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+ | {{Dungeons |
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− | {{Object |
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− | |name = |
+ | |name = House of Gales |
− | |image = [[File: |
+ | |image = [[File:House-Of-Gales.png|250px]] |
− | |caption = |
+ | |caption = Interior of the House of Gales |
+ | |location = [[Lake Hylia]] |
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− | |game = ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''<br>''[[BS The Legend of Zelda: Inishie no Sekiban|Inishie no Sekiban]]'' |
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+ | |game = {{ALBW}} |
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− | |other = |
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+ | |boss = [[Margomill]] |
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− | |uses = Transportation to the [[Dark World]] |
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+ | |quest = [[Pendants of Virtue#Pendant of Wisdom|Pendant of Wisdom]]<br>[[Heart Container]] |
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− | |comp = [[Teleportation Tile]]<br>[[Moon Gate]]<br>[[Pedestal of Time]] |
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+ | |theme music = [[File:ALBW Eastern Palace Tower of Hera House of Gales.ogg]] |
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}} |
}} |
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+ | The '''House of Gales''' is a dungeon in {{ALBW}}. It is one of the earlier dungeons located in [[Hyrule]]. The [[Flippers]] and [[Tornado Rod]] are required to access it, and its boss is [[Margomill]]. |
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+ | ==Entrance to the Dungeon== |
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− | The '''Magical Warp Tiles'''<ref>{{Cite manual|quote=Magical Warp Tiles|game=A Link to the Past|page=30}}</ref>, or simply '''Warp Tiles''' (and also known as '''Magical Transporters''') are mysterious portals that transport anyone brave or foolish enough to stumble into them to the evil [[Dark World]]. There are eight of them in all.<ref>{{Cite manual|quote=There are eight magical tiles which are entrances to the Dark World that was sealed by the Wise Men long ago.|game=A Link to the Past|page=30}}</ref> Due to the efforts of [[Agahnim]] in sending the [[Maiden]]s to the Dark World, he also manages to open a similar portal to the Dark World at the gateway to [[Hyrule Castle (A Link to the Past)|Hyrule Castle]]. |
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+ | The House of Gales (along with the {{c|Tower of Hera|albw}}) can be accessed after completing the first dungeon, {{c|Eastern Palace|albw}}. The dungeon is found in the center of [[Lake Hylia]] in southeastern Hyrule. To enter it Link needs the [[Flippers]], obtained from [[Oren]] after returning the stolen [[Smooth Gem]], and the [[Tornado Rod]], which can be rented from [[Ravio's Shop]] for 20 Rupees. |
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− | == |
+ | ==Themes and Navigation== |
+ | Link travels to the House of Gales in order to acquire the [[Pendant of Wisdom]]. A number of new enemies are encountered inside, such as [[Bubbles]], [[Bari]]s and [[Heedle]]s, the latter being the dungeon's [[mini-boss]]. Navigating the House of Gales requires extensive use of the Tornado Rod. It must be used to hover onto moving platforms and travel on wind currents created by fans. These must be activated by hitting stepping on [[Floor Switch]]es or striking [[Crystal Switch]]es with the [[Bow]], [[Boomerang]], [[Hookshot]] or [[Bomb]]s. The fans are used to ascend floors and to hover across gaps. However, they can be dangerous as some lead to pitfalls. The House of Gales also contains a few [[fire]] hazards – the first of the game. They can be extinguished using the Tornado Rod or the [[Ice Rod]]. |
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− | Most are hidden underneath [[rock]]s, but the one at the peak of [[Death Mountain]] is open and easily stumbled into. Those who walk through these portals are transformed into a shape that reflects their heart by the power of the [[Triforce]]. This is usually that of a monster or animal.<ref>{{Cite web|quote=By sending the maidens that were descendants of the sages to the Dark World, Agahnim opened a pathway to the Dark World. Whoever stepped on the magic squares that worked as an entrance would go astray in the Dark World and their body would turn into a monster. Link, who had the makings of a hero, didn’t become a monster, but he his body turned into an animal (a bunny).|author=Snow|published=January 15, 2012|retrieved=August 30, 2012|url=http://www.glitterberri.com/hyrule-historia/page-95/|title=Pg. 95 The Princess of Light (Continued)|site=Glitterberri's Game Translations}}</ref> Not only this, but these warps are one-way; there is no way for normal people to return from the Dark World due to the seal of the Seven Sages. Only [[Link]] is able to return, using the [[Magic Mirror]]. By using the [[Magic Mirror]], Link will leave behind a sparkling gate at his return location that will allow him to transport back to the Dark World. |
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+ | The boss of the dungeon, [[Margomill]], is fought on a platform above a large pit. Link must use the Tornado Rod to defeat it. Afterwards, he acquires a [[Heart Container]] and the Pendant of Wisdom. |
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− | The eight Warp Tiles are found across Hyrule: |
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− | *On [[Death Mountain]] next to [[Spectacle Rock]], south of the [[Tower of Hera]] |
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− | *Near a [[Fairy Fountain]] due south of the [[Eastern Palace]] ([[Magic Hammer]] and [[Power Gloves]] required) |
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− | *In the northwest corner of the [[Great Swamp]] (Magic Hammer and Power Gloves required) |
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− | *North of [[Kakariko Village]], on the verge of the [[Lost Woods]] (Magic Hammer and Power Gloves required) |
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− | *On the island containing the [[Pond of Happiness]] at [[Lake Hylia]] ([[Titan's Mitt]] required) |
