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This article is about the recurring Dungeon. For similar subjects, see Level 1 (Disambiguation).

Level 1,(TLoZ | BSTLoZ | LCT)[1][2][name reference needed] also known as Level-1,(TLoZ)[3] and Eagle,(TLoZ)[1] is a recurring Dungeon in The Legend of Zelda series.

Overview[]

The Legend of Zelda[]

Entrance to Level 1[]

In both quests, Level 1 is located on an island in the middle of a lake. Link can get to the Dungeon by crossing the bridge to the island and does not need any Items to get there. Link must enter the mouth of the dead tree on the island to enter Level 1.

Themes and Navigation[]

In the First Quest, Level 1 appears in the shape of a bird, with the tip of its right wing being the room containing the Triforce Shard. Like all Dungeons in The Legend of Zelda, the interior of this Dungeon appears to be made of stone bricks. Its walls and flooring are teal in color. The main items of Level 1 are the Boomerang, guarded by a room full of Red Goriyas, and the Bow. The Bow will not come equipped with Arrows, forcing Link to purchase some from one of the Shops in the Overworld. The Boss of Level 1 is Aquamentus, a green Dragon who guards one of the Triforce Shards.

In the Second Quest, the entrance to Level 1 is in the same location as it is in the First Quest. Like most Dungeons in the Second Quest of The Legend of Zelda, Level 1's layout greatly differs in size and difficulty. Level 1's walls and flooring are again teal in color. The Dungeon in the Second Quest only has one main item, the Boomerang, which is again guarded by a room of Red Goriya. In the Second Quest, the Bow is instead located in Level 5. Like in the First Quest, Aquamentus is the Boss of Level 1 and guards one of the Triforce Shards. The most notable difference in Second Quest is the shape of Level 1, changing from an eagle to the shape of the letter "E".

Minor Enemies and Traps[]

Four Swords[]



Level 1 appears in the Realm of Memories as a part of the Four Swords Anniversary Edition.

Other Appearances[]

BS The Legend of Zelda[]

Entrance to Level 1[]



The Dungeon's entrance is identical to that of the first Labyrinth in The Legend of Zelda.

Themes and Navigation[]



The Dungeon's layout forms an "S". The Bow is in an underground room within the Dungeon. The Dungeon is infested with Gels, Goriyas, and Keese. Aquamentus guards the Triforce Fragment and a Heart Container.

Minor Enemies and Traps[]

The Legend of Zelda (Valiant Comics)[]

To the First Power

Zelda getting ambushed by Ganon's minions

In the The Legend of Zelda comics by Valiant Comics, Princess Zelda enters the Eagle Labyrinth to practice fighting in Ganon's Underworld.[4] Link reminds her that if she needs help at one point, she can just blow the Magic Whistle and he will be there to assist her.[5] The princess heads in, confident in that nothing could go wrong with all of the lessons Link has taught her.[6] After Zelda vanishes into the Underworld, a Wizzrobe commands several of Ganon's minions to tie Link up so that he can teleport both of them into the final room of the Labyrinth, revealing to Link that he filled the Eagle Labyrinth with the most dangerous of enemies so that Zelda may not stand a chance up against them.[7]

Meanwhile, just as Zelda is telling herself that she will not call for Link's help at the first sign of danger, a Gohma appears behind her.[8] Surprised that a Gohma has appeared in such an early level,[9] the princess tries to fire a Sword Beam at the foe's eye, but she is pushed back by the force of the beam, blaming Link for not having told her about the "kick."[10] She is successful in defeating a group of incoming Patras, although she admits to herself that the current situation is too tough for her and decides to call Link by blowing the Magic Whistle.[11] When Link does not appear, Zelda realizes that something must have happened and tries to stay calm since she can still get out by remembering everything that the young hero taught her.[12] The princess then reaches for her magic pouch and gets out a bomb, recalling Link's advice in that she can find an exit by blowing up one of room's walls.[13] The opening reveals even more of Ganon's minions,[14] but still the princess manages to get into the next room since the foes are busy fighting amongst themselves.[15] Zelda then prepares another bomb since she hears someone approaching her,[16] which just turns out to be Miff.[17]

Before Miff can say anything else, she warns Zelda about the Dodongo behind her, allowing Zelda to defeat it with her last bomb.[18] Miff realizes that the princess is hurt,[19] and as the fairy heals her wounds, the princess explains to her the recent strange events.[20] Astonished, Miff explains that Zelda cannot hope to fight through the Underworld's Labyrinths using Link's way since she considers that the young hero only survives because of his "dumb luck and brute force."[21] Zelda realizes this and wishes she had a bow with her since she is unable to fire a sword beam correctly.[22]

Soon after, Miff and Zelda stumble into the treasure of the Eagle Labyrinth, a magic bow,[23] which allows the princess to defeat the Gohma with a single shot and make her way into the final chamber of the maze.[24] With her bow in hand, Zelda eventually defeats the Wizzrobe and rescues Link in the process.[25]

Link's Crossbow Training[]



In Link's Crossbow Training, Level 1 is one of the three first Levels that Link can play. The Level consists of three Stages, including Ordon Target Practice, Gerudo Stalfos: Defender, and Arbiter's Grounds: Ranger. If Link gets a total of over 20,000 points in all three Stages, he will earn a bronze Medal. If he gets 40,000 or more points, he will earn a silver Medal. If he gets 60,000 or more points, he will earn a gold Medal. If he gets 80,000 or more points, he will earn a platinum Medal.

