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{{Object
{{Sources}}
 
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|name = Treasure Chest
{{Enemy
 
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|image = [[File:Link Treasure OoT.png|200px]]
|name = Armos
 
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|caption = Link opening a Treasure Chest
|image = <choose> <option>
 
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|game = All games except {{TLoZ}} and {{TAoL}}
<span class="noprint">[[File:Armos2.png|175px]]</span><br>
 
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|other =
'''<small>An Armos from ''Ocarina of Time''</small>'''
 
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|uses = Storing [[Key]]s, ammunition, [[Rupee]]s, [[Dungeon Map]]s, [[Compass]]es, and other items
</option>
 
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|comp =
<option>
 
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|theme music = [[File:Opening Chest Theme.ogg]]
<span class="noprint">[[File:Armos MM.png|175px]]</span><br>
 
'''<small>An Armos from ''Majora's Mask''</small>'''
 
</option>
 
<option>
 
<span class="noprint">[[File:Armos Figurine.png|175px]]</span><br>
 
'''<small>
 
An Armos from ''The Wind Waker''</small>'''
 
</option>
 
<option>
 
<span class="noprint">[[File:Twilightarmos.png|250px]]</span><br>
 
'''<small>
 
An Armos from ''Twilight Princess''</small>'''
 
</option>
 
<option>
 
<span class="noprint">[[File:SS Armos.png|175px]]</span><br>
 
'''<small>
 
An Armos from ''Skyward Sword''</small>'''
 
</option>
 
</choose>
 
|game = ''[[The Legend of Zelda (Game)|The Legend of Zelda]]''<br>''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''<br>''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]''<br>''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''<br>''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''<br>''[[The Legend of Zelda: Oracle of Ages|Oracle of Ages]]''<br>''[[The Legend of Zelda: Oracle of Seasons|Oracle of Seasons]]''<br>''[[The Legend of Zelda: Four Swords|Four Swords]]''<br>''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''<br>''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]''<br>''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''<br>''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''<br>''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''<br>''[[The Legend of Zelda:Spirit Tracks|Spirit Tracks]]''<br>''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''<br>''[[Link: The Faces of Evil]]''<br>''[[Zelda: The Wand of Gamelon]]''
 
|other = [[The Legend of Zelda (TV series)|Animated series]]
 
|habitat = Varies (See article)
 
|weapon = Varies (See article)
 
|spoils =
 
 
}}
 
}}
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'''Treasure Chests''' are recurring objects in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]], appearing in every title since {{ALttP}}. Found in both the [[Overworld]] and in [[Dungeons]], each Treasure Chest (with the exception of [[Treasure Chest#Traps|Traps]]) contains an item that will aid [[Link]] on his quest. Smaller Chests usually contain common items and collectibles such as [[Small Key]]s, [[Bomb]]s, [[Arrow]]s, and various amounts of [[Rupee]]s. Larger Chests contain rarer, more important items, such as equipment, [[Key#Boss Key|Big Key]]s, [[Piece of Heart|Pieces of Heart]], and large sums of Rupees. Some Chests are locked or otherwise guarded; some will only appear after the completion of a [[puzzle]] in the same room.
'''Armos Statues''', also called '''Armos''' and '''Armos Knights''', are stone statues which appear often in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]] as enemies. Despite being a common sight amongst ''Zelda'' games, their weaknesses, attack methods, and habitats vary significantly between games.
 
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{{Clear|left}}
   
Notable variations include [[Armos Knight]], [[Armos Warrior]], and [[Death Armos]]. They can be easily confused with the [[Iron Knuckle]], [[Darknut]], and even the [[Eyegore]] under certain circumstances.
 
{{Navi|Armos|'''Armos'''
 
Stop its movement and then destroy it!}}
 
{{clear|left}}
 
{{Tatl|Armos|You know about the '''Armos''', right? Shhhh! Don't touch it! Blow it up before it wakes, please!}}
 
{{clear|left}}
 
{{Fi|Armos|This security and defense mechanism was developed long ago. It will attack anything that enters its security perimeter.
 
 
According to my records, its weak point is its mouth, but it requires some specific measure to make it open its mouth.}}
 
{{clear|left}}
 
 
==Characteristics==
 
==Characteristics==
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{{ImageCaption|image=File:25a-chests.png|size=101px|align=left|caption=Chests in ''A Link to the Past''|captionalign=center}}
[[File:Armos ALttP.png|left|50px]]
 
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Although Treasure Chests have nearly identical roles in all their incarnations, their appearance is quite diverse. Generally, Chests are made of wood framed in metal. The color of the wood and metal varies: in ''A Link to the Past'', Chests are of a mahogany-like color with an aurulent frame, whereas Chests in {{OoT}} are made of a much darker wood framed in a dull, lead-colored metal. Chests in {{TMC}} are painted blue, red, or yellow. Other Chests do not have a metal frame, and are entirely crafted from wood; yet others are made entirely of metal. As they are mostly made of wood, Treasure Chests can be latched onto with the [[Hookshot]]. This functionality does not carry over to the [[Clawshot]] in {{TP}}.
The Armos has become a staple of the Zelda series since its debut in the original ''The Legend of Zelda'', one of the specialized versions that exhibits bipedal movement. These statues, when disturbed, charge and follow Link at will, up until Link either attacks, detonates a [[Bomb]] nearby, or wails on it with any variety of his conventional weapons including the [[Boomerang]], [[Arrow]], and even [[Bomb Arrow]]s as in ''Link's Awakening''.
 
   
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The Treasure Chests containing [[Key#Big Key|Big Key]]s are generally more opulent than regular Chests. In ''Ocarina of Time'', {{MM}}, and {{TWW}}, these Chests are blue and are decorated with gold patterns or an elegant golden frame. In ''Twilight Princess'', they are adorned with a red jewel. This is a trait that is also present in the Big Chests of {{FSA}}, which are adorned with an emerald-like jewel.
Besides their aggressive behavior, only physical appearance sets apart the different incarnations between games. From ''The Legend of Zelda'', in which the Armos were akin to human knights, to the stone monoliths of ''Ocarina of Time'', to the awakened rock forms of ''Twilight Princess'', the charging, virulent behavior characteristic of the Armos may be the only constant. Even so, all incarnations of Armos seem mechanical in nature, using their sensory perception of touch and activation as a reference point; in ''The Minish Cap'', these foes can even be deactivated.
 
