Template:Dungeons The Arbiter's Grounds is the fourth dungeon in Twilight Princess. The Arbiter's Grounds was a prison built to house the most ruthless criminals while they awaited trial, execution, or exile to the nether realm of the Twilight.[1] The Mirror Chamber, home of an ancient relic known as the Mirror of Twilight, stands atop the ruins of Arbiter's Grounds, where the sacred council of the Sages presides over the cursed grounds, conducting trials and executions of convicted criminals. Its appearance from afar resembles the Roman Colosseum, but inside it resembles an Egyptian tomb.
Entrance to the Grounds
The dungeon is located at the far end of the Gerudo Desert. Link reaches there after surviving a potential death in the Bulblin Camp during his infiltration in the place and a battle against King Bulblin. The entrance itself to the grounds is uninhabited, except for an Imp Poe that appears at night on one side of it.
The Arbiter's Grounds contain four floors and two basements. The first section of this place is very similar to the Forest Temple in Ocarina of Time, as it requires tracking down and destroying four special Poes in order to light four special torches and proceed into the inner sanctums of the prison. Link can become a wolf so that he can follow the scent of the Poes' essence, which helps him to seek them out and destroy each. After destroying each Poe, one of the four torches in the main room will be lit; once all four torches are lit, a door leading deeper into the prison will open and Link will be able to advance to the second part of the dungeon, where new and different types of obstacles await him, including metallic rails that give Link a ride if he has an ancient device known as the Spinner.
The Arbiter's Grounds teems with the undead. Its halls are haunted by vengeful wraiths, from Stalfos and Stalkin to ReDead Knights and Bubbles, and even the occasional pack of Ghoul Rats. Also, Link encounters swarms of Poison Mites, which behave in a somewhat similar fashion to Morths, and can be dispatched in the same way using the Spin Attack, or kept at bay by the light of a Lantern. The item obtained in this temple is the Spinner, an ancient device that can be used to ride along rails to access hard-to-reach areas, as well as spin large gears to move walls and reveal hidden pathways. Link obtains this after defeating the dungeon's mini-boss, Death Sword, a vengeful spirit that haunts the sword it once wielded in life, in the basement of the dungeon.
Deep within the Arbiter's Grounds lay the remains of a fierce beast, the dungeon's boss, Stallord. Its skeleton is reanimated when Zant appears and stabs the Shadow Scimitar through the creature's skull. Link is able to defeat it largely using a combination of the Spinner and the Master Sword. After clearing the dungeon, Link will be able to progress to the Mirror Chamber, where the Mirror of Twilight is found.
Minor Enemies and Traps
- TPGhoulRat.png
- TP Moldorm.png
- Twilightbigpoe.png
- Poison Mite.png
- ReDead Knight.png
- TP Stalfos.png
- Stalkin.png
- Staltroop.png
Other Appearances
Link's Crossbow Training
The Arbiter's Grounds set the stage for two of the Link's Crossbow Training levels. The first in Stage 1, which is played as a Ranger level. Link can freely roam the area to destroy the 25 Bulblins during the set time allotment. This task takes place outside of the dungeon in a network of fences, towers, gates, and ruined stone walls. The Bulblins wielding clubs will rush towards Link, although are not much of a threat, as one shot eliminates them. Bulblin archers can be found mostly in higher vantage points along walls and in towers.
The second occurrence in Stage 7 is actually set inside a hallway of the dungeon. The targets rotate in and out of range from the ceiling in the first scene. The second moves targets along the spinner rails towards Link. The final area normally encountered is immediately before a door way and Redeads constantly rise from the sand. An alternative end scene can be unlocked by shooting the Scarecrows eight times and bursting the head for 1000 points in the first two scenes. This ends the stage at the opposite end of the chamber's hall facing a wall. No Redeads will appear, but several targets and bonus gold colored targets will fill the screen.
Hyrule Warriors
In Hyrule Warriors, the Arbiter's Grounds appear in the Gerudo Desert stage, although it is smaller, being reduced to three halls and two keeps. It sometimes serves as the headquarters of Forces in various maps of Adventure Mode and Legend Mode.
Trivia
- The Hylian text on the Dungeon Map and the map of Hyrule gives the name of the dungeon as Arbiter's Keep.
