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Lake Hylia is a stage in Four Swords Adventures.[1] It is the first stage in the Whereabouts of the Wind level.

Themes and Navigation

After being flung away by the twister created by Vaati in the Four Sword Sanctuary, the Links find themselves in a small field near Lake Hylia, stirred awake by the voice of Kaepora Gaebora. The owl explains to them that before they face Vaati, they must find and rescue Princess Zelda and the six Maidens first; by doing so, they will surely find Vaati. He tells them that their Four Sword at present is weak, but can have its power restored by collecting and infusing it with Force Gems. He bids them good luck, and says they will meet again soon.

Unlike in the other games where Lake Hylia is a singular lake, Lake Hylia appears as a series of small lakes connected by rivers. It is located in the eastern portion of Hyrule, and consists of mainly grassy areas, caves, rivers, and mountainside waterfalls where rainbows form in the light of the sun. As the first stage in the game, Lake Hylia features basic enemies and obstacles that serves to introduce controls, maneuvering and basic team-coordination skills. Close to the field where the Links awaken, they find a house belonging to the Formation Old-Timer who spends his days teaching his grandchildren Battle Formations, and offers to give the Links a quick lesson as well.

Among the enemies encountered in this stage include resident Octoroks and Zoras, as well as Shadow Link, who had locked an old woman inside her house.[2] Also encountered are enemy Soldiers, who are under the control of Vaati and patrol the grounds close to the lake's bridge. Underneath this bridge, the Links find Tingle trapped beneath a large rock. Tingle thanks them for saving him, and explains that he is on the look-out for Force Gems as well, believing that he will become a Fairy if he collects enough. He believes that the Links must also be looking for Force Gems for the same reason, and insists that they all share the Force Gems they find equally. From there on, Tingle will appear at certain points throughout the game hoping to take large Force Gems for himself, which the Links must race against him for.

After swimming through the lake's rivers and maneuvering through its caves, the Links eventually arrive to the wooden bridge, where they fight the Soldiers patrolling the area. They then shortly fight their commander, a Chief Soldier, at the lakeside's end. At the very end of the stage, the Links find dark barriers blocking the entrance to the next stage, the Cave of No Return, which Kaepora Gaebora explains can only be dispelled with the powered up Four Sword.

Items Obtained in this Area

Minor Enemies and Traps


  • Although Cheep-Cheeps are encountered in this stage, they cannot be fought, as they only appear swimming in flooded caverns that the Links cannot enter.


TMC Forest Minish Artwork.png Names in Other Regions TMC Jabber Nut Sprite.png
Language Name Meaning
French Republic FrenchEU Lac Hylia Hylia Lake
Federal Republic of Germany German Hylia-See Hylia Lake


  1. Encyclopedia (Dark Horse Books) pg. 265
  2. "Oh, thank goodness! That stupid door was really getting on my nerves! It never occurred to me that someone might have locked it from the outside! I'm convinced it was that shadowy boy, the one who looks just like you." — Old Woman (Four Swords Adventures)
The Legend of ZeldaThe Adventure of LinkA Link to the PastLink's AwakeningOcarina of TimeMajora's MaskOracle of AgesOracle of SeasonsFour SwordsThe Wind WakerFour Swords AdventuresThe Minish CapTwilight PrincessPhantom HourglassSpirit TracksSkyward SwordA Link Between WorldsTri Force HeroesBreath of the WildLink's Crossbow TrainingHyrule Warriors

Breath of the Wild

Divine Beasts

Divine Beast Vah Ruta  · Divine Beast Vah Rudania  · Divine Beast Vah Medoh  · Divine Beast Vah Naboris  · Final Trial (TCB)

Other Dungeons

Trial of the Sword (TMT ) · Hyrule Castle

Ancient Shrines

Akh Va'quot · Bosh Kala · Chaas Qeta · Daag Chokah · Dagah Keek · Dah Kaso · Dah Hesho · Daka Tuss · Dako Tah · Daqa Koh ·
Daqo Chisay · Dila Maag · Dow Na'eh  · Dunba Taag · Gee Ha'rah · Gorae Torr · Ha Dahamar · Hawa Koth · Hia Miu · Hila Rao · Ishto Soh ·
Ja Baij · Jee Noh · Jitan Sa'mi · Joloo Nah · Ka'o Makagh · Kaam Ya'tak · Kah Mael Shrine · Kah Okeo Shrine · Kah Yah Shrine · Kam Urog Shrine · Katah Chuki · Katosa Aug  · Kay Noh · Kaya Wan · Kayra Mah · Ke'nai Shakah · Keeha Yoog · Keh Namut · Kema Kosassa ·
Kema Zoos · Keo Ruug · Ketoh Wawai · Korgu Chideh · Korsh O'hu · Kuh Takkar · Kuhn Sidajj · Lakna Rokee · Lanno Kooh · Maag Halan · Maag No'rah · Maka Rah · Mezza Lo · Mijah Rokee · Mirro Shaz · Misae Suma · Mo'a Keet · Mogg Latan · Monya Toma · Mozo Shenno ·
Muwo Jeem · Myahm Agana · Namika Ozz · Ne'ez Yohma · Noya Neha · Oman Au · Owa Daim · Pumaag Nitae · Qua Raym · Qaza Tokki · Qukah Nata · Raqa Zunzo · Ree Dahee · Rin Oyaa · Ritaag Zumo · Rok Uwog · Rona Kachta · Rota Ooh · Rucco Maag · Saas Ko'sah ·
Sah Dahaj · Sasa Kai · Sha Gehma · Sha Warvo · Shada Naw · Shae Katha · Shae Loya · Shae Mo'sah · Shai Utoh · Shai Yota · Shee Vaneer · Shee Venath · Sheem Dagoze · Sheh Rata · Sho Dantu · Shoda Sah · Shoqa Tatone · Shora Hah · Soh Kofi · Suma Sahma · Ta'loh Naeg ·
Tah Muhl · Tahno O'ah · Tawa Jinn · Tena Ko'sah · Tho Kayu · To Quomo · Toh Yahsa · Toto Sah · Tu Ka'loh · Tutsuwa Nima · Voo Lota ·
Wahgo Katta · Ya Naga · Yah Rin · Zalta Wa · Ze Kahso · Zuna Kai

Ancient Shrines (TCB)

Etsu Korima · Kamia Omuna · Kee Dafunia · Keive Tala · Kiah Toza · Kihiro Moh · Mah Eliya · Noe Rajee · Rinu Honika · Rohta Chigah · Ruvo Korbah · Sato Koda · Sharo Lun · Shira Gomar · Takama Shiri · Yowaka Ita