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{{Object
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{{stub}}
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|name = Ice
 
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{{Dungeons
|image = [[File:MM IceChunk.png|250px]]
 
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|name = Thieves' Hideout
|caption = An ice chunk as seen in ''Majora's Mask''
 
 
|image = [[File:Thieves-Hideout.png|300px]]
|game = ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''<br>''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''<br>''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''<br>''[[The Legend of Zelda: Oracle of Ages|Oracle of Ages]]''<br>''[[The Legend of Zelda: Oracle of Seasons|Oracle of Seasons]]''<br>''[[The Legend of Zelda: Four Swords|Four Swords]]''<br>''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''<br>''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]''<br>''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''<br>''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''<br>''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''<br>''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''<br>''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]''
 
|other =
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|caption =
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|location = [[Thieves' Town (A Link Between Worlds)|Thieves' Town]], West [[Lorule]]
|uses =
 
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|game = {{ALBW}}
|comp = [[Snow]]<br>[[Fire]]
 
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|item = [[Master Ore]]
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|boss = [[Stalblind]]
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|quest = [[Sage]] [[Osfala]]
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|element = {{Element|Electric}}
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|theme music =
 
}}
 
}}
   
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'''Thieves' Hideout''' is a dungeon in {{ALBW}}. The dungeon is located in [[Thieves' Town (A Link Between Worlds)|Thieves' Town]] in [[Lorule]]. To enter the dungeon Link must interact with the entrance to the dungeon, that then begins a rhyme, Link must then finish of said rhyme, the answers to which can be heard by the people in the town, although they will not directly give the answer, but instead sing the whole rhyme. [[Link]] enters the dungeon to find the portrait of the [[sage]] [[Osfala]]. Inside, Link meets a [[Thief Girl]] who had been imprisoned when she learned the location of the portrait of Osfala. Link helps her escape the dungeon, but must defeat [[Stalblind]] first. As a reward for saving her, the Thief Girl shows Link where he can find the portrait of Osfala.
'''Ice''' is a recurring theme in many titles of [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]]. It appears in many forms, sometimes as an obstacle for [[Link]] to overcome, as a mere hindrance, or even something to be used to Link's advantage. Ice and [[Snow]] are found in areas with sub-zero temperatures, and are a common occurrence during the [[Rod of Seasons#Seasons|Season of Winter]] in [[Holodrum]], in cursed [[Snowhead]], and in the [[Snow Realm]]. Ice has plot significance as well, as the entire [[Zora's Domain]] and the surrounding areas freeze in certain points of the plot of ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' and ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''.<ref>{{Cite|I'm sure you've already seen it! Zora's Domain--totally frozen!|[[Princess Ruto]]|OOT}}</ref> The [[Zora]]s become encased in ice to be freed by Link on his quest.<ref>{{Cite|If you came here to meet the Zoras, you wasted your time... This is all there is... With one exception, the Zoras are now sealed under this thick ice sheet...|[[Sheik]]|OOT}}</ref><ref>{{Cite|Who'd have thought that Zora's Domain was covered in ice...|[[Midna]]|TP}}</ref> In ''Twilight Princess'', the ice of Zora's Domain is thawed by warping the [[Molten Shard]] of [[Death Mountain]] to the area.
 
   
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==Themes and Navigation==
==Common Forms==
 
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Much of the dungeon is based on the use of [[Switch#Floor_Switch|floor switches]], on which Link, the Thief Girl, or a statue must stand to activate. Several instances require the activation of two switches simultaneously to allow Link to proceed. Link can activate two switches by having the Thief Girl stand on one and himself stand on the other. The dungeon is the only appearance of [[Zazak]], however, only the blue variety is present. The dungeon is one of the 3 Lorule dungeons that contains [[Master Ore]] ([[Palace of Darkness]], [[Skull Woods (A Link Between Worlds)|Skull Woods]], and Thieves' Hideout). The dungeon also includes [[Switch#Crystal_Switch|crystal switch]] puzzles that can be solved using [[bombs]] or [[bawb]]s, usually throwing the bombs onto conveyor belts, the direction oftentimes must be changed by pressing the aforementioned crystal switches, the dungeon also contains a number of crystal switches that are traps, for instance, making the floor drop. The boss of the dungeon is Stalblind. Link must use his ability to transform into a painting to beat it. After the fight, Link receives a [[Heart Container]], and rescues the sage [[Osfala]], who returns the [[Sand Rod]] to [[Sheerow]], and thus back to [[Ravio]], this allows the [[Desert Palace (A Link Between Worlds)|Desert Palace]], a dungeon previously inaccessible, now accessible, thus making Thieves' Hideout arguably the most important Lorule dungeon.
===Icy Surfaces===
 