   
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Although most Treasure Chests are equipped with a lock, very few actually require a Key to open.
Armos can also be used to complete puzzles that require a heavy depressor to stomp a switch, especially when no other similar object is nearby. However, since some incarnations of the Armos, specifically ones seen in ''Ocarina of Time'' and ''Majora's Mask'', tend to jump about at random when activated, attempting to solve a simple puzzle can prove to be a daunting task. On a similar note, some Armos in ''The Legend of Zelda'', reveal staircases beneath their resting position when moved.
 
{{figurine|TWW|Armos|Habitat: Tower of the Gods<br>Vulnerability: Arrows<br>These small statues shift into autopilot and attack prey. Shoot them in the eyes with an arrow to silence them, then destroy them by hacking their crystal backs.|[[File:Armos Figurine.png|100px]]}}
 
{{Figurine|TMC|Armos|Appears in the Wind Ruins. Built by the [[Minish]] for the [[Wind Tribe]] long ago. They look like stone statues, but if you get too close, they move!|[[File:Armos_Figurine.gif]]}}
 
   
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==Origins==
==Variations in Appearance and Movement==
 
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The presence of myriad Treasure Chests throughout the worlds of the ''Zelda'' universe is a mostly unexplained phenomenon. According to the ''A Link to the Past'' official Nintendo Player's Guide, Treasure Chests, hand-crafted by skilled artisans, were used by the Hyrulean people to safeguard their family heirlooms and other treasures.<ref>{{Cite book|quote=Many Hyrulian people saved family heirlooms and other treasures in Chests handcrafted by skilled artisans. Historians found them in Hyrulian homes and mountain caves. Inside they discovered jewels, armor, and arrows.|book=The Legend of Zelda: A Link to the Past Nintendo Player's Guide|publisher=Nintendo|page=30}}</ref>
===Bipedal Movement===
 
====The Stout Knight of ''The Legend of Zelda'', ''Link's Awakening'', the ''Oracles'', and ''The Minish Cap''====
 
[[File:Armos Large.png|100px|left]]
 
Debuting in ''The Legend of Zelda'', this incarnation incorporates the bipedal movement lost in later titles to reach Link, and also boasts a humanoid knight-like appearance.<ref>{{Cite manual|quote=A soldier who has been turned into a stone statue. He moves and attacks if touched by Link. He has a fair amount of attacking power.|game=The Legend of Zelda (Game)|page=30}}</ref> In ''The Legend of Zelda'' specifically, when undisturbed, these foes are impervious to all forms of attack. However, when awakened, their vulnerabilities arise, and can be dispelled with all kinds of weaponry, from [[Boomerang|Boomerangs]] to [[Bomb|Bombs]], to the [[Magical Rod]]. The only difference sighted for this incarnation in the ''Oracle'' titles is that the foe can be damaged with regular sword strikes, in comparison to the ''Link's Awakening'' version.
 
   
  +
==Varieties==
''The Minish Cap'' version of this Armos can actually be mechanically disabled. To do this, Link must become [[Minish Link|Minish-sized]] and climb into the statue. Once inside, flipping a switch will deactivate the Armos' sensitivity, allowing Link to walk past them, unhindered. Armos must be activated and deactivated to solve several puzzles and can only be found in the [[Wind Ruins]] area. Likewise, although Armos must be moved in order to access several important areas of ''Link's Awakening'', Link can slowly push these enemies out of the way without having to awaken them by using his [[shield]].
 
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===Small Chests===
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{| style="text-align: center;" align=right
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| [[File:Treasure Chest (LA).png]]
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|-
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|[[File:Treasure Chest OOX.png]] [[File:Treasure Chest OOA.png]]
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|-
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|[[File:RedChest(TMC).gif]] [[File:BlueChest(TMC).gif]] [[File:YellowChest(TMC).gif]]
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|}
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Small Chests are the most basic and most common type of Treasure Chest. They contain the widest variety of items, including Small Keys, ammunition, Rupees, and other treasures. In {{LA}}, {{OoA}}, and {{OoS}}, they also contain more important items such as equipment, the [[Map]] and [[Compass]], and Big Keys, as these games lack the bigger Chests the more important items are usually found in. Small Chests are the only type of Chests found in these games. Small Chests in ''A Link to the Past'' also contain Big Keys, as this game lacks the Big Key Chests as well.
   
  +
In ''Ocarina of Time'' and ''Four Swords Adventures'', Link must be wary when opening a Small Chest—especially in a room with multiple Chests—as it may be a [[Treasure Chest#Traps|Trap]]. Some Small Chests are invisible; they can be revealed by using the [[Lens of Truth]].
In the ''Oracle'' titles, despite their commonality across the series, these monsters are quite rare in [[Holodrum]], only making appearances near [[Tarm Ruins]] and [[Northern Peak]] in ''Oracle of Seasons''. In ''Oracle of Ages'', Armos only appear in [[Moonlit Grotto]]. They only attack after Link activates a switch.
 
   
  +
[[File:Purple Chest.png|left]]
Boss-wise, an [[Armos Warrior]] is the mini-boss of the [[Skull Dungeon]], and an [[Armos Knight#Link's Awakening|Armos Knight]] mini-boss, somewhat similar to its ''A Link to the Past'' counterpart, can be found in the [[Southern Face Shrine]].
 
  +
In ''A Link to the Past'', a special purple Chest can be found in the abandoned house east of the [[Village of Outcasts]] (where Link gets his [[Sword]] tempered in the Light World). The Chest must be brought to the [[Average Middle-Aged Man|Lockpicker]] at the entrance of the [[Desert of Mystery]], who will then give Link the [[Bottle]] found inside when he opens it.
   
===Pedestal "Hopping"===
+
===Big Chests===
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[[File:OOT3D ChestOpen.png|thumb|200px|right|Link reaching into a Treasure Chest in ''Ocarina of Time 3D'']]
====The Monolith of ''A Link to the Past'', ''Ocarina of Time'', ''Majora's Mask'', ''Phantom Hourglass'', and ''Spirit Tracks''====
 
  +
Big Treasure Chests typically contain more valuable treasure. In ''A Link to the Past'' and ''The Minish Cap'', they appear uniquely in dungeons and only contain that dungeon's item (such as the [[Bow]], the [[Boomerang]], or the [[Hookshot]]). In ''A Link to the Past'', these Chests require the Big Key to unlock. In other games, Big Chests contain a wider variety of items, such as the [[Map]] and [[Compass]], Rupees, [[Charts]], and even [[Piece of Heart|Pieces of Heart]]. These Chests are also more numerous in both dungeons and the [[Overworld]].
[[File:Armos2.png|90px|right|An Armos as seen in Ocarina of Time]]
 
Armos make their second true appearance in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''. Their statues have a different design, this time armed with swords instead of spears. These foes have hereby lost the ability to walk, showing no actual movement aside from hopping towards Link on their pedestal, a trait later used in many future games. Only the variety in ''Phantom Hourglass'' and ''Spirit Tracks'' does not wield any sort of weapon, but it is more of a large, hopping monolith than a traditional armed statue common to previous incarnations. In the latter title, a small [[Miniblin]] can even ride atop the Armos, requiring a dual strategy in order to defeat the combined foe.
 
