Zelda Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!

Come join the Zelda Wiki community Discord server!

READ MORE

Zelda Wiki
mNo edit summary
 
mNo edit summary
 
Line 1: Line 1:
 
{{GameNav}}
 
{{GameNav}}
{{WIP}}
+
{{future game}}
  +
 
{{Game
 
{{Game
  +
|image = [[File:BotW NA Logo.png|250px]]<br>[[File:BotW NA Wii U Box Art.png|250px]]
| title= The Legend of Zelda: A Link to the Past & Four Swords
 
  +
| caption=
| image= [[File:Four Swords Box.png|250px]]
 
 
| developer= Nintendo
| caption= The Legend of Zelda: A Link to the Past & Four Swords US box art
 
| developer= [[Nintendo]]<br>[[Capcom]]
+
| publisher= Nintendo
  +
| designer= [[Hidemaro Fujibayashi]] (director)<br>[[Eiji Aonuma]] (producer/group manager)
| publisher= [[Nintendo]]
 
  +
| released= 2017<ref name= "Nintendo Twitter">{{Cite web|quote= #E3 2016 will focus on The Legend of Zelda, launching simultaneously on both Wii U and NX in 2017|author= Nintendo of America|published= April 27, 2016|retrieved= May 4, 2016|url= https://twitter.com/NintendoAmerica/status/725399132450480128 |title= Zelda at E3 2016|site= Twitter |type=}}</ref>
| designer= Hidemaro Fujibayashi (director)<br>Noritaka Funamizu (producer)<br>Yoshihiro Sudo (producer)<br>Yuko Takehara (Four Swords sound composer)<br>Taiju Suzuki (A Link to the Past sound programmer)<br>Hiroaki Kondo (sound effects)<br>Yuki Takamasa (sound effects)<br>[[Koji Kondo]] (A Link to the Past original sound composer/Four Swords sound advisor)
 
  +
| esrb=
| released= {{release|na= December 2, 2002<ref>{{cite web|retrieved=July 14, 2013 |url=http://web.archive.org/web/20021205102409/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=1381 |title=<nowiki>| Legend of Zelda: A Link to the Past / Four Swords - Games - Nintendo |</nowiki> |site=Nintendo |type=archive}}</ref>|jp= March 14, 2003<ref>{{cite web|retrieved=July 14, 2013 |url=http://www.nintendo.co.jp/n08/azlj/index.html |title=ゼルダの伝説 神々のトライフォース&4つの剣 |site=Nintendo}}</ref>|eu= March 28, 2003|aus=December 6, 2002<ref>{{cite web|retrieved=July 14, 2013 |url=http://web.archive.org/web/20021221112651/http://www.nintendo.com.au/nintendo/games/gameoverview.php?gameid=293 |title=<nowiki>| Games Matrix - Game Boy Advance |</nowiki> |site=Nintendo Australia |type=archive}}</ref>}}
 
| esrb= E
+
| pegi=
 
| elspa=
 
| elspa=
| cero= All
+
| cero=
 
| grb=
 
| grb=
| usk= 6
+
| usk=
| cb= G8+
+
| cb=
| dejus=
+
| dejus=
| gsrmr=
+
| gsrmr=
| platforms= [[Game Boy Advance]]
+
| platforms= [[Wii U]]<br>[[Nintendo NX|NX]]
| predecessor= {{OoS}}<br>{{OoA}}
+
| predecessor= {{TFH}}
| successor= {{TWW}}
+
| successor=
  +
| futuregame= yes
 
}}
 
}}
'''''The Legend of Zelda: A Link to the Past & Four Swords''''' for [[Game Boy Advance]] is an enhanced port of {{ALttP}} coupled with an entirely new game, {{FS}}. This two-in-one game was released shortly before {{TWW}}.
+
'''''The Legend of Zelda: Breath of the Wild''''' is an upcoming {{LZS}} game for the [[Wii U]] and [[Nintendo NX|NX]] slated to release in 2017.<ref name= "Nintendo Twitter"/>
   
  +
==Story==
While ''A Link to the Past'' is largely a faithful port of the original, it does include an entirely new dungeon and a new quest as rewards for the player playing through the multiplayer-only ''Four Swords''. Aside from these additions, it includes a number of smaller gameplay and dialogue changes, the latter of which are designed to correct a number of minor translation mistakes and inconsistencies with the original Japanese release and to unify the common terms used with the later games.
 
