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Zelda using Divine Magic

Princess Zelda using Divine Magic, as seen in Twilight Princess

Magic, sometimes called Magic Power, is a supernatural force present throughout the The Legend of Zelda series and it represents the fantasy elements of the otherwise Middle Age theme of the flagship Nintendo franchise.[1] Magic allows its users to perform spells or special attacks capable of many different things, be they benevolent or otherwise. Certain objects are enhanced by Magic or otherwise magical, such as the Master Sword, elemental Arrows, etc..[2] The properties, origins and general understandings of Magic remain uncertain. Throughout the series, Magic is most often seen used by Ganon and Princess Zelda, though Link can also use this powerful force in games featuring the Magic Meter mechanic.

Forms and Uses[]

The Legend of Zelda[]

Magic in the original The Legend of Zelda can be directly used by Link through the usage of the Magical Rod which allows him to shoot out beams similar to those shot by Wizzrobes. With the addition of the Book of Magic these beams can be enhanced to leave flames in their wake.[3] Unlike later games, the usage of Magic isn't regulated by a Meter or Stamina. Multiple other items, namely the Magical Sword, Magical Shield, Magical Boomerang and Magical Key, are implied to be bespelled in some manner.

The Adventure of Link[]

Magic was first featured prominently in The Adventure of Link, which would remain standard for all subsequent games.

Known magic-users[]

Many individuals from a variety of races are able to utilize Magic in some capacity.

Hylians[]

Link using Magic with , as seen in Ocarina of Time

Link using Magic with Farore's Wind, as seen in Ocarina of Time

Hylians are capable of performing Magic due to their "magic-infused blood”, although not all decide to delve into its use. The Royal Family of Hyrule, especially the queens and the princesses due to their connection with the Goddess Hylia, have great sacred magical powers of their own which are amplified by the use of the Triforce.[citation needed] Link and Princess Zelda have frequently used powerful Magic to defend Hyrule from evil.

Gerudo[]

Kotake and Koume in , with the latter shooting flame Magic

Kotake and Koume in Ocarina of Time 3D, with the latter shooting flame Magic

Gerudo are shown to be capable of wielding Magic. Although it is to a lesser extent than some other residents of Kingdom of Hyrule, at least a few different Gerudo have been able to proficiently wield magical abilities. The Twinrova witches Koume and Kotake use Magic almost constantly, as they fly on broomsticks and cast spells seemingly with no effort despite their old age. Ganon, as well as his Gerudo form, Ganondorf, have also been extremely capable of powerful Magic in their appearances throughout the series. On the more benevolent side, the Gerudo Champion Urbosa was capable of wielding lightning or electricity at will, an ability that she passes on to Link after she dies in the Calamity.

Gorons[]

Although few Gorons have been shown to be capable of Magic usage so far, a notable exception to this rule is the Goron Champion Daruk, who before his death was able to generate a protective force field around him at will. This ability was passed on to both his grandson, Yunobo, and after Divine Beast Vah Rudania is cleansed of Calamity Ganon's corruption, Link. In Majora's Mask, Link as a Goron can produce spikes around his body when he rolls at top speed, consuming Magic.

Zora[]

The Zora have not showcased quite so abundant an amount of magical ability as the Hylians, but they do seem to possess some inherent magical qualities. For example, in all games featured in the Downfall Timeline, the Zora appear as almost reptilian fish-monsters, which have the ability to shoot fireballs from their mouths. In other appearances, they do not seem to be able to use magic at all, except for a few key individuals. Mipha, Princess of the Zoras in the Era of the Wilds, possessed a healing ability that she used to heal anybody in need when she was alive. Unfortunately, during Ganon's siege of Hyrule, she was killed by Waterblight Ganon, her spirit trapped within Divine Beast Vah Ruta for one hundred years. When Link cleanses the Divine Beast of Ganon’s influence, she passes her healing ability along to him. In Hyrule Warriors: Age of Calamity, Sidon displays the ability to control water and shape it into sharks. Ruto, the Princess of the Zoras in the Era of the Hero of Time, who was also the Sage of Water, has the ability to control water in Hyrule Warriors. In Majora's Mask, Link as a Zora can create an electrical barrier to attack enemies underwater, which uses Magic.

