Zelda Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!

Come join the Zelda Wiki community Discord server!

READ MORE

Zelda Wiki
 
(Updating)
 
Line 1: Line 1:
  +
{{Object
"Any sufficiently advanced technology is indistinguishable from magic." ~Clarke's Third Law
 
  +
|image = [[File:Ice Block TP.png|200px]]
  +
|caption = Block encased in ice from ''Twilight Princess''
  +
|game = All
  +
|other =
  +
|uses = Hold down [[Switch]]es<br>Climb onto high ledges<br>Complete [[puzzle]]s
  +
|comp = [[Crate]]
  +
}}
   
  +
'''Blocks''' are a recurring element in {{LZS|Series}}.
"Any sufficiently advanced-- and in particular, reliable-- magic would be indistinguishable from technology." ~Vaarsuvius [http://www.giantitp.com/comics/oots0344.html]
 
   
  +
==Function==
Over the course of the years, particularly with the announcement and eventual release of games like {{ST}} and {{SS}}, one of the most popular topics and objects of debate among ''The Legend of Zelda'' fans is the presence and influence of artificial or divine technology in the fictional universe of the [[The Legend of Zelda (series)|''Zelda'' series]], specifically in land of [[Hyrule]] and/or the life of its inhabitants. Because the franchise usually describes Hyrule as a medieval-inspired land, a noticed sign of anachronism in any game catches the attention of theorists and players.
 
  +
Most types of blocks can be pulled and/or pushed around to solve [[Puzzle#Block Puzzle|block pushing puzzles]]. Blocks can also be used to reach higher ledges, and to keep a [[switch]] on by pushing it on top of the switch. Depending on the game, blocks can be pushed or pulled by either pressing the A button or simply by moving the control stick into the desired direction.
   
  +
==Types of Blocks==
Below is a list of ''Zelda'' games where samples of advanced technology (either in Hyrule or in some other land) have been noticed and are of interest for most fans.
 
  +
===Ice Block===
{{OTOC}}
 
  +
{{Main|Ice}}
==General==
 
  +
[[File:BigKeyCubed.gif|right]]
===Hookshot===
 
  +
[[File:SmallKeyCubed.gif|left]]
Out of the items [[Link]] has in his vast repertoire, one of the most sophisticated is the [[Hookshot]]. Debuting in {{ALttP}}, this item has the ability to carry the user to hard-to-reach places by shooting a metal chain that holds into wood or metal spots, or even enemies (paralyzing them in the process). Even in the present time, similar grappling-hook pistols have yet to exist with any real functionality (as tested by the [[wikipedia:MythBusters|MythBusters]]).
 
  +
[[File:IceCube.gif|left]]
  +
In {{TMC}}, certain items, such as [[Key]]s, are encased in ice blocks in the [[Temple of Droplets]]. To free their contents, [[Link]] can move the blocks and use [[Light Beam]]s to melt them. After defeating one of the temple's three mini-bosses, Link will find the [[Flame Lantern]] which allows him to melt blocks of ice without sunbeams. In {{FSA}}, blocks of ice appear in the [[Temple of Ice (Four Swords Adventures)|Temple of Ice]].
   
  +
===Key Block===
Notably is the OoT version(s), in which the description states that a ruby sight is included (upgraded to a laser sight in the 3DS remake).
 
  +
[[File:OOS - Key Block.png|left]]
  +
Some [[Lock#Key Block|Key Blocks]] appear in {{LA}}, {{OoS}}, {{OoA}}, ''The Minish Cap'', ''Four Swords Adventures'', and {{PH}}. These blocks stop Link's progress through [[Dungeon]]s and paths. They can only be removed by using its respective Key. ''Phantom Hourglass'' and ''Spirit Tracks'' also include Boss Key Blocks, which block the entrance to the boos room. They can only be removed by using the dungeon's [[Boss Key]].
   