  +
[[Link]] awakens from a deep sleep and a mysterious voice guides him to discover what has become of the ruined Kingdom of [[Hyrule]]. Link meets an [[Old Man]] and learns from him that 100 years prior, a great evil known as the [[Calamity Ganon]] rose up and laid waste to Hyrule. Unable to be defeated, it was sealed within [[Hyrule Castle]] while the ruins of the land were ravaged by nature over time. Although trapped, the Calamity Ganon has grown in power, and Link must defeat it before it breaks free and destroys the world.<ref>{{cite|I assume you have caught full sight of that atrocity swarming around the castle. That... is the Calamity Ganon. It brought ruin and corruption upon the kingdom of Hyrule 100 years ago. It appeared suddenly... destroying everything in its path. Leaving countless innocents in its wake. Over the last century, the kingdom's purest symbol, Hyrule Castle, has been able to contain that evil. But just barely. There it festers, building its strength for the moment it will unleash its blight upon the land once again. It would appear that moment is fast approaching|Old Man|BotW}}.</ref><ref>{{Cite web|quote= A mysterious female voice over beckons Link to "open his eyes." Our hero has been asleep for 100 years, a callback to Link's previous adventures but he wakes up to some dire circumstances: the world has been ravaged in the time Link's been asleep by Calamity Ganon, a fog-like beast that creates a dark mist around what looks like Hyrule Castle. The voice tells Link if this calamity gains enough power, he could bring the world to an end.|url= http://uk.ign.com/articles/2016/06/14/e3-2016-the-legend-of-zelda-breath-of-the-wild-hands-on-preview?page=3|title= E3 2016: THE LEGEND OF ZELDA: BREATH OF THE WILD MIGHT BE THE OPEN WORLD ZELDA WE ALWAYS WANTED}}</ref><ref>{{Cite web|quote= The looming threat to Hyrule is equally familiar. Not long after the game starts, you learn that a being called Calamity Ganon had been trapped in Hyrule Castle for 100 years. In seeming tie to Link's own awakening, Ganon has been gathering power and is right on the cusp of breaking loose. Should that happen, Hyrule is doomed.|url= http://mashable.com/2016/06/14/legend-of-zelda-breath-wild-gameplay-preview-e3/#rSrb6Gxn4gqa|title= Freeform exploration in the new 'Zelda' game is an NES throwback}}</ref>
   
  +
==Game Information==
''Four Swords'' was later released as a standalone entry with added single player option and new stages on the [[Nintendo DSi]] and [[Nintendo 3DS|3DS]], known as {{FSAE}}. The Game Boy Advance version of ''A Link to the Past'' has not been released again in any form, nor have any of the changes made been carried over to the [[Virtual Console]] releases.
 
  +
===Development===
{{clear|left}}
 
  +
The [[Zelda HD Experience|''Zelda'' HD Experience]], a ''The Legend of Zelda'' tech demo of the [[Wii U]], was shown at {{E3|2011}}. On June 20, 2011, [[Shigeru Miyamoto]] confirmed that [[Nintendo]] is planning on creating an HD ''The Legend of Zelda'' title.<ref>{{Cite web|quote= This is an HD system, our first HD system, and we want to create a real HD Zelda game for it. You will see a lot of these in-depth and deep experiences in terms of visual style. You will also see some play styles that are fun and interesting because of the play structure.|url= http://kotaku.com/5814227/how-the-wii-u-one-ups-television|title= How the Wii U One Ups Television|site= Kotaku}}</ref>
   
