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The Life Gauge,(ALttP | OoT3D | FS | TP | PH | ST | SS)[1][2][3][4][5][6][7][8] also known as Life,(TLoZ)[9] Life Points,(TAoL)[10] Heart Containers,(ALttP)[11] Life Energy,(MM | OoS | OoA | TWW | TMC)[12][13][14][15][16] the Heart Meter,(LA | FSA)[17][18] or the Life Meter,(ZA)[19] is a recurring element in The Legend of Zelda series.[note 1][note 2][note 3] It is the meter that measures Link's current amount of health in Hearts.

Uses[]

ALBW Heart Three Quarters
This listing is incomplete.

Reason: Missing totals for Life Gauge Hearts for some games.
You can help by adding the missing information.

Represented in the form of Hearts for every game of the longtime series with exception of The Adventure of Link, where it is instead represented by square segments, the Life Gauge measures Link's current amount of health remaining. Whenever Link himself takes damage, either by an enemy attack, a hazard, or by falling from a high altitude, the young hero will lose a certain amount of Heart Containers or a portion of one Heart equal to the damage taken. In the earliest games, the Life Gauge's Hearts are in fractions of two. Starting from Ocarina of Time, they are in fractions of four. Anytime the Life Gauge falls below a certain point - usually less than two Hearts, a warning beep sounds as an indication of low health, and Link will become fatigued if he stands still due to his injuries in the 3D games. If all of the Heart Containers are completely depleted, Link dies and the game is over, therefore failing the mission on the player. The hero's Life Gauge can be replenished by picking up recovery hearts. The Gauge can also be replenished by drinking recovery Potions, using a Fairy, visiting a Great Fairy, or by resting while sitting or sleeping. In many games, Link can also instantly be revived and some or all of his Hearts restored provided he has a Bottled Fairy or a Potion with the effect.

In most multiplayer games, such as Four Swords and Four Swords Adventures, the Links each have their own Life Gauge. The Life Gauge is shared in single-player campaigns, as well as in Tri Force Heroes, wherein the Links all share the damage taken.

In the vast majority of games, Link's Life Gauge starts with three Hearts. The Life Gauge can usually be increased by obtaining Heart Containers after defeating a boss or gaining four Pieces of Heart, which add an additional Heart to the Life Gauge for every Heart Container acquired. In some cases, Link can also temporarily increase his maximum health through the use of items or equipment. The maximum total of Hearts the Life Gauge varies by game.

Often, it is also possible for Link to gain a Defense upgrade against enemy attacks, thereby taking less damage than normal. This may either take the form of wearing certain equipment, using items, or by receiving permanent upgrades.

Although normally associated with Link or other playable protagonists, enemies, including bosses, can have their own Life Gauge shown to the player in a few games, most prominently The Wind Waker through the Hero's Charm and Hyrule Warriors.

Main Series
Game Initial Total
The Legend of Zelda 3 16
The Adventure of Link 4 8
A Link to the Past 3 20
Link's Awakening 3 14
Link's Awakening for Nintendo Switch 3 20
Ocarina of Time 3 20
Majora's Mask 3 20
Oracle of Seasons 3Triforce piece 14Triforce piece
Oracle of Ages 3Triforce piece 14Triforce piece
Four Swords 6
The Wind Waker 3 20
Four Swords Adventures 4 6 to 8Triforce piece
The Minish Cap 3 20
Twilight Princess 3 20
Phantom Hourglass 3 16
Spirit Tracks 3 16
Skyward Sword 6 18Triforce piece
A Link Between Worlds 3 20
Tri Force Heroes 9 9Triforce piece
Breath of the Wild 3 30
Tears of the Kingdom 3Triforce piece 40
Other Appearances
Game Initial Total
The Legend of Zelda Game Watch 3 5
The Faces of Evil 3 6
The Wand of Gamelon 3 6
Zelda's Adventure 3 14
BS The Legend of Zelda 3
Ancient Stone Tablets 4
Battle Quest 6
Hyrule Warriors 10 60
Cadence of Hyrule 3 16

The Legend of Zelda[]

Link's Life Gauge is known as Life or Life Hearts in The Legend of Zelda.[9][20] Link's Life can be extended to a total of 16 Hearts. When Link is full on Life Hearts, he can throw his Sword. In the Second Quest, Old Men encountered in certain Dungeons will request that Link either pay them an amount of Rupees or give up one of his Life Hearts in order to pass. If Link chooses to sacrifice a Heart, it can never be recovered; there is a glitch where touching the heart when the hero have 3 hearts will display his health to 0 while still retaining 3 hearts.

