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{{Dungeons
{{Object
 
|name = Magical Warp Tile
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|name = House of Gales
|image = [[File:DeathMountainWarpTile.png]]
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|image = [[File:House-Of-Gales.png|250px]]
|caption = The Warp Tile near [[Spectacle Rock]]
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|caption = Interior of the House of Gales
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|location = [[Lake Hylia]]
|game = ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''<br>''[[BS The Legend of Zelda: Inishie no Sekiban|Inishie no Sekiban]]''
 
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|game = {{ALBW}}
|other =
 
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|boss = [[Margomill]]
|uses = Transportation to the [[Dark World]]
 
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|quest = [[Pendants of Virtue#Pendant of Wisdom|Pendant of Wisdom]]<br>[[Heart Container]]
|comp = [[Teleportation Tile]]<br>[[Moon Gate]]<br>[[Pedestal of Time]]
 
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|theme music = [[File:ALBW Eastern Palace Tower of Hera House of Gales.ogg]]
 
}}
 
}}
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The '''House of Gales''' is a dungeon in {{ALBW}}. It is one of the earlier dungeons located in [[Hyrule]]. The [[Flippers]] and [[Tornado Rod]] are required to access it, and its boss is [[Margomill]].
   
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==Entrance to the Dungeon==
The '''Magical Warp Tiles'''<ref>{{Cite manual|quote=Magical Warp Tiles|game=A Link to the Past|page=30}}</ref>, or simply '''Warp Tiles''' (and also known as '''Magical Transporters''') are mysterious portals that transport anyone brave or foolish enough to stumble into them to the evil [[Dark World]]. There are eight of them in all.<ref>{{Cite manual|quote=There are eight magical tiles which are entrances to the Dark World that was sealed by the Wise Men long ago.|game=A Link to the Past|page=30}}</ref> Due to the efforts of [[Agahnim]] in sending the [[Maiden]]s to the Dark World, he also manages to open a similar portal to the Dark World at the gateway to [[Hyrule Castle (A Link to the Past)|Hyrule Castle]].
 
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The House of Gales (along with the {{c|Tower of Hera|albw}}) can be accessed after completing the first dungeon, {{c|Eastern Palace|albw}}. The dungeon is found in the center of [[Lake Hylia]] in southeastern Hyrule. To enter it Link needs the [[Flippers]], obtained from [[Oren]] after returning the stolen [[Smooth Gem]], and the [[Tornado Rod]], which can be rented from [[Ravio's Shop]] for 20 Rupees.
   
==Location and Function==
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==Themes and Navigation==
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Link travels to the House of Gales in order to acquire the [[Pendant of Wisdom]]. A number of new enemies are encountered inside, such as [[Bubbles]], [[Bari]]s and [[Heedle]]s, the latter being the dungeon's [[mini-boss]]. Navigating the House of Gales requires extensive use of the Tornado Rod. It must be used to hover onto moving platforms and travel on wind currents created by fans. These must be activated by hitting stepping on [[Floor Switch]]es or striking [[Crystal Switch]]es with the [[Bow]], [[Boomerang]], [[Hookshot]] or [[Bomb]]s. The fans are used to ascend floors and to hover across gaps. However, they can be dangerous as some lead to pitfalls. The House of Gales also contains a few [[fire]] hazards – the first of the game. They can be extinguished using the Tornado Rod or the [[Ice Rod]].
Most are hidden underneath [[rock]]s, but the one at the peak of [[Death Mountain]] is open and easily stumbled into. Those who walk through these portals are transformed into a shape that reflects their heart by the power of the [[Triforce]]. This is usually that of a monster or animal.<ref>{{Cite web|quote=By sending the maidens that were descendants of the sages to the Dark World, Agahnim opened a pathway to the Dark World. Whoever stepped on the magic squares that worked as an entrance would go astray in the Dark World and their body would turn into a monster. Link, who had the makings of a hero, didn’t become a monster, but he his body turned into an animal (a bunny).|author=Snow|published=January 15, 2012|retrieved=August 30, 2012|url=http://www.glitterberri.com/hyrule-historia/page-95/|title=Pg. 95 The Princess of Light (Continued)|site=Glitterberri's Game Translations}}</ref> Not only this, but these warps are one-way; there is no way for normal people to return from the Dark World due to the seal of the Seven Sages. Only [[Link]] is able to return, using the [[Magic Mirror]]. By using the [[Magic Mirror]], Link will leave behind a sparkling gate at his return location that will allow him to transport back to the Dark World.
 