   
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Like in ''A Link to the Past'', Big Chests in ''Four Swords Adventures'' (distinguished by their increased width and emerald jewel) also require a Big Key to unlock. These Chests usually enclose [[Force Gem|Large Force Gems]] worth thousands of small ones.
In ''Ocarina of Time'' and ''Majora's Mask'', these foes appear exclusively in dungeons, and in two varieties: typical Armos statues (increased sensitivity and attacking behavior) and solid statues (Armos-looking but do not move or attack). The latter will not budge when bothered and can be used to depress switches and access previously covered areas. These foes will, no matter how they are attacked, hop around madly and eventually explode, effectively defeating themselves. The final explosion can usually be blocked with a shield or evaded by running away. The Armos incarnation seen in ''Phantom Hourglass'' and ''Spirit Tracks'' can be immobilized by a nearby Bomb explosion, allowing Link to move them about, as in ''Ocarina of Time'' and ''Majora's Mask''.
 
   
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In ''Ocarina of Time'', ''Majora's Mask'', ''The Wind Waker'', ''Twilight Princess'', and ''Skyward Sword'', Link is bathed in light when he opens a Treasure Chest. The opening of the Chest is accompanied by a suspenseful tune as Link reaches for the item in the Chest.
====The Crystal-Encrusted Backside of ''The Wind Waker'' and ''Twilight Princess''====
 
[[File:Armos Figurine.png|100px|left]]
 
Contrary to their counterparts in other games, Armos in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' will move on their own without waiting for Link to approach. To defeat one of the monsters, Link must fire an arrow<ref>{{Cite book| quote= They do not attack until Link finds the Hero's Bow, as arrows are their greatest weakness| book= The Legend of Zelda: The Wind Waker (Ocarina of Time walk-through included| publisher= Prima Games| page= 29}}</ref> into the small green target on the statue's chest, which will halt its tracks<ref>{{Cite book| quote= When an Armos chases you, hit its green eye with an Arrow to stun it...| book= The Legend of Zelda: The Wind Waker (Ocarina of Time walk- through included)| publisher= Prima Games| page= 29}}</ref> and reveal a glowing gem on its backside. Link can strike this gem with several weapons, defeating the monster<ref>{{Cite book| quote= ...then hit the red crystal on its back with your sword to defeat it| book= The Legend of Zelda: The Wind Waker| publisher= Prima Games| page= 29}}</ref> (alternatively, Link can move behind the Armos and strike without shooting an arrow, though this is a little more difficult). Like its counterparts in ''Ocarina of Time'' and ''Majora's Mask'', these Armos will hop around madly after their own defeat, eventually exploding and damaging Link if he's nearby.<ref>{{Cite book| quote= When you shatter its red crystal, an Armos goes berserk and spins for a few seconds before exploding.| book= The Legend of Zelda: The Wind Waker| publisher= Prima Games| page= 29}}</ref>
 
   
  +
===Boss Key Chests===
Armos in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' wield hammers and look very different from those in previous incarnations. They have a more tribal look, partly resembling the [[Wikipedia:Moai|Moai]] statues on [[Wikipedia:Easter Island|Easter Island]]. When animated, their facial features are clearly outlined by a glowing blue color, and their weak spot, the glimmering blue crystal at the rear, will illuminate.
 
  +
[[File:MM3D Boss Key Chest.png|left|80px|Boss Key Chests from ''Majora's Mask 3D'']]
  +
Located uniquely in dungeons, these Chests contain the Boss Key (or Big Key) of the dungeon they appear in. Typically, they are found near the end of the dungeon, and are much more ornate than regular Chests.
   
  +
Only ''Ocarina of Time'', ''Majora's Mask'', ''The Wind Waker'', and ''Twilight Princess'' feature Boss Key Chests. In the absence of these Treasure Chests, Boss Keys are enclosed in Small Chests. As with Big Chests, they are filled with light and their opening is accompanied by a tune.
==Weaknesses==
 
The Armos is one with many weaknesses, presumably more of which achieve relevance after the Armos is activated. Across the board, [[Bomb|Bombs]], [[Arrow|Arrows]], and sometimes even rudimentary sword strikes are enough to dispel these creatures, leaving the [[Boomerang]], [[Scent Seed|Scent Seeds]], [[Bomb Arrow|Bomb Arrows]], and even the [[Ball and Chain]] to cover the specialized incarnations between games. Interestingly, only the foes seen in ''Ocarina of Time'' and ''Majora's Mask'' can be stunned with [[Deku Nut]] flashes; another specialized weakness exploitation is through use of the [[Mortal Draw]] in ''Twilight Princess''.
 
   
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===Salvaged Chests===
In ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'', Armos are statues found in the [[Lanayru Mining Facility]]. Their heads are vulnerable to the [[Gust Bellow]] which, when used, will spin their heads, stunning them. From here, Link can attack with his sword to defeat them.
 
  +
On the [[Great Sea]] and in the [[World of the Ocean King]], Treasure Chests can be salvaged from the ocean floor. By finding [[Treasure Chart]]s in the former and [[Treasure Map]]s in the latter, Link can locate these Chests and attempt to salvage the them using the attachment on his boat (the [[Grappling Hook]] in ''The Wind Waker'' and the [[Salvage Arm]] in {{PH}}). In these strange Chests, Link can find a variety of items, including Rupees, Pieces of Heart, [[Special Chart]]s, [[Ship Parts]], and the [[Sand of Hours]]. In ''The Wind Waker'', these Treasure Chests are essential as eight of them contain the [[Triforce#Triforce Shards|Triforce Shards]]. These Chests are located with the help of the eight [[Triforce Chart]]s.
   
  +
==Locked or Guarded Chests==
==Armos Titan==
 
[[File:Armos_Titan.jpg|thumb|110px|right|Armos Titan]]
+
[[File:VineChest.png|left|225px]]
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Although the majority of Treasure Chests are in plain reach, some may require additional effort to open. These Chests may be locked (in which case the Big Key is required) or even guarded by a mini-boss or enemies acting as mini-bosses.
{{noncanon}}
 
A beta version of ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' included an enemy called the "Armos Titan".<ref>[http://www.youtube.com/watch?v=L-JB5kGBbIA Twilight Princess Beta Creature Models on Youtube.com]</ref> However, this enemy was never included in the final version of the game. These Armos look a little more like traditional Armos statues but have no weapons and attack with their hands. Unlike the other Armos, this one's diamond is placed on its chest and can be successfully hit by shooting three arrows or one [[Bomb Arrow]] at it. It appears to have been replaced by the hammer-wielding Armos seen in the final version of the game that shares the same gem-like weak point. Armos Titan slightly resemble the [[Sacred Grove]] Guardians.
 