Rito[]

Although the Rito, descendants of the Zora, have only appeared two times in the series thus far, they do seem to at least associate with Magical beings. In The Wind Waker, they live under Valoo on Dragon Roost Island. When the Rito reaches maturity, they are deemed worthy to climb up the mountain and ask Valoo for their wings. Valoo himself will grant their wish and give them the ability to fly on most occasions, although when he is greatly agitated by something, such as Gohma gnawing on his tail, he will become too enraged to grant the Rito's wishes. In Breath of the Wild, the Rito appear to be inherently much more bird-like in nature than their The Wind Waker counterparts, eliminating the need to ask any sort of divine creature for wings. However, during the Ear of the Wild, Revali seemingly developed his own technique to create an updraft of air independent of local weather. This technique appears to be using Magical to operate, as it is impossible for him to create such a focused and powerful surge of wind with simply his own wings. He passes this ability on to Link after the hero cleanses his Divine Beast, Vah Medoh, of Ganon's evil influence. In the Guardian of Remembrance DLC for Hyrule Warriors: Age of Calamity, Tulin displays a similar ability that he dubs "Tulin's Tornado".

Twili[]

The Twili are said to master a powerful shadow Magic. Not only did they create the Fused Shadow,[citation needed] an incredibly powerful Magical artifact, but are often seen using magical attacks with ease. For example, Midna is able to conjure Magical energy attacks at will with seemingly no strain or discomfort whatsoever.

Humans[]

While humans do not possess magical talent like the similar-looking Hylians, it has been proven that there are human tribes that are born with magic and the ability to infuse it into clothing. Lady Maud and her sister Madame Couture are clear examples of magic-wielding humans, as both are exceptionally powerful witches who can imbue their powers into the clothing or embroidery they create, capable of granting magical powers or bringing them to life.

Zonai[]

The Zonai, like the Hylians, possess powerful magical talents. Most of their abilities are enhanced by magic stones, which were granted to them by the Gods. King Rauru and Mineru are among the most outstanding Zonai in the art of magic, both possessing powers that could be potentially used to defeat Ganondorf.

Demons[]

Demons are powerful supernatural malevolent (except for Batreaux) entities made of dark magic and negative energy, which allows them to use magic easily, generally using it for harmful or destructive purposes. The rulers of their kind, Ganon, Demise, and Malladus, are the most powerful and can prove a challenge for the Royal Family of Hyrule, Sages, or other allies to oppose, and often require the help of Link.

Fairies[]

Fairies are magical beings similar to demons but unlike them, they are beings of luminous and positive energy, their magic is mainly based on healing and granting or improving powers and artifacts.

Monsters[]

Some monsters are capable of using magic. Generally, much like Demons, they use dark magic.

Sages[]

The Sages are a powerful order of magical individuals that serve to protect all of Kingdom of Hyrule against evil. Sages come from many races, which may or not be able to wield Magic. If they come from a Magic-wielding society, Sages are given powers superior to those of their brethren. If they do not come from an inherently Magic-proficient society, they are seemingly bestowed Magical powers.[citation needed]

Magic Types[]

Divine Magic[]

The , the greatest symbol of divine magic

The Triforce, the greatest symbol of divine magic

Divine Magic is the magic used by the deities of the universe of The Legend of Zelda, it is the most powerful magic of all since it has the ability to create and grant life out of nothing.

  • Life Infusion: The ability to create life out of nothing, the three Golden Goddesses were able to create the land of Hyrule out of nothing by infusing it with their own powers and Hylia was able to create Fi from her sword.
  • Purification: the ability to purify something or someone and free it from evil energies.
  • Wish Granting: The ability to grant any wish, something often shown with the completed Triforce.
  • Power Bestowal: The ability to give some of your own power to those you deem worthy.
  • Reality Warping: Deities can warp and rewrite reality to their liking.

Users[]

Gods[]

Hylians[]

Zonai[]

Elemental Magic[]

Twinrova, a powerful elemental Gerudo witch

Twinrova, a powerful elemental Gerudo witch

Magic that gives the ability to manipulate and create natural elements, usually defensive spells and incantation.

  • Pyrokinesis: The ability to create and manipulate fire and launch powerful balls and bursts of concentrated fire.
  • Cryokinesis: The ability to generate and manipulate ice, being able to conjure blizzards and shoot ice bolts to freeze and paralyze.
  • Electrokinesis: The ability to generate and conjure bolts and bolts of lightning to knock down and paralyze.
  • Umbrakinesis: The ability to create and manipulate shadows and darkness.
  • Hydrokinesis: The ability to create and manipulate water for different purposes such as summoning waves, shooting water beams, or even solidifying water into different shapes like sharks or spears.
  • Aerokinesis: The ability to create and manipulate air and gas for purposes such as creating gusts, updrafts, and tornadoes.
  • Photokinesis: The ability to manipulate light.
  • Geokinesis: The ability to manipulate earth, rock, and magma.