Trivia[]

  • Level-1 and the Gnarled Root Dungeon from Oracle of Seasons have several similarities. The exterior of both dungeons is what appears to be a dead tree in a small island within a lake, and both dungeons have Aquamentus as the main boss.
  • In Norse mythology, there is a dragon named Níðhöggr that gnaws on a root of Yggdrasil; similarly, this tree-based dungeon has a dragon as its boss.
  • Level-1 is suspected of inspiring the design for the Great Deku Tree, as both of them resemble anthropomorphic trees and contain dungeons inside their trunks. Both dungeons also serve as a variety of "firsts" within the franchise, with Eagle being the very first dungeon of the very first Zelda game; while Inside the Deku Tree was the first dungeon of the first game in the 3D generation, Ocarina of Time.

Nomenclature[]

TMC Forest Minish Artwork Names in other regions TMC Jabber Nut Sprite
LanguageNameMeaning
JapanJapaneseLEVEL-1[26]
イーグル (Īguru)[27]
Eagle
NetherlandsDutchArend[28]
Level 1[29]
Eagle
FranceFrenchEUAigle[30]
Niveau 1[31]
Eagle
Level 1
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery[]

References

  1. 1.0 1.1 Encyclopedia, Dark Horse Books, pg. 144 (TLoZ)
  2. "Level 1" — Level Select (Link's Crossbow Training)
  3. "Level-1" — Map (The Legend of Zelda)
  4. "Stop worrying, Link. If I'm going to learn to fight in Ganon's Underworld, I've got to practice on my own." (The Legend of Zelda comic, Valiant Comics, pg. 1)
  5. "Okay, Zelda! If you get into trouble, blow the Magic Whistle and I'll be there!" (The Legend of Zelda comic, Valiant Comics, pg. 1)
  6. "This is the least troublesome underworld maze and you've taught me everything I need to know... What could possibly go wrong?" (The Legend of Zelda comic, Valiant Comics, pg. 1)
  7. "Grab him! Without his weapons, he's helpless! You thought Eagle labyrinth was a safe place for Zelda to hone her battle skills! Fool! I filled it with the most lethal enemies in Ganon's army! She won't stand a chance! Let my teleportation spell carry us to the final room of the labyrinth!" (The Legend of Zelda comic, Valiant Comics, pg. 2)
  8. "If Link thinks I'm going to give up and call him to rescue me at the first sign of danger, he's in for a surprise! [...] A Gohma!" (The Legend of Zelda comic, Valiant Comics, pg. 3)
  9. "That's not supposed to happen in level one! I guess Link wanted to surprise me! Well, I'm not quitting!" (The Legend of Zelda comic, Valiant Comics, pg. 3)
  10. "One quick Sword Blast and you'll be seafood salad, one-eye! [...] Whoa!" (The Legend of Zelda comic, Valiant Comics, pg. 3)
  11. "All right, I admit it! This IS too tough for me! I'm blowing the whistle, Link--come bail me out!" (The Legend of Zelda comic, Valiant Comics, pg. 4)
  12. "Link? Where ARE you? This isn't funny anymore! He's not coming. Something must be wrong. Okay, don't panic. I'm on my own. But if I remember everything Link taught me I can still get out of this." (The Legend of Zelda comic, Valiant Comics, pg. 4)
  13. "Zelda reaches in her Magic Pouch... Ah...here's what I need! 'If you can't find a door, clear your way with the bomb!' One door coming up!" (The Legend of Zelda comic, Valiant Comics, pg. 5)
  14. "Oh, no! More of them!" (The Legend of Zelda comic, Valiant Comics, pg. 5)
  15. "Lucky these guys are so STUPID!" (The Legend of Zelda comic, Valiant Comics, pg. 6)
  16. "Something's coming! One bomb left!" (The Legend of Zelda comic, Valiant Comics, pg. 6)
  17. "Miff! My favorite fairy! Am I glad to see you!" (The Legend of Zelda comic, Valiant Comics, [which page?])
  18. "Zelda! Behind you! [...] A dodongo!" (The Legend of Zelda comic, Valiant Comics, pg. 7)
  19. "Oh princess! You're hurt!" (The Legend of Zelda comic, Valiant Comics, pg. 7)
  20. "Later, after Miff's fairy magic has restored Zelda's health and after Zelda has explained the day's strange events..." (The Legend of Zelda comic, Valiant Comics, pg. 7)
  21. "Are you out of your MIND!?! Link is an IDIOT! Link survives on dumb luck and brute force!" (The Legend of Zelda comic, Valiant Comics, pg. 7)
  22. "Link is NOT an idiot! But...I'm not Link. [...] It would sure help if I had a bow! I can't fire a sword blast worth a darn!" (The Legend of Zelda comic, Valiant Comics, pg. 8)
  23. "(Further into the underworld...) Miff: Behold the treasure of the Eagle labyrinth!
    Zelda: A magic bow!
    " (The Legend of Zelda comic, Valiant Comics, pg. 8 (Issue #2))
  24. "Nice shot, Zelda! Now...that's the door to the final chamber!" (The Legend of Zelda comic, Valiant Comics, pg. 8 (Issue #2))
  25. "Zelda: And you picked on the WRONG princess, Wizzrobe!
    Wizzrobe: Nooo! This will send be back to Ganon!
    " (The Legend of Zelda comic, Valiant Comics, pg. 10)
  26. Hyrule Encyclopedia, Ambit Ltd., pg. 142
  27. Hyrule Encyclopedia, Ambit Ltd., pg. 142
  28. The Legend of Zelda manual, pg. 40
  29. The Legend of Zelda manual, pg. 40
  30. Encyclopedia, Les Éditions Soleil, pg. 144
  31. Encyclopedia, Les Éditions Soleil, pg. 144
The Legend of ZeldaThe Adventure of LinkA Link to the PastLink's AwakeningOcarina of TimeMajora's MaskOracle of AgesOracle of SeasonsFour SwordsThe Wind WakerFour Swords AdventuresThe Minish CapTwilight PrincessPhantom HourglassSpirit TracksSkyward SwordA Link Between WorldsTri Force HeroesBreath of the WildTears of the KingdomLink's Crossbow TrainingHyrule Warriors

