Zelda Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!

Come join the Zelda Wiki community Discord server!

READ MORE

Zelda Wiki
(Edit by Gormor.)
 
mNo edit summary
 
Line 1: Line 1:
  +
{{Object
This is a list of all Items featured in {{OoS}}.
 
  +
|name = Sand
{{GalleryPage}}
 
  +
|image = [[File:ArbitersGroundsStatue.jpg|300px]]
[[Category:Items]]
 
  +
|caption = A statue of the Goddess of the Sand in [[Arbiter's Grounds]]
  +
|game = {{TLoZ}}<br>{{TAoL}}<br>{{ALttP}}<br>{{LA}}<br>{{OoT}}<br>{{MM}}<br>{{OoS}}<br>{{TWW}}<br>{{FSA}}<br>{{TP}}<br>{{PH}}<br>{{ST}}<br>{{SS}}
  +
|other = {{FPTRR}}
  +
|uses =
  +
|comp = [[Snow]]
  +
}}
  +
'''Sand''' is an environmental element that has been a staple for [[The Legend of Zelda (Series)|''The Legend of Zelda'' franchise]]. Over the course of the decades, sand has served numerous roles in the games, including an environmental role and being an obstacle to beat.
  +
  +
==Role in the Series==
  +
===Sand as a symbolic element===
  +
{{Element|Desert}}
  +
Sand is the signature characteristic of certain kinds of locations, such as [[desert]]s and beaches, and it's thus associated with hot environments. As in the case of other elements, such as [[fire]] and [[Water (Terrain)|water]], sand is symbolically represented by the various [[Desert Dungeon]]s built in [[Hyrule]] and other landmarks of the [[World of The Legend of Zelda]]. In particular, the [[Spirit Temple]] from {{OoT}} is dedicated to the [[Desert Colossus#The Goddess of the Sand|Goddess of the Sand]], to whom it shows tribute not only through the exterior, but also within the central and biggest room. The Spirit Temple itself is also guarded by the Sage of Spirit (by the moment the events of the game take place, [[Nabooru]] fulfills this role, and also guards the [[Medallions#Spirit Medallion|Spirit Medallion]] until she gives it to Link), and the [[Requiem of Spirit]] gives its player instant access to its whereabouts. Other landmarks in the series, such as the [[Sand Sanctuary]] and the [[Sand Temple]], both from {{ST}}, follow a similar trend.
  +
  +
Unlike the other natural elements, there is no definite race that is associated with deserts or sandy areas, with some exceptions (such as the [[Gerudo]] race in ''Ocarina of Time'', and the [[Zuna]] tribe in {{FSA}}). The majority of these places, in fact, are devoid of any civilization, and are instead overrun by enemies, some of which even use the sand as a refuge to hide from Link's attacks, as well as to attack him in turn from strategic spots. [[Leever]]s, [[Lanmola]]s and [[Ergtorok]]s are only some examples.
  +
  +
===Sand as an obstacle===
  +
[[File:SandVortexTP.png|thumb|left|A quicksand vortex that Link must avoid]]
  +
As mentioned before, sand is used in favor of the enemies that are native of deserts and other places. In some cases, however, it's the sand itself that hinders Link's navigation. Sometimes, if Link stops moving, his feet will gradually sink within the sandy platform, which will damp his motion significantly; in some games, sand will always slow Link's motion. '''Quicksand''' is a more extreme obstacle that will instantly suck Link within and make him lose health.
  +
  +
