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(Created page with "{{future game}} {{stub}} {{Enemy |name = Fugu |image = 250px |caption = |race = |game = ''Skyward Sword'' |habitat = |...")
 
 
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{{future game}}
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{{Sources}}
{{stub}}
 
 
 
{{Enemy
 
{{Enemy
|name = Fugu
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|name = Armos
|image = [[File:Fugu.png|250px]]
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|image = <choose> <option>
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<span class="noprint">[[File:Armos2.png|175px]]</span><br>
|caption =
 
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'''<small>An Armos from ''Ocarina of Time''</small>'''
|race =
 
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</option>
|game = ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''
 
  +
<option>
|habitat =
 
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<span class="noprint">[[File:Armos MM.png|175px]]</span><br>
|attack = Spikes
 
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'''<small>An Armos from ''Majora's Mask''</small>'''
|weapon = [[Gust Bellow]]
 
  +
</option>
  +
<option>
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<span class="noprint">[[File:Armos Figurine.png|175px]]</span><br>
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'''<small>
  +
An Armos from ''The Wind Waker''</small>'''
  +
</option>
  +
<option>
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<span class="noprint">[[File:Twilightarmos.png|250px]]</span><br>
  +
'''<small>
  +
An Armos from ''Twilight Princess''</small>'''
  +
</option>
  +
<option>
  +
<span class="noprint">[[File:SS Armos.png|175px]]</span><br>
  +
'''<small>
  +
An Armos from ''Skyward Sword''</small>'''
  +
</option>
  +
</choose>
  +
|game = ''[[The Legend of Zelda (Game)|The Legend of Zelda]]''<br>''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''<br>''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]''<br>''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''<br>''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''<br>''[[The Legend of Zelda: Oracle of Ages|Oracle of Ages]]''<br>''[[The Legend of Zelda: Oracle of Seasons|Oracle of Seasons]]''<br>''[[The Legend of Zelda: Four Swords|Four Swords]]''<br>''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''<br>''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]''<br>''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''<br>''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''<br>''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''<br>''[[The Legend of Zelda:Spirit Tracks|Spirit Tracks]]''<br>''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''<br>''[[Link: The Faces of Evil]]''<br>''[[Zelda: The Wand of Gamelon]]''
  +
|other = [[The Legend of Zelda (TV series)|Animated series]]
  +
|habitat = Varies (See article)
  +
|weapon = Varies (See article)
  +
|spoils =
 
}}
 
}}
  +
'''Armos Statues''', also called '''Armos''' and '''Armos Knights''', are stone statues which appear often in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]] as enemies. Despite being a common sight amongst ''Zelda'' games, their weaknesses, attack methods, and habitats vary significantly between games.
   
  +
Notable variations include [[Armos Knight]], [[Armos Warrior]], and [[Death Armos]]. They can be easily confused with the [[Iron Knuckle]], [[Darknut]], and even the [[Eyegore]] under certain circumstances.
The '''Fugu''' is an enemy that Link encounters in [[Skyward Sword]]. It appears to float around almost aimlessly, damaging Link with its spikes if it collides with him. The Sand Fugu appears to be explosive and can be easily dispatched by blowing it into a wall with the [[Gust Bellow]]. There are water Fugu and Sand Fugu.
 