Link can enhance his defense to enemy attacks by obtaining the Blue Ring and the Red Ring, which reduce damage taken by one quarter and one half respectively.

The Adventure of Link[]

In The Adventure of Link, Life Points are represented as a meter marked in square segments as opposed to Hearts.[10] Link's Life Points start with 4 segments and can be extended to a total of 8 segments.

When Link is at full health, he can shoot Sword Beams from his Sword.

Whenever Link loses all of his Life Points, he loses an Extra Life and restarts at the entrance of the area he was last in. However, if Link loses all of his Lives and perishes, he will be forced from restart from the North Castle. The exception to this is if Link loses all his Lives while in the Great Palace, where he will restart from the Palace entrance instead.

Link can enhance his defense to enemy attacks by increasing his Life whenever he Levels up; this is separate from extending the meter, which can only be extended by collecting Heart Containers. Link's Life can be leveled up a total of eight times.

A Link to the Past[]

The Life Gauge,[22] originally referred to as Heart Containers or Life,[11] can be extended to a total of 20 Hearts in A Link to the Past.

When Link is at full health, he can shoot Sword Beams with the Master Sword, Tempered Sword, and Golden Sword.

Link can enhance his defense to enemy attacks by obtaining the Blue and Red Mail.

Link's Awakening[]

The Heart Meter, originally referred to as Heart Containers,[23] can be extended to a total of 14 Hearts in Link's Awakening.

When Link is at full health, he can shoot Sword Beams with the Level 2 Sword.

Link can temporarily enhance his defense to enemy attacks by picking up a Guardian Acorn, which reduces damage taken by half. In Link's Awakening DX, Link can permanently enhance his defense by selecting the Blue Clothes after clearing the Color Dungeon, which holds the same effect as a Guardian Acorn.

Ocarina of Time[]

The Life Gauge,[1] originally referred to as Life Energy,[24] can be extended to a total of 20 Hearts in Ocarina of Time. This is the first Zelda game where Link can take a quarter of a Heart of damage.

In Ocarina of Time 3D, playing Master Quest mode will make Link take twice as much damage.

Link can enhance his defense to enemy attacks by receiving an upgrade from the Great Fairy of Courage found in the Fountain near Ganon's Castle. The upgrade creates a white outline around the Hearts in Link's Life Gauge, signifying the enhancement.

Nayru's Love can be used to temporarily negate all damage taken.

Majora's Mask[]

The Life Energy meter can be extended to a total of 20 Hearts in Majora's Mask.[12]

Link can enhance his defense to enemy attacks by receiving an upgrade from the Great Fairy of Courage in the Great Bay Coast. The Great Fairy will enhance his defense after Link brings back her scattered Stray Fairies from the Great Bay Temple. Identically to Ocarina of Time, this upgrade creates a white outline around Link's Hearts to signify the enhancement.

Oracle of Seasons and Oracle of Ages[]

In a non-Linked Game of Oracle of Seasons and Oracle of Ages, the Life Gauge,[25] originally referred to as the Life Energy Meter,[26] starts with 3 Hearts. In a Linked Game, it starts with 4 Hearts. The Life Gauge can be extended to a total of 14 Hearts in a non-Linked Game, a total of 15 Hearts in a Linked Game, and a maximum total of 16 Hearts in a Linked Game while exchanging Secrets.

When Link is at full health, he can shoot Sword Beams with the Noble Sword or Master Sword. While wearing the Light Ring L-1 or Light Ring L-2, Link can shoot Sword Beams up to two and three Hearts missing, respectively.

