The Dungeon entrance in The Legend of Zelda
- 1 Overview
- 2 Other Appearances
- 3 Trivia
- 4 Nomenclature
- 5 Gallery
- 6 References
The Legend of Zelda
Entrance to Level 1
In both quests, Level 1 is located on an island in the middle of a lake. Link can get to the Dungeon by crossing the bridge to the island and does not need any Items to get there. Link must enter the mouth of the dead tree on the island to enter Level 1.
In the First Quest, Level 1 appears in the shape of a bird, with the tip of its right wing being the room containing the Triforce Shard. Like all Dungeons in The Legend of Zelda, the interior of this Dungeon appears to be made of stone bricks. Its walls and flooring are teal in color. The main items of Level 1 are the Boomerang, guarded by a room full of Red Goriyas, and the Bow. The Bow will not come equipped with Arrows, forcing Link to purchase some from one of the Shops in the Overworld. The Boss of Level 1 is Aquamentus, a green Dragon who guards one of the Triforce Shards.
In the Second Quest, the entrance to Level 1 is in the same location as it is in the First Quest. Like most Dungeons in the Second Quest of The Legend of Zelda, Level 1's layout greatly differs in size and difficulty. Level 1's walls and flooring are again teal in color. The Dungeon in the Second Quest only has one main item, the Boomerang, which is again guarded by a room of Red Goriya. In the Second Quest, the Bow is instead located in Level 5. Like in the First Quest, Aquamentus is the Boss of Level 1 and guards one of the Triforce Shards. The most notable difference in Second Quest is the shape of Level 1, changing from an eagle to the shape of the letter "E".
Minor Enemies and Traps
BS The Legend of Zelda
The Legend of Zelda (Valiant Comics)
In the The Legend of Zelda comics by Valiant Comics, Princess Zelda enters the Eagle Labyrinth to practice fighting in Ganon's Underworld. Link reminds her that if she needs help at one point, she can just blow the Magic Whistle and he will be there to assist her. The princess heads in, confident in that nothing could go wrong with all of the lessons Link has taught her. After Zelda vanishes into the Underworld, a Wizzrobe commands several of Ganon's minions to tie Link up so that he can teleport both of them into the final room of the Labyrinth, revealing to Link that he filled the Eagle Labyrinth with the most dangerous of enemies so that Zelda may not stand a chance up against them.
Meanwhile, just as Zelda is telling herself that she will not call for Link's help at the first sign of danger, a Gohma appears behind her. Surprised that a Gohma has appeared in such an early level, the princess tries to fire a Sword Beam at the foe's eye, but she is pushed back by the force of the beam, blaming Link for not having told her about the "kick." She is successful in defeating a group of incoming Patras, although she admits to herself that the current situation is too tough for her and decides to call Link by blowing the Magic Whistle. When Link does not appear, Zelda realizes that something must have happened and tries to stay calm since she can still get out by remembering everything that the young hero taught her. The princess then reaches for her magic pouch and gets out a bomb, recalling Link's advice in that she can find an exit by blowing up one of room's walls. The opening reveals even more of Ganon's minions, but still the princess manages to get into the next room since the foes are busy fighting amongst themselves. Zelda then prepares another bomb since she hears someone approaching her, which just turns out to be Miff.
Before Miff can say anything else, she warns Zelda about the Dodongo behind her, allowing Zelda to defeat it with her last bomb. Miff realizes that the princess is hurt, and as the fairy heals her wounds, the princess explains to her the recent strange events. Astonished, Miff explains that Zelda cannot hope to fight through the Underworld's Labyrinths using Link's way since she considers that the young hero only survives because of his "dumb luck and brute force." Zelda realizes this and wishes she had a bow with her since she is unable to fire a sword beam correctly.
Soon after, Miff and Zelda stumble into the treasure of the Eagle Labyrinth, a magic bow, which allows the princess to defeat the Gohma with a single shot and make her way into the final chamber of the maze. With her bow in hand, Zelda eventually defeats the Wizzrobe and rescues Link in the process.
Link's Crossbow Training
- Level-1 and the Gnarled Root Dungeon from Oracle of Seasons have several similarities. The exterior of both dungeons is what appears to be a dead tree in a small island within a lake, and both dungeons have Aquamentus as the main boss.
- In Norse mythology, there is a dragon named Níðhöggr that gnaws on a root of Yggdrasil; similarly, this tree-based dungeon has a dragon as its boss.