  +
{{Navi|Armos|'''Armos'''
  +
Stop its movement and then destroy it!}}
  +
{{clear|left}}
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{{Tatl|Armos|You know about the '''Armos''', right? Shhhh! Don't touch it! Blow it up before it wakes, please!}}
  +
{{clear|left}}
  +
{{Fi|Armos|This security and defense mechanism was developed long ago. It will attack anything that enters its security perimeter.
  +
  +
According to my records, its weak point is its mouth, but it requires some specific measure to make it open its mouth.}}
  +
{{clear|left}}
  +
==Characteristics==
  +
[[File:Armos ALttP.png|left|50px]]
  +
The Armos has become a staple of the Zelda series since its debut in the original ''The Legend of Zelda'', one of the specialized versions that exhibits bipedal movement. These statues, when disturbed, charge and follow Link at will, up until Link either attacks, detonates a [[Bomb]] nearby, or wails on it with any variety of his conventional weapons including the [[Boomerang]], [[Arrow]], and even [[Bomb Arrow]]s as in ''Link's Awakening''.
  +
  +
Besides their aggressive behavior, only physical appearance sets apart the different incarnations between games. From ''The Legend of Zelda'', in which the Armos were akin to human knights, to the stone monoliths of ''Ocarina of Time'', to the awakened rock forms of ''Twilight Princess'', the charging, virulent behavior characteristic of the Armos may be the only constant. Even so, all incarnations of Armos seem mechanical in nature, using their sensory perception of touch and activation as a reference point; in ''The Minish Cap'', these foes can even be deactivated.
  +
  +
Armos can also be used to complete puzzles that require a heavy depressor to stomp a switch, especially when no other similar object is nearby. However, since some incarnations of the Armos, specifically ones seen in ''Ocarina of Time'' and ''Majora's Mask'', tend to jump about at random when activated, attempting to solve a simple puzzle can prove to be a daunting task. On a similar note, some Armos in ''The Legend of Zelda'', reveal staircases beneath their resting position when moved.
  +
{{figurine|TWW|Armos|Habitat: Tower of the Gods<br>Vulnerability: Arrows<br>These small statues shift into autopilot and attack prey. Shoot them in the eyes with an arrow to silence them, then destroy them by hacking their crystal backs.|[[File:Armos Figurine.png|100px]]}}
  +
{{Figurine|TMC|Armos|Appears in the Wind Ruins. Built by the [[Minish]] for the [[Wind Tribe]] long ago. They look like stone statues, but if you get too close, they move!|[[File:Armos_Figurine.gif]]}}
  +
  +
==Variations in Appearance and Movement==
  +
===Bipedal Movement===
  +
====The Stout Knight of ''The Legend of Zelda'', ''Link's Awakening'', the ''Oracles'', and ''The Minish Cap''====
  +
[[File:Armos Large.png|100px|left]]
  +
Debuting in ''The Legend of Zelda'', this incarnation incorporates the bipedal movement lost in later titles to reach Link, and also boasts a humanoid knight-like appearance.<ref>{{Cite manual|quote=A soldier who has been turned into a stone statue. He moves and attacks if touched by Link. He has a fair amount of attacking power.|game=The Legend of Zelda (Game)|page=30}}</ref> In ''The Legend of Zelda'' specifically, when undisturbed, these foes are impervious to all forms of attack. However, when awakened, their vulnerabilities arise, and can be dispelled with all kinds of weaponry, from [[Boomerang|Boomerangs]] to [[Bomb|Bombs]], to the [[Magical Rod]]. The only difference sighted for this incarnation in the ''Oracle'' titles is that the foe can be damaged with regular sword strikes, in comparison to the ''Link's Awakening'' version.
  +
  +
''The Minish Cap'' version of this Armos can actually be mechanically disabled. To do this, Link must become [[Minish Link|Minish-sized]] and climb into the statue. Once inside, flipping a switch will deactivate the Armos' sensitivity, allowing Link to walk past them, unhindered. Armos must be activated and deactivated to solve several puzzles and can only be found in the [[Wind Ruins]] area. Likewise, although Armos must be moved in order to access several important areas of ''Link's Awakening'', Link can slowly push these enemies out of the way without having to awaken them by using his [[shield]].
  +
  +
In the ''Oracle'' titles, despite their commonality across the series, these monsters are quite rare in [[Holodrum]], only making appearances near [[Tarm Ruins]] and [[Northern Peak]] in ''Oracle of Seasons''. In ''Oracle of Ages'', Armos only appear in [[Moonlit Grotto]]. They only attack after Link activates a switch.
  +
  +
Boss-wise, an [[Armos Warrior]] is the mini-boss of the [[Skull Dungeon]], and an [[Armos Knight#Link's Awakening|Armos Knight]] mini-boss, somewhat similar to its ''A Link to the Past'' counterpart, can be found in the [[Southern Face Shrine]].
