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{{Place
+
{{Object
|name = Snowpeak
+
|name = Sand
|image = [[File:Snowpeak General.jpg|300px]]
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|image = [[File:ArbitersGroundsStatue.jpg|300px]]
  +
|caption = A statue of the Goddess of the Sand in [[Arbiter's Grounds]]
|caption = Snowpeak's entrance
 
  +
|game = {{TLoZ}}<br>{{TAoL}}<br>{{ALttP}}<br>{{LA}}<br>{{OoT}}<br>{{MM}}<br>{{OoS}}<br>{{TWW}}<br>{{FSA}}<br>{{TP}}<br>{{PH}}<br>{{ST}}<br>{{SS}}
|game = ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''
 
|other =
+
|other = {{FPTRR}}
  +
|uses =
|inhab = [[Yeta]]<br>[[Yeto]]
 
|items = [[Poe Soul]] ×4
+
|comp = [[Snow]]
|related = [[Snowpeak Top]]<br>[[Zora's Domain]]
 
|theme music =
 
 
}}
 
}}
  +
'''Sand''' is an environmental element that has been a staple for [[The Legend of Zelda (Series)|''The Legend of Zelda'' franchise]]. Over the course of the decades, sand has served numerous roles in the games, including an environmental role and being an obstacle to beat.
'''Snowpeak''' is a location in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''.
 
   
  +
==Role in the Series==
==Features==
 
  +
===Sand as a symbolic element===
===Overview===
 
  +
{{Element|Desert}}
It is a mountainous region that composes all of the [[Peak Province]], situated in the {{exp|GCN version; northeast in the Wii version|northwest}} portion of the [[Hyrule]] map. Snowpeak is home to the fifth dungeon of the game, [[Snowpeak Ruins]], and it is mainly inhabited by [[Keese#Ice Keese|Ice Keese]] and [[White Wolfos]], along with two [[Yeti]]s, [[Yeto]] and [[Yeta]]. The only entry to Snowpeak, other than [[warping]], is through a small tunnel in [[Zora's Domain]], located in the [[Lanayru Province]]. The highest point in Snowpeak is [[Snowpeak Top]], wherein lies a tree with frozen leaves that helps [[Link]] race down the hill to Snowpeak Ruins.
 
  +
Sand is the signature characteristic of certain kinds of locations, such as [[desert]]s and beaches, and it's thus associated with hot environments. As in the case of other elements, such as [[fire]] and [[Water (Terrain)|water]], sand is symbolically represented by the various [[Desert Dungeon]]s built in [[Hyrule]] and other landmarks of the [[World of The Legend of Zelda]]. In particular, the [[Spirit Temple]] from {{OoT}} is dedicated to the [[Desert Colossus#The Goddess of the Sand|Goddess of the Sand]], to whom it shows tribute not only through the exterior, but also within the central and biggest room. The Spirit Temple itself is also guarded by the Sage of Spirit (by the moment the events of the game take place, [[Nabooru]] fulfills this role, and also guards the [[Medallions#Spirit Medallion|Spirit Medallion]] until she gives it to Link), and the [[Requiem of Spirit]] gives its player instant access to its whereabouts. Other landmarks in the series, such as the [[Sand Sanctuary]] and the [[Sand Temple]], both from {{ST}}, follow a similar trend.
   
  +
Unlike the other natural elements, there is no definite race that is associated with deserts or sandy areas, with some exceptions (such as the [[Gerudo]] race in ''Ocarina of Time'', and the [[Zuna]] tribe in {{FSA}}). The majority of these places, in fact, are devoid of any civilization, and are instead overrun by enemies, some of which even use the sand as a refuge to hide from Link's attacks, as well as to attack him in turn from strategic spots. [[Leever]]s, [[Lanmola]]s and [[Ergtorok]]s are only some examples.
===History===
 
[[File:Snowpeak 2.jpg|thumb|left|A general view of Snowpeak]]
 
