyrule Map from {{ST|-}}
 
File:SS Map.png|Surface Map from {{SS|-}}
 
File:ALBW Hyrule Field Map.jpg|Hyrule Map from {{ALBW|-}}
 
File:ALBW Lorule Field Map.jpg|Lorule Map from '' A Link Between Worlds''
 
File:HW Hyrule.png|Hyrule Map from {{HW|-}}
 
File:HW Hyrule Merged.png|Merged Hyrule Map from {{HW|-}}
 
</gallery>
 
 
===Map Icons===
 
<Gallery widths=65px heights=65px>
 
File:TP Boss Icon.png|Bosses in {{TP|-}}
 
File:TP Golden Wolf Icon.png|Golden Wolf in {{TP|-}}
 
File:TP Wolf Link Icon.png|Wolf Link in {{TP|-}}
 
File:Bulu.gif|Bulu in {{ST|-}}
 
File:Honcho.gif|Honcho in {{ST|-}}
 
File:Kofu.gif|Kofu in {{ST|-}}
 
File:Noko.gif|Noko in {{ST|-}}
 
File:Yefu.gif|Yefu in {{ST|-}}
 
File:Yeko.gif|Yeko in {{ST|-}}
 
File:SSLink Icon.png|Link in {{SS|-}}
 
File:SS Groose Map Sprite.png|Groose in {{SS|-}}
 
File:SS Golden Loftwing Map Sprite.png|Golden Loftwing in {{SS|-}}
 
 
</gallery>
 
</gallery>
   
 
==See Also==
 
==See Also==
*[[Dungeon Map]]
+
* {{Term|Series|Dungeon Map|link}}
  +
* {{Term|Series|Map of Hyrule|link}}
  +
* {{Term|Series|Skyloft Map|link}}
   
 
{{Ref}}
 
{{Ref}}
{{Items}}
 
 
{{CommonItems}}
 
{{CommonItems}}
  +
{{Categories
[[Category:Items in The Legend of Zelda]]
 
  +
|Maps
[[Category:Items in A Link to the Past]]
 
  +
|items= TLoZ, ALttP, LA, LADX, LANS, OoT, OoT3D, MM, MM3D, OoS, OoA, FS, TWW, TWWHD, TMC, TP, TPHD, SS, ALBW, BotW, ZA, AST
[[Category:Items in Link's Awakening]]
 
  +
}}
[[Category:Items in Link's Awakening DX]]
 
[[Category:Items in Ocarina of Time]]
 
[[Category:Items in Ocarina of Time 3D]]
 
[[Category:Items in Majora's Mask]]
 
[[Category:Items in Majora's Mask 3D]]
 
[[Category:Items in Oracle of Seasons]]
 
[[Category:Items in Oracle of Ages]]
 
[[Category:Items in Four Swords]]
 
[[Category:Items in The Wind Waker]]
 
[[Category:Items in The Wind Waker HD]]
 
[[Category:Items in The Minish Cap]]
 
[[Category:Items in Twilight Princess]]
 
[[Category:Items in Twilight Princess HD]]
 
[[Category:Items in Skyward Sword]]
 
[[Category:Items in A Link Between Worlds]]
 
[[Category:Items in Breath of the Wild]]
 
[[Category:Items in Zelda's Adventure]]
 
[[Category:Items in Ancient Stone Tablets]]
 

Revision as of 01:49, 29 July 2021

Not to be confused with Dungeon Map.
OoT Triforce Model
This article is a viable candidate for reorganization.

Please see the related discussion on this article's talk page for more information concerning its future layout.

Maps are recurring Items in The Legend of Zelda series.[1] They often show detailed representations of places Link can explore. There are mainly World and Dungeon Maps used for exploring their respective areas, but certain Maps exist that serve other purposes.

Location and Uses

Link's Map icon in Twilight Princess

Maps are obviously used for navigation, but their uses have become increasingly elaborate as The Legend of Zelda series has progressed. They have been used in every game with the exception of The Adventure of Link and Tri Force Heroes. Maps detail the layout of the Overworld or a Dungeon and often show Link's current location.[2][3][4] As with Dungeon Maps, World Maps are often blank until an area is explored or a full Map of an area is obtained. In many Legend of Zelda titles, Maps can only be viewed on a subscreen, but in The Legend of Zelda, a very simplistic mini-map could be viewed in the HUD.[5] This is similar to the Map used during gameplay of Four Swords. The mini-map mechanic did not return until Ocarina of Time, in which it only shows the area Link is currently traveling and his position in accordance to the Map, as well as where he entered from.[6] The mini-map returned in every console title until Skyward Sword. Phantom Hourglass and Spirit Tracks displayed Maps on the top screen of the Nintendo DS with the ability to move them to the touchscreen to write notes and draw paths.[7][4] Despite their similarities, World Maps and Dungeon Maps often have distinct differences.

World Map

Main article: Map of Hyrule

Full World Maps have been available during gameplay since A Link to the Past. Oftentimes, key locations will be marked on World Maps, such as Towns and Link’s next destination.[8][9] In A Link to the Past and every game since The Wind Waker, it often possible to magnify an area of the World Map to get a keener look at the layout. When Warping is possible, some of the titles in the series would display the World Map to show where Link can warp to. The World Map is not always used only for navigation; in Four Swords and Four Swords Adventures, the World Map is used for selection different stages. The World Map of Skyward Sword allowed Link to place light Beacons to guide the way to a chosen destination. There are diverse methods of obtaining and using World Maps throughout the series.

Dungeon Map

Main article: Dungeon Map
OoT3D Dungeon Map Icon

Dungeon Maps are found in Treasure Chests inside Dungeons. Once obtained, a Dungeon Map will allow Link to see every room of every floor in the Dungeon it was found in.

Nomenclature

TMC Forest Minish Artwork Names in other regions TMC Jabber Nut Sprite
LanguageNameMeaning
JapanJapaneseマップ (Mappu) (ALttP)[10]Same as English.
RussiaRussianКарта (Karta) (BotW)Map
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. "Take a look at the map on your Sheikah Slate." — Old Man (Breath of the Wild)
  2. "You got the Map! You can use it to see your current position and the rest of the dungeon (Press X)." — N/A (A Link to the Past)
  3. "Using the Map Screen, you can view the entire overworld of Koholint Island and check your current location." (Link's Awakening manual, pg. 11)
  4. 4.0 4.1 The Legend of Zelda: Phantom Hourglass — Prima Official Game Guide, Prima Games, pg. 9
  5. "Once Link steps inside the underground labyrinths the above ground radar at the top left of the screen turns into the radar of the labyrinths. What's more, if Link has the map of the labyrinths, then the map also will be displayed on the radar." (The Legend of Zelda manual, pg. 32)
  6. "There is a map displayed at the bottom right of the screen. The yellow arrow shows your current position and direction you are facing. The red mark shows where you entered the area from." — Know-It-All Brother (Ocarina of Time)
  7. "How about we write it on our map? To do that, tap the Map icon, then scribble to your heart's content!" — Ciela (Phantom Hourglass)
  8. "That mark on your map must be your destination." — Soldier (A Link to the Past)
  9. "On the Map Subscreen, you will also see a flashing dot showing you which way you should go next." — Kaepora Gaebora (Ocarina of Time)
  10. A Link to the Past manual, pg. 37