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− | *On a small outcrop in the southwest corner of the [[Desert of Mystery]] ([[Flute]] and Titan's Mitt required) |
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− | *On the lower eastern side of Death Mountain, near the broken bridge (Magic Hammer and Titan's Mitt required) |
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− | *At the far east side of Death Mountain, on top of the rock that mirrors [[Turtle Rock (A Link to the Past)|Turtle Rock]] in the Dark World (Magic Hammer and Titan's Mitt required) |
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+ | ===Items=== |
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− | To retain his normal form after passing through a Warp Tile, [[Link]] will have to obtain the [[Moon Pearl]]. |
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+ | The [[Compass]] is in the western room of the first floor. It can be accessed by [[Wall Merging]] onto the vertically moving red block and then unmerging on the northernmost platform that it reaches. The [[Big Key]] can be found on the southeastern outer wall of the dungeon, accessed by dropping down from the southern central platform on the second floor. The chest will appear after activating the [[Pull Lever]] on the far right. |
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+ | |||
+ | ==Enemies and Traps== |
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+ | <gallery> |
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+ | File:ALBW_Bari.png|[[Bari|Green Bari]] |
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+ | File:BariRedALBW.png|[[Bari|Red Bari]] |
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+ | File:BiriModelALBW.png|[[Biri]] |
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+ | File:EyegoreGreenModelALBW.png|[[Eyegore]] |
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+ | File:BubbleModelALBW.png|[[Bubble#Red Bubble|Fire Bubble]] |
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+ | File:KeeseModelALBW.png|[[Keese]] |
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+ | File:PopoModelALBW.png|[[Popo]] |
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+ | File:RatModelALBW.png|[[Rat]] |
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+ | </gallery> |
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+ | |||
+ | ==Gallery== |
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+ | <gallery> |
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+ | File:House-Of-Gales-Outdoor.png|The outdoor area |
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+ | File:House-of-Gales-Entrance.png|Entrance of the House of Gales |
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+ | File:Moving-Block-HOG.png|Link merging into a moving block |
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+ | File:HOG-Boss-Door.png|The boss door leading to Margomill |
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+ | </gallery> |
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==Trivia== |
==Trivia== |
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+ | *The House of Gales and [[Lorule Castle]] are the only dungeons in {{ALBW}} that do not have counterparts in {{ALTTP}}. |
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− | *The Magical Warp Tiles represent the first time Link is able to warp from one world to another in the series. The Warp Tiles have gone on to directly inspire other such methods of warping, such as the [[Moon Gate]]s in ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]'', the portals to [[Subrosia]] in ''[[The Legend of Zelda: Oracle of Seasons|Oracle of Seasons]]'', and even the [[Pedestal of Time]] in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', among others. |
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+ | **The dungeon does, however, shares some similarites with the [[Misery Mire (A Link to the Past)|Misery Mire]] dungeon from ''A Link to the Past'', such as requirement of a device with aerial and wind powers in order to enter them both (the Tornado Rod and [[Ether Medallion]], respectively) and bosses composed primarily of a single large eye. In addition, the Misery Mire was the only dungeon to be removed between the two games, and the House of Gales the only one added in ''A Link Between Worlds''. |
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+ | |||
+ | {{Names |
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+ | |ja= {{Japanese|風の館|Kaze no Yakata}} |
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+ | |jaM= House of Winds |
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+ | |esS= |
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+ | |esSM= |
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+ | |esL= Mansión de la Tempestad |
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+ | |esLM= Tempest Manor |
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+ | |frF= Demeure des Vents |
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+ | |frFM= House of Winds |
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+ | |frC= Maison des Bourrasques |
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+ | |frCM= House of Gusts |
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+ | |de= {{de|Haus des Windes}} |
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+ | |deM= House of the Winds |
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+ | |it= |
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+ | |itM= |
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+ | |ko= |
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+ | |koM= }} |
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+ | {{DungeonNav2|ALBW}} |
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− | {{Ref}} |
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+ | [[Category:Places in A Link Between Worlds]] |
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+ | [[Category:Dungeons in A Link Between Worlds]] |
Revision as of 07:30, 15 March 2016
Template:Dungeons The House of Gales is a dungeon in A Link Between Worlds. It is one of the earlier dungeons located in Hyrule. The Flippers and Tornado Rod are required to access it, and its boss is Margomill.