- Level-1 is suspected of inspiring the design for the Great Deku Tree, as both of them resemble anthropomorphic trees and contain dungeons inside their trunks. Both dungeons also serve as a variety of "firsts" within the franchise, with Eagle being the very first dungeon of the very first Zelda game; while Inside the Deku Tree was the first dungeon of the first game in the 3D generation, Ocarina of Time.
|Names in Other Regions|
|This table was generated using translation pages.|
To request an addition, please a staff member with a reference.
- Encyclopedia (Dark Horse Books) pg. 144 (TLoZ)
- "Level 1" — Level Select (Link's Crossbow Training)
- "Level-1" — Map (The Legend of Zelda)
- "Stop worrying, Link. If I'm going to learn to fight in Ganon's Underworld, I've got to practice on my own." (The Legend of Zelda (Valiant Comics) pg. 1)
- "Okay, Zelda! If you get into trouble, blow the Magic Whistle and I'll be there!" (The Legend of Zelda (Valiant Comics) pg. 1)
- "This is the least troublesome underworld maze and you've taught me everything I need to know... What could possibly go wrong?" (The Legend of Zelda (Valiant Comics) pg. 1)
- "Grab him! Without his weapons, he's helpless! You thought Eagle labyrinth was a safe place for Zelda to hone her battle skills! Fool! I filled it with the most lethal enemies in Ganon's army! She won't stand a chance! Let my teleportation spell carry us to the final room of the labyrinth!" (The Legend of Zelda (Valiant Comics) pg. 2)
- "If Link thinks I'm going to give up and call him to rescue me at the first sign of danger, he's in for a surprise! [...] A Gohma!" (The Legend of Zelda (Valiant Comics) pg. 3)
- "That's not supposed to happen in level one! I guess Link wanted to surprise me! Well, I'm not quitting!" (The Legend of Zelda (Valiant Comics) pg. 3)
- "One quick Sword Blast and you'll be seafood salad, one-eye! [...] Whoa!" (The Legend of Zelda (Valiant Comics) pg. 3)
- "All right, I admit it! This IS too tough for me! I'm blowing the whistle, Link--come bail me out!" (The Legend of Zelda (Valiant Comics) pg. 4)
- "Link? Where ARE you? This isn't funny anymore! He's not coming. Something must be wrong. Okay, don't panic. I'm on my own. But if I remember everything Link taught me I can still get out of this." (The Legend of Zelda (Valiant Comics) pg. 4)
- "Zelda reaches in her Magic Pouch... Ah...here's what I need! 'If you can't find a door, clear your way with the bomb!' One door coming up!" (The Legend of Zelda (Valiant Comics) pg. 5)
- "Oh, no! More of them!" (The Legend of Zelda (Valiant Comics) pg. 5)
- "Lucky these guys are so STUPID!" (The Legend of Zelda (Valiant Comics) pg. 6)
- "Something's coming! One bomb left!" (The Legend of Zelda (Valiant Comics) pg. 6)
- "Miff! My favorite fairy! Am I glad to see you!" (The Legend of Zelda (Valiant Comics) pg. )
- "Zelda! Behind you! [...] A dodongo!" (The Legend of Zelda (Valiant Comics) pg. 7)
- "Oh princess! You're hurt!" (The Legend of Zelda (Valiant Comics) pg. 7)
- "Later, after Miff's fairy magic has restored Zelda's health and after Zelda has explained the day's strange events..." (The Legend of Zelda (Valiant Comics) pg. 7)
- "Are you out of your MIND!?! Link is an IDIOT! Link survives on dumb luck and brute force!" (The Legend of Zelda (Valiant Comics) pg. 7)
- "Link is NOT an idiot! But...I'm not Link. [...] It would sure help if I had a bow! I can't fire a sword blast worth a darn!" (The Legend of Zelda (Valiant Comics) pg. 8)
- "(Further into the underworld...) Miff: Behold the treasure of the Eagle labyrinth!
Zelda: A magic bow!" (The Legend of Zelda (Valiant Comics) pg. 8 (Issue #2))
- "Nice shot, Zelda! Now...that's the door to the final chamber!" (The Legend of Zelda (Valiant Comics) pg. 8 (Issue #2))
- "Zelda: And you picked on the WRONG princess, Wizzrobe!
Wizzrobe: Nooo! This will send be back to Ganon!" (The Legend of Zelda (Valiant Comics) pg. 10)
- The Legend of Zelda manual, pg. 39}
- The Legend of Zelda manual, pg. 33}
- The Legend of Zelda manual, pg. 40
- The Legend of Zelda manual, pg. 40
- Encyclopedia (Les Éditions Soleil) pg. 144
- Encyclopedia (Les Éditions Soleil) pg. 144