After learning from the [[Sage]]s that one of the [[Mirror Shard|shards]] of the [[Mirror of Twilight]] is located in Snowpeak, Link and [[Midna]] head off to the area to try and find some clues.<ref>{{cite|Only the true leader of the Twili can utterly destroy the Mirror of Twilight...so Zant could merely break it into pieces. Once broken by magic, the Mirror of Twilight became fragments, which even now lie hidden across the land of Hyrule. One is in the snowy mountain heights... One is in an ancient grove... And one is in the heavens...|A [[Sage]]|Twilight Princess}}</ref> However, the pair encounter [[Ashei]] near the entrance to Snowpeak, who tells them that a beast has been frequently seen in [[Zora's Domain]] stealing a rare fish known as the [[Fish#Reekfish|Reekfish]], found only in the Zoras' home.<ref>{{cite|Apparently, the beast that lives somewhere on this mountain has been seen frequently in Zora's Domain. I was curious, so I came and waited...and as they'd said, a giant appeared! Yeah, it looked like this... Apparently, this thing's been stealing red fish from the village.|Ashei|Twilight Princess}}</ref> Hoping that Link will found out more clues about the Snowpeak creature, Ashei hands over a [[Ashei's Sketch|sketch]] of the "beast" to Link.<ref>{{cite|The sketch turned out pretty good, though, yeah? Tell you what... You can have it.|Ashei|Twilight Princess}}</ref> The young hero then heads off to the [[Kakariko Village Graveyard#Twilight Princess|Kakariko Graveyard]] and shows [[Prince Ralis]] Ashei's sketch, who immediately recognizes the creature as well as the Reekfish depicted in the drawing.<ref>{{cite|Hmm... The beast-man of the snowy mountain...perhaps? But more important is this red fish it is holding... It must be a reekfish. That is a rare specimen found only in the Zora village.|Prince Ralis|Twilight Princess}}</ref> The prince thus provides Link with the [[Coral Earring]], which is a special [[Fishing#Lures|lure]] necessary to catch the rare fish.<ref>{{cite|It feeds on a valuable type of coral, and without that bait, even our best fishers cannot catch one. Look closely, [Link]... My earring is made of this coral. I would like to give it to you. I received it from my mother... But it is fine. I no longer need it.|Prince Ralis|Twilight Princess}}</ref>
 
   
  +
===Sand as an obstacle===
Catching a Reekfish allows Link to use his [[Wolf Link|wolf]] olfactory senses to pick up the fish's smell, whose stench eventually leads him to Snowpeak Top where [[Yeto]], the so-called Snowpeak beast, is found. Link tells Yeto of that he is searching for a fragment of the Mirror of Twilight, which prompts the [[Yeti]] to invite him to his mansion located at the bottom of Snowpeak, saying that he found a mirror piece earlier on.<ref>{{cite|...Uh. You look for mirror in such faraway place... But you make good climb! And you lucky to meet me! I found shiny mirror piece. Same mirror you look for, uh? Uh! You come to house and see yourself!|Yeto|Twilight Princess}}</ref> After snowboarding down the mountain using the frozen leaves of a nearby tree, Link enters the Snowpeak Ruins and ultimately recovers one of the Mirror Shards upon the defeat of [[Blizzeta]].
 
  +
[[File:SandVortexTP.png|thumb|left|A quicksand vortex that Link must avoid]]
  +
As mentioned before, sand is used in favor of the enemies that are native of deserts and other places. In some cases, however, it's the sand itself that hinders Link's navigation. Sometimes, if Link stops moving, his feet will gradually sink within the sandy platform, which will damp his motion significantly; in some games, sand will always slow Link's motion. '''Quicksand''' is a more extreme obstacle that will instantly suck Link within and make him lose health.
   