{{Clear}}
 
   
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Treasure Chests may be guarded in other manners as well. In ''The Wind Waker'', some Chests in the [[Forbidden Woods]] are guarded by parasitic eye-plant creatures that cover the Chest in vines. To open the Chest, Link must destroy the eye.
==Armos Series==
 
Although Armos do not make an appearance in ''[[Soulcalibur II]]'', Link can wield their sword and shield from ''Ocarina of Time'' and ''Majora's Mask''. They can be bought for 900 Gold in the Thuban Shop while playing the Weapon Master Mode. When Link equips these weapons, his defense will lower to 70% while his offense will stay the same. However, if Link makes a Soul Charge, his offense will boost to 40%, though it will diminish over time.<ref>{{cite|Offense increases with SC but lacks defense|Weapon description|Soulcalibur II}}</ref>
 
   
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Many Chests require puzzle-solving to access. Some will only materialize once a [[Puzzle]] has been completed, a [[Switch]] has been pressed, all the enemies in the room have been defeated, or all the [[Torch]]es in the room have been lit. In {{ST}}, there are Treasure Chests hidden in the ground that are unearthed by playing the [[Song of Discovery]] with the [[Spirit Flute]].
{|class="wikitable" border="1" cellpadding="2"
 
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{{clear}}
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===Goddess Cube Chest===
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[[File:SS Chest3.png|150px|right]]
  +
'''Goddess Cube Chests''' are special Treasure Chests found only on various islands in [[The Sky]] in {{SS}}. Unlike regular blue Chests, these are violet in color when activated; before activation, the Chests appear gray and cannot be opened.
  +
  +
Each Goddess Cube Chest has its own corresponding Goddess Cube found on [[The Surface]]. A Chest cannot be opened until its corresponding Cube has been struck with a [[Skyward Strike]]. Upon doing so, the Cube will send a beam of light to the sky, indicating that its Chest has been activated. When Link returns to the Sky, he can check his map to see that [[Fi]] has marked the location of the activated Chest on his map. Link must fly to the island that holds the Chest and can now take claim of the contents.
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Goddess Cube Chests contain various rare treasures such as [[Piece of Heart|Pieces of Heart]], [[Medal]]s, [[Pouch#Skyward Sword|Adventure Pouch]] slots, gold and silver [[Rupee]]s, [[Quiver]]s, [[Bomb Bag]]s, and [[Seed Satchel]]s.
  +
  +
==Traps==
  +
Some Treasure Chests do not contain useful items; they instead contain harmful traps. Link must be wary of these traps, as there is no way to distinguish them from other Chests. Traps first appeared in ''Link's Awakening'', in which certain treasure Chests contain enemies such as [[Zol]]s. In ''Ocarina of Time'', these traps release an icy breath (like that of a [[Freezard]]), that will temporarily freeze Link and sap away his life energy. Treasure Chest Traps return in ''Four Swords Adventures'', where certain Small Chests contain [[Bomb#Big Bomb|Big Bomb]]s that will instantly kill the [[Links]] if they are in range when it explodes. In ''Phantom Hourglass'', some Treasure Chests hold [[Rupoor]]s.
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==Treasure Chest Game==
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[[File:BorlovGame.png|thumb|160px|The Treasure Chest Game in ''The Minish Cap'']]
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{{Main|Treasure Chest Game}}
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Treasure Chests are also used by the inhabitants of the Overworld in a recurring mini-game called the [[Treasure Chest Game]]. Although the rules of the game vary in its multiple incarnations, the game typically consists of choosing from two or several Treasure Chests. Some will contain prizes such as large amounts of Rupees, while others will contain next to nothing, or nothing at all. If Link chooses the winning Chest, he may be given the option to risk his current winnings for another round with even higher stakes.
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  +
In ''Ocarina of Time'', Link can "cheat" by using the [[Lens of Truth]] to detect the contents of each Chest. This only applies to the Treasure Chests of the mini-game.
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{{Clear}}
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==Contents==
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{{images|ALBW}}
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{| class="altrow" border="1" cellpadding="2" style="text-align:center;"
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! width=130 |Game
 