  +
  +
===Pedestal "Hopping"===
  +
====The Monolith of ''A Link to the Past'', ''Ocarina of Time'', ''Majora's Mask'', ''Phantom Hourglass'', and ''Spirit Tracks''====
  +
[[File:Armos2.png|90px|right|An Armos as seen in Ocarina of Time]]
  +
Armos make their second true appearance in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''. Their statues have a different design, this time armed with swords instead of spears. These foes have hereby lost the ability to walk, showing no actual movement aside from hopping towards Link on their pedestal, a trait later used in many future games. Only the variety in ''Phantom Hourglass'' and ''Spirit Tracks'' does not wield any sort of weapon, but it is more of a large, hopping monolith than a traditional armed statue common to previous incarnations. In the latter title, a small [[Miniblin]] can even ride atop the Armos, requiring a dual strategy in order to defeat the combined foe.
  +
  +
In ''Ocarina of Time'' and ''Majora's Mask'', these foes appear exclusively in dungeons, and in two varieties: typical Armos statues (increased sensitivity and attacking behavior) and solid statues (Armos-looking but do not move or attack). The latter will not budge when bothered and can be used to depress switches and access previously covered areas. These foes will, no matter how they are attacked, hop around madly and eventually explode, effectively defeating themselves. The final explosion can usually be blocked with a shield or evaded by running away. The Armos incarnation seen in ''Phantom Hourglass'' and ''Spirit Tracks'' can be immobilized by a nearby Bomb explosion, allowing Link to move them about, as in ''Ocarina of Time'' and ''Majora's Mask''.
  +
  +
====The Crystal-Encrusted Backside of ''The Wind Waker'' and ''Twilight Princess''====
  +
[[File:Armos Figurine.png|100px|left]]
  +
Contrary to their counterparts in other games, Armos in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' will move on their own without waiting for Link to approach. To defeat one of the monsters, Link must fire an arrow<ref>{{Cite book| quote= They do not attack until Link finds the Hero's Bow, as arrows are their greatest weakness| book= The Legend of Zelda: The Wind Waker (Ocarina of Time walk-through included| publisher= Prima Games| page= 29}}</ref> into the small green target on the statue's chest, which will halt its tracks<ref>{{Cite book| quote= When an Armos chases you, hit its green eye with an Arrow to stun it...| book= The Legend of Zelda: The Wind Waker (Ocarina of Time walk- through included)| publisher= Prima Games| page= 29}}</ref> and reveal a glowing gem on its backside. Link can strike this gem with several weapons, defeating the monster<ref>{{Cite book| quote= ...then hit the red crystal on its back with your sword to defeat it| book= The Legend of Zelda: The Wind Waker| publisher= Prima Games| page= 29}}</ref> (alternatively, Link can move behind the Armos and strike without shooting an arrow, though this is a little more difficult). Like its counterparts in ''Ocarina of Time'' and ''Majora's Mask'', these Armos will hop around madly after their own defeat, eventually exploding and damaging Link if he's nearby.<ref>{{Cite book| quote= When you shatter its red crystal, an Armos goes berserk and spins for a few seconds before exploding.| book= The Legend of Zelda: The Wind Waker| publisher= Prima Games| page= 29}}</ref>
  +
  +
Armos in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' wield hammers and look very different from those in previous incarnations. They have a more tribal look, partly resembling the [[Wikipedia:Moai|Moai]] statues on [[Wikipedia:Easter Island|Easter Island]]. When animated, their facial features are clearly outlined by a glowing blue color, and their weak spot, the glimmering blue crystal at the rear, will illuminate.
  +
  +
==Weaknesses==
  +
The Armos is one with many weaknesses, presumably more of which achieve relevance after the Armos is activated. Across the board, [[Bomb|Bombs]], [[Arrow|Arrows]], and sometimes even rudimentary sword strikes are enough to dispel these creatures, leaving the [[Boomerang]], [[Scent Seed|Scent Seeds]], [[Bomb Arrow|Bomb Arrows]], and even the [[Ball and Chain]] to cover the specialized incarnations between games. Interestingly, only the foes seen in ''Ocarina of Time'' and ''Majora's Mask'' can be stunned with [[Deku Nut]] flashes; another specialized weakness exploitation is through use of the [[Mortal Draw]] in ''Twilight Princess''.
  +
  +
In ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'', Armos are statues found in the [[Lanayru Mining Facility]]. Their heads are vulnerable to the [[Gust Bellow]] which, when used, will spin their heads, stunning them. From here, Link can attack with his sword to defeat them.