  +
In the [[Haunted Wasteland]] (''Ocarina of Time'') and the whereabouts of [[Twinmold]] ({{MM}}), sand also makes sight more difficult due to the [[wind]] blowing it. In both cases, Link must keep an eye for where he is heading to, in order to avoid falling accidentally into quicksand. In the case of ''Spirit Tracks'', only quicksand will sink Link, but all [[Phantom]]s (including those possessed by [[Princess Zelda]]) are vulnerable to all types of sand, likely due to their weight.
From this point on, Link will be able to find Yeto and Yeta at Snowpeak Top, where they will offer to race the young hero down the mountain and reward him with a [[Heart Container#Piece of Heart|Piece of Heart]] if he bests both Yeti.<ref>{{cite|You take this as token of respect for sled skills, uh! ...And no tell husband! You come back and race anytime, uh!|Yeta|Twilight Princess}}</ref>
 
  +
{{Clear|left}}
   
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===Sand as a puzzle device===
==Theoretical Connection & Explanation==
 
  +
[[File:Ends of the Earth Station.png|thumb|right|A block puzzle that requires use of the [[Sand Wand]]]]
{{Theory|start}}
 
  +
To date, only {{PH}}, ''Spirit Tracks'', {{SS}}, and {{ALBW}} have involved sand into puzzle solving. In the former, the [[Sand of Hours]] has the magical property of protecting those venturing into the [[Temple of the Ocean King]] from losing their [[Life Force]]. When a certain amount of this sand is stored into the {{it|Phantom Hourglass}}, the explorer will be protected from the place's course during a given time limit. The more sand is collected, the longer this time limit will be. Sand of Hours is collected after boss battles and some treasure hunt in the ocean, and can be recovered by yellow pots located in strategic parts. In the same game, [[Bombchu]]s are immune to quicksands, making them valuable to hit switches that Link cannot physically reach to.
The Snowpeak Mountains are not present in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', but are in its successor, ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. If viewed from the Gamecube version of ''Twilight Princess's'' layout of [[Hyrule]] (that which is the most accurate in relation to ''Ocarina of Time's'' geographical layout), they would be {{exp|GCN version; northeast in the Wii version|northwest}} of [[Hyrule Castle]], beyond the [[Gerudo Desert]]. This was an unexplored and undeveloped region in ''Ocarina of Time'', but has now been given its identity by the developers. Snowpeak retroactively probably existed at the time of ''Ocarina of Time'', but had not been explored and settled, and from the information gathered from ''Twilight Princess'', it never really was settled -- except for the [[Snowpeak Ruins|mansion]], which had been abandoned and left to freeze over and ruin.
 
   
  +
In ''Spirit Tracks'' and ''A Link Between Worlds'', there is an item that makes use of sand to solve puzzles, the [[Sand Rod]]. With it, blocks of sand rise wherever Link aims with the wand, allowing him to move or stop heavy objects, unveil sunken treasure, and rise to a higher platform. In ''Spirit Tracks'', it can even help Princess Zelda cross sand terrain that would otherwise sink her. The Sand Rod is also used for combat, as it stuns sand-made enemies such as [[Gerune]], [[Ergtorok]]s, and [[Geldman|Geldmen]].
Alternatively, it could be possible that had Snowpeak appeared in Ocarina of Time, it may have existed adjacent to Zora's Domain, as it does in Twilight Princess. This is backed up by the existence of the Ice Cavern which, like Snowpeak in Twilight Princess, is accessible from the left-hand side of the area.
 
   
  +
On a more general scale, sand's role is similar to that of grass and [[snow]], and like these types of terrain, it may hide items that can be unveiled with a [[Shovel]].
It is obvious that [[Yeto]] and [[Yeta]] did not build the mansion, but have rather adopted it as their home -- so what are the origins of the Snowpeak Ruins? Perhaps a convoy of Hyrule's exploration team were sent to explore this uncharted region of Hyrule and to establish a base of operations. This theory is backed up only by the mass amount of suits of armor, weapons, and cannons present in the ruins. This was more than a mansion, it was a fort for an army, and judging by the elegance of the fort, it had to have been Hyrulean. The suits of armor even match those found in Hyrule Castle.
 
{{Theory|end}}
+
{{Clear}}
   
  +
==Sand-related items==
==Trivia==
 
  +
<gallery>
*Interestingly, the Spanish name for Snowpeak is "Pico Nevado," which is the same name as [[Snowhead]] from ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''.
 
  +
File:Phantom Hourglass.png|{{it|Phantom Hourglass}}
*This is one of the two only regions in the game without [[Golden Bug]]s. The other is [[Ordona Province]].
 