===Picto Boxes===
+
===Mobile Block===
  +
Mobile Blocks are used to scale [[Stone Tower]] in {{MM}}. Their position can be manipulated by stepping on floor switches along the tower. Multiple blocks can be moved at a time by leaving shells on their switches when playing the "[[Elegy of Emptiness]]."
[[File:Pictograph.png|100px]]
 
In {{MM}}, the Tourist Center advertises various attractions, such as target shooting and [[Pictograph]]y. For the latter, they offer monochromatic [[Picto Box|Pictograph Boxes]] capable of saving one image at a time.
 
   
  +
===Puzzle Block===
Even more advanced than the Terminan Pictograph Boxes, the Deluxe version featured in {{TWW}} can store up to three images at any time and, when upgraded with a [[Forest Firefly]], in full color, making it useful in numerous sidequests; however, Link initially can only have a regular Picto Box that stores black-and-white images, although it can still store three images and, through a sidequest, upgrade it to the color version.
 
  +
[[File:Block PHST.png|left]]
  +
The most common type of block found in the series. Most of the time, they can be pushed in any direction. However, in some games blocks can only be pushed on an specific direction. They can be used to press [[Switch#Floor Switch|floor switches]], to reach high ledges, or to reveal hidden passages. The design of blocks varies from game to game. In {{OoT}}, they bear the [[Gerudo Symbol]], which was later replaced in subsequent released of the game. In ''Majora's Mask'', they bear [[Majora's Mask (Object)|Majora's Mask]].
   
  +
===Time Block===
Early photography was first developed in 1790, refined to a usable degree in 1822, cubic-shaped camera obscura (such as in Majora's Mask) commonplace by the mid 1800s (with photographs of similar quality as seen in-game around the same time, as well), and accordion-style "bellow" lenses (Wind Waker's camera) around the same size at about 1900. Lastly: simple, cheap, and reliable color photography on a handheld scale was developed in the 1930s. [http://en.wikipedia.org/wiki/History_of_photography]
 
  +
[[File:Time Block.png|left|55px]]
  +
Blue blocks that have a [[Symbols#Symbol of Time|Symbol of Time]] emblazoned on them can be removed and brought back by playing the "[[Song of Time]]." They are used in various puzzles in ''Ocarina of Time''. A Time Block also blocks the exit of [[Dampé's Grave]], which he references after his race with Link before departing.<ref>{{Cite|One more thing! Be careful on your way back! Heheheh....|Dampé|OoT}}</ref> If [[Navi]] turns green and flies over to an area which cannot be targeted, the "Song of Time" can be played to summon Time Blocks. These instances include the sliding block puzzle in the [[Ice Cavern]] and the lava room in [[Goron City]].
   
===Elevators===
+
===Somaria Block===
  +
In {{ALttP}} and ''Oracle of Ages'', the [[Cane of Somaria]] can creates blocks that Link can push and sometimes carry around. Only a single block can be created at a time. In ''Four Swords Adventures'', if Link gives the [[Fire Rod]] to a [[Great Fairy]] to upgrade it, the rod will also be able to create blocks that can be used as platforms. If Link uses the Fire Rod again, the block will explode, sending fire in four directions.
Over the years, elevators have appeared in various games (like in the [[Forest Temple (Ocarina of Time)|Forest Temple]] from {{OoT}} or near the entrance to [[Goron Mines]] in {{TP}}). Special mention, however, goes to the ones found in the dungeons from {{TAoL}} (as well as in certain inner parts of [[Death Mountain]] in the same game), which are the only ones Link can control entirely (in fact, none of the dungeons in the game featured any staircase). In the other games, elevators work either when a switch activates them, or when Link simply stands over them.
 
   
  +
===Sun Block===
Precursors to elevators, of varying mechanics, are scattered throughout antiquity, with the first modern elevators developed over the 1800s. [http://en.wikipedia.org/wiki/Elevator#History]
 
  +
Sun Blocks appear in ''Majora's Mask'', featuring a sun with a face in their design. They are used to seal passages in the [[Ikana Canyon|Ikana region]]. They can only be removed by exposing them to light. Link can also remove them by reflecting light at them with the [[Mirror Shield]] or by shooting a [[Light Arrow]]. In {{MM3D}}, the sun design was replaced by an eye.
   