! Image
 
! Image
  +
! Content(s)
!width="60px"|Cost
 
  +
|-
!width="200px"|Attributes
 
  +
|''A Link to the Past''
!In-game Description
 
  +
| [[File:ALttP Treasure Chest.gif]]
  +
| [[Rupee]]s, [[Bomb]]s, [[Arrow]]s, [[Piece of Heart|Pieces of Heart]], [[Heart Container]], [[Key]]s, [[Map#Dungeon Map|Dungeon Maps]], [[Compass]], [[Key#Boss Key|Big Keys]], Items
  +
|-
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|''A Link to the Past''
  +
| [[File:ALttP Treasure Chest 2.gif]]
  +
| Dungeon Items
  +
|-
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|''Link's Awakening''
  +
| [[File:Treasure Chest (LA).png]]
  +
| Rupees, Small Keys, [[Tail Key]], Items, Dungeon Maps, Compass, [[Stone Slab]] or [[Stone Beak]], Dungeon Items, Big Keys
  +
|-
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|''Ocarina of Time''
  +
| [[File:Treasure Chest N64.png|60px]]
  +
| Rupees, Small Keys, Bombs, Arrows, [[Bombchu]]
  +
|-
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| ''Ocarina of Time''
  +
| [[File:Treasure Chest N64.png|100px]]
  +
| Dungeon Maps, Compass, Dungeon Items, Pieces of Heart
  +
|-
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| ''Ocarina of Time''<br>''Majora's Mask''
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| [[File:Treasure Chest N64 2.png|100px]]
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| Big Key
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|-
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| ''Majora's Mask''
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| [[File:MM3D Chest.png|100px]]
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| Rupees, Bombs, Arrows, Bombchu, [[Stray Fairy|Stray Fairies]]
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|-
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| ''Majora's Mask''
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| [[File:Treasure Chest MM.png|65px]]
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| Small Keys
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|-
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| ''Majora's Mask''
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| [[File:Treasure Chest MM.png|105px]]
  +
| Dungeon Maps, Compass, Dungeon Items, Pieces of Heart, [[Mask]]s
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|-
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| ''Oracle of Ages''<br>''Oracle of Seasons''
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| [[File:Treasure Chest OOX.png]] [[File:Treasure Chest (LA).png]] {{Exp|Left: overworld only. Right: inside dungeons, caves, and houses.}}
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| Dungeon Maps, Compass, Dungeon Items, Big Keys, [[Gasha Seed]]s, [[Magic Ring]]s
  +
|-
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| ''Oracle of Ages''{{Exp|in the past only}}
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| [[File:Treasure Chest OOA.png]]
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| Dungeon Maps, Compass, Dungeon Items, Big Keys, Gasha Seeds, Magic Rings
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|-
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| ''The Wind Waker''
  +
| [[File:WW TC Closed.png|110px]]
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| [[Spoils Bag|Spoils]], Rupees, Small Keys
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|-
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| ''The Wind Waker''
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| [[File:Treasure Chest TWW.png|110px]]
  +
| Dungeon Map, Compass, [[Special Chart]]s, [[Treasure Chart]]s
  +
|-
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| ''The Wind Waker''
  +
| [[File:Treasure Chest 2.png|110px]]
  +
| [[Triforce Chart]]s, Pieces of Heart, Dungeon Items
  +
|-
  +
| ''The Wind Waker''
  +
| [[File:Treasure Chest 3.png|110px]]
  +
| Boss Key
  +
|-
  +
| ''The Wind Waker''
  +
| [[File:Treasure Chest 4.png|110px]]
  +
| [[Triforce Shard]]s, Rupees, Pieces of Heart, Special Charts
  +
|-
  +
| ''Four Swords Adventures''
  +
| [[File:ChestFSA.gif]]
  +
| [[Force Gem]]s, Small Keys, Big Keys, Heart Containers, [[Blue Bracelet]]s, [[Power Bracelet]]s, [[Moon Pearl#Four Sword Adventures|Moon Pearls]], Items, [[Bomb#Big Bomb|Big Bombs]]
  +
|-
  +
| ''Four Swords Adventures''
  +
| [[File:BigChestFSA.gif]]
  +
| Force Gems
  +
|-
  +
| ''The Minish Cap''
  +
| [[File:BigChest(TMC).gif]]
  +
| Dungeon Items
  +
|-
  +
| ''Twilight Princess''
  +
| [[File:Small Chest TP.png|80px]]
  +
| Bombs, Arrows, Rupees, Keys
  +
|-
  +
| ''Twilight Princess''
  +
| [[File:Medium Chest TP.png|120px]]
  +
| Dungeon Maps, Compass, Dungeon Items, Rupees, Keys
  +
|-
  +
| ''Twilight Princess''
  +
| [[File:Big Chest TP.png|120px]]
  +
| Big Key
  +
|-
  +
| ''Phantom Hourglass''
  +
| [[File:Salvaged Chest PH.png]]
  +
| [[Ship Part]]s, [[Sand of Hours]], [[Treasure#Phantom Hourglass|Treasures]], Big Gold Rupee
  +
|-
  +
| ''Phantom Hourglass''<br>''Spirit Tracks''
  +
| [[File:Treasure Chest PHST.png|80px|]]
  +
| [[Spirit Gems]], {{PH}} Small Keys, Rupees, common Treasures
  +
|-
  +
| ''Phantom Hourglass''<br>''Spirit Tracks''
  +
| [[File:BigTreasureChest PHST.png|120px|]]
  +
| Boss Keys,{{ExpGame|PH}} Dungeon Items, Heart Containers, Rare Treasures
  +
|-
  +
| ''Skyward Sword''
  +
| [[File:SS Chest3.png|120px]]
  +
| Rupees, Pieces of Heart, [[Medal]]s, [[Quiver]]s
  +
|-
  +
| ''Skyward Sword''
  +
| [[File:SS Chest2.png|120px]]
  +
| Small Keys, [[Treasure#Skyward Sword|Treasures]]
  +
|-
  +
| ''Skyward Sword''
  +
| [[File:SS Chest.png|120px]]
  +
| [[Boss Door Objects]]
  +
|-
  +
| ''A Link Between Worlds''
  +
| [[File:Chest ALBW.png|120px]]
  +
| Rupees, Pieces of Heart, [[Treasure#A Link Between Worlds|Treasures]], Dungeon Items
 
|-
 
|-
  +
| ''A Link Between Worlds''
|[[File:Armos Series.png|80px]]
 
  +
| [[File:No Image.png|120px]]
|<center>900 Gold</center>
 
  +
| Big Keys, [[Master Ore]], Quest Items
|<center>Defense decreases 30%</center>
 
<center>Offense increases with Soul Charge 40% (deteriorates)</center>
 
|A sword and shield from one of the living Armos statues that dot the land of Hyrule. The origins of these items are shrouded in mystery, much like the Armos themselves. Concentrating one's will increases the weapons' power, but they are a bit too heavy for Link and he cannot use them effectively for guarding.
 
 
|}
 
|}
 
==Non-canon Appearances==
 
{{noncanon}}
 
===Animated series===
 
[[File:Armos Knight (Sing for the Unicorn).png|thumb|right|An Armos statue in the animated series]]
 
Various Armos statues appear in the "[[Sing for the Unicorn]]" episode of the [[The Legend of Zelda (TV series)|animated series]]. Here, they are giant, humanoid statues that highly resemble the cartoon version of [[Tinsuit|Tinsuits]], except much bigger.
 
 
In the episode, as [[Link]] and [[Princess Zelda]] are walking through the [[Underworld]], the young hero warns Zelda to not touch the Armos statues. Zelda accidentally does so, and the statue comes to life, which kicks Link into another statue. This other Armos is also brought to to life and picks up the young hero while Zelda once again accidentally touches another statue. The princess successfully dodges two Armos that are trying to attack her and proceeds to wield her [[Zelda's Bow|bow]], firing one [[arrow]] at the Armos that had Link in its grasp. A statue then grabs Zelda, but Link picks up his [[Crissword|sword]] and fires a sword beam at each Armos, promptly defeating them.
 
   
 
==Trivia==
 
==Trivia==
  +
*In ''Twilight Princess'', if Link opens a Chest containing Rupees with a value of 20 or more inside and does not have sufficient room in his [[Wallet]], the Rupees are put back in the Chest and can be retrieved at a later time.<ref>{{Cite|You got a red Rupee (20)! But it won't fit in your wallet now, so let's put it back.|N/A|TP}}</ref> In every other game, the surplus Rupees are lost.
*Due to what is presumably a glitch in ''The Legend of Zelda'', Armos will strike Link immediately if he approaches them from the south side. When approached from other angles, these enemies will give their adversary a few moments to get out of range.
 