  +
File:Sandofhours.png|[[Sand of Hours]]
*The music that plays in Snowpeak is a remix of Midna's Desperate Hour.
 
  +
File:SandWand ST.png|[[Sand Wand]]
  +
File:Gust Bellow.png|[[Gust Bellows]]
  +
File:ALBW Sand Rod.png|[[Sand Rod]]
  +
</gallery>
   
  +
==Sand-related characters==
==Gallery==
 
 
<gallery>
 
<gallery>
  +
File:Rael ST.png|[[Rael]]
File:Snowpeak Top.jpg|[[Snowpeak Top]], the highest point in Snowpeak
 
File:Snowpeak 3.jpg
 
File:Snowpeak 4.jpg
 
File:Snowpeak.jpg|Wolf Link in an early version of Snowpeak
 
 
</gallery>
 
</gallery>
==References==
 
<div class="references-small">
 
<references/>
 
</div>
 
<br>
 
{{Names
 
|English=
 
|Japanese=
 
|Spanish=
 
|Spanish(LA)=
 
|Spanish(SP)= {{exp|Snowpeak|Pico Nevado}}
 
|French= {{exp|White Peaks|Pics Blancs}}
 
|French(CA)=
 
|French(FR)= Massif des Pics Blancs
 
|German= Schneeberge
 
|Italian= }}<br>
 
{{TPNavMap}}
 
   
  +
==Sand-dwelling enemies==
[[Category:Places]]
 
  +
<gallery>
[[Category:Mountains]]
 
  +
File:SS SandCrab.png|[[Ampilus]]
[[Category:Places in Twilight Princess]]
 
  +
File:Ampilus Egg.png|[[Ampilus Egg]]
[[Category:Places in Link's Crossbow Training]]
 
