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"For the Level 4 from A Link to the Past, see Thieves' Town. For the Level 4 from Link's Awakening, see Angler's Tunnel. For the Level 4 from Oracle of Seasons, see Dancing Dragon Dungeon. For the Level 4 from Oracle of Ages, see Skull Dungeon."

Level 4,(TLoZ | LCT)[1][2] also stylized as Level-4,(TLoZ | BSTLoZ)[3][name reference needed] and known as Snake,(TLoZ)[1] is a recurring Dungeon in The Legend of Zelda series.

Overview[]

The Legend of Zelda[]

Entrance to Level 4[]

In the First Quest, its entrance is located within the lake area of central Hyrule. The Raft, which is obtained in Level 3, is required to reach this Labyrinth's entrance.

In the Second Quest, the entrance to Level-4 is a hidden stairway on the mountain maze in northeast Hyrule. It is located under a stone which requires the use of the Power Bracelet to be moved.

Themes and Navigation[]

As the title of the Labyrinth suggests, its Map resembles the shape of a snake. The interior of this Labyrinth appears to be made of stone bricks, like most Labyrinths in The Legend of Zelda, with its primary color being dark yellow. This Labyrinth introduces dark rooms that Link cannot see in without Fire. To create Fire and illuminate the room, Link must either use a Candle or a Magical Rod in combination with the Book of Magic. It also introduces two enemies, the Vire and the Like Like. The main item of this Labyrinth in First Quest is the Stepladder. Unlike most Labyrinths in The Legend of Zelda, the Stepladder is needed to progress further within the same Labyrinth it is obtained in. Level-4 is also the first Labyrinth in the First Quest to have a mini-boss, which is Manhandla. The main Boss is Gleeok, who guards one of the Triforce Shards. This Dungeon has less Keys than needed to unlock all of the doors in the Dungeon, as there are four Keys and five locked doors. Link can unlock all of the doors by obtaining one of the extra Keys in Level 2 or Level 3 or by purchasing a Key from a Shop.

In the Second Quest, the walls and floors of the Labyrinth are green, being similar in color to the First Quest's Level 3 and Level 5. The main item of this Labyrinth are the Raft and the Book of Magic. Link does not need the Book of Magic in order to collect all of the Triforce Shards. This is the first Labyrinth in the Second Quest in which colored Bubbles appear, with the red ones being able to prevent Link from using his sword indefinitely until he touches a Blue Bubble. This is also the first Labyrinth in the Second Quest to include an Old Man who requires Link to pay 50 Rupees or give up one of his Heart Containers in order to progress further. If Link gives up a Heart Container, there is no way to get it back. There is also an Old Man in this Labyrinth who will increase Link's Bomb capacity for 100 Rupees. This Labyrinth has more mini-bosses than previous Labyrinths in the Second Quest. It contains a room with a Digdogger, a room with an Aquamentus, a room with a single Dodongo and another room with three Dodongos. Another Digdogger also appears as the main Boss, who guards the Labyrinth's Triforce Shard. There are additional rooms to the right of the room with the Triforce Shard, with the Raft located at the end of these rooms. If Link takes the Triforce Shard before exploring these rooms, he will be warped to the Overworld. However, he will need to navigate the Labyrinth again to collect the Raft because it is required to access Level 5.

The most notable difference in Second Quest is the shape of this Labyrinth, changing from a snake to the shape of the letter "D." The Maps of the first five Labyrinths in the Second Quest each symbolize a letter, spelling out an anagram for "ZELDA."

Minor Enemies and Traps[]

Other Appearances[]

BS The Legend of Zelda[]



Entrance to Level 4[]

Level 4's entrance is in the same location as the original Level 4 in The Legend of Zelda. It is located on an island accessible only with the Raft.

Themes and Navigation[]

Moldorms make their first appearance in Level 4, along with Like Likes and Pols Voices. The Ocarina, which replaces the Flute from the original The Legend of Zelda, is found in a staircase room (which originally contained the Ladder). There is also a bomb upgrade granted by an Old Man that allows the Mascot to carry 12 Bombs. At the end of Level 4 is Digdogger, who guards a piece of the Triforce of Wisdom and a Heart Container. Completing the Dungeon also eliminates the tornadoes in the Lost Woods, enabling the hero to obtain the White Sword.

The layout of Level 4 forms an "I", following the Dungeon pattern that spells out "St. GIGA".