  +
  +
==Armos Titan==
  +
[[File:Armos_Titan.jpg|thumb|110px|right|Armos Titan]]
  +
{{noncanon}}
  +
A beta version of ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' included an enemy called the "Armos Titan".<ref>[http://www.youtube.com/watch?v=L-JB5kGBbIA Twilight Princess Beta Creature Models on Youtube.com]</ref> However, this enemy was never included in the final version of the game. These Armos look a little more like traditional Armos statues but have no weapons and attack with their hands. Unlike the other Armos, this one's diamond is placed on its chest and can be successfully hit by shooting three arrows or one [[Bomb Arrow]] at it. It appears to have been replaced by the hammer-wielding Armos seen in the final version of the game that shares the same gem-like weak point. Armos Titan slightly resemble the [[Sacred Grove]] Guardians.
  +
{{Clear}}
  +
  +
==Armos Series==
  +
Although Armos do not make an appearance in ''[[Soulcalibur II]]'', Link can wield their sword and shield from ''Ocarina of Time'' and ''Majora's Mask''. They can be bought for 900 Gold in the Thuban Shop while playing the Weapon Master Mode. When Link equips these weapons, his defense will lower to 70% while his offense will stay the same. However, if Link makes a Soul Charge, his offense will boost to 40%, though it will diminish over time.<ref>{{cite|Offense increases with SC but lacks defense|Weapon description|Soulcalibur II}}</ref>
  +
  +
{|class="wikitable" border="1" cellpadding="2"
  +
! Image
  +
!width="60px"|Cost
  +
!width="200px"|Attributes
  +
!In-game Description
  +
|-
  +
|[[File:Armos Series.png|80px]]
  +
|<center>900 Gold</center>
  +
|<center>Defense decreases 30%</center>
  +
<center>Offense increases with Soul Charge 40% (deteriorates)</center>
  +
|A sword and shield from one of the living Armos statues that dot the land of Hyrule. The origins of these items are shrouded in mystery, much like the Armos themselves. Concentrating one's will increases the weapons' power, but they are a bit too heavy for Link and he cannot use them effectively for guarding.
  +
|}
  +
  +
==Non-canon Appearances==
  +
{{noncanon}}
  +
===Animated series===
  +
[[File:Armos Knight (Sing for the Unicorn).png|thumb|right|An Armos statue in the animated series]]
  +
Various Armos statues appear in the "[[Sing for the Unicorn]]" episode of the [[The Legend of Zelda (TV series)|animated series]]. Here, they are giant, humanoid statues that highly resemble the cartoon version of [[Tinsuit|Tinsuits]], except much bigger.
  +
  +
In the episode, as [[Link]] and [[Princess Zelda]] are walking through the [[Underworld]], the young hero warns Zelda to not touch the Armos statues. Zelda accidentally does so, and the statue comes to life, which kicks Link into another statue. This other Armos is also brought to to life and picks up the young hero while Zelda once again accidentally touches another statue. The princess successfully dodges two Armos that are trying to attack her and proceeds to wield her [[Zelda's Bow|bow]], firing one [[arrow]] at the Armos that had Link in its grasp. A statue then grabs Zelda, but Link picks up his [[Crissword|sword]] and fires a sword beam at each Armos, promptly defeating them.
  +
  +
==Trivia==
  +
*Due to what is presumably a glitch in ''The Legend of Zelda'', Armos will strike Link immediately if he approaches them from the south side. When approached from other angles, these enemies will give their adversary a few moments to get out of range.
  +
*In ''Ocarina of Time'', the [[Symbols#Race Emblems|Goron Emblem]] appears on Armos' foreheads.
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
File:Fugu2.jpg|Sand Fugu seen in a Desert area in ''Skyward Sword''
+
File:ArmosLoZArt.png|Artwork of an Armos in ''The Legend of Zelda''
  +
File:ArmosKnightNES.png|Armos sprite from ''The Legend of Zelda''
  +
File:ArmosALttP.png|Two inactive and one active Armos from ''A Link to the Past''
  +
File:Armos LA.png|An inactive Armos in ''Link's Awakening''
  +
File:Armos Artwork.png|Artwork of Armos from ''Ocarina of Time''
  +
File:Armos MM.png|Armos as seen in ''Majora's Mask''
  +
File:ArmosOracle.png|Armos sprite from ''Oracle of Ages''
  +
File:ArmosSeasonsBlue.png|The Armos sprite from ''Oracle of Seasons''
  +
File:ShieldArmos.gif|An Armos in the ''Minish Cap''
  +
File:ArmosTurnOnFire.jpg|[[Minish Link]] inside an Armos
  +
File:ArmosFSA.png|An Armos in ''Four Swords Adventures''
  +
File:Twilightarmos.png|An active Armos from ''Twilight Princess''
  +
File:Armostp.png|An inactive Armos from ''Twilight Princess''
  +
File:Armos PH.png|Armos from ''Phantom Hourglass''
  +
File:Mountedminiblin.png|A [[Mounted Miniblin|Miniblin mounted on an Armos]] in ''Spirit Tracks''
  +
File:SS Armos.png|An Armos in ''Skyward Sword''
 