  +
File:Anubis.png|[[Anubis]]
{{de|Schneeberge}}
 
  +
File:Scorpion Larva.png|[[Aracha]]
  +
File:Aruroda.png|[[Aruroda]]
  +
File:Bulblin.png|[[Bulblin]]
  +
File:DebirandoFSA.png|[[Devalant]]
  +
File:ElectroSpumeSS.png|[[Electro Spume]]
  +
File:Egtorok.png|[[Ergtorok]]
  +
File:Fugu.png|[[Froak]]
  +
File:Geldarm.png|[[Geldarm]]
  +
File:Geldman.png|[[Geldman]]
  +
File:Gerune.png|[[Gerune]]
  +
File:TFH Hokkubokku.png|[[Hokkubokku]]
  +
File:SS Hrok Model.png|[[Hrok]]
  +
File:TFH Karat Crab.png|[[Karat Crab]]
  +
File:OoT Leever Artwork.png|[[Leever]]
  +
File:Lobarrier ST.png|[[Lobarrier]]
  +
File:Malgyorg.png|[[Malgyorg]]
  +
File:TP Moldorm.png|[[Moldorm]]
  +
File:No Image.png|[[Twinmold|Moldbaby]]
  +
File:TWW Molgera Larva Figurine.png|[[Molgera|Molgera Larva]]
  +
File:OctorokModelALBW.png|[[Octorok]]
  +
File:OctoGround.png|[[Octorok (Rock)]]
  +
File:Peahat aLBW.png|[[Peahat]]
  +
File:Pincer.png|[[Pincer]]
  +
File:Poison Mite.png|[[Poison Mite]]
  +
File:Pokey.png|[[Pokey]]
  +
File:SandCrabFSA.png|[[Sand Crab]]
  +
File:Sandworm.png|[[Sandworm]]
  +
File:SS Staldra.png|[[Staldra]]
  +
File:TP stalfos.png|[[Stalfos]]
  +
File:Stalfos PH.png|[[Stalfos Warrior]]
  +
File:ThunderKeeseSS.png|[[Thunder Keese]]
  +
File:Vulture aLBW.png|[[Vulture]]
  +
File:YellowChuChuSS.png|[[Yellow Chuchu]]
  +
</gallery>
  +
  +
==Sand-dwelling bosses and mini-bosses==
  +
<gallery>
  +
File:Gerudo Thief.png|[[Gerudo Thief]]
  +
File:LanmolasALttP.png|[[Lanmola]]
  +
File:ManhandlaFSA.png|[[Manhandla]]
  +
File:Molgera.png|[[Molgera]]
  +
File:SS Scorpion.png|[[Moldarach]]
  +
File:TFH Stalfos Artwork.png|[[Stalchampion]]
  +
File:Stallordrender.png|[[Stallord]]
  +
File:Skeldritch.jpg|[[Skeldritch]]
  +
File:Twinmold.png|[[Twinmold]]
  +
File:TFH Vulture Vizier Model.png|[[Vulture Vizier]]
  +
File:ZaganagaModelALBW.png|[[Zaganaga]]
  +
</gallery>
  +
  +
==Sandy landmarks==
  +
<gallery>
  +
File:Parapadesert.jpg|[[Parapa Desert]]
  +
File:Tantaridesert.png|[[Tantari Desert]]
  +
File:LTTP Desert of Mystery.png|[[Desert of Mystery]]
  +
File:Desert Palace.png|[[Desert Palace]]
  +
File:Shores.png|[[Toronbo Shores]]
  +
File:Desert.png|[[Yarna Desert]]
  +
File:Haunted Wasteland.jpg|[[Haunted Wasteland]]
  +
File:Desertcolossus2.jpg|[[Desert Colossus]]
  +
File:Greatbaycoast.jpg|[[Great Bay Coast]]
  +
File:Zoracape.png|[[Zora Cape]]
  +
File:Oracle Of Seasons - Samasa Desert.png|[[Samasa Desert]]
  +
File:Desert of Doubt.png|[[Desert of Doubt (Stage)|Desert of Doubt]]
  +
File:DesertTempleEntrance.png|[[Desert Temple (Four Swords Adventures)|Desert Temple]]
  +
File:Pyramid FSA.png|[[Pyramid (Dungeon)|Pyramid]]
  +
File:Gerudo Desert.jpg|[[Gerudo Desert]]
  +
File:Arbiter's Grounds.jpg|[[Arbiter's Grounds]]
  +
File:IsleofGust.png|[[Isle of Gust]]
  +
File:Temple of Wind.png|[[Temple of Wind]]
  +
File:PH Uncharted Island.png|[[Uncharted Island]]
  +
File:Goron Temple.png|[[Goron Temple]]
  +
File:Harrow Island.png|[[Harrow Island]]
  +
File:Sand Realm.png|[[Sand Realm]]
  +
File:Rael.png|[[Sand Sanctuary]]
  +
File:SandTemple.png|[[Sand Temple]]
  +
File:Ends of the Earth Station.png|[[Ends of the Earth Station]]
  +
File:LanayruMine.jpg|[[Lanayru Mine]]
  +
File:LanayruDesert.png|[[Lanayru Desert]]
  +
File:TempleOfTimeSS.png|[[Temple of Time]]
  +
File:LanayruMiningFacility.png|[[Lanayru Mining Facility]]
  +
File:Lanayru Caves.png|[[Lanayru Caves]]
  +
File:Ancient Harbor Pier.jpg|[[Ancient Harbor]]
  +
File:LanayruSandSeaSS.png|[[Lanayru Sand Sea]]
  +
File:SkippersRetreatSS.png|[[Skipper's Retreat]]
  +
File:Shipyard SS.png|[[Lanayru Shipyard]]
  +
File:PirateStrongholdSS.png|[[Pirate Stronghold]]
  +
File:Sand Ship.png|[[Sandship]]
  +
File:LanayruGorgeSS.png|[[Lanayru Gorge]]
  +
File:Desert-Palace.png|[[Desert Palace (A Link Between Worlds)]]
  +
File:TFH Infinity Dunes Stage 1.png|'''[[Infinity Dunes]]''', the first level of The Dunes in {{TFH}}
  +
File:TFH Stone Corridors Stage 1.png|'''[[Stone Corridors]]''', the second level of The Dunes in {{TFH}}
  +
File:TFH Gibdo Mausoleum Stage 2.png|'''[[Gibdo Mausoleum]]''', the third level of The Dunes in {{TFH}}
  +
File:TFH Desert Temple Stage 1.png|'''[[Desert Temple]]''', the fourth level of The Dunes in {{TFH}}
  +
  +
</gallery>
  +
{{Environment}}
 
[[Category:Elements]]

Revision as of 22:51, 22 April 2017

Template:Object Sand is an environmental element that has been a staple for The Legend of Zelda franchise. Over the course of the decades, sand has served numerous roles in the games, including an environmental role and being an obstacle to beat.