  +
*There is a Treasure Chest in the [[Temple of the Ocean King]] in ''Phantom Hourglass'' that contains nothing at all. The chest contained a Key which was taken by [[Linebeck]] before Link and [[Ciela]] arrived.<ref>{{Cite|Oh, no! It's empty... I wonder if someone got it before us...|Ciela|PH}}</ref>
*In ''Ocarina of Time'', the [[Symbols#Race Emblems|Goron Emblem]] appears on Armos' foreheads.
 
  +
*The unactivated, "invisible" Treasure Chests in the [[Earth Temple (The Wind Waker)|Earth Temple]] of {{TWW}} utilize an advanced image distortion effect with a few glitches, such as reflection of any object in front of the Chest. The distorted image has a lower resolution than the main game, probably to save processing power.
  +
  +
==Etymology==
  +
{{Names
  +
|align= left
  +
|en=
  +
|enM=
  +
|ja=
  +
|jaM=
  +
|es=
  +
|esM=
  +
|esS=
  +
|esSM=
  +
|esL= Cofre del tesoro {{ExpGame|LA|OoX}}
  +
|esLM=
  +
|fr=
  +
|frM=
  +
|frF= Coffre au Trésor
  +
|frFM=
  +
|frC=
  +
|frCM=
  +
|de=
  +
|deM=
  +
|it= Scrigno del tesoro
  +
|itM=
  +
|ko=
  +
|koM= }}
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
File:ArmosLoZArt.png|Artwork of an Armos in ''The Legend of Zelda''
+
File:Link-Opening-Treasure.png|Artwork of Link opening a Chest from ''The Legend of Zelda''
File:ArmosKnightNES.png|Armos sprite from ''The Legend of Zelda''
+
File:ALttP Treasure Chest Artwork.png|Treasure Chest artwork from ''A Link to the Past''
File:ArmosALttP.png|Two inactive and one active Armos from ''A Link to the Past''
+
File:ALTTP Chest.png|Big Treasure Chest artwork from ''A Link to the Past''
  +
File:OOT3D Kokiri Sword.png|Obtaining the Kokiri Sword from a Treasure Chest in ''Ocarina of Time 3D''
File:Armos LA.png|An inactive Armos in ''Link's Awakening''
 
File:Armos Artwork.png|Artwork of Armos from ''Ocarina of Time''
+
File:TreasureChestShop.jpg|The Treasure Chest Shop from ''Majora's Mask''
File:Armos MM.png|Armos as seen in ''Majora's Mask''
+
File:TWWHD E3 10.png|Salvaging a Treasure Chest in ''The Wind Waker HD''
File:ArmosOracle.png|Armos sprite from ''Oracle of Ages''
+
File:PH EmptyChest.png|An empty Treasure Chest in ''Phantom Hourglass''
  +
File:Salvage Catch.png|Lacthing onto a Treasure Chest on the sea floor in ''Phantom Hourglass''
File:ArmosSeasonsBlue.png|The Armos sprite from ''Oracle of Seasons''
 
  +
File:Salvage.png|Pulling up a Treasure Chest from the sea floor in ''Phantom Hourglass''
File:ShieldArmos.gif|An Armos in the ''Minish Cap''
 
  +
File:Salvaged Chest 2.png|Salvaging a Treasure Chest in ''Phantom Hourglass''
File:ArmosTurnOnFire.jpg|[[Minish Link]] inside an Armos
 
File:ArmosFSA.png|An Armos in ''Four Swords Adventures''
+
File:HW Red Treasure Chest Model.png|Treasure Chest in ''Hyrule Warriors''
File:Twilightarmos.png|An active Armos from ''Twilight Princess''
+
File:HW Link Chest.png|Link opening a Treasure Chest in ''Hyrule Warriors''
File:Armostp.png|An inactive Armos from ''Twilight Princess''
+
File:HW Link Bombs.png|Link obtaining Bombs from a Treasure Chest in ''Hyrule Warriors''
  +
File:ALBW Chest Holder.png|Treasure Chest cartridge holder from the ''A Link Between Worlds'' collector's edition
File:Armos PH.png|Armos from ''Phantom Hourglass''
 
  +
File:BotW E3 2016 Bokoblin Chest.png|A Treasure Chest belonging to a Bokoblin camp from the E3 2016 ''Breath of the Wild'' booth
File:Mountedminiblin.png|A [[Mounted Miniblin|Miniblin mounted on an Armos]] in ''Spirit Tracks''
 
File:SS Armos.png|An Armos in ''Skyward Sword''
+
File:ACNL Treasure Chest.png|A Boss Treasure Chest from ''Animal Crossing New Leaf''
 
</gallery>
 
</gallery>
   
==External Links==
 
*'''[http://www.unseen64.net/beta-and-cancelled-videogames/ Unseen64]''', ZeldaWiki's affiliate in analysis, interpretation, documentation, and discussion of known beta content.
 
{{clear}}
 
 
{{Ref}}
 
{{Ref}}
<br>
 
{{Names
 
|English=
 
|Japanese= {{Japanese|アモス|Amosu|Armos}}
 
|Spanish= Armos
 
|Spanish(LA)=
 
|Spanish(SP)=
 
|French= Armos
 
|French(CA)=
 
|French(FR)=
 
|German= Armos
 
|Italian= Armos}}
 
   
{{Enemies}}
+
{{Traps}}
{{InorganicEnemy}}
 
[[Category:Enemies in The Legend of Zelda]]
 
[[Category:Enemies in The Legend of Zelda: A Link to the Past]]
 
[[Category:Enemies in The Legend of Zelda: Link's Awakening]]
 
[[Category:Enemies in The Legend of Zelda: Ocarina of Time]]
 
[[Category:Enemies in The Legend of Zelda: Majora's Mask]]
 
[[Category:Enemies in The Legend of Zelda: Oracle of Ages]]
 
[[Category:Enemies in The Legend of Zelda: Oracle of Seasons]]
 
[[Category:Enemies in The Legend of Zelda: Four Swords]]
 
[[Category:Enemies in The Legend of Zelda: The Wind Waker]]
 
[[Category:Enemies in The Legend of Zelda: Four Swords Adventures]]
 
[[Category:Enemies in The Legend of Zelda: The Minish Cap]]
 
[[Category:Enemies in The Legend of Zelda: Twilight Princess]]
 
[[Category:Enemies in The Legend of Zelda: Phantom Hourglass]]
 
[[Category:Enemies in The Legend of Zelda: Skyward Sword]]
 
[[Category:Enemies in Link: The Faces of Evil]]
 
[[Category:Enemies in Zelda: The Wand of Gamelon]]
 
[[Category:Enemies in the Zelda animated series]]
 
{{de}}
 

Revision as of 00:47, 3 November 2016

Template:Object Treasure Chests are recurring objects in The Legend of Zelda series, appearing in every title since A Link to the Past. Found in both the Overworld and in Dungeons, each Treasure Chest (with the exception of Traps) contains an item that will aid Link on his quest. Smaller Chests usually contain common items and collectibles such as Small Keys, Bombs, Arrows, and various amounts of Rupees. Larger Chests contain rarer, more important items, such as equipment, Big Keys, Pieces of Heart, and large sums of Rupees. Some Chests are locked or otherwise guarded; some will only appear after the completion of a puzzle in the same room.