Entrance to the Dungeon
The House of Gales (along with the Template:C) can be accessed after completing the first dungeon, Template:C. The dungeon is found in the center of Lake Hylia in southeastern Hyrule. To enter it Link needs the Flippers, obtained from Oren after returning the stolen Smooth Gem, and the Tornado Rod, which can be rented from Ravio's Shop for 20 Rupees.
Link travels to the House of Gales in order to acquire the Pendant of Wisdom. A number of new enemies are encountered inside, such as Bubbles, Baris and Heedles, the latter being the dungeon's mini-boss. Navigating the House of Gales requires extensive use of the Tornado Rod. It must be used to hover onto moving platforms and travel on wind currents created by fans. These must be activated by hitting stepping on Floor Switches or striking Crystal Switches with the Bow, Boomerang, Hookshot or Bombs. The fans are used to ascend floors and to hover across gaps. However, they can be dangerous as some lead to pitfalls. The House of Gales also contains a few fire hazards – the first of the game. They can be extinguished using the Tornado Rod or the Ice Rod.
The boss of the dungeon, Margomill, is fought on a platform above a large pit. Link must use the Tornado Rod to defeat it. Afterwards, he acquires a Heart Container and the Pendant of Wisdom.
Items
The Compass is in the western room of the first floor. It can be accessed by Wall Merging onto the vertically moving red block and then unmerging on the northernmost platform that it reaches. The Big Key can be found on the southeastern outer wall of the dungeon, accessed by dropping down from the southern central platform on the second floor. The chest will appear after activating the Pull Lever on the far right.
Enemies and Traps
- ALBW Bari.png
- BariRedALBW.png
- BiriModelALBW.png
- EyegoreGreenModelALBW.png
- BubbleModelALBW.png
- KeeseModelALBW.png
- PopoModelALBW.png
- RatModelALBW.png
Gallery
Trivia
- The House of Gales and Lorule Castle are the only dungeons in A Link Between Worlds that do not have counterparts in Template:ALTTP.
- The dungeon does, however, shares some similarites with the Misery Mire dungeon from A Link to the Past, such as requirement of a device with aerial and wind powers in order to enter them both (the Tornado Rod and Ether Medallion, respectively) and bosses composed primarily of a single large eye. In addition, the Misery Mire was the only dungeon to be removed between the two games, and the House of Gales the only one added in A Link Between Worlds.
Names in Other Regions | |||
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Language | Name | Meaning | |
Japanese | Template:Japanese | House of Winds | |
FrenchCA | Maison des Bourrasques | House of Gusts | |
FrenchEU | Demeure des Vents | House of Winds | |
German | Haus des Windes | House of the Winds | |
SpanishLA | Mansión de la Tempestad | Tempest Manor |
Dungeons in The Legend of Zelda Series
Parapa Palace · Midoro Palace · Island Palace · Maze Island Palace
Palace on the Sea · Three-Eye Rock Palace · Great Palace
Light World
Sewer Passageway · Eastern Palace · Desert Palace · Tower of Hera · Hyrule Castle Tower
Dark World
Palace of Darkness · Swamp Palace · Skull Woods · Thieves' Town · Ice Palace · Misery Mire · Turtle Rock · Ganon's Tower