  +
==Gallery==
===Warships, Wall Cannons and Octomines===
 
  +
<gallery>
The Warships are introduced in ''The Wind Waker'', while the wall-mounted cannons are exclusive to that game. These machines are a more powerful and more lethal means of weaponry and, to the bane of the peaceful inhabitants of the [[Great Sea]], they're active in numerous islands, such as [[Forsaken Fortress]], all of the [[Eye Reefs]], lone islands and observation towers. Usually, destroying them lead to interesting prizes (which, according to the [[Fishman]], are guarded purposely inside the boats to keep intruders from having them). Interestingly, neither the boats nor the cannons can be portrayed into [[Nintendo Gallery|figurines]].
 
  +
File:Block.png|Block from ''Ocarina of Time''
  +
File:Stone Tower Blocks Small.jpg|Mobile Blocks from ''Majora's Mask''
  +
File:ReDeadOoTMM.jpg|Sun Block from ''Majora's Mask''
  +
File:Boss Key Block.png|Boss Key Block from ''Phantom Hourglass''
  +
File:Ghost Key Block.png|Ghost Key Block from ''Phantom Hourglass''
  +
File:PushBlock.png|Link pushing a block in ''Phantom Hourglass''
  +
File:Boss Key Block Opened.png|Link opening a Boss Key Block in ''Phantom Hourglass''
  +
</gallery>
   
  +
{{Ref}}
While not to the same extent as in the [[Great Sea]], warlike ships make an appearance in the World of the Ocean King as well. This time, they're generally found in groups of three, and one of them often shows a bigger size than usual (in fact, if this ship catches Link, the enemies driving it can invade the S.S Linebeck). In the case of [[Jolene]], her ship is able to shoot homing torpedoes that must be avoided by jumping. Otherwise, the ship is pretty much like [[Tetra]]'s.
 
   
  +
{{Names Table
Similar to the water areas of the [[Pirates' Fortress]] in ''Majora's Mask'', the waters of this World are hazardous due to the presence of [[Octomine|living explosive mines]]. Though it's unknown who created these obstacles, they make retrieval of sunken treasure more difficult than usual.
 
  +
|name1= Block
  +
|name2= Big Blocks
  +
|name3= Locked blocks
   
  +
|en1=
Finally, warships are seen patrolling the waters of Hyrule in {{ST}} and, as those of the World of the Ocean King, they attack in groups of three. They also have a more efficient shooting accuracy, meaning that Link will have to shoot their fired projectiles before it's too late. Octomines appear beneath the waters of the [[Ocean Realm]] as well, though they no longer represent a menace for Link due to their distance.
 
  +
|en2=
  +
|en3=
   
  +
|ja1=
===Lasers===
 
  +
|ja2=
Since ''A Link to the Past'', lasers have been a staple in the ''Zelda'' series, and remain one of the most advanced technologies available. The proper term for most single-barreled laser turrets is [[Beamos]]; however, many other sources of laser beams exist. The most advanced lasers can be found in {{SS}}.
 
  +
|ja3=
   
  +
|es1=
Mechanical construction of lasers requires an advanced knowledge of optics, physics, and a bit of chemistry and quantum mechanics, as well as refined fabrication facilities. The development of Lasers began with Albert Einstein's work on quantum radiation, and the first demonstrated pulse ''maser'' was in 1953. A pulse laser of visible light ('single fire', such as by the first Beamos in LttP) was invented in 1960, and a continuous beam developed later that year by different researchers. [http://en.wikipedia.org/wiki/Laser#History]
 
  +
|es2=
  +
|es3=
   
  +
|esS1=
However, lasers in the Zelda universe could also be simply explained as channeled raw magic or plasma/flame from the various enemies and devices that use them. For example, the magical fire and ice attacks used by Kotake and Koume in OoT have laser-like behavior, such as the aiming mechanics of when they are reflected with the Mirror Shield.
 