  +
''Breath of the Wild'' was officially announced in the Wii U Direct presentation on January 23, 2013. [[Eiji Aonuma]] stated that the game intended to challenge what was expected of ''The Legend of Zelda'' games, such as the player having to complete dungeons in a specific order or that it is a single player experience. The game was expected to have a long development time, so Nintendo released {{TWWHD}} for the Wii U to decrease the gap between releases.<ref>{{Cite web|author= Nintendo|url= https://www.youtube.com/watch?v=fIyU8-XTTLc |title= Wii U Direct Presentation - 23.01.2013|site= YouTube}}</ref> During {{E3|2014}}, the first video of the game was shown, revealing Link riding [[Epona]], in addition to a [[Guardian]] and [[Hyrule Field]]. Link was seen wearing an outfit similar to the one used in {{TWW}}. Eiji Aonuma responded to fan reactions to the character's design stating that the character was not explicitly stated to be Link,<ref>{{Cite web|quote= No one explicitly said that that was Link.|url= http://venturebeat.com/2014/06/10/zelda-creator-teases-that-we-didnt-see-link-in-wii-u-trailer/|title= Exclusive: That might not have been Link in the Wii U Zelda trailer, producer teases|site= Venture Beat}}</ref> but later stated that he was joking.<ref>{{Cite web|quote= It's a rumour. Actually that comment I made jokingly. It's not that I said that it wasn't Link. It's that I never said that it was Link. It's not really the same thing, but I can understand how it could be taken that way. It seems like it has kind of taken off where people are saying 'oh it's a female character' and it just kind of grew. But my intent in saying that was humour. You know, you have to show Link when you create a trailer for a Zelda announcement. I don't want people to get hung up on the way Link looks because ultimately Link represents the player in the game. I don't want to define him so much that it becomes limiting to the players. I want players to focus on other parts of the trailer and not specifically on the character because the character Link represents, again, the player.|url= http://nintendoeverything.com/aonuma-confirms-that-link-was-the-character-featured-in-zelda-wii-us-debut-video/|title= Aonuma confirms that Link was the character featured in Zelda Wii U's debut video|site= Nintendo Everything}}</ref>
==Changes and Additions in ''A Link to the Past''==
 
===Translation===
 
The Game Boy Advance port of ''A Link to the Past'' features a semi-new and more faithful translation in the game's localization. Several strings of in-game text were changed and a few expanded, and are paraphrased differently from the original text. A few names and references were also changed to remain consistent with the rest of the series; most notably the [[Sage#A Link to the Past|Seven Wise Men]] now being referred to as the Seven [[Sage]]s and the Hylia referred to as [[Hylian]]s. The prologue in the game's intro was expanded and explains the [[Imprisoning War]] in greater detail.
 
   
  +
During the Game Awards 2014, Miyamoto and Aonuma showed a new gameplay video. It demonstrated the scale of Hyrule, which was designed with the open world concept of the original ''The Legend of Zelda'' in mind.<ref>{{Cite web|quote= One of the main things we wanted to do was go back to the open-world concept of the original 'Zelda' games and design with that in mind.|author= Derrik J. Lang|published= |retrieved= December 18, 2014|url= http://abcnews.go.com/Entertainment/wireStory/miyamoto-amiibo-zelda-mario-movie-27699825|title= Miyamoto on 'Amiibo,' 'Zelda' and 'Mario' Movie|site= ABC News|type=}}</ref> It also showed the use of the [[Sailcloth]] and the use of [[beacon]]s for pointing out important landmarks in the huge overworld. Different from previous games, riding horses is done automatically, with Link only needing to steer. This was made in order to focus on the surroundings with the fully controllable camera and on combat with the [[Sword]] or [[Bow]] while riding. Link is also able to vault and slow the game in order to attack enemies more precisely. If an enemy is hit by an Arrow, a metallic sound will play. Enemies also show a life meter above them, similar to when the [[Hero's Charm]] is worn in ''The Wind Waker''.
Among other significant changes to the dialogue, [[Link's Uncle]] no longer says "[[Princess Zelda|Zelda]] is your..." when [[Link]] receives his [[Sword]] and [[Shield]]. A similar line is however referenced in the [[Palace of the Four Sword]], when [[Blind the Thief|Blind the Thief II]] impersonates Link's Uncle.<ref>{{Cite|Uhhnn... Link... I didn't want you involved in this... I told you not to leave home. You must rescue Princess Zelda... You are... the princess's... ... ... ...|Blind the Thief II|ALttPFS}}</ref>
 