Role in the Series

Sand as a symbolic element

Template:Element Sand is the signature characteristic of certain kinds of locations, such as deserts and beaches, and it's thus associated with hot environments. As in the case of other elements, such as fire and water, sand is symbolically represented by the various Desert Dungeons built in Hyrule and other landmarks of the World of The Legend of Zelda. In particular, the Spirit Temple from Ocarina of Time is dedicated to the Goddess of the Sand, to whom it shows tribute not only through the exterior, but also within the central and biggest room. The Spirit Temple itself is also guarded by the Sage of Spirit (by the moment the events of the game take place, Nabooru fulfills this role, and also guards the Spirit Medallion until she gives it to Link), and the Requiem of Spirit gives its player instant access to its whereabouts. Other landmarks in the series, such as the Sand Sanctuary and the Sand Temple, both from Spirit Tracks, follow a similar trend.

Unlike the other natural elements, there is no definite race that is associated with deserts or sandy areas, with some exceptions (such as the Gerudo race in Ocarina of Time, and the Zuna tribe in Four Swords Adventures). The majority of these places, in fact, are devoid of any civilization, and are instead overrun by enemies, some of which even use the sand as a refuge to hide from Link's attacks, as well as to attack him in turn from strategic spots. Leevers, Lanmolas and Ergtoroks are only some examples.

Sand as an obstacle

SandVortexTP

A quicksand vortex that Link must avoid

As mentioned before, sand is used in favor of the enemies that are native of deserts and other places. In some cases, however, it's the sand itself that hinders Link's navigation. Sometimes, if Link stops moving, his feet will gradually sink within the sandy platform, which will damp his motion significantly; in some games, sand will always slow Link's motion. Quicksand is a more extreme obstacle that will instantly suck Link within and make him lose health.

In the Haunted Wasteland (Ocarina of Time) and the whereabouts of Twinmold (Majora's Mask), sand also makes sight more difficult due to the wind blowing it. In both cases, Link must keep an eye for where he is heading to, in order to avoid falling accidentally into quicksand. In the case of Spirit Tracks, only quicksand will sink Link, but all Phantoms (including those possessed by Princess Zelda) are vulnerable to all types of sand, likely due to their weight.

Sand as a puzzle device

File:Ends of the Earth Station.png

A block puzzle that requires use of the Sand Wand

To date, only Phantom Hourglass, Spirit Tracks, Skyward Sword, and A Link Between Worlds have involved sand into puzzle solving. In the former, the Sand of Hours has the magical property of protecting those venturing into the Temple of the Ocean King from losing their Life Force. When a certain amount of this sand is stored into the Template:It, the explorer will be protected from the place's course during a given time limit. The more sand is collected, the longer this time limit will be. Sand of Hours is collected after boss battles and some treasure hunt in the ocean, and can be recovered by yellow pots located in strategic parts. In the same game, Bombchus are immune to quicksands, making them valuable to hit switches that Link cannot physically reach to.

In Spirit Tracks and A Link Between Worlds, there is an item that makes use of sand to solve puzzles, the Sand Rod. With it, blocks of sand rise wherever Link aims with the wand, allowing him to move or stop heavy objects, unveil sunken treasure, and rise to a higher platform. In Spirit Tracks, it can even help Princess Zelda cross sand terrain that would otherwise sink her. The Sand Rod is also used for combat, as it stuns sand-made enemies such as Gerune, Ergtoroks, and Geldmen.

On a more general scale, sand's role is similar to that of grass and snow, and like these types of terrain, it may hide items that can be unveiled with a Shovel.

Sand-related items

Sand-related characters

Sand-dwelling enemies

Sand-dwelling bosses and mini-bosses

Sandy landmarks

Template:Environment