[[File:TWW LinkSlidingonIce.png|right|thumb|155px|Link sliding on ice]]
 
[[File:TWW LinkFaceplant.png|right|thumb|155px|Link in mid-fall]]
 
Perhaps the most common form of ice seen in the ''Legend of Zelda'' is iced floors and surfaces. Icy surfaces reduce traction, causing Link to slip and slide (and even fall in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'') when moving across it. Icy surfaces are always present in ice-themed areas and dungeons, and may serve to solve certain puzzles by pushing blocks, or ice blocks (see below) across its surface. In ''The Wind Waker'', Link occasionally uses inclined icy surfaces as a slide to reach certain areas.
 
   
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{{Names
In ''[[The Legend of Zelda: Oracle of Ages|Oracle of Ages]]'' and ''[[The Legend of Zelda: Oracle of Seasons|Oracle of Seasons]]'', a ring called the [[Magic Ring#Snowshoe Ring|Snowshoe Ring]] prevents Link from sliding on icy surfaces when worn. In ''The Wind Waker'', Link can use the [[Iron Boots]] to obtain a similar result.
 
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|en=
 
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|enM=
===Ice Floes===
 
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|ja=
{{Name|Ice Floes}} are a second common formation of ice. They appear often on the water in areas with cold temperatures. Wherever ice floes appear, Link must jump from one to the other to cross the body of water he is on. When preparing for a jump, Link must take into consideration the steady movement of the ice floes. Link must also be careful jumping from one floe to the next, as the icy platforms may cause him to slip off the ice floe. Should Link land in the icy water, he will have to swim back to the edge (sometimes taking damage from the freezing-cold water) and begin again.
 
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|jaM=
 
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In ''Majora's Mask'', Link can create his own ice floes by shooting an [[Ice Arrow]] into the water. [[Octorok]]s can also be frozen by the Ice Arrow in order to create a floating ice block, to be used as a platform. This is essential to the completion of the [[Great Bay Temple]], and must be done to cross the [[Ikana River]].<ref>{{Cite|To cross the valley of Ikana, aim at the river beasts with the arrowhead that freezes.|Garo|MM}}</ref> [[Chuchu#Blue Chuchu|Blue Chuchu]]s can also be frozen to create blocks of ice on solid ground (see below).
 
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|esM=
 
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Ice floes appear in [[Zora's Fountain]] (when Link is an adult) in ''Ocarina of Time'', in the [[Mountain Village]] in ''Majora's Mask'', within the [[Ice Ring Isle]] in ''The Wind Waker'', and at the entrance to [[Snowpeak]] in ''Twilight Princess''.
 
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|esSM=
 
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|esL= Cueva de los Bandidos
===Ice Chunks===
 
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|esLM=
{{Name|Ice Chunks}} occur most prominently in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', but appear in other titles as well. They usually serve as barriers or obstacles, often blocking off passages or covering openings or holes. These large chunks of ice can be melted with fire-based items (such as the [[Fire Arrow]]s and the [[Fire Rod]]) or [[Hot Spring Water]], or shattered by objects such as Link's [[Ball and Chain]] in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. If Link touches the ice, it will temporarily freeze his entire body and sap his life energy until he breaks away from the ice encasing him. In ''Twilight Princess'', ice chunks will not freeze Link if he touches them; some can even shattered by regular attacks.
 
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|fr=
 
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|frM=
Ice chunks may also encase certain objects; anything from [[Rupee]]s to [[Jar]]s to [[Treasure Chest]]s and even enemies. Just as for regular chunks, the ice can be melted by fire-based items or Hot Spring Water to reveal its contents. In ''Majora's Mask'', ice covers the hearth of the [[Mountain Smithy]], making it impossible for [[Zubora and Gabora]] to conduct business.<ref>{{Cite|Unfortunately, we're not doing any business right now. It's because of this abnormal cold snap we've been having. See? Our hearth has been frozen over!|Zubora|MM}}</ref> Just like any other ice chunk, the hearth can be thawed with Hot Spring Water or a Fire Arrow.<ref>{{Cite|Eh? What's that? You say if we had hot water, we could melt the ice off the hearth?|Zubora|MM}}</ref> Alternatively, lifting the curse on Snowhead by defeating [[Goht]] causes the ice to melt when spring arrives to the area.<ref>{{Cite|You've gotta understand, I have to melt this ice off my hearth before I can go to work. Come back in the spring after the ice melts.|Zubora|MM}}</ref>
 