  +
|esS2=
  +
|esS3=
   
  +
|esL1= Bloques {{ExpGame|FSAE}}
==''Link's Awakening''==
 
  +
|esL2= Bloques grandes {{ExpGame|FSAE}}
[[File:Christine Photo.png|right|103px|right]]
 
  +
|esL3= Bloques con cerradura {{ExpGame|FSAE}}
===Telephone Booth===
 
The [[Telephone Booth]] is a very advanced means of communication [[Link]] can use to talk [[Ulrira]], who provides useful tips and hints. What makes this machine so noteworthy is the fact that it's used in [[Koholint Island]], which in fact is only part of Link's dream; because dreams are said to be based on real life experiences or emotions, it's unknown what inspired Link to imagine a device that hasn't been invented yet in any incarnation of [[Hyrule]] (it should be noted, however, that in [[The Legend of Zelda: A Link to the Past|the game's predecessor]] Link could communicate with [[Sahasrahla]] in dungeons thanks to certain panels placed in the walls. This may have inspired the telephone booth in ''Link's Awakening'').
 
   
  +
|fr1=
Though there is significant historical controversy as to who and when was first to invent the modern telephone, the simple answer is that it was developed in the latter half of the 1800s. [http://en.wikipedia.org/wiki/History_of_the_telephone#Invention_of_the_telephone]
 
  +
|fr2=
  +
|fr3=
   
  +
|frF1=
===Color Photography===
 
  +
|frF2=
In ''Link's Awakening'', Mr. Write owns a color photograph of a girl named "[[Christine]]". The photo he holds up is in color, a technology only developed in the real world in the 1940s. The color version of the photo can only be seen in the colorized DX version of ''Link's Awakening''.
 
  +
|frF3=
   
  +
|frC1= Blocs {{ExpGame|FSAE}}
==''Ocarina of Time''==
 
  +
|frC2= Gros blocs {{ExpGame|FSAE}}
Because this game is chronologically one of the first ''The Legend of Zelda'' games, the land of Hyrule portrayed in it is relatively primitive.
 
  +
|frC3= Blocs fermés {{ExpGame|FSAE}}
   
  +
|de1=
===Fans===
 
  +
|de2=
Located in some parts of the [[Shadow Temple]] and [[Ganon's Tower]], these ventilating wall-mounted devices periodically blow wind that can hinder Link's progress (although it can be completely damped thanks to the [[Iron Boots]]). It's unknown what gives power to these fans, especially because the rooms of the Shadow Temple where they're found are located deep beneath the land, with no visible venting for incoming air.
 
  +
|de3=
   
  +
|it1=
===Jukeboxes===
 
  +
|it2=
[[File:Jukebox.jpg|thumb|The jukebox in the Bombchu Bowling Alley is rather advanced for Hyrule at that point in the timeline]]
 
  +
|it3=
In the [[Bombchu Bowling Alley]], there is a jukebox that is the source of the building's background music. There are several slots on the front of the device that resemble the front of a CD drive tray. Also, multicolored lights "move" across the walls, something that can only be done with electric lights.
 
   
  +
|pt1=
==''Majora's Mask''==
 
  +
|pt2=
The land of [[Termina]] as a whole is revealed to be more advanced than most lands and countries seen in the series. Here the mention of advanced gear goes for the ''places'' where signs of advanced technology can be appreciated.
 
  +
|pt3=
   
  +
|ptP1=
===Clock Town===
 
  +
|ptP2=
Although in ''Ocarina of Time's'' Hyrule the concept of time and schedule is defined, it's in Termina where time is being measured by a clock; in fact, every location in Clock Town has a [[Termina Clock|clock]] that continuously marks the current time; it's also worth mentioning that the [[Clock Tower]] itself operates thanks to an interior wooden machine that makes use of hydrodynamic motion. Clock Town also has developed in matter of politics (it's governed by a [[Mayor Dotour|Mayor]]), entertainment (lottery shops, shows in the [[Milk Bar]] and the minigame attractions from [[East Clock Town]] being arguably more developed than they already were in Hyrule), economics ([[Clock Town Bank]]) and tourism ([[Stock Pot Inn]]).
 