In the [[Haunted Wasteland]] (''Ocarina of Time'') and the whereabouts of [[Twinmold]] ({{MM}}), sand also makes sight more difficult due to the [[wind]] blowing it. In both cases, Link must keep an eye for where he is heading to, in order to avoid falling accidentally into quicksand. In the case of ''Spirit Tracks'', only quicksand will sink Link, but all [[Phantom]]s (including those possessed by [[Princess Zelda]]) are vulnerable to all types of sand, likely due to their weight.
  +
{{Clear|left}}
  +
  +
===Sand as a puzzle device===
  +
[[File:Ends of the Earth Station.png|thumb|right|A block puzzle that requires use of the [[Sand Wand]]]]
  +
To date, only {{PH}}, ''Spirit Tracks'', {{SS}}, and {{ALBW}} have involved sand into puzzle solving. In the former, the [[Sand of Hours]] has the magical property of protecting those venturing into the [[Temple of the Ocean King]] from losing their [[Life Force]]. When a certain amount of this sand is stored into the {{it|Phantom Hourglass}}, the explorer will be protected from the place's course during a given time limit. The more sand is collected, the longer this time limit will be. Sand of Hours is collected after boss battles and some treasure hunt in the ocean, and can be recovered by yellow pots located in strategic parts. In the same game, [[Bombchu]]s are immune to quicksands, making them valuable to hit switches that Link cannot physically reach to.
  +
  +
In ''Spirit Tracks'' and ''A Link Between Worlds'', there is an item that makes use of sand to solve puzzles, the [[Sand Rod]]. With it, blocks of sand rise wherever Link aims with the wand, allowing him to move or stop heavy objects, unveil sunken treasure, and rise to a higher platform. In ''Spirit Tracks'', it can even help Princess Zelda cross sand terrain that would otherwise sink her. The Sand Rod is also used for combat, as it stuns sand-made enemies such as [[Gerune]], [[Ergtorok]]s, and [[Geldman|Geldmen]].
  +
  +
On a more general scale, sand's role is similar to that of grass and [[snow]], and like these types of terrain, it may hide items that can be unveiled with a [[Shovel]].
  +
{{Clear}}
  +
  +
==Sand-related items==
  +
<gallery>
  +
File:Phantom Hourglass.png|{{it|Phantom Hourglass}}
  +
File:Sandofhours.png|[[Sand of Hours]]
  +
File:SandWand ST.png|[[Sand Wand]]
  +
File:Gust Bellow.png|[[Gust Bellows]]
  +
File:ALBW Sand Rod.png|[[Sand Rod]]
  +
</gallery>
  +
  +
==Sand-related characters==
  +
<gallery>
  +
File:Rael ST.png|[[Rael]]
  +
</gallery>
  +
  +
==Sand-dwelling enemies==
  +
<gallery>
  +
File:SS SandCrab.png|[[Ampilus]]
  +
File:Ampilus Egg.png|[[Ampilus Egg]]
  +
File:Anubis.png|[[Anubis]]
  +
File:Scorpion Larva.png|[[Aracha]]
  +
File:Aruroda.png|[[Aruroda]]
  +
File:Bulblin.png|[[Bulblin]]
  +
File:DebirandoFSA.png|[[Devalant]]
  +
File:ElectroSpumeSS.png|[[Electro Spume]]
  +
File:Egtorok.png|[[Ergtorok]]
  +
File:Fugu.png|[[Froak]]
  +
File:Geldarm.png|[[Geldarm]]
  +
File:Geldman.png|[[Geldman]]
  +
File:Gerune.png|[[Gerune]]
  +
File:TFH Hokkubokku.png|[[Hokkubokku]]
  +
File:SS Hrok Model.png|[[Hrok]]
  +
File:TFH Karat Crab.png|[[Karat Crab]]
  +
File:OoT Leever Artwork.png|[[Leever]]
  +
File:Lobarrier ST.png|[[Lobarrier]]
  +
File:Malgyorg.png|[[Malgyorg]]
  +
File:TP Moldorm.png|[[Moldorm]]
  +
File:No Image.png|[[Twinmold|Moldbaby]]
  +
File:TWW Molgera Larva Figurine.png|[[Molgera|Molgera Larva]]
  +
File:OctorokModelALBW.png|[[Octorok]]
  +
File:OctoGround.png|[[Octorok (Rock)]]
  +
File:Peahat aLBW.png|[[Peahat]]
  +