</gallery>
 
</gallery>
  +
  +
==External Links==
  +
*'''[http://www.unseen64.net/beta-and-cancelled-videogames/ Unseen64]''', ZeldaWiki's affiliate in analysis, interpretation, documentation, and discussion of known beta content.
  +
{{clear}}
 
{{Ref}}
  +
<br>
  +
{{Names
  +
|English=
  +
|Japanese= {{Japanese|アモス|Amosu|Armos}}
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|Spanish= Armos
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|Spanish(LA)=
  +
|Spanish(SP)=
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|French= Armos
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|French(CA)=
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|French(FR)=
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|German= Armos
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|Italian= Armos}}
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{{Enemies}}
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{{InorganicEnemy}}
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[[Category:Enemies in The Legend of Zelda]]
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[[Category:Enemies in The Legend of Zelda: A Link to the Past]]
  +
[[Category:Enemies in The Legend of Zelda: Link's Awakening]]
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[[Category:Enemies in The Legend of Zelda: Ocarina of Time]]
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[[Category:Enemies in The Legend of Zelda: Majora's Mask]]
  +
[[Category:Enemies in The Legend of Zelda: Oracle of Ages]]
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[[Category:Enemies in The Legend of Zelda: Oracle of Seasons]]
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[[Category:Enemies in The Legend of Zelda: Four Swords]]
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[[Category:Enemies in The Legend of Zelda: The Wind Waker]]
  +
[[Category:Enemies in The Legend of Zelda: Four Swords Adventures]]
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[[Category:Enemies in The Legend of Zelda: The Minish Cap]]
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[[Category:Enemies in The Legend of Zelda: Twilight Princess]]
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[[Category:Enemies in The Legend of Zelda: Phantom Hourglass]]
 
[[Category:Enemies in The Legend of Zelda: Skyward Sword]]
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[[Category:Enemies in Link: The Faces of Evil]]
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[[Category:Enemies in Zelda: The Wand of Gamelon]]
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[[Category:Enemies in the Zelda animated series]]
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{{de}}

Revision as of 22:45, 24 November 2011

Template:Sources Template:Enemy Armos Statues, also called Armos and Armos Knights, are stone statues which appear often in The Legend of Zelda series as enemies. Despite being a common sight amongst Zelda games, their weaknesses, attack methods, and habitats vary significantly between games.

Notable variations include Armos Knight, Armos Warrior, and Death Armos. They can be easily confused with the Iron Knuckle, Darknut, and even the Eyegore under certain circumstances.

Characteristics

The Armos has become a staple of the Zelda series since its debut in the original The Legend of Zelda, one of the specialized versions that exhibits bipedal movement. These statues, when disturbed, charge and follow Link at will, up until Link either attacks, detonates a Bomb nearby, or wails on it with any variety of his conventional weapons including the Boomerang, Arrow, and even Bomb Arrows as in Link's Awakening.