Link can enhance his defense to enemy attacks by wearing certain Magic Rings. Some Rings will reduce damage taken overall, while others will reduce or negate damage taken only from specific attacks or hazards. The Protection Ring ensures that all damage taken is always equal to one Heart. Conversely, the Cursed Ring increases damage to attacks.

Four Swords[]

In Four Swords, the Links each have their own individual Life Gauge, and start with 6 Hearts each. In a single-player game in Four Swords Anniversary Edition, the two Links each share a Life Gauge. The Life Gauge can be temporarily extended by collecting Heart Containers, however, this extension lasts only for the duration of the Stage.

When all four Links are at full health, the Stage enters Rupee Fever, where the value of Rupees are doubled for as long as the Links maintain their health. This occurrence does not happen in a single-player game. If the Master Sword is obtained, the Links will shoot Sword Beams when he is at full health.

Whenever a Link loses all of his Hearts in his Life Gauge, a Rupee penalty is paid in order to revive the fallen Link. The cost will increase each time a Link is revived. If the Links do not have enough Rupees to revive the fallen Link, the Stage ends.

A Link can temporarily enhance his defense to enemy attacks by picking up Armor Seeds, which reduce damage taken by half. This effect lasts only for the duration of the Stage.

The Wind Waker[]

The Life Gauge can be extended to a total of 20 Hearts in The Wind Waker.

In The Wind Waker HD, enabling Hero Mode will make Link take double damage.

The Magic Armor can be used to temporarily negate all damage taken, at the cost of draining Link's Magic Meter, or his Rupees whenever he is struck in The Wind Waker HD.

Four Swords Adventures[]

In a single-player game of Four Swords Adventures, the Links share a single Heart Meter and start with 4 Hearts.[18] In a multiplayer game, the Links each have their own individual Heart Meter. The Heart Meter can be temporarily extended by collecting Heart Containers, however, this extension lasts only for the duration of the Stage.

Whenever a Link loses all of his Hearts in his Heart Meter, a Force Fairy is used to revive him. If the Links do not have any Force Fairies to revive a fallen Link, the Stage ends.

A Link can temporarily enhance his defense to enemy attacks by finding a Blue Bracelet, which reduces damage taken by half. This effect lasts only for the duration of the Stage.

The Minish Cap[]

The Life Gauge,[27] originally referred to as the Heart Meter,[28] can be extended to a total of 20 Hearts in The Minish Cap.

Link can temporarily enhance his defense to enemy attacks by using the Blue or Green Charm.

Twilight Princess[]

The Life Gauge can be extended to a total of 20 Hearts in Twilight Princess.

In Twilight Princess HD, enabling Hero Mode will make Link take double damage.

In Twilight Princess HD, tapping certain amiibo will have an effect on Link's Life Gauge. Upon completing a section of the Cave of Shadows, the Wolf Link amiibo may be tapped to save a checkpoint of the amount of Hearts Link has preserved. The saved amount can then be used to restore Link's Life Gauge to that amount by scanning the amiibo while in the Cave of Shadows, and is also used to determine the number of Hearts Wolf Link will have when scanned into Breath of the Wild. Scanning Ganondorf's amiibo will make Link take twice as much damage, and will turn his Life Gauge blue to signify the change. Scanning the amiibo while in Hero Mode quadruples the damage taken.

The Magic Armor can be worn to negate all damage taken, at the cost of draining Link's Rupees. Conversely, wearing the Zora Armor increases damage to fire and ice-based attacks.

Phantom Hourglass[]

The Life Gauge can be extended to a total of 16 Hearts in Phantom Hourglass.

In addition to Link's Life Gauge, the SS Linebeck also has its own Life Gauge to measure its endurance and stability. Its Life Gauge is represented in Green Hearts. These Hearts will deplete whenever the ship is attacked or crashes into an obstacle. When the Life Gauge is fully depleted, the ship is destroyed, resulting in a Game Over. The ship's Life Gauge can be replenished by finding Green Hearts in the overworld, either by defeating enemies or destroying objects, or can be fully replenished by disembarking at an island. Initially, the default ship starts with four Hearts, and can be increased by assembling matching Ship Parts.