Palace of the Four Sword
Main Dungeons
Tail Cave · Bottle Grotto · Key Cavern · Angler's Tunnel · Catfish's Maw · Face Shrine · Eagle's Tower · Turtle Rock · Wind Fish's Egg
Mini-Dungeons
Moblin Cave · Kanalet Castle · Ancient Ruins
Optional Dungeons
Color Dungeon (LADX | LANS) · Chamber Dungeon (LANS)
Child Dungeons
Inside the Deku Tree · Dodongo's Cavern · Inside Jabu-Jabu's Belly
Adult Dungeons'
Forest Temple · Fire Temple · Water Temple · Shadow Temple · Spirit Temple · Ganon's Castle
Mini-Dungeons
Main Dungeons
Woodfall Temple · Snowhead Temple · Great Bay Temple · Stone Tower Temple
Mini-Dungeons
Swamp Spider House · Pirates' Fortress · Oceanside Spider House · Beneath the Well · Ancient Castle of Ikana
Moon Dungeons
Main Dungeons
Spirit's Grave · Wing Dungeon · Moonlit Grotto · Skull Dungeon · Crown Dungeon · Mermaid's Cave · Jabu-Jabu's Belly · Ancient Tomb · Black Tower (Turret) · Room of Rites(OoS | OoA)
Mini-Dungeons
Maku Road · Great Moblin's Keep · Ambi's Palace · Black Tower (Rescue Zelda) · Hero's Cave
Main Dungeons
Gnarled Root Dungeon · Snake's Remains · Poison Moth's Lair · Dancing Dragon Dungeon · Unicorn's Cave · Ancient Ruins · Explorer's Crypt · Sword & Shield Maze · Onox's Castle · Room of Rites(OoS | OoA)
Mini-Dungeons
Chambers of Insight · Sea of Trees · Talus Cave · Death Mountain · Vaati's Palace
Anniversary Edition
Main Dungeons
Forsaken Fortress · Dragon Roost Cavern · Forbidden Woods · Tower of the Gods
Earth Temple · Wind Temple · Ganon's Tower
Mini-Dungeons
Whereabouts of the Wind — Lake Hylia · Cave of No Return · Hyrule Castle
Eastern Hyrule — The Coast · Village of the Blue Maiden · Eastern Temple
Death Mountain — Death Mountain Foothills · The Mountain Path · Tower of Flames
Near the Fields — The Field · The Swamp · Infiltration of Hyrule Castle
The Dark World — Lost Woods · Kakariko Village · Temple of Darkness
Desert of Doubt — Desert of Doubt · Desert Temple · Pyramid
Frozen Hyrule — Frozen Hyrule · Temple of Ice · Tower of Winds
Realm of the Heavens — Realm of the Heavens · The Dark Cloud · Palace of Winds
Main Dungeons
Deepwood Shrine · Cave of Flames · Fortress of Winds · Temple of Droplets · Palace of Winds · Dark Hyrule Castle
Mini-Dungeons
Main Dungeons
Forest Temple · Goron Mines · Lakebed Temple · Arbiter's Grounds · Snowpeak Ruins
Temple of Time · City in the Sky · Palace of Twilight · Hyrule Castle
Mini-Dungeons
Lantern Caverns · Cave of Ordeals · Cave of Shadows (TPHD)
Dungeons
Temple of Fire · Temple of Wind · Temple of Courage · Ghost Ship · Goron Temple · Temple of Ice · Mutoh's Temple
Master Dungeon
Dungeons
Forest Temple · Snow Temple · Ocean Temple · Fire Temple · Sand Temple
Master Dungeon
Mini-Dungeon
Lost at Sea Station · Tunnel to the Tower · Take 'Em All On!
Main Dungeons
Skyview Temple · Earth Temple · Lanayru Mining Facility · Ancient Cistern · Sandship · Fire Sanctuary · Sky Keep
Mini-Dungeons
Hyrule
Eastern Palace · Tower of Hera · House of Gales · Inside Hyrule Castle
Desert Palace
Lorule
Ice Ruins · Swamp Palace · Thieves' Hideout · Dark Palace
Skull Woods · Turtle Rock · Lorule Castle
Woodlands — Deku Forest · Buzz Blob Cave · Moblin Base · Forest Temple
Riverside — Secret Fortress · Abyss of Agony · Cove of Transition · Water Temple
Volcano — Blazing Trail · Hinox Mine · Den of Flames · Fire Temple