  +
|ptP3=
   
  +
|ptB1=
Some buildings of the town make use of electric light bulbs, most notably the Bomb Shop (which, in turn, also shows a diagram showing the design of a rocket intended to travel to the [[Moon (Majora's Mask)|Moon]]). While rockets are a very old Chinese weapon system (the oldest verifiable writings of are in the 13th century), the idea of using them for interstellar travel is from the novels of Jules Verne and H.G.Wells, the first serious study in 1903, the V2 weapon during World War 2, Sputnik in 1957, and the moon landing in 1969.
 
  +
|ptB2=
  +
|ptB3=
   
  +
|nl1=
  +
|nl2=
  +
|nl3=
   
  +
|ru1=
===Termina Field===
 
  +
|ru2=
Although only accessible through [[East Clock Town]], there is an [[Astral Observatory]] with a large-sized telescope, and where [[Professor Shikashi]] researches stars and outer-space bodies, and collects rare minerals (such as the [[Moon's Tear]]) for further analysis. Interestingly, this observatory can only be accessed by entering through the kids-only Bombers' Hideout in East Clock Town. This shows that Astronomy is a formal field of study in Termina's world.
 
  +
|ru3=
   
  +
|ko1=
On the other hand, despite the aforementioned Moon Rocket and Astronomy, it is notable that the idea of biological [[Ghost_(Majora's_Mask)|alien life forms]] doesn't seem to have been considered yet in Termina, at least not in lay circles. In Earth's history, the idea of aliens (separate from considerations of gods and spirits simply "not on/of Earth") and beings on other worlds had been considered by prominent figures as early as about the 15th century, and statements of more theological nature centuries before.
 
  +
|ko2=
  +
|ko3=
   
  +
|ch1=
===Snowhead Temple===
 
  +
|ch2=
The mechanic bull-like monster [[Goht]] serves as the boss of this dungeon. Curiously, it's frozen by the moment Link finds it. The large wooden barrier, and a massive barred doorway (texture) along the tunnel suggest that Ghot had been in mind when the temple had been built.
 
  +
|ch3=
   
  +
|chT1=
===Great Bay===
 
  +
|chT2=
[[File:Great Bay Temple 1.jpg|As the waterwheel moves, it brings motion to a bigger waterwheel in the main area of the room to make the water flow through the entire temple.|thumb|right|300px]]
 
  +
|chT3=
Inhabited and run by [[Gerudo]] pirates, the [[Pirates' Fortress]] is a well-developed metallurgical building, capable of operating with currents of water (as seen underwater in the outer area), and disposing of small-sized telescopes for distant watch, thermally regulated aquariums to guard [[Zora Egg]]s, and cannons for long-distance attacks, among other things. Likewise, the pirates travel through water thanks to motorboats (whose fuel is likely stored in the metal barrels seen in some rooms). This technology may not actually belong to them, however. In the [[Marine Research Laboratory]], there is a thermally-regulated aquarium as well, and is even deeper than the ones seen in the fortress. Likewise, the [[Fisherman]] has a motorboat to help tourists reach his island to play the [[Fisherman's Jumping Game]]; so either the Gerudo tribe copied the engineery, or it's simply a commonplace aspect of [[Great Bay]] as a whole.
 
 
The third dungeon in the game, the [[Great Bay Temple]], shows even more than anything else in the entire game about technology in Termina. Theorized to be built either by [[Zora]]s or by divine intervention, the temple serves as a power generating plant, operating thanks to giant waterwheels, water-based elevators, and generators; neon lights illuminate the doors and passages, suggesting that part of the water's mechanic energy being turned into electric energy. Given the dungeon's position at the mouth of the bay, it may generate electricity via the {{wp|Tidal power|power of the tides}}. Such tidal power plants have only been built in a limited scale in the real world. No other dungeon or place in the series, with the possible exception of the [[Lanayru Mining Facility]], has featured this unprecedented level of technology.
 