In the Goron Temple, Link shares his Life Gauge with Gongoron.

Link can enhance his defense to enemy attacks if he is accompanied by Neri and has given her Wisdom Gems.

Spirit Tracks[]

The Life Gauge can be extended to a total of 16 Hearts in Spirit Tracks.

Identically to the SS Linebeck in Phantom Hourglass, the Spirit Train also has its own Life Gauge represented in Green Hearts. Its Hearts will deplete whenever the train is attacked or crashes. The Train becomes destroyed if its Life Gauge is fully depleted. It can be replenished by finding Green Hearts in the overworld or fully recovered by disembarking at a station. The default train starts with four Hearts, and can be increased by assembling matching Train Cars.

Link can shoot Sword Beams while at full health if he has obtained the Swordsman's Scroll #1 and the Lokomo Sword.

Skyward Sword[]

The Life Gauge starts with 6 Hearts in Skyward Sword. The Life Gauge can be extended to 18 Hearts by collecting Heart Containers and all Pieces of Hearts. It can also be extended by an additional Heart by wearing Life Medals, which altogether can extend the Life Gauge to a maximum 20 Hearts.

Playing in Hero Mode will make Link take double damage.

Link can temporarily enhance his defense to enemy attacks by drinking a Guardian Potion. Drinking a Guardian Potion + will temporarily negate all damage taken for three minutes.

When Link takes damage, hearts are displayed around Link indicating the amount of health lost.

A Link Between Worlds[]

The Life Gauge can be extended to a total of 20 Hearts in A Link Between Worlds.

Playing in Hero Mode will make Link take double damage.

When Link is at full health, he can shoot Sword Beams with the Master Sword and its upgraded forms.

Drinking a Yellow Potion will temporarily negate all damage taken.

Tri Force Heroes[]

In Tri Force Heroes, the Links (as well as the Doppels in a single-player game) all share a single Life Gauge and start with 9 Hearts. The length of the Life Gauge does not permanently change, but it can be extended whenever the Links wear certain Outfits, including the Jack of Hearts, the Queen of Hearts, or the Lady's Ensemble. After Link acquires 30 Hero Points, wearing the Bear Minimum extends the Life Gauge by two Hearts.

If any of the Links wear the Bear Minimum with fewer than 30 Hero Points, one Heart will be subtracted from the Life Gauge. Certain Levels have a Drablands Challenge called "Fewer Heart Containers!", which subtracts five Hearts from the Life Gauge.

When Link is at full health, he can shoot Sword Beams if he is wearing the Sword Suit, the Sword Master Suit, or the Fierce Deity Armor. The Fierce Deity Armor allows him shoot Sword Beams even without full health by performing a Spin Attack.

Whenever the Life Gauge is fully depleted, the Link who last took damage will faint. A Fairy is used to revive him, and the Links will restart the current Stage of the Level they are in. If the Links do not have any more Fairies to revive themselves, they receive a Game Over. When the Life Gauge is down to three Hearts or less, warning messages such as "Danger!" and "You're low on hearts!" will occasionally scroll across the screen.

Breath of the Wild[]

In Breath of the Wild, the Life Gauge can be temporarily extended by consuming certain Foods that grant Link yellow temporary Hearts. These Hearts are lost when Link takes damage and cannot be recovered. The Life Gauge starts with three Hearts and can be extended by one by trading four Spirit Orbs; the Life Gauge can hold a maximum of 30 hearts (equivalent to a maximum of 120 hit points).

Wolf Link, when scanned into Breath of the Wild with the Wolf Link amiibo, has his own Life Gauge. The amount of Hearts in his Life Gauge can be increased by scanning the amiibo in Twilight Princess HD after completing a section of the Cave of Shadows, which saves a checkpoint of Link's number of preserved Hearts that determine Wolf Link's health in Breath of the Wild. When all of Wolf Link's Hearts are depleted, he will vanish and cannot be scanned into the game until the following real-world day.