Besides their aggressive behavior, only physical appearance sets apart the different incarnations between games. From The Legend of Zelda, in which the Armos were akin to human knights, to the stone monoliths of Ocarina of Time, to the awakened rock forms of Twilight Princess, the charging, virulent behavior characteristic of the Armos may be the only constant. Even so, all incarnations of Armos seem mechanical in nature, using their sensory perception of touch and activation as a reference point; in The Minish Cap, these foes can even be deactivated.

Armos can also be used to complete puzzles that require a heavy depressor to stomp a switch, especially when no other similar object is nearby. However, since some incarnations of the Armos, specifically ones seen in Ocarina of Time and Majora's Mask, tend to jump about at random when activated, attempting to solve a simple puzzle can prove to be a daunting task. On a similar note, some Armos in The Legend of Zelda, reveal staircases beneath their resting position when moved.

Variations in Appearance and Movement

Bipedal Movement

The Stout Knight of The Legend of Zelda, Link's Awakening, the Oracles, and The Minish Cap

Debuting in The Legend of Zelda, this incarnation incorporates the bipedal movement lost in later titles to reach Link, and also boasts a humanoid knight-like appearance.[1] In The Legend of Zelda specifically, when undisturbed, these foes are impervious to all forms of attack. However, when awakened, their vulnerabilities arise, and can be dispelled with all kinds of weaponry, from Boomerangs to Bombs, to the Magical Rod. The only difference sighted for this incarnation in the Oracle titles is that the foe can be damaged with regular sword strikes, in comparison to the Link's Awakening version.

The Minish Cap version of this Armos can actually be mechanically disabled. To do this, Link must become Minish-sized and climb into the statue. Once inside, flipping a switch will deactivate the Armos' sensitivity, allowing Link to walk past them, unhindered. Armos must be activated and deactivated to solve several puzzles and can only be found in the Wind Ruins area. Likewise, although Armos must be moved in order to access several important areas of Link's Awakening, Link can slowly push these enemies out of the way without having to awaken them by using his shield.

In the Oracle titles, despite their commonality across the series, these monsters are quite rare in Holodrum, only making appearances near Tarm Ruins and Northern Peak in Oracle of Seasons. In Oracle of Ages, Armos only appear in Moonlit Grotto. They only attack after Link activates a switch.

Boss-wise, an Armos Warrior is the mini-boss of the Skull Dungeon, and an Armos Knight mini-boss, somewhat similar to its A Link to the Past counterpart, can be found in the Southern Face Shrine.

Pedestal "Hopping"

The Monolith of A Link to the Past, Ocarina of Time, Majora's Mask, Phantom Hourglass, and Spirit Tracks

Armos make their second true appearance in A Link to the Past. Their statues have a different design, this time armed with swords instead of spears. These foes have hereby lost the ability to walk, showing no actual movement aside from hopping towards Link on their pedestal, a trait later used in many future games. Only the variety in Phantom Hourglass and Spirit Tracks does not wield any sort of weapon, but it is more of a large, hopping monolith than a traditional armed statue common to previous incarnations. In the latter title, a small Miniblin can even ride atop the Armos, requiring a dual strategy in order to defeat the combined foe.

In Ocarina of Time and Majora's Mask, these foes appear exclusively in dungeons, and in two varieties: typical Armos statues (increased sensitivity and attacking behavior) and solid statues (Armos-looking but do not move or attack). The latter will not budge when bothered and can be used to depress switches and access previously covered areas. These foes will, no matter how they are attacked, hop around madly and eventually explode, effectively defeating themselves. The final explosion can usually be blocked with a shield or evaded by running away. The Armos incarnation seen in Phantom Hourglass and Spirit Tracks can be immobilized by a nearby Bomb explosion, allowing Link to move them about, as in Ocarina of Time and Majora's Mask.

The Crystal-Encrusted Backside of The Wind Waker and Twilight Princess

Contrary to their counterparts in other games, Armos in The Wind Waker will move on their own without waiting for Link to approach. To defeat one of the monsters, Link must fire an arrow[2] into the small green target on the statue's chest, which will halt its tracks[3] and reveal a glowing gem on its backside. Link can strike this gem with several weapons, defeating the monster[4] (alternatively, Link can move behind the Armos and strike without shooting an arrow, though this is a little more difficult). Like its counterparts in Ocarina of Time and Majora's Mask, these Armos will hop around madly after their own defeat, eventually exploding and damaging Link if he's nearby.[5]

Armos in Twilight Princess wield hammers and look very different from those in previous incarnations. They have a more tribal look, partly resembling the Moai statues on Easter Island. When animated, their facial features are clearly outlined by a glowing blue color, and their weak spot, the glimmering blue crystal at the rear, will illuminate.

