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This article is about the recurring ability used manually in The Legend of Zelda series. For other uses of jumping, see Jump (Disambiguation).

Jump is a recurring ability in The Legend of Zelda series.[1][2][note 1][note 2] This ability also appears in Link's Awakening, Oracle of Seasons, Oracle of Ages, Four Swords, Four Swords Adventures and The Minish Cap in the form of an effect of the Roc's Feather and Roc's Cape.

Overview[]

The Adventure of Link[]

Due to the change from a top-down perspective in The Legend of Zelda to a side-scrolling perspective in The Adventure of Link, the Jumping ability was introduced, alongside a dedicated jump button. Jumping can be performed by Link any time the jump button is pressed, as long as he is standing on solid ground. Jumping can be used to cross pits, reach higher places and avoid enemies.

After learning the Down Thrust and Jump Thrust, Link can execute the Down Thrust by holding "down" while Jumping and must hold "up" while Jumping to execute the Up Thrust.

The Jump Spell makes Link jump twice as high as before, allowing access to areas that would be otherwise unreachable.[5] The Spell also increases the maximum horizontal distance of Link's jumps, allowing easier access over large pits.

Breath of the Wild[]

Being absent in every game since The Adventure of Link, the ability of manually Jumping returns in Breath of the Wild. In addition to Jumping while Sprinting Link can also jump while clinging to a wall and gain elevation at the cost of Stamina. Alternatively, Link can leap off walls by pushing back instead of forward. Link can also jump while Shield Surfing.

While Targeting, pressing the jump button will cause Link to do a side hop if moving left or right, a backflip if moving backwards or a forward hop if moving forwards. If this is performed the moment before Link is struck with a melee attack, he will perform a Perfect Dodge. Other moves that Link can transition into from a jump include the Jump Attack, Shield Surf, and Paraglide.

Nomenclature[]

TMC Forest Minish Artwork Names in other regions TMC Jabber Nut Sprite
LanguageNameMeaning
JapanJapaneseJUMP (TAoL)
ジャンプ (Janpu) (TAoL)[6]
Jump
FranceFrenchEUJump (TAoL)[7]
ItalyItalianSalta (BotW)
SpainSpanishEUSaltar (BotW)
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

See Also[]

Notes

  1. Jump was referred to as Jumping in Art & Artifacts.[3] However, as this contradicts the name given in Encyclopedia, it is not considered Canon.
  2. Jump was referred to as Jump Spell on Zelda.com's encyclopedia.[4] However, as this contradicts the name given in Encyclopedia, it is not considered Canon.

References

  1. Encyclopedia, Dark Horse Books, pg. 108 (TAoL)
  2. "Jump" — System (Breath of the Wild)
  3. Art & Artifacts, Dark Horse Books, pg. 386 (TAoL)
  4. "Jump Spell
    During Link's quest to recover the six shards of the Magic Crystal, Link frequently used the power of magical Spells. Link used the Jump Spell to reach places he previously could not."
    The Great Hyrule Encyclopedia, Zelda.com (archive), retrieved January 22, 2022.
  5. "Using this magic increases Link's jumping power. He can even climb to heights he could not reach with a normal jump." (The Adventure of Link manual, pg. 43–44)
  6. "ジャンプ
    JUMP
    " (The Adventure of Link manual, pg. 46)
  7. Encyclopedia, Les Éditions Soleil, pg. 108
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