File:Pincer.png|[[Pincer]]
  +
File:Poison Mite.png|[[Poison Mite]]
  +
File:Pokey.png|[[Pokey]]
  +
File:SandCrabFSA.png|[[Sand Crab]]
  +
File:Sandworm.png|[[Sandworm]]
  +
File:SS Staldra.png|[[Staldra]]
  +
File:TP stalfos.png|[[Stalfos]]
  +
File:Stalfos PH.png|[[Stalfos Warrior]]
  +
File:ThunderKeeseSS.png|[[Thunder Keese]]
  +
File:Vulture aLBW.png|[[Vulture]]
  +
File:YellowChuChuSS.png|[[Yellow Chuchu]]
  +
</gallery>
  +
  +
==Sand-dwelling bosses and mini-bosses==
  +
<gallery>
  +
File:Gerudo Thief.png|[[Gerudo Thief]]
  +
File:LanmolasALttP.png|[[Lanmola]]
  +
File:ManhandlaFSA.png|[[Manhandla]]
  +
File:Molgera.png|[[Molgera]]
  +
File:SS Scorpion.png|[[Moldarach]]
  +
File:TFH Stalfos Artwork.png|[[Stalchampion]]
  +
File:Stallordrender.png|[[Stallord]]
  +
File:Skeldritch.jpg|[[Skeldritch]]
  +
File:Twinmold.png|[[Twinmold]]
  +
File:TFH Vulture Vizier Model.png|[[Vulture Vizier]]
  +
File:ZaganagaModelALBW.png|[[Zaganaga]]
  +
</gallery>
  +
  +
==Sandy landmarks==
  +
<gallery>
  +
File:Parapadesert.jpg|[[Parapa Desert]]
  +
File:Tantaridesert.png|[[Tantari Desert]]
  +
File:LTTP Desert of Mystery.png|[[Desert of Mystery]]
  +
File:Desert Palace.png|[[Desert Palace]]
  +
File:Shores.png|[[Toronbo Shores]]
  +
File:Desert.png|[[Yarna Desert]]
  +
File:Haunted Wasteland.jpg|[[Haunted Wasteland]]
  +
File:Desertcolossus2.jpg|[[Desert Colossus]]
  +
File:Greatbaycoast.jpg|[[Great Bay Coast]]
  +
File:Zoracape.png|[[Zora Cape]]
  +
File:Oracle Of Seasons - Samasa Desert.png|[[Samasa Desert]]
  +
File:Desert of Doubt.png|[[Desert of Doubt (Stage)|Desert of Doubt]]
  +
File:DesertTempleEntrance.png|[[Desert Temple (Four Swords Adventures)|Desert Temple]]
  +
File:Pyramid FSA.png|[[Pyramid (Dungeon)|Pyramid]]
  +
File:Gerudo Desert.jpg|[[Gerudo Desert]]
  +
File:Arbiter's Grounds.jpg|[[Arbiter's Grounds]]
  +
File:IsleofGust.png|[[Isle of Gust]]
  +
File:Temple of Wind.png|[[Temple of Wind]]
  +
File:PH Uncharted Island.png|[[Uncharted Island]]
  +
File:Goron Temple.png|[[Goron Temple]]
  +
File:Harrow Island.png|[[Harrow Island]]
  +
File:Sand Realm.png|[[Sand Realm]]
  +
File:Rael.png|[[Sand Sanctuary]]
  +
File:SandTemple.png|[[Sand Temple]]
  +
File:Ends of the Earth Station.png|[[Ends of the Earth Station]]
  +
File:LanayruMine.jpg|[[Lanayru Mine]]
  +
File:LanayruDesert.png|[[Lanayru Desert]]
  +
File:TempleOfTimeSS.png|[[Temple of Time]]
  +
File:LanayruMiningFacility.png|[[Lanayru Mining Facility]]
  +
File:Lanayru Caves.png|[[Lanayru Caves]]
  +
File:Ancient Harbor Pier.jpg|[[Ancient Harbor]]
  +
File:LanayruSandSeaSS.png|[[Lanayru Sand Sea]]
  +
File:SkippersRetreatSS.png|[[Skipper's Retreat]]
  +
File:Shipyard SS.png|[[Lanayru Shipyard]]
  +
File:PirateStrongholdSS.png|[[Pirate Stronghold]]
  +
File:Sand Ship.png|[[Sandship]]
  +
File:LanayruGorgeSS.png|[[Lanayru Gorge]]
  +
File:Desert-Palace.png|[[Desert Palace (A Link Between Worlds)]]
  +
File:TFH Infinity Dunes Stage 1.png|'''[[Infinity Dunes]]''', the first level of The Dunes in {{TFH}}
  +
File:TFH Stone Corridors Stage 1.png|'''[[Stone Corridors]]''', the second level of The Dunes in {{TFH}}
  +
File:TFH Gibdo Mausoleum Stage 2.png|'''[[Gibdo Mausoleum]]''', the third level of The Dunes in {{TFH}}
  +
File:TFH Desert Temple Stage 1.png|'''[[Desert Temple]]''', the fourth level of The Dunes in {{TFH}}
  +
  +
</gallery>
  +
{{Environment}}
 