Damage numbers are shown numerically in Breath of the Wild. Each point of damage deals a quarter of a Heart to Link. For example, an attack with a power of 4 will damage Link by one full Heart. However, Link can increase his defense by wearing Armor. Each piece of Armor adds to Link's defense rating, which is subtracted from the strength value of physical attacks. Nevertheless, Link will take at least a quarter of a Heart of damage from any attack, and elemental damage such as fire and electricity cannot be reduced without special resistances.

Some enemies in Breath of the Wild are quite powerful, and may do more damage in one hit than Link has health. As long as Link's Life Gauge is full, he is protected from any attack that would instantly kill him, and will instead be left alive with a quarter Heart remaining. However, this has limitations: if the damage is more than five Hearts above Link's maximum health, he will still fall. Many powerful attacks also knock Link down, potentially causing him to roll downhill and lose his last quarter Heart. This protection does not exist in Master Mode.

Damages are displayed briefly as white hearts as Link loses health.

Tears of the Kingdom[]

The Life Gauge system from previous game mostly retain. The introduction showed Link having the previous 30 heart maximum until Ganondorf's resurrection saps Link's hearts until he has 3 left. It should be noted that in the introduction, each row of hearts is 15 hearts, once Link have 21 or more hearts, the Life Gauge now have rows of 20.

Link's Life Gauge starts with three hearts and he can obtain a maximum of forty hearts. This allows Link to have a maximum of 160 hit points. The Life Gauge can be extended by trading four Lights of Blessing to a goddess statue. Armor and damage behave largely the same as in Breath of the Wild.

The Life Gauge can also have its maximum temporarily reduced by damage caused by Gloom (as displayed as the last N hearts being cracked greyed out hearts), found primarily in the Depths. In this case, receiving any form of Gloom damage will reduce the Life Gauge's maximum by a certain number of hearts. Sections of hearts cannot be reduced, only full hearts (meaning max hearts reduction cannot be reduced by quarters). Damage from Gloom can be reversed by eating certain foods (such as Sundelions), touching a Lightroot, or emerging from the Depths. It should be noted that damage with gloom will only reduce the max hearts, it will not reduce the current amount of health Link has unless if the gloom reaches at or below Link's current number of hearts filled. Therefore it is better to use healing items that merely restore gloom-damaged hearts if only the type of damage possible from enemies and hazards is gloom.

The final battle with Demon King Ganondorf and Demon Dragon have unique Gloom attacks (dark-red orbs, sparks or stones on the ground) that will permanently remove a heart container (an animation will play with the bottom and rightmost heart shattering and disappearing completely), so normal remedies for Gloom will not work. Fortunately, you cannot save your game from that point. Additionally, upon defeating Demon King Ganondorf, all hearts permanently erased are restored during the Demon Dragon battle.

Other Appearances[]

BS The Legend of Zelda[]



Ancient Stone Tablets[]



Freshly-Picked Tingle's Rosy Rupeeland[]

In Freshly-Picked Tingle's Rosy Rupeeland, no named Life Gauge for Tingle appears. Instead, Tingle's health is measured in the Rupees he has collected, which in addition are also used in the exchange of items and services. Whenever Tingle engages with an enemy, he will gradually lose Rupees by a varying amount for as long as the battle lasts. Tingle can also lose Rupees if he gets hurt through other means, such as by falling into water.

Bodyguards have their own Life Gauges, known as Hearts.[29] Like stats, each Bodyguard has a different total of Hearts. Bodyguards will gradually lose their health as they engage with enemies and take damage. When a Bodyguard's health is fully depleted, they will leave Tingle's side. Their health can be restored by providing them with Power-Up Potions or by using Rupees.

Tingle's Balloon Fight DS[]



Link's Crossbow Training[]



Ripened Tingle's Balloon Trip of Love[]

Zelda (Game & Watch)[]



The Faces of Evil[]

The Life Heart meter can be extended to a total of 6 Hearts in The Faces of Evil.[30]

When Link loses all of his Life Hearts, he will lose a life and a Continue screen with a counter will be displayed, allowing him the option of restarting at the entrance of the last area he was in. However, if Link perishes a total of three times, he will be returned to the world map and be forced to start over the Stage.