   
  +
The game was originally planned to be released in 2015, but due to new ideas added during the game's development, the release date was pushed forward past 2015.<ref>{{Cite web|quote= So, I must apologize to you all that were expecting the game by year's end, but we are no longer making a 2015 release our number one priority.|author= Nintendo|published= March 27, 2015|retrieved= March 27, 2015|url= https://www.facebook.com/video.php?v=866919960035802&permPage=1|title= Eiji Aonuma, producer of The Legend of Zelda, has a message to share.|site= Facebook|type=}}</ref> During E3 2015, Shigeru Miyamoto reassured in an IGN interview that the game is still planned for a Wii U release and has some "great footage," but is not ready to be shown yet.<ref>{{Cite web|quote= Miyamoto assured fans by stating through an IGN interview that the game is still planned to be released for the Wii U, and stated that 'great footage' would be revealed at some point in the future — just 'not today'.|author= Eduardo Hernandez|published= June 16, 2015|retrieved= |url= http://zeldauniverse.net/2015/06/16/miyamoto-has-great-footage-to-show-off-for-zelda-wii-u-just-not-today/|title= Miyamoto has 'great footage' to show off for Zelda Wii U, just 'not today'|site= Zelda Universe|type=}}</ref> During the Nintendo Direct in November 2015, it was announced that the game is still slated for a 2016 release.<ref name= "Nintendo Direct November 2015">{{Cite web|author= Nintendo |url= https://www.youtube.com/watch?v=VF3AnGHbG6s|title= Nintendo Direct November 2015|site= YouTube}}</ref> In financial documents released in March 2016, the game was shown to have been delayed to a 2017 release.<ref>{{Cite web|author= Nintendo|published= April 27, 2016|retrieved= April 27, 2016|url= https://www.nintendo.co.jp/ir/pdf/2016/160427_4e.pdf|title= Earnings Release for Fiscal Year Ended March 2016|site= Nintendo|type=}}</ref> This was also confirmed later in Nintendo's Twitter.<ref name= "Nintendo Twitter"/> ''Breath of the Wild'' was also confirmed to be released simultaneously on both the Wii U and NX.
===Saving===
 
In ''A Link to the Past & Four Swords'', the file select screen is entirely new and is displayed before selecting either of the two games. Both ''A Link to the Past'' and ''Four Swords'' share the same file. When starting a new game in ''A Link to the Past'' for the first time on a file, the story of the Imprisoning War and the rest of the prologue is displayed before the rest of the game begins, and cannot be skipped. The player can however skip the [[Triforce]] sequence before the title screen appears, which was previously only possible in the PAL version of the game.
 
   
  +
During E3 2016, the first playable demo was shown. It showed many new features of the game, such as the [[Flurry Rush]], the creation of [[Food]] by collecting [[Material]]s, the use of enemy weapons, the return of the [[Stamina Gauge]], new mini-dungeons called [[Shrine (Breath of the Wild)|Shrines]], and the [[Sheikah Slate]], a new item which has multiple abilities called [[Rune]]s. The demo only featured the [[Great Plateau]] area.
When bringing up the save menu, it is now possible to "Save and Continue" playing without Link dying, rather than simply "Save and Quit". A sound effect now also plays when the save menu appears and disappears. Saving and quitting no longer counts as a "game played" or death on the Quest Log, making it a lot easier to get a "perfect" game. When reloading a save file, it is now possible to start from the same location where the game was last saved from. This places Link where he last was on the overworld, or at the start of a dungeon. Saving and quitting while in a dungeon no longer forces Link outside the dungeon when the file is reloaded.
 