Characteristics

File:25a-chests.png
Chests in A Link to the Past

Although Treasure Chests have nearly identical roles in all their incarnations, their appearance is quite diverse. Generally, Chests are made of wood framed in metal. The color of the wood and metal varies: in A Link to the Past, Chests are of a mahogany-like color with an aurulent frame, whereas Chests in Ocarina of Time are made of a much darker wood framed in a dull, lead-colored metal. Chests in The Minish Cap are painted blue, red, or yellow. Other Chests do not have a metal frame, and are entirely crafted from wood; yet others are made entirely of metal. As they are mostly made of wood, Treasure Chests can be latched onto with the Hookshot. This functionality does not carry over to the Clawshot in Twilight Princess.

The Treasure Chests containing Big Keys are generally more opulent than regular Chests. In Ocarina of Time, Majora's Mask, and The Wind Waker, these Chests are blue and are decorated with gold patterns or an elegant golden frame. In Twilight Princess, they are adorned with a red jewel. This is a trait that is also present in the Big Chests of Four Swords Adventures, which are adorned with an emerald-like jewel.

Although most Treasure Chests are equipped with a lock, very few actually require a Key to open.

Origins

The presence of myriad Treasure Chests throughout the worlds of the Zelda universe is a mostly unexplained phenomenon. According to the A Link to the Past official Nintendo Player's Guide, Treasure Chests, hand-crafted by skilled artisans, were used by the Hyrulean people to safeguard their family heirlooms and other treasures.[1]

Varieties

Small Chests

File:Treasure Chest (LA).png
File:Treasure Chest OOX.png File:Treasure Chest OOA.png
File:RedChest(TMC).gif File:BlueChest(TMC).gif File:YellowChest(TMC).gif

Small Chests are the most basic and most common type of Treasure Chest. They contain the widest variety of items, including Small Keys, ammunition, Rupees, and other treasures. In Link's Awakening, Oracle of Ages, and Oracle of Seasons, they also contain more important items such as equipment, the Map and Compass, and Big Keys, as these games lack the bigger Chests the more important items are usually found in. Small Chests are the only type of Chests found in these games. Small Chests in A Link to the Past also contain Big Keys, as this game lacks the Big Key Chests as well.

In Ocarina of Time and Four Swords Adventures, Link must be wary when opening a Small Chest—especially in a room with multiple Chests—as it may be a Trap. Some Small Chests are invisible; they can be revealed by using the Lens of Truth.

In A Link to the Past, a special purple Chest can be found in the abandoned house east of the Village of Outcasts (where Link gets his Sword tempered in the Light World). The Chest must be brought to the Lockpicker at the entrance of the Desert of Mystery, who will then give Link the Bottle found inside when he opens it.

Big Chests

File:OOT3D ChestOpen.png

Link reaching into a Treasure Chest in Ocarina of Time 3D

Big Treasure Chests typically contain more valuable treasure. In A Link to the Past and The Minish Cap, they appear uniquely in dungeons and only contain that dungeon's item (such as the Bow, the Boomerang, or the Hookshot). In A Link to the Past, these Chests require the Big Key to unlock. In other games, Big Chests contain a wider variety of items, such as the Map and Compass, Rupees, Charts, and even Pieces of Heart. These Chests are also more numerous in both dungeons and the Overworld.

Like in A Link to the Past, Big Chests in Four Swords Adventures (distinguished by their increased width and emerald jewel) also require a Big Key to unlock. These Chests usually enclose Large Force Gems worth thousands of small ones.

In Ocarina of Time, Majora's Mask, The Wind Waker, Twilight Princess, and Skyward Sword, Link is bathed in light when he opens a Treasure Chest. The opening of the Chest is accompanied by a suspenseful tune as Link reaches for the item in the Chest.

Boss Key Chests

Located uniquely in dungeons, these Chests contain the Boss Key (or Big Key) of the dungeon they appear in. Typically, they are found near the end of the dungeon, and are much more ornate than regular Chests.

Only Ocarina of Time, Majora's Mask, The Wind Waker, and Twilight Princess feature Boss Key Chests. In the absence of these Treasure Chests, Boss Keys are enclosed in Small Chests. As with Big Chests, they are filled with light and their opening is accompanied by a tune.

Salvaged Chests

On the Great Sea and in the World of the Ocean King, Treasure Chests can be salvaged from the ocean floor. By finding Treasure Charts in the former and Treasure Maps in the latter, Link can locate these Chests and attempt to salvage the them using the attachment on his boat (the Grappling Hook in The Wind Waker and the Salvage Arm in Phantom Hourglass). In these strange Chests, Link can find a variety of items, including Rupees, Pieces of Heart, Special Charts, Ship Parts, and the Sand of Hours. In The Wind Waker, these Treasure Chests are essential as eight of them contain the Triforce Shards. These Chests are located with the help of the eight Triforce Charts.

Locked or Guarded Chests

Although the majority of Treasure Chests are in plain reach, some may require additional effort to open. These Chests may be locked (in which case the Big Key is required) or even guarded by a mini-boss or enemies acting as mini-bosses.

Treasure Chests may be guarded in other manners as well. In The Wind Waker, some Chests in the Forbidden Woods are guarded by parasitic eye-plant creatures that cover the Chest in vines. To open the Chest, Link must destroy the eye.

Many Chests require puzzle-solving to access. Some will only materialize once a Puzzle has been completed, a Switch has been pressed, all the enemies in the room have been defeated, or all the Torches in the room have been lit. In Spirit Tracks, there are Treasure Chests hidden in the ground that are unearthed by playing the Song of Discovery with the Spirit Flute.

Goddess Cube Chest

Goddess Cube Chests are special Treasure Chests found only on various islands in The Sky in Skyward Sword. Unlike regular blue Chests, these are violet in color when activated; before activation, the Chests appear gray and cannot be opened.