Weaknesses

The Armos is one with many weaknesses, presumably more of which achieve relevance after the Armos is activated. Across the board, Bombs, Arrows, and sometimes even rudimentary sword strikes are enough to dispel these creatures, leaving the Boomerang, Scent Seeds, Bomb Arrows, and even the Ball and Chain to cover the specialized incarnations between games. Interestingly, only the foes seen in Ocarina of Time and Majora's Mask can be stunned with Deku Nut flashes; another specialized weakness exploitation is through use of the Mortal Draw in Twilight Princess.

In Skyward Sword, Armos are statues found in the Lanayru Mining Facility. Their heads are vulnerable to the Gust Bellow which, when used, will spin their heads, stunning them. From here, Link can attack with his sword to defeat them.

Armos Titan

File:Armos Titan.jpg

Armos Titan

A beta version of Twilight Princess included an enemy called the "Armos Titan".[6] However, this enemy was never included in the final version of the game. These Armos look a little more like traditional Armos statues but have no weapons and attack with their hands. Unlike the other Armos, this one's diamond is placed on its chest and can be successfully hit by shooting three arrows or one Bomb Arrow at it. It appears to have been replaced by the hammer-wielding Armos seen in the final version of the game that shares the same gem-like weak point. Armos Titan slightly resemble the Sacred Grove Guardians.

Armos Series

Although Armos do not make an appearance in Soulcalibur II, Link can wield their sword and shield from Ocarina of Time and Majora's Mask. They can be bought for 900 Gold in the Thuban Shop while playing the Weapon Master Mode. When Link equips these weapons, his defense will lower to 70% while his offense will stay the same. However, if Link makes a Soul Charge, his offense will boost to 40%, though it will diminish over time.[7]

Image Cost Attributes In-game Description
File:Armos Series.png
900 Gold
Defense decreases 30%
Offense increases with Soul Charge 40% (deteriorates)
A sword and shield from one of the living Armos statues that dot the land of Hyrule. The origins of these items are shrouded in mystery, much like the Armos themselves. Concentrating one's will increases the weapons' power, but they are a bit too heavy for Link and he cannot use them effectively for guarding.

Non-canon Appearances

Animated series

Armos Knight (Sing for the Unicorn)

An Armos statue in the animated series

Various Armos statues appear in the "Sing for the Unicorn" episode of the animated series. Here, they are giant, humanoid statues that highly resemble the cartoon version of Tinsuits, except much bigger.

In the episode, as Link and Princess Zelda are walking through the Underworld, the young hero warns Zelda to not touch the Armos statues. Zelda accidentally does so, and the statue comes to life, which kicks Link into another statue. This other Armos is also brought to to life and picks up the young hero while Zelda once again accidentally touches another statue. The princess successfully dodges two Armos that are trying to attack her and proceeds to wield her bow, firing one arrow at the Armos that had Link in its grasp. A statue then grabs Zelda, but Link picks up his sword and fires a sword beam at each Armos, promptly defeating them.

Trivia

  • Due to what is presumably a glitch in The Legend of Zelda, Armos will strike Link immediately if he approaches them from the south side. When approached from other angles, these enemies will give their adversary a few moments to get out of range.
  • In Ocarina of Time, the Goron Emblem appears on Armos' foreheads.

Gallery

External Links

  • Unseen64, ZeldaWiki's affiliate in analysis, interpretation, documentation, and discussion of known beta content.

References

  1. "A soldier who has been turned into a stone statue. He moves and attacks if touched by Link. He has a fair amount of attacking power." (The Legend of Zelda (Game) manual, pg. 30)
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  6. Twilight Princess Beta Creature Models on Youtube.com
  7. "Offense increases with SC but lacks defense" — Weapon description (Soulcalibur II)


TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
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