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|frF= Repaire des Bandits
 
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|frFM=
This form of ice has plot significance as well. For example, the [[Goron Elder]] of ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' becomes trapped in a chunk of ice, and must be unfrozen using the Hot Spring Water from the [[Goron Graveyard]] (as Link has not obtained the Fire Arrows at the time). By doing so, the Elder can teach Link the beginning of the [[Goron's Lullaby]], which will eventually allow the hero to access the ice-themed [[Snowhead Temple]]. Also, the boss of said temple, [[Goht]], is originally frozen in ice, and must be unfrozen by a Fire Arrow in order to begin the battle. In this manner, [[Kholdstare]] of ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' and [[Dera Zol]] of ''[[The Legend of Zelda: Four Swords|Four Swords]]'' must also be broken out of their icy prisons in order to begin the battle. In these two latter instances, ice plays an important role in the battle; the first as an important strategic element in the defeat of the boss, the second as a method of attack employed by the boss to be avoided.
 
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|frC= Cachette des Brigands
 
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|frCM=
===Ice Blocks===
 
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|de=
[[File:Ice Block TP.png|125px|right|A metal block encased in ice]]
 
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|deM=
[[File:IceCube.gif|left|A regular block of ice]]
 
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|it=
[[File:SmallKeyCubed.gif|left|A Small Key encased in a block of ice]]
 
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|itM=
[[File:BigKeyCubed.gif|left|The Big Key encased in a block of ice]]
 
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|pt=
{{Name|Ice Blocks}} are another form of ice seen in the ''Zelda'' universe. Usually found within ice-themed dungeons, ice blocks are usually used to solve puzzles by sliding them across icy floors. In ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', ice blocks do not appear, replaced completely by metal blocks. However, these blocks still have the same role, as they must be pushed across ice to solve puzzles. Some blocks will be encased in ice, which must be shattered using the [[Ball and Chain]].
 
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|ptM=
 
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|ptP=
In the [[Temple of Droplets]] of ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]'', ice blocks may also encase keys. By opening trap doors on the floors above, these blocks can be slid under [[Light Beam]]s, which will melt the ice and expose the key. After obtaining the [[Lantern#The Minish Cap|Flame Lantern]], ice blocks can be melted using said item instead.
 
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|ptPM=
 
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|ptB=
In the [[Great Bay Temple]] in ''Majora's Mask'', a particular type of [[Chuchu]], called a [[Chuchu#Blue ChucChu|Blue Chuchu]], can be frozen by an [[Ice Arrow]] to create ice blocks. Enemies in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' can also be trapped in blocks of ice with the [[Ice Rod]].
 
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|ptBM=
 
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|nl=
{{Clear}}
 
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|nlM=
 
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|ru=
===Ice Stalagmites and Stalactites===
 
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|ruM=
[[File:MM IceStalactitePiercable.png|60px|right|A pierceable stalactite]]
 
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|ko=
{|align="left"
 
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|koM=
|[[File:MM IceStalactite.png|25px]]
 
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|ch=
|[[File:MM IceStalagmite.png|25px]]
 
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|}
 
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These ice formations, usually seen in caverns of sub-zero temperatures, appear fairly often in ''The Legend of Zelda'' series, although they only interact with the environment in ''Ocarina of Time'' and ''Majora's Mask''. Unlike ice chunks, stalagmites will not freeze Link when touched; they are simple barriers that can be destroyed using a [[Sword]] or another weapon. Occasionally, stalactites may fall on Link as he passes under them, causing him to take damage.
 
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|chTM=
 
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|chS=
Chunkier stalactites can often be knocked down by [[Arrow]]s. This can be used to Link's advantage by making the stalactite falling onto ice chunks below, shattering them and clearing the obstacle. In ''Twilight Princess'' regular (non-icy) stalactites appear in the [[Lakebed Temple]]. They can be knocked down using [[Bomb Arrow]]s and can, once embedded in the ground, can be used as platforms to reach higher ledges.
 