   
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The boss of the dungeon, [[Margomill]], is fought on a platform above a large pit. Link must use the Tornado Rod to defeat it. Afterwards, he acquires a [[Heart Container]] and the Pendant of Wisdom.
The eight Warp Tiles are found across Hyrule:
 
*On [[Death Mountain]] next to [[Spectacle Rock]], south of the [[Tower of Hera]]
 
*Near a [[Fairy Fountain]] due south of the [[Eastern Palace]] ([[Magic Hammer]] and [[Power Gloves]] required)
 
*In the northwest corner of the [[Great Swamp]] (Magic Hammer and Power Gloves required)
 
*North of [[Kakariko Village]], on the verge of the [[Lost Woods]] (Magic Hammer and Power Gloves required)
 
*On the island containing the [[Pond of Happiness]] at [[Lake Hylia]] ([[Titan's Mitt]] required)
 
*On a small outcrop in the southwest corner of the [[Desert of Mystery]] ([[Flute]] and Titan's Mitt required)
 
*On the lower eastern side of Death Mountain, near the broken bridge (Magic Hammer and Titan's Mitt required)
 
*At the far east side of Death Mountain, on top of the rock that mirrors [[Turtle Rock (A Link to the Past)|Turtle Rock]] in the Dark World (Magic Hammer and Titan's Mitt required)
 
   
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===Items===
To retain his normal form after passing through a Warp Tile, [[Link]] will have to obtain the [[Moon Pearl]].
 
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The [[Compass]] is in the western room of the first floor. It can be accessed by [[Wall Merging]] onto the vertically moving red block and then unmerging on the northernmost platform that it reaches. The [[Big Key]] can be found on the southeastern outer wall of the dungeon, accessed by dropping down from the southern central platform on the second floor. The chest will appear after activating the [[Pull Lever]] on the far right.
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==Enemies and Traps==
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<gallery>
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File:ALBW_Bari.png|[[Bari|Green Bari]]
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File:BariRedALBW.png|[[Bari|Red Bari]]
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File:BiriModelALBW.png|[[Biri]]
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File:EyegoreGreenModelALBW.png|[[Eyegore]]
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File:BubbleModelALBW.png|[[Bubble#Red Bubble|Fire Bubble]]
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File:KeeseModelALBW.png|[[Keese]]
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File:PopoModelALBW.png|[[Popo]]
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File:RatModelALBW.png|[[Rat]]
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</gallery>
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==Gallery==
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<gallery>
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File:House-Of-Gales-Outdoor.png|The outdoor area
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File:House-of-Gales-Entrance.png|Entrance of the House of Gales
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File:Moving-Block-HOG.png|Link merging into a moving block
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File:HOG-Boss-Door.png|The boss door leading to Margomill
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</gallery>
   
 
==Trivia==
 
==Trivia==
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*The House of Gales and [[Lorule Castle]] are the only dungeons in {{ALBW}} that do not have counterparts in {{ALTTP}}.
*The Magical Warp Tiles represent the first time Link is able to warp from one world to another in the series. The Warp Tiles have gone on to directly inspire other such methods of warping, such as the [[Moon Gate]]s in ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]'', the portals to [[Subrosia]] in ''[[The Legend of Zelda: Oracle of Seasons|Oracle of Seasons]]'', and even the [[Pedestal of Time]] in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', among others.
 