   
  +
===amiibo Support===
A "Sleep" option was also added to the save menu. This allows the player to leave their Game Boy Advance in a battery-saving mode and resume playing where they left off later.
 
  +
Along with {{TPHD}}, ''Breath of the Wild'' will be compatible with the [[Wolf Link]] [[amiibo]].<ref name= "Nintendo Direct November 2015"/> It will summon Wolf Link as a companion to aid Link defeating enemies and hunting animals. Wolf Link will have the same number of [[Heart]]s saved to the amiibo during the [[Cave of Shadows]]. Three new amiibo were announced for the game, Link Archer, Link Rider, and a Guardian. Their use is currently unknown.
   
  +
==Listings==
===Palace of the Four Sword===
 
  +
<!--do not add text to the following sections-->
A new bonus dungeon, the [[Palace of the Four Sword]], was added and can be found on the eastern side of the [[Pyramid of Power]]. It can only be accessed after completing the game and defeating [[Vaati]] in ''Four Swords'' on the same save file; otherwise a [[Pikku]] will prevent Link from entering. Link faces several powered-up versions of the [[Dark World]] bosses throughout this dungeon, which are considerably stronger and require new tactics to defeat. These bosses guard the four colored blades necessary to destroy the barrier blocking the way to the final boss. The dungeon's final boss are a group of four [[Dark Link#A Link to the Past|Dark Link]]s, which attack Link one by one.
 
  +
===[[Characters in Breath of the Wild|Characters]]===
  +
===[[Animals in Breath of the Wild|Animals]]===
  +
===[[Bosses in Breath of the Wild|Bosses]]===
  +
===[[Enemies in Breath of the Wild|Enemies]]===
  +
===[[Dungeons in Breath of the Wild|Dungeons]]===
  +
===[[Places in Breath of the Wild|Places]]===
  +
===[[Items in Breath of the Wild|Items]]===
  +
===[[Breath of the Wild Translations|Translations]]===
 
===[[The Legend of Zelda: Breath of the Wild/Credits|Credits]]===
   
 
==Gallery==
The Palace of the Four Sword features an alternative ending to the game and credit sequence upon its completion. After completing the dungeon, the Quest Log is also unlocked, which shows various data about the player's status in the game.
 
  +
{{GalleryPage|Gallery:Breath of the Wild}}
   
===Riddle Quest and Hurricane Spin===
 
A new sidequest, known as the [[Riddle Quest]], is available once the player has obtained ten [[Medal of Courage|Medals of Courage]] in ''Four Swords'' and has defeated [[Agahnim]] the first time in the current game. The quest is given to Link by [[Lumberjack|Q. Bumpkin]], a Lumberjack that only appears in the port, and has Link fulfilling various errands and tasks to solve a series of riddles. After solving the tenth riddle, Link learns how to use the [[Hurricane Spin]], a much more powerful version of the [[Spin Attack]].
 
===Other Changes===
 
====Controls====
 
*The R-button now performs the same actions that the A-button originally did. The A-button now functions as the Y-button did.
 
 
====User interface====
 
*When Link's [[Rupee]], [[Arrow]] or [[Bomb]] carrying capacity is full, the color of the amount's number changes to yellow to signify this.
 
*The secondary menu in the inventory screen that held the [[Bottle]]s is now merged with the main screen, creating a new column on the right side. This is made possible due to the wider screen ratio of the Game Boy Advance.
 
 
====Places====
 
*Dungeon names (and their Level, in the case of the Dark World dungeons) are now displayed on the screen when Link enters them, in a similar manner to {{LA}} and other games.
 