The Wand of Gamelon[]

The Life Heart meter can be extended to a total of 6 Hearts in The Wand of Gamelon.[31]

Identically to The Faces of Evil, a Continue screen with a counter will appear when all of Zelda's Life Hearts are depleted. If, however, Zelda perishes a total of three times, she will be returned to the world map and be forced to start over the Stage.

Zelda's Adventure[]

The Life Meter can be extended to a total of 14 Hearts in Zelda's Adventure.

Whenever the Life Meter is fully depleted, Zelda must restart from either the Vision Henge if she is outside, or at the beginning of a Shrine if she perishes while inside one.

Nintendo Land[]



Hyrule Warriors[]

In Hyrule Warriors, each playable Warrior possess their own Health gauge.[32] At Level 1, Warriors begin with 10 Hearts, however, Warriors unlocked at higher Levels may start with more than 10 Hearts. Their Health can be extended by collecting Heart Containers and Pieces of Heart hidden in Scenarios, but can also gradually be increased as the character Levels up. Warriors who do not have any Heart Containers or Pieces of Heart to find can only extend their Health through gaining Levels.

The Health gauge for each warrior can be extended to a maximum of 60 Hearts. The maximum can only be reached after updating to Version 1.6.0, which increased the maximum Level to 255 in both Hyrule Warriors and Hyrule Warriors Legends. However, without purchasing any DLC Packs, only Medli will be able to reach the maximum in Hyrule Warriors. In Hyrule Warriors Legends, no Warriors can extend their Health gauge to the maximum without purchasing a DLC Pack. Any Character obtained as part of a DLC Pack will be able to extend their Health gauge to 60 Hearts without purchasing any additional DLC Packs.

Allied and opposing characters alike also carry their own visible Health gauge, displayed as a colored gauge above their heads that matches the color of their Force. Their Health totals can also be found in the Battlefield Info menu. Allied characters whose Health are low can be recovered by touching the Rescue Area circle that forms around them.

If Link uses the Master Sword at full Health, all of his Combo Attacks will shoot Sword Beams.

Warriors will take increased damage when using Weapons with the Special Skills Regen and Sturdy Feet.

During "All attacks are devastating!" Battles or Battles following the "Don't Get Hit!" Master Quest or Great Sea Rule in Adventure Mode, the player Warrior will take devastating damage if hit. This will reduce the Warrior's Health to one Quarter-Heart unless they already had one Quarter-Heart, in which case the Health gauge will fully deplete. In Hyrule Warriors Legends, Companion Fairies with the Glass Cannon Rental Skill can also cause all damage a Warrior takes to become devastating.

The player Warrior's Health gauge cannot fully deplete unless they take damage when they have a Quarter-Heart of Health. If the player Warrior takes enough damage that their Health gauge should fully deplete, they will instead be reduced to a Quarter-Heart. Whenever the player Warrior's Health is fully depleted, they collapse. In Hyrule Warriors, the Battle is lost but in Hyrule Warriors Legends, if the Warrior is battling with a Companion Fairy with the Hard Worker Rental Skill, the Skill will automatically be used and revive the Warrior with 28 and a quarter Hearts. If the Warrior's Health gauge fully depletes again or the Warrior didn't battle with a Companion Fairy with the Hard Worker Rental Skill, the Battle is lost. Depending on a Battle's circumstances, allied characters who lose all of their Health may either retreat from the battlefield without dire consequence, or may also cause the Battle to result in a defeat.

Nomenclature[]

TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name Meaning
Japan Japanese ライフゲージ (Raifu Gēji) (TWWHD) Life Gauge
Community of Latin American and Caribbean States SpanishLA Medidor de energía vital Life energy meter

Gallery[]

Notes

  1. The Life Gauge was known as Life Energy in all versions of Ocarina of Time prior to Ocarina of Time 3D.[citation needed] However, as the name was changed to Life Gauge in Ocarina of Time 3D,[1] this name is not considered Canon.
  2. The Life Gauge is also known as Life Hearts in Tips & Tactics,[20] However, as these names contradict the name given in-game, it is not considered Canon.
  3. The Life Gauge was referred to as the Heart Meter in The Legend of Zelda: The Minish Cap — The Official Nintendo Player's Guide by Nintendo Power.[21] However, as this contradicts the name given in-game, it is not considered Canon.