Users[]

Hylians[]

Gerudo[]

  • Twinrova (Pyrokinesis and Cryokinesis)
  • Ganondorf (Geokinesis, Electrokinesis and Umbrakinesis)
  • Sage of Lightning (Electrokinesis)
  • Urbosa (Electrokinesis)
  • Riju (Electrokinesis)

Rito[]

  • Sage of Wind (Aerokinesis)
  • Revail (Aerokinesis)
  • Tulin (Aerokinesis)

Gorons[]

  • Sage of Fire (Pyrokinesis)
  • Daruk (Geokinesis)
  • Yunobo (Geokinesis and Pyrokinesis)

Zora[]

  • Zora Link (Electrokinesis)
  • Sage of Water (Hydrokinesis)
  • Mipha (Hydrokinesis)
  • Sidon (Hydrokinesis)

Demon Magic[]

 a powerful demon made of demonic magic

Calamity Ganon a powerful demon made of demonic magic

Also known as dark magic, it is the magic that all the demons of the franchise use, including Ganon, it is magic used with the sole purpose of causing pain and destruction in its path.

  • Curse inducement: The ability to cast curses on places, objects and people with the purpose of hurting them.
    • Petrification: transforming other beings into stone.
    • Paint Transformation: The ability to turn beings into paintings.
    • Cursed Reincarnation: Doom certain people to meet and suffer in their future lives
  • Possession: The ability to possess bodies against one's will.
  • Spirit Imprisonment: the ability to imprison spirits of the dead.

Users[]

Cloth Magic[]

, a powerful tailor witch

Lady Maud, a powerful tailor witch

This type of powerful magic is practiced mainly by human magicians who combine their magical abilities with their skills in knitting and sewing.

  • Magical Clothes: It is clothing created and infused with magic which, depending on the type of outfit, grants many different powers.
    • Elemental Power: There are suits that can grant elemental powers such as the ability to manipulate water, fire, or ice.
    • Empowerment: Magic-infused suits are also capable of amplifying weapons and abilities one already possesses such as a suit that allows you to swim in lava or throw larger spheres of fire.
  • Cursed Clothing: The ability to curse clothing and cause the wearer to suffer misfortune.
    • Cursed Leggings: enchanted leggings which stick to the victim making them look ugly as well as being unable to remove.
  • Magic Embroidery: This magic can make all objects created from embroidery come to life and do the creator's bidding.
    • Creation of cloth monsters: create monsters made of cloth with powers.

Users[]

HWAoC Great Fairies Artwork

Fairy Magic[]

The magic of the fairies manifests itself through dust or bright sparkles, normal fairies possess basic and unlimited magic but the great fairies are stronger and possess more extensive magical powers.

  • Granting Blessings: Fairies, especially the older ones, are able to grant blessings to people or objects, amplifying their strength or vitality.
  • Healing: Fairies can heal wounds, sometimes increasing life expectancy.
  • Photokinesis:All fairies are able to create and manipulate light for either healing or defensive purposes.
  • Empowerment: Fairies are able to grant powers to other beings.

Useres[]

Trivia[]

Nomenclature[]

TMC Forest Minish Artwork Names in other regions TMC Jabber Nut Sprite
LanguageNameMeaning
JapanJapanese魔法の力 (Mahō no Chikara)[4]Magic Power
This table was generated using translation pages.

See Also[]

References

  1. "Among those living in the light, interlopers who excelled at magic appeared. Wielding powerful sorcery, they tried to establish dominion over the Sacred Realm." — Lanayru (Twilight Princess HD)
  2. "You received the legendary Wind Waker! By using this magical conductor's baton, you can borrow the power of the gods!" — [[]] (The Wind Waker)
  3. "Magic wand
    This is the wand that Wizzrobe uses. Wave it to let loose magical spells. What's more, if Link picks up the Magic Book and learns some new spells, he can chant some fiery spells and send out flames.
    " (The Legend of Zelda manual, pg. 26)
  4. A Link to the Past manual, pg. 32