*The shop to the west of the Pyramid of Power not only sells [[Red Shield]]s, but also [[Fighter's Shield]]s and, once Link obtains it from [[Turtle Rock (A Link to the Past)|Turtle Rock]], [[Mirror Shield]]s. This is because Link can now lose his Mirror Shield to [[Like Like]]s.
 
*A new shop appears in the [[Village of Outcasts]] that sells [[Bee]]s, [[Fairy|Fairies]] and [[Golden Bee]]s.
 
*The [[Ice Palace]] dungeon was altered slightly to make the puzzle requiring that Link to push a block to a lower floor slightly easier.
 
*The [[Chris Houlihan Room]] is extremely hard to enter due to nearly every glitch in the game being fixed. If Link does manage to access it, Chris Houlihan's name is not mentioned in the game text, just as in the original Japanese version of the game.
 
 
====Characters====
 
*During the prologue sequence, the blue [[Soldier (Enemy)|Soldier]]s hold spears rather than swords as in the original Japanese version of the game.
 
*The role of the [[Witch's Assistant]] was changed to that of [[Maple]] from the {{OoX}}.
 
 
====Items====
 
*The flames from the [[Lamp]] can now cause minor damage to enemies.
 
*The variant spelling Faeries rarely in use today has been changed to the much more common Fairies.
 
*The Good Bee has been renamed to the [[Golden Bee]].
 
*[[Pot]]s can now be shattered using Arrows or the [[Golden Sword]]. This new ability is used for puzzles in the Palace of the Four Sword. [[Sign]]s can now also be destroyed with the [[Master Sword]] and its upgrades.
 
*[[Bush]]es can now be destroyed using the [[Hammer|Magic Hammer]].
 
*Link can now dive underwater using the [[Zora's Flippers]]. This allows him to dodge enemy attacks.
 
*The [[Shovel]] now has its own inventory slot and is kept after finding the [[Flute]]. It is placed where the single Bottle icon was originally kept.
 
*The Flute has a ninth destination point in addition to the original eight. This new location is at the top of the [[Light World]] equivalent of Turtle Rock.
 
 
====Enemies and Bosses====
 
*Enemies and bosses now flash white and shake when struck, rather than flash in multiple colors.
 
*[[Crow]]s are now more aggressive, however their Dark World counterparts, [[Dacto]]s, are less so.{{verify}}
 
*Like Likes, in their original tube-like form, make an appearance. They appear in the Palace of the Four Sword and near the Shield Shop to the east of the Pyramid of Power. Much like the [[Pikit]]s, they will eat Link's Shield, but will also run away and fly into the sky to prevent him from getting it back. They will even eat the Mirror Shield.
 
*The cave in the Light World that can be accessed by using the [[Magic Mirror]] from outside Turtle Rock now contains [[Eyegore]]s, as opposed to the [[Goriya]] it originally had.
 
*[[Ganon]]'s arm when holding his [[Trident of Power|trident]] has been mirrored horizontally. This may either be a graphical glitch or an oversight.
 
 
====Miscellaneous====
 
[[File:ALttPGBAtitle.png|right|thumb|240px|The new title screen]]
 
*The title screen has been slightly altered where the Master Sword is now blue in color, as opposed to purple in the original game. The background also takes up more of the screen.
 
*The game has a lighter color palette to compensate for the lack of back light on the Game Boy Advance. However, the player can adjust the brightness on a file, and switching to "Dark" sets the colors closer to the original release. There is also a "Bright" option, which makes the colors even lighter.
 
*There is an option to speed up and slow down the text speed.
 
*The music and sound effects have been altered slightly due to the limited sound capabilities of the Game Boy Advance, resulting in some lower quality samples.
 
*The icons that display at the top of the screen have been adjusted to compensate for the smaller screen size. The pause menu has also been adjusted.
 