References

  1. 1.0 1.1 1.2 Ocarina of Time 3D manual, pg. 8
  2. A Link to the Past & Four Swords manual, pg. 16 (ALttP)
  3. A Link to the Past & Four Swords manual, pg. 38 (FS)
  4. Twilight Princess manual, pg. 6
  5. Twilight Princess HD manual, pg. 8
  6. Phantom Hourglass manual, pg. 9
  7. Spirit Tracks manual, pg. 14
  8. Skyward Sword manual, pg. 9
  9. 9.0 9.1 "-LIFE-" — Inventory (The Legend of Zelda)
  10. 10.0 10.1 The Adventure of Link manual, pg. 18
  11. 11.0 11.1 "Heart Containers This displays the extent of your life-force with Heart Containers. If you are hurt, your Heart Containers will empty. If all your Heart Containers are empty, the game ends." (A Link to the Past manual, pg. 11)
  12. 12.0 12.1 Majora's Mask manual, pg. 16
  13. Oracle of Seasons manual, pg. 42
  14. Oracle of Ages manual, pg. 42
  15. "Sturgeon's One-Point Lessons
    Lesson One

    The Energy of Life
    To be young is to know no limits to one's stamina. To become stronger, one must first know oneself. The Heart IconHeart IconHeart Icon in the upper left shows one's current life energy. Perhaps a fancier way to describe it would be to call it a life gauge. As one experiences trials and hardships in life, one will naturally gain more Heart Icons. However, if one is injured and takes damage, those Heart Icons will decrease. At such times it may be possible to replenish one's health by using a potion or a fairy.
    " — The Energy of Life (The Wind Waker HD)
  16. "You got a Piece of Heart! Collect four to make a new Heart Container for even more life energy!" — N/A (The Minish Cap)
  17. The Legend of Zelda: Link's Awakening — Nintendo Player's Guide, Nintendo of America, pg. 14
  18. 18.0 18.1 "Heart Meter This is each player's endurance. When it runs out, your character is downed." (Four Swords Adventures manual, pg. 22)
  19. "Each time Zelda finds and grabs one, her Life Meter increases by one heart." (Zelda's Adventure manual, pg. 3)
  20. 20.0 20.1 Tips & Tactics, Nintendo of America, pg. 34
  21. The Minish Cap manual, pg. 10
  22. "Life Gauge: This decreases when you are wounded. If it reaches zero, the game ends." (A Link to the Past & Four Swords manual, pg. 16)
  23. "Heart Containers This displays your life force in Heart Containers. Each time you get hurt, your Heart Containers will empty. If all your Heart Containers empty, your quest ends." (Link's Awakening DX manual, pg. 12)
  24. "Life Energy" (Ocarina of Time manual, pg. 12)
  25. "The hearts represent Link's life gauge. When you take damage it will decrease and if it runs out your game will be over." (Oracle of Seasons manual, Virtual Console version, pg. 8)
  26. "Your life energy is represented by Hearts. The Life Energy Meter decreases as you take damage. When your life energy is all gone, your game will be over." (Oracle of Seasons manual, pg. 20)
  27. "The filled hearts in your life gauge will decrease when you take damage from an enemy. When all of your hearts are empty, it is game over." (The Minish Cap manual, Virtual Console version, pg. 10)
  28. "Heart Meter Decreases whenever you take damage. Once it runs out, the game is over." (The Minish Cap manual, pg. 10)
  29. ""Watch the Hearts" You have to hear this!" — Solana (Freshly-Picked Tingle's Rosy Rupeeland)
  30. "Your health is measured in Life Hearts. The number of Life Hearts you currently have is shown in the upper left corner of the screen when you are walking around the island." (The Faces of Evil manual, pg. 7)
  31. "Your health is measured in Life Hearts. The number of Life Hearts you currently have is shown in the upper left corner of the screen when you are walking around the island." (The Wand of Gamelon manual, pg. 8)
  32. "Health" (Hyrule Warriors manual, pg. 4)
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