Breath of the Wild


Main Dungeons

Divine Beast Vah Ruta  · Divine Beast Vah Rudania  · Divine Beast Vah Medoh  · Divine Beast Vah Naboris  · Hyrule Castle  · Final TrialTriforce piece (TCB)

Mini-Dungeons

Trial of the Sword (TMT ) · Yiga Clan Hideout

Ancient Shrines

Akh Va'quot · Bosh Kala · Chaas Qeta · Daag Chokah · Dagah Keek · Dah Kaso · Dah Hesho · Daka Tuss · Dako Tah · Daqa Koh ·
Daqo Chisay · Dila Maag · Dow Na'eh  · Dunba Taag · Gee Ha'rah · Gorae Torr · Ha Dahamar · Hawa Koth · Hia Miu · Hila Rao · Ishto Soh ·
Ja Baij · Jee Noh · Jitan Sa'mi · Joloo Nah · Ka'o Makagh · Kaam Ya'tak · Kah Mael Shrine · Kah Okeo Shrine · Kah Yah Shrine · Kam Urog Shrine · Katah Chuki · Katosa Aug  · Kay Noh · Kaya Wan · Kayra Mah · Ke'nai Shakah · Keeha Yoog · Keh Namut · Kema Kosassa ·
Kema Zoos · Keo Ruug · Ketoh Wawai · Korgu Chideh · Korsh O'hu · Kuh Takkar · Kuhn Sidajj · Lakna Rokee · Lanno Kooh · Maag Halan · Maag No'rah · Maka Rah · Mezza Lo · Mijah Rokee · Mirro Shaz · Misae Suma · Mo'a Keet · Mogg Latan · Monya Toma · Mozo Shenno ·
Muwo Jeem · Myahm Agana · Namika Ozz · Ne'ez Yohma · Noya Neha · Oman Au · Owa Daim · Pumaag Nitae · Qua Raym · Qaza Tokki · Qukah Nata · Raqa Zunzo · Ree Dahee · Rin Oyaa · Ritaag Zumo · Rok Uwog · Rona Kachta · Rota Ooh · Rucco Maag · Saas Ko'sah ·
Sah Dahaj · Sasa Kai · Sha Gehma · Sha Warvo · Shada Naw · Shae Katha · Shae Loya · Shae Mo'sah · Shai Utoh · Shai Yota · Shee Vaneer · Shee Venath · Sheem Dagoze · Sheh Rata · Sho Dantu · Shoda Sah · Shoqa Tatone · Shora Hah · Soh Kofi · Suma Sahma · Ta'loh Naeg ·
Tah Muhl · Tahno O'ah · Tawa Jinn · Tena Ko'sah · Tho Kayu · To Quomo · Toh Yahsa · Toto Sah · Tu Ka'loh · Tutsuwa Nima · Voo Lota ·
Wahgo Katta · Ya Naga · Yah Rin · Zalta Wa · Ze Kahso · Zuna Kai

Ancient Shrines (TCB)

Etsu Korima · Kamia Omuna · Kee Dafunia · Keive Tala · Kiah Toza · Kihiro Moh · Mah Eliya · Noe Rajee · Rinu Honika · Rohta Chigah · Ruvo Korbah · Sato Koda · Sharo Lun · Shira Gomar · Takama Shiri · Yowaka Ita


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