*Link now has voice samples as sound effects, which are taken from [[Young Link]]. He will yell when attacking and falling down holes, and grunt when taking damage.
 
*Certain sprites found in Dark World dungeons use the same green palette that is otherwise used for the overworld, as opposed to the blue palette used in all the original game's dungeons and the Light World. This has the effect of changing the color of certain enemies, such as [[Bari]] and [[Kyameron]].
 
*Certain [[stone]]s and [[skull]]s will sparkle on the overworld. If Link strikes these with his Sword, they will scatter Rupees. Link can continue striking them until they return to normal.
 
*Pots make the same sound effect for shattering even if they fall down a pit, unlike in the original game.
 
 
==Etymology==
 
{{Names
 
|align= left
 
|en=
 
|enM=
 
|ja= {{Romanize|ゼルダの伝説 神々のトライフォース&4つの剣|Zeruda no Densetsu: Kamigami no Toraifōsu & 4 Tsu no Ken}}
 
|jaM= The Legend of Zelda: Triforce of the Gods & 4 Swords
 
|es=
 
|esM=
 
|esS=
 
|esSM=
 
|esL=
 
|esLM=
 
|fr=
 
|frM=
 
|frF=
 
|frFM=
 
|frC=
 
|frCM=
 
|de=
 
|deM=
 
|it=
 
|itM=
 
|pt=
 
|ptM=
 
|ptP=
 
|ptPM=
 
|ptB=
 
|ptBM=
 
|nl=
 
|nlM=
 
|ru=
 
|ruM=
 
|ko=
 
|koM=
 
|ch=
 
|chM=
 
|chT=
 
|chTM=
 
|chS=
 
|chSM= }}
 
 
==Gallery==
 
{| style="float:left; width:250px; height:100px; text-align:center; background-color:#{{ZWheader}}; border:1px solid #{{ZWborder}}; font-size:130%;"
 
| [[File:ALttP logo.png|62px|link=Gallery:A Link to the Past|View Gallery]]<br>'''[[Gallery:A Link to the Past|''A Link to the Past'' Gallery]]'''
 
|}
 
{| style="float:left; width:250px; height:100px; text-align:center; background-color:#{{ZWheader}}; border:1px solid #{{ZWborder}}; font-size:130%;"
 
| [[File:FS logo.png|115px|link=Gallery:Four Swords|View Gallery]]<br>'''[[Gallery:Four Swords|''Four Swords'' Gallery]]'''
 
|}
 
{{Clear}}
 
 
{{Ref}}
 
{{Ref}}
   
 
{{Games}}
 
{{Games}}
   
{{DEFAULTSORT:A Link to the Past & Four Swords}}
+
{{DEFAULTSORT:Breath of the Wild}}
[[Category:2D games]]
+
[[Category:3D games]]
[[Category:Games]]
 
[[Category:Remakes]]
 

Revision as of 07:54, 21 August 2016

Template:GameNav Template:Future game

Template:Game The Legend of Zelda: Breath of the Wild is an upcoming Template:LZS game for the Wii U and NX slated to release in 2017.[1]

Story

Link awakens from a deep sleep and a mysterious voice guides him to discover what has become of the ruined Kingdom of Hyrule. Link meets an Old Man and learns from him that 100 years prior, a great evil known as the Calamity Ganon rose up and laid waste to Hyrule. Unable to be defeated, it was sealed within Hyrule Castle while the ruins of the land were ravaged by nature over time. Although trapped, the Calamity Ganon has grown in power, and Link must defeat it before it breaks free and destroys the world.[2][3][4]

Game Information

Development

The Zelda HD Experience, a The Legend of Zelda tech demo of the Wii U, was shown at E3 2011. On June 20, 2011, Shigeru Miyamoto confirmed that Nintendo is planning on creating an HD The Legend of Zelda title.[5]