Each Goddess Cube Chest has its own corresponding Goddess Cube found on The Surface. A Chest cannot be opened until its corresponding Cube has been struck with a Skyward Strike. Upon doing so, the Cube will send a beam of light to the sky, indicating that its Chest has been activated. When Link returns to the Sky, he can check his map to see that Fi has marked the location of the activated Chest on his map. Link must fly to the island that holds the Chest and can now take claim of the contents.

Goddess Cube Chests contain various rare treasures such as Pieces of Heart, Medals, Adventure Pouch slots, gold and silver Rupees, Quivers, Bomb Bags, and Seed Satchels.

Traps

Some Treasure Chests do not contain useful items; they instead contain harmful traps. Link must be wary of these traps, as there is no way to distinguish them from other Chests. Traps first appeared in Link's Awakening, in which certain treasure Chests contain enemies such as Zols. In Ocarina of Time, these traps release an icy breath (like that of a Freezard), that will temporarily freeze Link and sap away his life energy. Treasure Chest Traps return in Four Swords Adventures, where certain Small Chests contain Big Bombs that will instantly kill the Links if they are in range when it explodes. In Phantom Hourglass, some Treasure Chests hold Rupoors.

Treasure Chest Game

File:BorlovGame.png

The Treasure Chest Game in The Minish Cap

Main article: Treasure Chest Game

Treasure Chests are also used by the inhabitants of the Overworld in a recurring mini-game called the Treasure Chest Game. Although the rules of the game vary in its multiple incarnations, the game typically consists of choosing from two or several Treasure Chests. Some will contain prizes such as large amounts of Rupees, while others will contain next to nothing, or nothing at all. If Link chooses the winning Chest, he may be given the option to risk his current winnings for another round with even higher stakes.

In Ocarina of Time, Link can "cheat" by using the Lens of Truth to detect the contents of each Chest. This only applies to the Treasure Chests of the mini-game.

Contents

ST Ferrus Artwork
It has been requested that image(s) be added to this page or section.

Please remember to remove this template once the image(s) have been added.

Game Image Content(s)
A Link to the Past File:ALttP Treasure Chest.gif Rupees, Bombs, Arrows, Pieces of Heart, Heart Container, Keys, Dungeon Maps, Compass, Big Keys, Items
A Link to the Past File:ALttP Treasure Chest 2.gif Dungeon Items
Link's Awakening File:Treasure Chest (LA).png Rupees, Small Keys, Tail Key, Items, Dungeon Maps, Compass, Stone Slab or Stone Beak, Dungeon Items, Big Keys
Ocarina of Time File:Treasure Chest N64.png Rupees, Small Keys, Bombs, Arrows, Bombchu
Ocarina of Time File:Treasure Chest N64.png Dungeon Maps, Compass, Dungeon Items, Pieces of Heart
Ocarina of Time
Majora's Mask
File:Treasure Chest N64 2.png Big Key
Majora's Mask MM3D Chest Rupees, Bombs, Arrows, Bombchu, Stray Fairies
Majora's Mask File:Treasure Chest MM.png Small Keys
Majora's Mask File:Treasure Chest MM.png Dungeon Maps, Compass, Dungeon Items, Pieces of Heart, Masks
Oracle of Ages
Oracle of Seasons
File:Treasure Chest OOX.png File:Treasure Chest (LA).png Triforce piece Dungeon Maps, Compass, Dungeon Items, Big Keys, Gasha Seeds, Magic Rings
Oracle of AgesTriforce piece File:Treasure Chest OOA.png Dungeon Maps, Compass, Dungeon Items, Big Keys, Gasha Seeds, Magic Rings
The Wind Waker WW TC Closed Spoils, Rupees, Small Keys
The Wind Waker File:Treasure Chest TWW.png Dungeon Map, Compass, Special Charts, Treasure Charts
The Wind Waker Treasure Chest 2 Triforce Charts, Pieces of Heart, Dungeon Items
The Wind Waker Treasure Chest 3 Boss Key
The Wind Waker File:Treasure Chest 4.png Triforce Shards, Rupees, Pieces of Heart, Special Charts
Four Swords Adventures ChestFSA Force Gems, Small Keys, Big Keys, Heart Containers, Blue Bracelets, Power Bracelets, Moon Pearls, Items, Big Bombs
Four Swords Adventures BigChestFSA Force Gems
The Minish Cap File:BigChest(TMC).gif Dungeon Items
Twilight Princess File:Small Chest TP.png Bombs, Arrows, Rupees, Keys
Twilight Princess Medium Chest TP Dungeon Maps, Compass, Dungeon Items, Rupees, Keys
Twilight Princess File:Big Chest TP.png Big Key
Phantom Hourglass Salvaged Chest PH Ship Parts, Sand of Hours, Treasures, Big Gold Rupee
Phantom Hourglass
Spirit Tracks
Treasure Chest PHST Spirit Gems, Phantom Hourglass Small Keys, Rupees, common Treasures
Phantom Hourglass
Spirit Tracks
File:BigTreasureChest PHST.png Boss Keys,Template:ExpGame Dungeon Items, Heart Containers, Rare Treasures
Skyward Sword File:SS Chest3.png Rupees, Pieces of Heart, Medals, Quivers
Skyward Sword File:SS Chest2.png Small Keys, Treasures
Skyward Sword File:SS Chest.png Boss Door Objects
A Link Between Worlds Chest ALBW Rupees, Pieces of Heart, Treasures, Dungeon Items
A Link Between Worlds No Image Big Keys, Master Ore, Quest Items

Trivia

  • In Twilight Princess, if Link opens a Chest containing Rupees with a value of 20 or more inside and does not have sufficient room in his Wallet, the Rupees are put back in the Chest and can be retrieved at a later time.[2] In every other game, the surplus Rupees are lost.
  • There is a Treasure Chest in the Temple of the Ocean King in Phantom Hourglass that contains nothing at all. The chest contained a Key which was taken by Linebeck before Link and Ciela arrived.[3]
  • The unactivated, "invisible" Treasure Chests in the Earth Temple of The Wind Waker utilize an advanced image distortion effect with a few glitches, such as reflection of any object in front of the Chest. The distorted image has a lower resolution than the main game, probably to save processing power.

Etymology

TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name
French Republic FrenchEU Coffre au Trésor
Italian Republic Italian Scrigno del tesoro
Community of Latin American and Caribbean States SpanishLA Cofre del tesoro Template:ExpGame

Gallery

References

  1. Template:Cite book
  2. "You got a red Rupee (20)! But it won't fit in your wallet now, so let's put it back." — N/A (Twilight Princess)
  3. "Oh, no! It's empty... I wonder if someone got it before us..." — Ciela (Phantom Hourglass)

Template:Traps