Entrance to the Shrine
The Kaam Ya'tak Shrine is located at the southern base of Mount Daphnes in Hyrule Field. When Link enters the Ancient Shrine, he is greeted by Kaam Ya'tak, the Monk who designed the eponymous Ancient Shrine.
Inside the Kaam Ya'tak Shrine, platforms slope down in stairs to a ground floor. A Boulder is hanging by a chain in front of a stone door that blocks the next area. The door will only open after the Boulder hits it with a lot of force. The hanging Boulder is attached to an Iron Ball on an enclosed grate box above the door.
Using Magnesis on the Iron Ball, Link can swing the Boulder below into the stone door, breaking it open. Link can also use Stasis on the Boulder from below and smash it into the door with a lot of force.
The next room is a long hallway that has many rows of Spiked Boulders rolling across that Link must run past. Link can easily run past the first Spiked Boulder as only one rolls across the hallway. The second row, however, has many Spiked Boulders rushing down the hallway, so Link must use Stasis or Magnesis to stop them.
The hallway then turns left to reveal two Guardian Scouts II that attack Link.[note 1] Past the Guardian Scouts III, a pile of leaves trail up and around to a wooden platform that a Boulder sits on. Above the leaves is a Lantern that can be cut down from its rope. Either cutting down the Lantern or burning the leaves will set them ablaze, simultaneously setting the wooden platform on fire. The wooden platform will break and the Boulder rolls down to the other side of the hallway, smashing into another stone door and opening it.
Through the door, stairs lead to a winding hallway that contains a few Barrels that can be broken for Materials. The hallway eventually leads to another two Guardian Scout II guarding another stone door.[note 1] A gate blocks another area of the Ancient Shrine, so Link must continue down the hallway.
Down a flight of stairs and to the right, a tilting platform acts as the ground for part of the hallway. The platform, if walked on, will suddenly turn and drop Link into the pit below. Link must use Stasis to halt the platform and walk across, or, if done correctly, Link can run and jump across quickly to not make the platform turn enough to drop him.
Across the platform, a Gyro is found on a raised platform that controls a large hammer. Link must move the hammer to knock an Iron Ball into a larger Boulder to destroy all of the Wooden Boxes and break through the stone door at the end of the hallway.
The next room contains another Boulder on a wooden platform that can be burned to drop the Boulder. Once the Boulder is rolling, it continously falls into a pit below. A Floor Switch nearby raises part of the ground that the Boulder travels on, and if pressed at the right time, it launches the Boulder across the gap. However, a large tilting platform will drop the Boulder when it lands on it, so Link must use Stasis to stop the platform from tilting so the Boulder can roll across and open the stone door.
Next is the room that was seen earlier through the gate. If Link presses the nearby Floor Switch, the gate will open and stay open even if he gets off the Floor Switch. A large stone hammer sits on a track, and if massive force is applied using Stasis, the hammer will fly down the track and open the stone door across the hallway.
Through the stone door and up a flight of stairs, a Crystal can be hit to launch a piece of the ground upwards, simultaneously launching anything that stands on it. If Link stands on the piece of ground and hits the Crystal, it will launch Link up to where the Monk rests.
In the hallway with the Guardian Scouts II, a Treasure Chest containing an Edge of Duality can be found in the corner. Through the second stone door, a second Treasure Chest containing a Knight's Broadsword sits to the left of the stairs. A third Treasure Chest containing an Ancient Core can be found to the right of the Gyro in the corner of the room, above the stone door. A fourth Treasure Chest behind a destructable block in the room with the Floor Switch that opens the gate back to the earlier hallway contains a Silver Rupee. A fifth Treasure Chest, located directly beneath Kaam Ya'tak, contains a Diamond. Link can obtain this Treasure Chest by launching himself using the Crystal, and then gliding around to the back of the Crystal on top of the wall and walk around to where the Treasure Chest sits.
Minor Enemies and Traps
- Because the entire Ancient Shrine is all in one long hallway with no enclosed areas, Glitches like the Wind Bomb and other launching glitches can be used to skip the entirety of the Ancient Shrine and head straight to Kaam Ya'tak.
|Names in Other Regions|
|SpanishLA||Santuario de Jakam||Jakam Shrine|
|This table was generated using translation pages.|
To request an addition, please a staff member with a reference.
- "Kaam Ya'tak Shrine
Trial of Power" — Map (Breath of the Wild)
- "To you who sets foot in this shrine... I am Kaam Ya'tak. In the name of the Goddess Hylia, I offer this trial." — Kaam Ya'tak (Breath of the Wild)
- "Your resourcefulness in overcoming this trial speaks to the promise of a hero... In the name of Goddess Hylia, I bestow upon you this Spirit Orb." — Kaam Ya'tak (Breath of the Wild)
- "May the Goddess smile upon you." — Kaam Ya'tak (Breath of the Wild)
- "Santuario de Jakam" — Map (Breath of the Wild)