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|chSM=
 
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}}
In {{PH}}, icy spikes on the [[Great Ice Field]] and in the [[Temple of Ice (Phantom Hourglass)|Temple of Ice]] form [[Barrier#Ice Barrier|barriers]] that can only be dispelled by completing a [[puzzle]] in the area.
 
 
==Uncommon Forms==
 
[[File:Red Ice.png|100px|right|Red Ice]]
 
===Red Ice===
 
{{Main|Red Ice}}
 
'''Red Ice''' is a variant of the Ice Chunk. It is seen exclusively in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', primarily in the [[Ice Cavern]]. Just like regular ice chunks, Link may also find objects encased within the ice. However, Red Ice will not freeze Link when he touches it. Red Ice possesses magical properties, and can only be melted using [[Blue Fire]].<ref>{{Cite book|quote= Ice that glowed red possessed magical properties. Heat could not melt it, but the supernatural flame of Blue Fire could.|book= The Legend of Zelda: Ocarina of Time Official Nintendo Player's Guide|publisher=[[Nintendo Power]]|page= 78}}</ref> On his quest, Link must unfreeze [[King Zora (Ocarina of Time)|King Zora]], who is encased in Red Ice when Link arrives to the frozen [[Zora's Domain]].
 
 
===Mega Ice===
 
{{Main|Mega Ice}}
 
'''Mega Ice''' is a type of ice seen only in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''. This powerful ice is used on several occasions, namely to calm the raging magma erupting in [[Goron Village (Spirit Tracks)|Goron Village]]. Obtained from the [[Noko]] the merchant [[Anouki]] at [[Wellspring Station]], these large chunks of ice are carried in the freight car of the [[Spirit Train]]. Once Link exits the [[Snow Realm]], the warmer climate will begin to melt the ice.<ref>{{Cite|The ice is fine until ya get to warmer areas. Then ya gotta look out! If ya putter around too long in the grass, all that sweet cargo's gonna melt.|Noko|ST}}</ref> Therefore, Link must hurry to his destination in order to have enough ice to accomplish his task, whatever it may be.
 
 
===Ice Crystals===
 
[[File:OoS Ice.png|left]]
 
'''{{Name|Ice Crystals}}''' are magical objects (not unlike the Mega Ice of ''Spirit Tracks'') seen only in the [[Sword & Shield Maze]] in ''[[The Legend of Zelda: Oracle of Seasons|Oracle of Seasons]]''. They are an essential element of the dungeon, which has the peculiarity of having a fire-themed first floor and an ice-themed second floor. Three ice crystals, said to be magical and capable of freezing anything,<ref>{{Cite|The magical ice freezes all.|[[Owl Statue]]|OOS}}</ref> are found on a raised platform on the second floor of the dungeon. Using the [[Power Bracelet]], each crystal must be carried to one of the three openings in the floor and dropped down into the floor below. When the ice comes in contact with the lava of the fire floor, the magical ice crystal will harden the molten rock, allowing Link to progress further in the dungeon.
 
 
===Ice Leaves===
 
[[File:Ice Leaf TP.png|right|100px]]
 
:''See also: [[Snowboard Race]]''
 
{{Name|Ice Leaves}} are ice-encrusted leaves hanging from the lone tree at [[Snowpeak Top]]. These leaves, which can be knocked down from the tree, are used by [[Yeto]] as a "snowboard" in order to glide down the mountain to the [[Snowpeak Ruins]]. After seeing Yeto "snowboard" down the mountain, Link can knock down a "snowboard" of his own and follow suit. After completing the dungeon, Link can engage in [[Snowboard Race]]s with Yeto and [[Yeta]].
 
 
==Ice-Based Items==
 
On his various adventures, Link will obtain certain objects for his [[Inventory]] that harness the power of ice. These items are often used to quell raging fires or to freeze enemies, or simply to create ice.
 
 
===Ice Arrow===
 
{{Main|Ice Arrow}}
 
[[File:IceArrowG Large.png|45px|left]]
 
The Ice Arrow, an ice-powered addition to the regular [[Arrow]], is the most common type of ice weapon. Capable of freezing enemies on the spot and encasing them in ice, the Ice Arrow is an effective weapon for defeating certain enemies, especially in ''The Wind Waker'' when it is used in combination with a swing of the [[Skull Hammer]]. In ''Majora's Mask'', freezing enemies such as [[Octorok]]s and [[Chuchu#Blue Chuchu|Blue Chuchu]] creates blocks of ice that can be used to reach higher ledges. Link may also shoot an Ice Arrow into the water to create a platform of ice in order to cross certain bodies of water. In ''The Wind Waker'', the Ice Arrow is used to cool the raging volcano of [[Fire Mountain]].
 