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**The dungeon does, however, shares some similarites with the [[Misery Mire (A Link to the Past)|Misery Mire]] dungeon from ''A Link to the Past'', such as requirement of a device with aerial and wind powers in order to enter them both (the Tornado Rod and [[Ether Medallion]], respectively) and bosses composed primarily of a single large eye. In addition, the Misery Mire was the only dungeon to be removed between the two games, and the House of Gales the only one added in ''A Link Between Worlds''.
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{{Names
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|ja= {{Japanese|風の館|Kaze no Yakata}}
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|jaM= House of Winds
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|esS=
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|esSM=
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|esL= Mansión de la Tempestad
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|esLM= Tempest Manor
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|frF= Demeure des Vents
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|frFM= House of Winds
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|frC= Maison des Bourrasques
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|frCM= House of Gusts
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|de= {{de|Haus des Windes}}
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|deM= House of the Winds
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|it=
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|itM=
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|ko=
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|koM= }}
   
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{{DungeonNav2|ALBW}}
{{Ref}}
 
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[[Category:Places in A Link Between Worlds]]
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[[Category:Dungeons in A Link Between Worlds]]

Revision as of 07:30, 15 March 2016

Template:Dungeons The House of Gales is a dungeon in A Link Between Worlds. It is one of the earlier dungeons located in Hyrule. The Flippers and Tornado Rod are required to access it, and its boss is Margomill.

Entrance to the Dungeon

The House of Gales (along with the Template:C) can be accessed after completing the first dungeon, Template:C. The dungeon is found in the center of Lake Hylia in southeastern Hyrule. To enter it Link needs the Flippers, obtained from Oren after returning the stolen Smooth Gem, and the Tornado Rod, which can be rented from Ravio's Shop for 20 Rupees.

Themes and Navigation

Link travels to the House of Gales in order to acquire the Pendant of Wisdom. A number of new enemies are encountered inside, such as Bubbles, Baris and Heedles, the latter being the dungeon's mini-boss. Navigating the House of Gales requires extensive use of the Tornado Rod. It must be used to hover onto moving platforms and travel on wind currents created by fans. These must be activated by hitting stepping on Floor Switches or striking Crystal Switches with the Bow, Boomerang, Hookshot or Bombs. The fans are used to ascend floors and to hover across gaps. However, they can be dangerous as some lead to pitfalls. The House of Gales also contains a few fire hazards – the first of the game. They can be extinguished using the Tornado Rod or the Ice Rod.

The boss of the dungeon, Margomill, is fought on a platform above a large pit. Link must use the Tornado Rod to defeat it. Afterwards, he acquires a Heart Container and the Pendant of Wisdom.

Items

The Compass is in the western room of the first floor. It can be accessed by Wall Merging onto the vertically moving red block and then unmerging on the northernmost platform that it reaches. The Big Key can be found on the southeastern outer wall of the dungeon, accessed by dropping down from the southern central platform on the second floor. The chest will appear after activating the Pull Lever on the far right.

Enemies and Traps

Gallery

Trivia

  • The House of Gales and Lorule Castle are the only dungeons in A Link Between Worlds that do not have counterparts in Template:ALTTP.
    • The dungeon does, however, shares some similarites with the Misery Mire dungeon from A Link to the Past, such as requirement of a device with aerial and wind powers in order to enter them both (the Tornado Rod and Ether Medallion, respectively) and bosses composed primarily of a single large eye. In addition, the Misery Mire was the only dungeon to be removed between the two games, and the House of Gales the only one added in A Link Between Worlds.
TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name Meaning
Japan Japanese Template:Japanese House of Winds
Canada FrenchCA Maison des Bourrasques House of Gusts
French Republic FrenchEU Demeure des Vents House of Winds
Federal Republic of Germany German Haus des Windes House of the Winds
Community of Latin American and Caribbean States SpanishLA Mansión de la Tempestad Tempest Manor
The Legend of ZeldaThe Adventure of LinkA Link to the PastLink's AwakeningOcarina of TimeMajora's MaskOracle of AgesOracle of SeasonsFour SwordsThe Wind WakerFour Swords AdventuresThe Minish CapTwilight PrincessPhantom HourglassSpirit TracksSkyward SwordA Link Between WorldsTri Force HeroesBreath of the WildTears of the KingdomLink's Crossbow TrainingHyrule Warriors