 
While hydro-mechanical devices of varying scale and complexity are scattered throughout Earth's history, hydroelectric generators were invented in 1878. [http://en.wikipedia.org/wiki/Hydroelectricity#History] And though the motorboats in-game don't produce any visible exhaust, outboard motors were invented in 1870.
 
 
The younger [[Beaver Brothers|Beaver Brother]] is equipped with a suit whose multi-colored fans allow him to move better across the river, and also has rotating glasses around his eyes, likely for a better sight underwater. This extra equipment is probably because, due to his younger age than his brother's, he has yet to learn how to swim naturally.
 
 
===Ikana Canyon===
 
[[Pamela's Father]] discovered during his researches on [[Gibdo]]s that music can drive them away. Knowing this, his [[Music Box House|house]] was built as a jukebox that plays a [[Farewell to Gibdos|cheerful melody]] as long as the [[Ikana River|river]] drives a waterwheel. By the events of the game, Link has to lift the river's curse in order to make its water flow again; otherwise, the music won't play and Gibdos will overrun the house's surroundings.
 
 
==''Oracle of Ages''==
 
===Wing Dungeon===
 
The Wing Dungeon features stoplights, similar to those used in real-life railroads. The dungeon also features a room with color-changing tiles activated by pressure.
 
 
==''The Wind Waker''==
 
Though the [[Great Sea]] is the result of Hyrule being flooded long ago, technology has advanced to the point that photography is used even by distant islanders, [[Beedle's Shop Ship|small ships]] are self-powered, and [[Forsaken Fortress|military installations]] include laser guns and auto-aiming turrets as part of their armament.
 
 
===Possible Digital Technology===
 
{{Image|image=Tingletuner.png|size=150px|caption=This device contains a color LCD, a wireless antenna, and a mono speaker}}
 
''The Wind Waker'' contains some of the first examples of explicitly electronic devices in the Zelda series, most notably the Tingle Tuner.
 
*Having a design and appearance heavily based on the [[Game Boy Advance]], the Tingle Tuner is given to Link by [[Tingle]]. It has a color screen and possibly a digital camera for communication with Tingle. It also has an antenna that can transmit and receive video and voice data with Tingle's own Tuner. The Tingle Tuner is used for multiple purposes. For example, Link can synchronize Tingle's actions (such as laying bombs) through this item and also serves as a map for dungeons, even if Link hasn't obtained the traditional [[Dungeon Map]] yet. The Tuner can also locate golden statues Link can later give to [[Knuckle]] to receive money in exchange.
 
*The [[Picto Box]] from ''Majora's Mask'' returns in ''The Wind Waker'' in a more advanced form. The camera has the ability to store three grayscale images, and with an upgrade, it can store three full-color pictures. This is most likely done with digital technology, as individual images can be inserted and deleted at will, something that cannot be done with traditional film. The Picto Box also has the ability to zoom and autofocus, though the autofocus may be a result of limitations of ''The Wind Waker''<nowiki>'</nowiki>s depth of field blur.
 
 
An LCD screen was invented in 1964 (requiring considerable voltage to work), and the first digital camera prototype was made in 1975. If not magical/telepathic in nature, the Tingle Tuner's antenna (and the Tingle Tower) suggests radio wave technology.
 
 
===Tower of the Gods===
 
This ancient tower, sunken underwater before Link retrieves the sacred pearls, shows numerous instances of advanced technology, although they're likely made by the Goddesses and not by living beings; laser barriers, luminous statues and the decidedly futuristic battlefield where Link fights [[Gohdan]] (who itself is a giant machine-- with no visible method of flight/propulsion-- built by the Goddesses to test the Chosen Hero's courage), are the most notable examples here. A possible mechanic is a very sophisticated maglev system, with the electric 'moat' around the room actually being part of the system.
 