[[Category:Elements]]

Revision as of 22:51, 22 April 2017

Template:Object Sand is an environmental element that has been a staple for The Legend of Zelda franchise. Over the course of the decades, sand has served numerous roles in the games, including an environmental role and being an obstacle to beat.

Role in the Series

Sand as a symbolic element

Template:Element Sand is the signature characteristic of certain kinds of locations, such as deserts and beaches, and it's thus associated with hot environments. As in the case of other elements, such as fire and water, sand is symbolically represented by the various Desert Dungeons built in Hyrule and other landmarks of the World of The Legend of Zelda. In particular, the Spirit Temple from Ocarina of Time is dedicated to the Goddess of the Sand, to whom it shows tribute not only through the exterior, but also within the central and biggest room. The Spirit Temple itself is also guarded by the Sage of Spirit (by the moment the events of the game take place, Nabooru fulfills this role, and also guards the Spirit Medallion until she gives it to Link), and the Requiem of Spirit gives its player instant access to its whereabouts. Other landmarks in the series, such as the Sand Sanctuary and the Sand Temple, both from Spirit Tracks, follow a similar trend.

Unlike the other natural elements, there is no definite race that is associated with deserts or sandy areas, with some exceptions (such as the Gerudo race in Ocarina of Time, and the Zuna tribe in Four Swords Adventures). The majority of these places, in fact, are devoid of any civilization, and are instead overrun by enemies, some of which even use the sand as a refuge to hide from Link's attacks, as well as to attack him in turn from strategic spots. Leevers, Lanmolas and Ergtoroks are only some examples.

Sand as an obstacle

SandVortexTP

A quicksand vortex that Link must avoid

As mentioned before, sand is used in favor of the enemies that are native of deserts and other places. In some cases, however, it's the sand itself that hinders Link's navigation. Sometimes, if Link stops moving, his feet will gradually sink within the sandy platform, which will damp his motion significantly; in some games, sand will always slow Link's motion. Quicksand is a more extreme obstacle that will instantly suck Link within and make him lose health.

In the Haunted Wasteland (Ocarina of Time) and the whereabouts of Twinmold (Majora's Mask), sand also makes sight more difficult due to the wind blowing it. In both cases, Link must keep an eye for where he is heading to, in order to avoid falling accidentally into quicksand. In the case of Spirit Tracks, only quicksand will sink Link, but all Phantoms (including those possessed by Princess Zelda) are vulnerable to all types of sand, likely due to their weight.

Sand as a puzzle device

File:Ends of the Earth Station.png

A block puzzle that requires use of the Sand Wand

To date, only Phantom Hourglass, Spirit Tracks, Skyward Sword, and A Link Between Worlds have involved sand into puzzle solving. In the former, the Sand of Hours has the magical property of protecting those venturing into the Temple of the Ocean King from losing their Life Force. When a certain amount of this sand is stored into the Template:It, the explorer will be protected from the place's course during a given time limit. The more sand is collected, the longer this time limit will be. Sand of Hours is collected after boss battles and some treasure hunt in the ocean, and can be recovered by yellow pots located in strategic parts. In the same game, Bombchus are immune to quicksands, making them valuable to hit switches that Link cannot physically reach to.

In Spirit Tracks and A Link Between Worlds, there is an item that makes use of sand to solve puzzles, the Sand Rod. With it, blocks of sand rise wherever Link aims with the wand, allowing him to move or stop heavy objects, unveil sunken treasure, and rise to a higher platform. In Spirit Tracks, it can even help Princess Zelda cross sand terrain that would otherwise sink her. The Sand Rod is also used for combat, as it stuns sand-made enemies such as Gerune, Ergtoroks, and Geldmen.

On a more general scale, sand's role is similar to that of grass and snow, and like these types of terrain, it may hide items that can be unveiled with a Shovel.

Sand-related items

Sand-related characters

Sand-dwelling enemies

Sand-dwelling bosses and mini-bosses

Sandy landmarks

Template:Environment

Pages in category "Items in Oracle of Seasons"

The following 166 pages are in this category, out of 166 total.