Breath of the Wild


Main Dungeons

Divine Beast Vah Ruta  · Divine Beast Vah Rudania  · Divine Beast Vah Medoh  · Divine Beast Vah Naboris  · Hyrule Castle  · Final TrialTriforce piece (TCB)

Mini-Dungeons

Trial of the Sword (TMT ) · Yiga Clan Hideout

Ancient Shrines

Akh Va'quot · Bosh Kala · Chaas Qeta · Daag Chokah · Dagah Keek · Dah Kaso · Dah Hesho · Daka Tuss · Dako Tah · Daqa Koh ·
Daqo Chisay · Dila Maag · Dow Na'eh  · Dunba Taag · Gee Ha'rah · Gorae Torr · Ha Dahamar · Hawa Koth · Hia Miu · Hila Rao · Ishto Soh ·
Ja Baij · Jee Noh · Jitan Sa'mi · Joloo Nah · Ka'o Makagh · Kaam Ya'tak · Kah Mael Shrine · Kah Okeo Shrine · Kah Yah Shrine · Kam Urog Shrine · Katah Chuki · Katosa Aug  · Kay Noh · Kaya Wan · Kayra Mah · Ke'nai Shakah · Keeha Yoog · Keh Namut · Kema Kosassa ·
Kema Zoos · Keo Ruug · Ketoh Wawai · Korgu Chideh · Korsh O'hu · Kuh Takkar · Kuhn Sidajj · Lakna Rokee · Lanno Kooh · Maag Halan · Maag No'rah · Maka Rah · Mezza Lo · Mijah Rokee · Mirro Shaz · Misae Suma · Mo'a Keet · Mogg Latan · Monya Toma · Mozo Shenno ·
Muwo Jeem · Myahm Agana · Namika Ozz · Ne'ez Yohma · Noya Neha · Oman Au · Owa Daim · Pumaag Nitae · Qua Raym · Qaza Tokki · Qukah Nata · Raqa Zunzo · Ree Dahee · Rin Oyaa · Ritaag Zumo · Rok Uwog · Rona Kachta · Rota Ooh · Rucco Maag · Saas Ko'sah ·
Sah Dahaj · Sasa Kai · Sha Gehma · Sha Warvo · Shada Naw · Shae Katha · Shae Loya · Shae Mo'sah · Shai Utoh · Shai Yota · Shee Vaneer · Shee Venath · Sheem Dagoze · Sheh Rata · Sho Dantu · Shoda Sah · Shoqa Tatone · Shora Hah · Soh Kofi · Suma Sahma · Ta'loh Naeg ·
Tah Muhl · Tahno O'ah · Tawa Jinn · Tena Ko'sah · Tho Kayu · To Quomo · Toh Yahsa · Toto Sah · Tu Ka'loh · Tutsuwa Nima · Voo Lota ·
Wahgo Katta · Ya Naga · Yah Rin · Zalta Wa · Ze Kahso · Zuna Kai

Ancient Shrines (TCB)

Etsu Korima · Kamia Omuna · Kee Dafunia · Keive Tala · Kiah Toza · Kihiro Moh · Mah Eliya · Noe Rajee · Rinu Honika · Rohta Chigah · Ruvo Korbah · Sato Koda · Sharo Lun · Shira Gomar · Takama Shiri · Yowaka Ita