Ice Cavern — Frozen Plateau · Snowball Ravine · Silver Shrine · Ice Temple
Fortress — Sealed Gateway · Bomb Storage · Training Ground · The Lady's Lair
The Dunes — Infinity Dunes · Stone Corridors · Gibdo Mausoleum · Desert Temple
The Ruins — Illusory Mansion · Palace Noir · Lone Labyrinth · Grim Temple
Sky Realm — Floating Garden · Deception Castle · Dragon Citadel · Sky Temple
Forest Zone · Flooded Zone · Scorching Zone · Frozen Zone · Fortified Zone · Desert Zone · Shadow Zone · Baneful Zone
Main Dungeons
Divine Beast Vah Ruta · Divine Beast Vah Rudania · Divine Beast Vah Medoh · Divine Beast Vah Naboris · Hyrule Castle · Final Trial (TCB)
Mini-Dungeons
Trial of the Sword (TMT ) · Yiga Clan Hideout
Ancient Shrines
Akh Va'quot ·
Bosh Kala ·
Chaas Qeta ·
Daag Chokah ·
Dagah Keek ·
Dah Kaso ·
Dah Hesho ·
Daka Tuss ·
Dako Tah ·
Daqa Koh ·
Daqo Chisay ·
Dila Maag ·
Dow Na'eh ·
Dunba Taag ·
Gee Ha'rah ·
Gorae Torr ·
Ha Dahamar ·
Hawa Koth ·
Hia Miu ·
Hila Rao ·
Ishto Soh ·
Ja Baij ·
Jee Noh ·
Jitan Sa'mi ·
Joloo Nah ·
Ka'o Makagh ·
Kaam Ya'tak ·
Kah Mael Shrine ·
Kah Okeo Shrine ·
Kah Yah Shrine ·
Kam Urog Shrine ·
Katah Chuki ·
Katosa Aug ·
Kay Noh ·
Kaya Wan ·
Kayra Mah ·
Ke'nai Shakah ·
Keeha Yoog ·
Keh Namut ·
Kema Kosassa ·
Kema Zoos ·
Keo Ruug ·
Ketoh Wawai ·
Korgu Chideh ·
Korsh O'hu ·
Kuh Takkar ·
Kuhn Sidajj ·
Lakna Rokee ·
Lanno Kooh ·
Maag Halan ·
Maag No'rah ·
Maka Rah ·
Mezza Lo ·
Mijah Rokee ·
Mirro Shaz ·
Misae Suma ·
Mo'a Keet ·
Mogg Latan ·
Monya Toma ·
Mozo Shenno ·
Muwo Jeem ·
Myahm Agana ·
Namika Ozz ·
Ne'ez Yohma ·
Noya Neha ·
Oman Au ·
Owa Daim ·
Pumaag Nitae ·
Qua Raym ·
Qaza Tokki ·
Qukah Nata ·
Raqa Zunzo ·
Ree Dahee ·
Rin Oyaa ·
Ritaag Zumo ·
Rok Uwog ·
Rona Kachta ·
Rota Ooh ·
Rucco Maag ·
Saas Ko'sah ·
Sah Dahaj ·
Sasa Kai ·
Sha Gehma ·
Sha Warvo ·
Shada Naw ·
Shae Katha ·
Shae Loya ·
Shae Mo'sah ·
Shai Utoh ·
Shai Yota ·
Shee Vaneer ·
Shee Venath ·
Sheem Dagoze ·
Sheh Rata ·
Sho Dantu ·
Shoda Sah ·
Shoqa Tatone ·
Shora Hah ·
Soh Kofi ·
Suma Sahma ·
Ta'loh Naeg ·
Tah Muhl ·
Tahno O'ah ·
Tawa Jinn ·
Tena Ko'sah ·
Tho Kayu ·
To Quomo ·
Toh Yahsa ·
Toto Sah ·
Tu Ka'loh ·
Tutsuwa Nima ·
Voo Lota ·
Wahgo Katta ·
Ya Naga ·
Yah Rin ·
Zalta Wa ·
Ze Kahso ·
Zuna Kai
Ancient Shrines (TCB)
Etsu Korima · Kamia Omuna · Kee Dafunia · Keive Tala · Kiah Toza · Kihiro Moh · Mah Eliya · Noe Rajee · Rinu Honika · Rohta Chigah · Ruvo Korbah · Sato Koda · Sharo Lun · Shira Gomar · Takama Shiri · Yowaka Ita
Main Dungeons
Wind Temple · Fire Temple · Water Temple · Lightning Temple · Hyrule Castle · Spirit Temple · Gloom's Lair
Level 1 — Ordon Target Practice · Gerudo Stalfos: Defender · Arbiter's Grounds: Ranger
Level 2 — Goron Target Practice · Zora River: Defender · Skull Shooting
Level 3 — Kakariko Target Practice · Fruit Balloons · The Great Bridge: Defender
Level 4 — Zora River Target Practice · Hyrule Castle: Defender · Skulltula Forest: Ranger
Level 5 — Oocca Target Practice · Gerudo Moldorm: Defender · The Shootout
Level 6 — Ordon Target Practice 2 · Bridge of Eldin: Defender · Snowpeak Ruins: Ranger
Level 7 — Underground Target Practice · City in the Sky: Defender · Temple of Time: Ranger
Level 8 — Horseback Target Practice · Snowpeak Ruins: Defender · Darknut Battle
Finale — Ranch Target Practice · Sacred Grove: Defender · Fossil Stallord Battle