Minor Enemies and Traps[]

Link's Crossbow Training[]



Nomenclature[]

TMC Forest Minish Artwork Names in other regions TMC Jabber Nut Sprite
LanguageNameMeaning
JapanJapaneseLEVEL-4[4]
スネイク (Suneiku)[5]
Snake
FranceFrenchEUSerpent[6]
Niveau 4[7]
Snake
Level 4
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery[]

References

  1. 1.0 1.1 Encyclopedia, Dark Horse Books, pg. 144 (TLoZ)
  2. "Level 4" — Level Select (Link's Crossbow Training)
  3. "Level-4" — Map (The Legend of Zelda)
  4. Hyrule Encyclopedia, Ambit Ltd., pg. 142
  5. Hyrule Encyclopedia, Ambit Ltd., pg. 142
  6. Encyclopedia, Les Éditions Soleil, pg. 144
  7. Encyclopedia, Les Éditions Soleil, pg. 144
The Legend of ZeldaThe Adventure of LinkA Link to the PastLink's AwakeningOcarina of TimeMajora's MaskOracle of AgesOracle of SeasonsFour SwordsThe Wind WakerFour Swords AdventuresThe Minish CapTwilight PrincessPhantom HourglassSpirit TracksSkyward SwordA Link Between WorldsTri Force HeroesBreath of the WildTears of the KingdomLink's Crossbow TrainingHyrule Warriors

Breath of the Wild


Main Dungeons

Divine Beast Vah Ruta  · Divine Beast Vah Rudania  · Divine Beast Vah Medoh  · Divine Beast Vah Naboris  · Hyrule Castle  · Final TrialTriforce piece (TCB)

Mini-Dungeons

Trial of the Sword (TMT ) · Yiga Clan Hideout

Ancient Shrines

Akh Va'quot · Bosh Kala · Chaas Qeta · Daag Chokah · Dagah Keek · Dah Kaso · Dah Hesho · Daka Tuss · Dako Tah · Daqa Koh ·
Daqo Chisay · Dila Maag · Dow Na'eh  · Dunba Taag · Gee Ha'rah · Gorae Torr · Ha Dahamar · Hawa Koth · Hia Miu · Hila Rao · Ishto Soh ·
Ja Baij · Jee Noh · Jitan Sa'mi · Joloo Nah · Ka'o Makagh · Kaam Ya'tak · Kah Mael Shrine · Kah Okeo Shrine · Kah Yah Shrine · Kam Urog Shrine · Katah Chuki · Katosa Aug  · Kay Noh · Kaya Wan · Kayra Mah · Ke'nai Shakah · Keeha Yoog · Keh Namut · Kema Kosassa ·
Kema Zoos · Keo Ruug · Ketoh Wawai · Korgu Chideh · Korsh O'hu · Kuh Takkar · Kuhn Sidajj · Lakna Rokee · Lanno Kooh · Maag Halan · Maag No'rah · Maka Rah · Mezza Lo · Mijah Rokee · Mirro Shaz · Misae Suma · Mo'a Keet · Mogg Latan · Monya Toma · Mozo Shenno ·
Muwo Jeem · Myahm Agana · Namika Ozz · Ne'ez Yohma · Noya Neha · Oman Au · Owa Daim · Pumaag Nitae · Qua Raym · Qaza Tokki · Qukah Nata · Raqa Zunzo · Ree Dahee · Rin Oyaa · Ritaag Zumo · Rok Uwog · Rona Kachta · Rota Ooh · Rucco Maag · Saas Ko'sah ·
Sah Dahaj · Sasa Kai · Sha Gehma · Sha Warvo · Shada Naw · Shae Katha · Shae Loya · Shae Mo'sah · Shai Utoh · Shai Yota · Shee Vaneer · Shee Venath · Sheem Dagoze · Sheh Rata · Sho Dantu · Shoda Sah · Shoqa Tatone · Shora Hah · Soh Kofi · Suma Sahma · Ta'loh Naeg ·
Tah Muhl · Tahno O'ah · Tawa Jinn · Tena Ko'sah · Tho Kayu · To Quomo · Toh Yahsa · Toto Sah · Tu Ka'loh · Tutsuwa Nima · Voo Lota ·
Wahgo Katta · Ya Naga · Yah Rin · Zalta Wa · Ze Kahso · Zuna Kai

Ancient Shrines (TCB)

Etsu Korima · Kamia Omuna · Kee Dafunia · Keive Tala · Kiah Toza · Kihiro Moh · Mah Eliya · Noe Rajee · Rinu Honika · Rohta Chigah · Ruvo Korbah · Sato Koda · Sharo Lun · Shira Gomar · Takama Shiri · Yowaka Ita


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