- Gerudo Typography appears commonly on the markings on the walls of the dungeon, implying that the Gerudo were involved in the dungeon's construction. This typography also appears particularly prominent around the resting place of the Spinner and locations where it is designed to be used.
- Besides the Imp Poe in Jovani's House, the four sub-boss Poes are the only ones that must be defeated in order to proceed in the game.
- Each Sage residing in the Mirror Chamber corresponds to a Sage from Template:OOT regarding their emblems, representing the six Medallions that need to be retrieved in that game, except for the Medallion of the Water Sage, whom Ganondorf had slain.
- Throughout the dungeon, images of the Triforce can be seen in places such as above the first locked door and above the great door closed by the four Poes. One room also contains three torches in a triangle shape.
- Throughout the dungeon hieroglyphs can be found, some depicting what may be Stallord or even Ganon.
- Four of the Medallions' symbols, Water, Spirit, Fire, and Light, are inscribed above the doorways in Arbiter's Grounds. It is unknown why the Forest and Shadow symbols are missing, but the dungeon itself bears many similarities to the Forest Temple and Shadow Temple in regards to enemies and puzzles.
- A picture of Arbiter's Grounds can be found in the Snowpeak Ruins, in the room Yeta is sitting in.
- Arbiter's Grounds is the only dungeon in the game (besides Hyrule Castle) where Midna does not create an exit portal after the boss is defeated.
- The word "arbiter" in Arbiter's Grounds might be a reference to the Hindu deity Hanuman, which looks very similar to the Goddess of the Sand statue found in both Spirit Temple in Ocarina of Time and the Arbiter's Grounds themselves.
Gallery
The Arbiter's Grounds from Gerudo Mesa at night
References
- ↑ "The Gerudo Desert once held a prison built to hold the worst criminals this land has ever known... The criminals who were sentenced to death were sent directly to the underworld by a cursed mirror that was kept in the prison...Now that prison is condemned, and even the road leading to the desert is impassable." — Auru (Twilight Princess)
Names in Other Regions | |||
---|---|---|---|
Language | Name | Meaning | |
Japanese | Template:Japanese | Desert Execution Grounds | |
FrenchEU | Tour du Jugement | ||
German | Wüstenburg | Desert Castle | |
Italian | Patibolo del Deserto | Scaffold of the Desert | |
SpanishEU | Patíbulo del Desierto | Gibbet of the Desert |
Dungeons in The Legend of Zelda Series
Parapa Palace · Midoro Palace · Island Palace · Maze Island Palace
Palace on the Sea · Three-Eye Rock Palace · Great Palace
Light World
Sewer Passageway · Eastern Palace · Desert Palace · Tower of Hera · Hyrule Castle Tower
Dark World
Palace of Darkness · Swamp Palace · Skull Woods · Thieves' Town · Ice Palace · Misery Mire · Turtle Rock · Ganon's Tower
Palace of the Four Sword
Main Dungeons
Tail Cave · Bottle Grotto · Key Cavern · Angler's Tunnel · Catfish's Maw · Face Shrine · Eagle's Tower · Turtle Rock · Wind Fish's Egg
Mini-Dungeons
Moblin Cave · Kanalet Castle · Ancient Ruins
Optional Dungeons