 
===Ice Rod===
 
{{Main|Ice Rod}}
 
[[File:IceRod ALttP.png|30px|left]]
 
The Ice Rod is another ice-based weapon, appearing in ''A Link to the Past'' and ''A Link Between Worlds''. When used, the Ice Rod sends forth an icy cold frost that instantly traps any enemy in a block of ice when they come in contact. The Ice Rod drains [[Magic Meter|Magic Power]], some of which can be replenished with [[Magic Jar]]s that can be obtained by smashing frozen enemies with the [[Magic Hammer]].<ref>{{Cite|Link, did you know that if you destroy frozen enemies with the Hammer, you will often get a Magic Decanter?|N/A|ALTTP}}</ref>
 
 
===Blue Fire===
 
[[File:BlueFire(OoT).png|60px|right]]
 
{{Main|Blue Fire}}
 
A particular type of ice-based object is Blue Fire, which is actually a type of "cool flame".<ref>{{Cite|You put a Blue Fire into the bottle! This is a cool flame you can use with [<], [v] or [>]|N/A|OOT}}</ref> Found only in the [[Ice Cavern]] in ''Ocarina of Time'', Blue Fire can be bottled and used to melt the "hot" [[Red Ice]]. In ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', a similar type of "cold flame" appears. It has the capability of lighting Link's [[Boomerang]], which will then have the ability to freeze water as it travels across it. Blue Fire is also an important element of the battle with [[Fraaz]].
 
 
==Ice-Themed Areas==
 
Various ice-themed locations (including overworld and dungeons) are seen on Link's various adventures, which usually contain several of the aforementioned ice formations. The following is a gallery of all such locations in ''The Legend of Zelda''.
 
 
<gallery>
 
File:Frozen Hyrule FSA.png|[[Frozen Hyrule]]
 
File:OoT Frozen Zora's Domain.png|Frozen [[Zora's Domain]] (''Ocarina of Time'')
 
File:Hylia4.jpg|Frozen [[Zora's Domain]] (''Twilight Princess'')
 
File:Zorasfountainadult.jpg|Frozen [[Zora's Fountain]]
 
File:Aftermines 028.jpg|Frozen [[Zora's River]] (''Twilight Princess'')
 
File:Great Ice Field.png|[[Great Ice Field]]
 
File:Ice Cavern.jpg|[[Ice Cavern]]
 
File:Ice Palace.png|[[Ice Palace]]
 
File:Ice Ring Island.jpg|[[Ice Ring Isle]]
 
File:IsleofFrost Inside.png|[[Isle of Frost]]
 
File:MountainVillage.png|[[Mountain Village]]
 
File:Slippery Station Map.png|[[Slippery Station]]
 
File:Snowdrift Station Map Inside.png|[[Snowdrift Station]]
 
File:Snowhead2.jpg|[[Snowhead]]
 
File:Snowpeak General.jpg|[[Snowpeak]]
 
File:Snowpeak Ruins.jpg|[[Snowpeak Ruins]]
 
File:Snowpeak Top.jpg|[[Snowpeak Top]]
 
File:Snow Temple.png|[[Snow Temple]]
 
File:MagicalIceRoom.png|[[Sword & Shield Maze]]
 
File:TalusCave.png|[[Talus Cave]]
 
File:Temple of Droplets.png|[[Temple of Droplets]]
 
File:Temple of Ice Entry FSA.jpg|[[Temple of Ice (Four Swords Adventures)|Temple of Ice]]<br>(''Four Swords Adventures'')
 
File:Temple of Ice Entrance PH.png|[[Temple of Ice (Phantom Hourglass)|Temple of Ice]]<br>(''Phantom Hourglass'')
 
File:MegaIce.png|[[Wellspring Station]]
 
</gallery>
 
 
==Ice-Based Enemies==
 
Ice-powered enemies are also fairly common in ''The Legend of Zelda'' series, often seen lurking in the ice-themed dungeons and sometimes the overworld areas seen above. These enemies, some of which are constituted of what appears to be nothing more than animated ice, often have the ability to freeze Link on the spot using their powers, slowly sapping Link's life energy until he manages to break out of the ice encasing him. The following is a gallery of enemies that fall into this category.
 