Breath of the Wild was officially announced in the Wii U Direct presentation on January 23, 2013. Eiji Aonuma stated that the game intended to challenge what was expected of The Legend of Zelda games, such as the player having to complete dungeons in a specific order or that it is a single player experience. The game was expected to have a long development time, so Nintendo released The Wind Waker HD for the Wii U to decrease the gap between releases.[6] During E3 2014, the first video of the game was shown, revealing Link riding Epona, in addition to a Guardian and Hyrule Field. Link was seen wearing an outfit similar to the one used in The Wind Waker. Eiji Aonuma responded to fan reactions to the character's design stating that the character was not explicitly stated to be Link,[7] but later stated that he was joking.[8]

During the Game Awards 2014, Miyamoto and Aonuma showed a new gameplay video. It demonstrated the scale of Hyrule, which was designed with the open world concept of the original The Legend of Zelda in mind.[9] It also showed the use of the Sailcloth and the use of beacons for pointing out important landmarks in the huge overworld. Different from previous games, riding horses is done automatically, with Link only needing to steer. This was made in order to focus on the surroundings with the fully controllable camera and on combat with the Sword or Bow while riding. Link is also able to vault and slow the game in order to attack enemies more precisely. If an enemy is hit by an Arrow, a metallic sound will play. Enemies also show a life meter above them, similar to when the Hero's Charm is worn in The Wind Waker.

The game was originally planned to be released in 2015, but due to new ideas added during the game's development, the release date was pushed forward past 2015.[10] During E3 2015, Shigeru Miyamoto reassured in an IGN interview that the game is still planned for a Wii U release and has some "great footage," but is not ready to be shown yet.[11] During the Nintendo Direct in November 2015, it was announced that the game is still slated for a 2016 release.[12] In financial documents released in March 2016, the game was shown to have been delayed to a 2017 release.[13] This was also confirmed later in Nintendo's Twitter.[1] Breath of the Wild was also confirmed to be released simultaneously on both the Wii U and NX.

During E3 2016, the first playable demo was shown. It showed many new features of the game, such as the Flurry Rush, the creation of Food by collecting Materials, the use of enemy weapons, the return of the Stamina Gauge, new mini-dungeons called Shrines, and the Sheikah Slate, a new item which has multiple abilities called Runes. The demo only featured the Great Plateau area.

amiibo Support

Along with Twilight Princess HD, Breath of the Wild will be compatible with the Wolf Link amiibo.[12] It will summon Wolf Link as a companion to aid Link defeating enemies and hunting animals. Wolf Link will have the same number of Hearts saved to the amiibo during the Cave of Shadows. Three new amiibo were announced for the game, Link Archer, Link Rider, and a Guardian. Their use is currently unknown.

Listings

Characters

Animals

Bosses

Enemies

Dungeons

Places

Items

Translations

Credits

Gallery

The following is a gallery regrouping all of the currently hosted images of Gallery:Breath of the Wild.



References

  1. 1.0 1.1 Cite error: Invalid <ref> tag; no text was provided for refs named Nintendo Twitter
  2. "I assume you have caught full sight of that atrocity swarming around the castle. That... is the Calamity Ganon. It brought ruin and corruption upon the kingdom of Hyrule 100 years ago. It appeared suddenly... destroying everything in its path. Leaving countless innocents in its wake. Over the last century, the kingdom's purest symbol, Hyrule Castle, has been able to contain that evil. But just barely. There it festers, building its strength for the moment it will unleash its blight upon the land once again. It would appear that moment is fast approaching" — Old Man (Breath of the Wild).
  3. Template:Cite web
  4. Template:Cite web
  5. Template:Cite web
  6. Template:Cite web
  7. Template:Cite web
  8. Template:Cite web
  9. Template:Cite web
  10. Template:Cite web
  11. Template:Cite web
  12. 12.0 12.1 Template:Cite web
  13. Template:Cite web
Games

TLoZ Link Kneeling Artwork Zelda Logo BoTW Era BotW Link Shooting Artwork

Main SeriesSpin-OffOther