Color Dungeon (LADX | LANS) · Chamber Dungeon (LANS)
Child Dungeons
Inside the Deku Tree · Dodongo's Cavern · Inside Jabu-Jabu's Belly
Adult Dungeons'
Forest Temple · Fire Temple · Water Temple · Shadow Temple · Spirit Temple · Ganon's Castle
Mini-Dungeons
Main Dungeons
Woodfall Temple · Snowhead Temple · Great Bay Temple · Stone Tower Temple
Mini-Dungeons
Swamp Spider House · Pirates' Fortress · Oceanside Spider House · Beneath the Well · Ancient Castle of Ikana
Moon Dungeons
Main Dungeons
Spirit's Grave · Wing Dungeon · Moonlit Grotto · Skull Dungeon · Crown Dungeon · Mermaid's Cave · Jabu-Jabu's Belly · Ancient Tomb · Black Tower (Turret) · Room of Rites(OoS | OoA)
Mini-Dungeons
Maku Road · Great Moblin's Keep · Ambi's Palace · Black Tower (Rescue Zelda) · Hero's Cave
Main Dungeons
Gnarled Root Dungeon · Snake's Remains · Poison Moth's Lair · Dancing Dragon Dungeon · Unicorn's Cave · Ancient Ruins · Explorer's Crypt · Sword & Shield Maze · Onox's Castle · Room of Rites(OoS | OoA)
Mini-Dungeons
Chambers of Insight · Sea of Trees · Talus Cave · Death Mountain · Vaati's Palace
Anniversary Edition
Main Dungeons
Forsaken Fortress · Dragon Roost Cavern · Forbidden Woods · Tower of the Gods
Earth Temple · Wind Temple · Ganon's Tower
Mini-Dungeons
Whereabouts of the Wind — Lake Hylia · Cave of No Return · Hyrule Castle
Eastern Hyrule — The Coast · Village of the Blue Maiden · Eastern Temple
Death Mountain — Death Mountain Foothills · The Mountain Path · Tower of Flames
Near the Fields — The Field · The Swamp · Infiltration of Hyrule Castle
The Dark World — Lost Woods · Kakariko Village · Temple of Darkness
Desert of Doubt — Desert of Doubt · Desert Temple · Pyramid
Frozen Hyrule — Frozen Hyrule · Temple of Ice · Tower of Winds
Realm of the Heavens — Realm of the Heavens · The Dark Cloud · Palace of Winds
Main Dungeons
Deepwood Shrine · Cave of Flames · Fortress of Winds · Temple of Droplets · Palace of Winds · Dark Hyrule Castle
Mini-Dungeons
Main Dungeons
Forest Temple · Goron Mines · Lakebed Temple · Arbiter's Grounds · Snowpeak Ruins
Temple of Time · City in the Sky · Palace of Twilight · Hyrule Castle
Mini-Dungeons
Lantern Caverns · Cave of Ordeals · Cave of Shadows (TPHD)
Dungeons
Temple of Fire · Temple of Wind · Temple of Courage · Ghost Ship · Goron Temple · Temple of Ice · Mutoh's Temple
Master Dungeon
Dungeons
Forest Temple · Snow Temple · Ocean Temple · Fire Temple · Sand Temple
Master Dungeon
Mini-Dungeon
Lost at Sea Station · Tunnel to the Tower · Take 'Em All On!
Main Dungeons
Skyview Temple · Earth Temple · Lanayru Mining Facility · Ancient Cistern · Sandship · Fire Sanctuary · Sky Keep
Mini-Dungeons
Hyrule
Eastern Palace · Tower of Hera · House of Gales · Inside Hyrule Castle
Desert Palace
Lorule
Ice Ruins · Swamp Palace · Thieves' Hideout · Dark Palace
Skull Woods · Turtle Rock · Lorule Castle
Woodlands — Deku Forest · Buzz Blob Cave · Moblin Base · Forest Temple
Riverside — Secret Fortress · Abyss of Agony · Cove of Transition · Water Temple
Volcano — Blazing Trail · Hinox Mine · Den of Flames · Fire Temple
Ice Cavern — Frozen Plateau · Snowball Ravine · Silver Shrine · Ice Temple
Fortress — Sealed Gateway · Bomb Storage · Training Ground · The Lady's Lair