 
===Common Enemies===
 
<gallery>
 
File:Chilfos.png|[[Chilfos]]
 
File:MM Eenos.png|[[Eeno]]
 
File:MM Freezard.png|[[Freezard]]{{Exp|In Ocarina of Time and Majora's Mask}}
 
File:Freezard TP 3.png|[[Freezard]]{{Exp|In Twilight Princess}}
 
File:Freezor ALttP.png|[[Freezor]]
 
File:Ice Bubble PH.png|[[Bubble#Ice Bubble|Ice Bubble]]
 
File:Ice ChuChu.png|[[Chuchu#Ice ChuChu|Ice ChuChu]]
 
File:Ice Keese.png|[[Ice Keese]]
 
File:Mini Freezard(TP).png|[[Mini Freezard]]
 
File:PengatorFSA.png|[[Pengator]]
 
File:Sir Frosty ST.png|[[Sir Frosty]]
 
File:MM White Boe.png|[[Boe#White Boe|White Boe]]
 
File:WhiteWolfosG Large.png|[[White Wolfos]]
 
File:Wizzrobe Ice MC.gif|[[Wizzrobe#Varieties|Ice Wizzrobe]]
 
</gallery>
 
 
===Bosses===
 
<gallery>
 
File:Blizzeta.png|[[Blizzeta]]
 
File:Fraaz.png|[[Fraaz]]
 
File:Frostare.png|[[Frostare]]
 
File:Frypolar Ice.png|[[Frypolar]]
 
File:Kholdstare.png|[[Kholdstare]]
 
File:Kotake.png|[[Twinrova#Kotak|Kotake]], Sorceress of Ice
 
File:MM Wizrobe(Intro).png|[[Wizzrobe]]
 
</gallery>
 
 
==Gallery==
 
<gallery>
 
File:MM IceChunk.png|An Ice Chunk in ''Majora's Mask''
 
File:MM GoronElderFrozen.png|The [[Goron Elder#Majora's Mask|Goron Elder]] encased in ice
 
File:TWW Ice-Chest.png|An Ice Chunk with a [[Treasure Chest]] inside in ''The Wind Waker''
 
File:TWW Ice-Rupee.png|An Ice Chunk with a [[Rupee]] inside in ''The Wind Waker''
 
File:TWW Ice-Jar.png|An Ice Chunk with a [[Jar]] inside in ''The Wind Waker''
 
File:TWW Ice-Moblin.png|An Ice Chunk with a [[Moblin]] inside in ''The Wind Waker''
 
File:Ice Obstacle TP.png|An Ice Chunk in ''Twilight Princess''
 
File:Ice Barrier PH.png|An [[Barrier#Ice Barrier|ice barrier]] in ''Phantom Hourglass''
 
</gallery>
 
 
{{Refbar}}
 
 
{{Environment}}
 
   
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{{DungeonNav2|ALBW}}
[[Category:Elements]]
 

Revision as of 20:32, 15 January 2014



Template:Dungeons

Thieves' Hideout is a dungeon in A Link Between Worlds. The dungeon is located in Thieves' Town in Lorule. To enter the dungeon Link must interact with the entrance to the dungeon, that then begins a rhyme, Link must then finish of said rhyme, the answers to which can be heard by the people in the town, although they will not directly give the answer, but instead sing the whole rhyme. Link enters the dungeon to find the portrait of the sage Osfala. Inside, Link meets a Thief Girl who had been imprisoned when she learned the location of the portrait of Osfala. Link helps her escape the dungeon, but must defeat Stalblind first. As a reward for saving her, the Thief Girl shows Link where he can find the portrait of Osfala.

Themes and Navigation

Much of the dungeon is based on the use of floor switches, on which Link, the Thief Girl, or a statue must stand to activate. Several instances require the activation of two switches simultaneously to allow Link to proceed. Link can activate two switches by having the Thief Girl stand on one and himself stand on the other. The dungeon is the only appearance of Zazak, however, only the blue variety is present. The dungeon is one of the 3 Lorule dungeons that contains Master Ore (Palace of Darkness, Skull Woods, and Thieves' Hideout). The dungeon also includes crystal switch puzzles that can be solved using bombs or bawbs, usually throwing the bombs onto conveyor belts, the direction oftentimes must be changed by pressing the aforementioned crystal switches, the dungeon also contains a number of crystal switches that are traps, for instance, making the floor drop. The boss of the dungeon is Stalblind. Link must use his ability to transform into a painting to beat it. After the fight, Link receives a Heart Container, and rescues the sage Osfala, who returns the Sand Rod to Sheerow, and thus back to Ravio, this allows the Desert Palace, a dungeon previously inaccessible, now accessible, thus making Thieves' Hideout arguably the most important Lorule dungeon.

TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name
Canada FrenchCA Cachette des Brigands
French Republic FrenchEU Repaire des Bandits
Community of Latin American and Caribbean States SpanishLA Cueva de los Bandidos
The Legend of ZeldaThe Adventure of LinkA Link to the PastLink's AwakeningOcarina of TimeMajora's MaskOracle of AgesOracle of SeasonsFour SwordsThe Wind WakerFour Swords AdventuresThe Minish CapTwilight PrincessPhantom HourglassSpirit TracksSkyward SwordA Link Between WorldsTri Force HeroesBreath of the WildTears of the KingdomLink's Crossbow TrainingHyrule Warriors

Breath of the Wild


Main Dungeons

Divine Beast Vah Ruta  · Divine Beast Vah Rudania  · Divine Beast Vah Medoh  · Divine Beast Vah Naboris  · Hyrule Castle  · Final TrialTriforce piece (TCB)

Mini-Dungeons

Trial of the Sword (TMT ) · Yiga Clan Hideout

Ancient Shrines

Akh Va'quot · Bosh Kala · Chaas Qeta · Daag Chokah · Dagah Keek · Dah Kaso · Dah Hesho · Daka Tuss · Dako Tah · Daqa Koh ·
Daqo Chisay · Dila Maag · Dow Na'eh  · Dunba Taag · Gee Ha'rah · Gorae Torr · Ha Dahamar · Hawa Koth · Hia Miu · Hila Rao · Ishto Soh ·
Ja Baij · Jee Noh · Jitan Sa'mi · Joloo Nah · Ka'o Makagh · Kaam Ya'tak · Kah Mael Shrine · Kah Okeo Shrine · Kah Yah Shrine · Kam Urog Shrine · Katah Chuki · Katosa Aug  · Kay Noh · Kaya Wan · Kayra Mah · Ke'nai Shakah · Keeha Yoog · Keh Namut · Kema Kosassa ·
Kema Zoos · Keo Ruug · Ketoh Wawai · Korgu Chideh · Korsh O'hu · Kuh Takkar · Kuhn Sidajj · Lakna Rokee · Lanno Kooh · Maag Halan · Maag No'rah · Maka Rah · Mezza Lo · Mijah Rokee · Mirro Shaz · Misae Suma · Mo'a Keet · Mogg Latan · Monya Toma · Mozo Shenno ·
Muwo Jeem · Myahm Agana · Namika Ozz · Ne'ez Yohma · Noya Neha · Oman Au · Owa Daim · Pumaag Nitae · Qua Raym · Qaza Tokki · Qukah Nata · Raqa Zunzo · Ree Dahee · Rin Oyaa · Ritaag Zumo · Rok Uwog · Rona Kachta · Rota Ooh · Rucco Maag · Saas Ko'sah ·
Sah Dahaj · Sasa Kai · Sha Gehma · Sha Warvo · Shada Naw · Shae Katha · Shae Loya · Shae Mo'sah · Shai Utoh · Shai Yota · Shee Vaneer · Shee Venath · Sheem Dagoze · Sheh Rata · Sho Dantu · Shoda Sah · Shoqa Tatone · Shora Hah · Soh Kofi · Suma Sahma · Ta'loh Naeg ·
Tah Muhl · Tahno O'ah · Tawa Jinn · Tena Ko'sah · Tho Kayu · To Quomo · Toh Yahsa · Toto Sah · Tu Ka'loh · Tutsuwa Nima · Voo Lota ·
Wahgo Katta · Ya Naga · Yah Rin · Zalta Wa · Ze Kahso · Zuna Kai

Ancient Shrines (TCB)

Etsu Korima · Kamia Omuna · Kee Dafunia · Keive Tala · Kiah Toza · Kihiro Moh · Mah Eliya · Noe Rajee · Rinu Honika · Rohta Chigah · Ruvo Korbah · Sato Koda · Sharo Lun · Shira Gomar · Takama Shiri · Yowaka Ita