The Dunes — Infinity Dunes · Stone Corridors · Gibdo Mausoleum · Desert Temple
The Ruins — Illusory Mansion · Palace Noir · Lone Labyrinth · Grim Temple
Sky Realm — Floating Garden · Deception Castle · Dragon Citadel · Sky Temple
Forest Zone · Flooded Zone · Scorching Zone · Frozen Zone · Fortified Zone · Desert Zone · Shadow Zone · Baneful Zone
Main Dungeons
Divine Beast Vah Ruta · Divine Beast Vah Rudania · Divine Beast Vah Medoh · Divine Beast Vah Naboris · Hyrule Castle · Final Trial (TCB)
Mini-Dungeons
Trial of the Sword (TMT ) · Yiga Clan Hideout
Ancient Shrines
Akh Va'quot ·
Bosh Kala ·
Chaas Qeta ·
Daag Chokah ·
Dagah Keek ·
Dah Kaso ·
Dah Hesho ·
Daka Tuss ·
Dako Tah ·
Daqa Koh ·
Daqo Chisay ·
Dila Maag ·
Dow Na'eh ·
Dunba Taag ·
Gee Ha'rah ·
Gorae Torr ·
Ha Dahamar ·
Hawa Koth ·
Hia Miu ·
Hila Rao ·
Ishto Soh ·
Ja Baij ·
Jee Noh ·
Jitan Sa'mi ·
Joloo Nah ·
Ka'o Makagh ·
Kaam Ya'tak ·
Kah Mael Shrine ·
Kah Okeo Shrine ·
Kah Yah Shrine ·
Kam Urog Shrine ·
Katah Chuki ·
Katosa Aug ·
Kay Noh ·
Kaya Wan ·
Kayra Mah ·
Ke'nai Shakah ·
Keeha Yoog ·
Keh Namut ·
Kema Kosassa ·
Kema Zoos ·
Keo Ruug ·
Ketoh Wawai ·
Korgu Chideh ·
Korsh O'hu ·
Kuh Takkar ·
Kuhn Sidajj ·
Lakna Rokee ·
Lanno Kooh ·
Maag Halan ·
Maag No'rah ·
Maka Rah ·
Mezza Lo ·
Mijah Rokee ·
Mirro Shaz ·
Misae Suma ·
Mo'a Keet ·
Mogg Latan ·
Monya Toma ·
Mozo Shenno ·
Muwo Jeem ·
Myahm Agana ·
Namika Ozz ·
Ne'ez Yohma ·
Noya Neha ·
Oman Au ·
Owa Daim ·
Pumaag Nitae ·
Qua Raym ·
Qaza Tokki ·
Qukah Nata ·
Raqa Zunzo ·
Ree Dahee ·
Rin Oyaa ·
Ritaag Zumo ·
Rok Uwog ·
Rona Kachta ·
Rota Ooh ·
Rucco Maag ·
Saas Ko'sah ·
Sah Dahaj ·
Sasa Kai ·
Sha Gehma ·
Sha Warvo ·
Shada Naw ·
Shae Katha ·
Shae Loya ·
Shae Mo'sah ·
Shai Utoh ·
Shai Yota ·
Shee Vaneer ·
Shee Venath ·
Sheem Dagoze ·
Sheh Rata ·
Sho Dantu ·
Shoda Sah ·
Shoqa Tatone ·
Shora Hah ·
Soh Kofi ·
Suma Sahma ·
Ta'loh Naeg ·
Tah Muhl ·
Tahno O'ah ·
Tawa Jinn ·
Tena Ko'sah ·
Tho Kayu ·
To Quomo ·
Toh Yahsa ·
Toto Sah ·
Tu Ka'loh ·
Tutsuwa Nima ·
Voo Lota ·
Wahgo Katta ·
Ya Naga ·
Yah Rin ·
Zalta Wa ·
Ze Kahso ·
Zuna Kai
Ancient Shrines (TCB)
Etsu Korima · Kamia Omuna · Kee Dafunia · Keive Tala · Kiah Toza · Kihiro Moh · Mah Eliya · Noe Rajee · Rinu Honika · Rohta Chigah · Ruvo Korbah · Sato Koda · Sharo Lun · Shira Gomar · Takama Shiri · Yowaka Ita
Main Dungeons
Wind Temple · Fire Temple · Water Temple · Lightning Temple · Hyrule Castle · Spirit Temple · Gloom's Lair
Level 1 — Ordon Target Practice · Gerudo Stalfos: Defender · Arbiter's Grounds: Ranger
Level 2 — Goron Target Practice · Zora River: Defender · Skull Shooting
Level 3 — Kakariko Target Practice · Fruit Balloons · The Great Bridge: Defender
Level 4 — Zora River Target Practice · Hyrule Castle: Defender · Skulltula Forest: Ranger
Level 5 — Oocca Target Practice · Gerudo Moldorm: Defender · The Shootout
Level 6 — Ordon Target Practice 2 · Bridge of Eldin: Defender · Snowpeak Ruins: Ranger
Level 7 — Underground Target Practice · City in the Sky: Defender · Temple of Time: Ranger
Level 8 — Horseback Target Practice · Snowpeak Ruins: Defender · Darknut Battle
Finale — Ranch Target Practice · Sacred Grove: Defender · Fossil Stallord Battle