 
===Wind Temple and Forbidden Woods===
 
Although in ''Ocarina of Time'' the [[Shadow Temple]] had rooms with ventilators or fans, the Wind Temple has arguably more and one of them is significantly bigger and more powerful than the others, located in the dungeon's main room. Although it's unknown what these machines are for, they're possibly to ventilate the area, or to remark the dungeon being wind-themed. As for the Forbidden Woods, it has numerous rooms with leaf-made fans that, once moving thanks to wind, can move elevators or even make a [[Lily Pad]] blow a strong gale for a limited time.
 
 
===Light Emitters===
 
In ''The Wind Waker'', the spotlights in the [[Forsaken Fortress]] are somehow capable of amplifying their core light (and no lenses can be seen that would focus the weak light of a flame), similar to the lighthouse in Windfall Island (which, although just as bright as the spotlights mentioned earlier, is lit by a flame). Also, when night falls, various lamps outside the [[Private Oasis]] turn on automatically. Inside the Private Oasis's cabana, there are lightbulbs that light up if one of the 16 [[Sliding Puzzle]]s are completed.
 
 
===Self-aiming Machines===
 
''The Wind Waker'' contains examples of seemingly automated gunboats and turrets that can track Link and fire upon him. The gunboats in particular are automated in another way-they follow set paths without deviation.
 
 
===Terms and expressions===
 
During the introduction to the [[Sinking Ships]] minigame in Windfall Island, [[Salvatore]] mentions both radar and sonar, two modern technologies requiring access to radio and ultrasonic emitters. Interestingly, a radar display is depicted on the [[Submarine Chart]].
 
 
In Link's first meeting with the [[Salvage Corp]], they mention "rocket science," suggesting that rockets may have been developed in Hyrule by that time. The phrase may also be just used colloquially.
 
 
==''The Minish Cap''==
 
===Armos===
 
In this game, '''Armos Statues''' are revealed to be mechanical beings built by the [[Minish]] for the [[Wind Tribe]], and to have a switch inside their head to activate and deactivate them.
 
 
===Phonographs===
 
Along with the telephone from ''Link's Awakening'', this piece of sound-related device is relatively more advanced than most others. It can be found inside the house with an Aztec-like statue on top in Castle Town.
 
 
===Remote Bombs===
 
Another advanced device, Remote Bombs are capable of transmitting a "detonate" signal when Link decides to bomb an objective. If not magical in nature, a radio device is one method such bombs could be made.
 
 
==''Twilight Princess''==
 
This game shows a more sophisticated incarnation of Hyrule than ''Ocarina of Time's'', notably in the majority of the dungeons; however, it also introduces races and lands that are even more advanced, not unlike [[Termina]] and its inhabitants.
 
 
===Malo Mart Castle Branch===
 
After [[Malo]] purchases the expensive shop located in [[Hyrule Castle Town]], said shop is remodeled significantly, with neon lights included; additionally, the shopkeeper ([[Chudley]]) has a speaker onto him and a microphone to make his announcements.
 
 
===Fyer's Cannon===
 
[[Fyer]], as part of his attractions, has a cannon that takes its passengers at great heights (high enough to reach the house of [[Falbi]]) and distances (far enough to reach [[Gerudo Desert]]). It is powered by mechanical energy, provided by Fyer operating a bike-like gear. Possibly a pressurized air-cannon, Fyer's clown motif may suggest that his cannon is actually a catapult system, as real-world "human cannonballs" actually use [http://en.wikipedia.org/wiki/Human_cannonball] (given that actual explosives in a contained space have... less than desirable effects on the human body).
 
 
===Dungeon machinery===
 
[[File:Magnetic.jpg|right|thumb|150px|In Goron Mines, there are electromagnets Link can take advantage of with the help of the Iron Boots]]
 
*In the [[Forest Temple (Twilight Princess)|Forest Temple]], Link can make use of the [[Gale Boomerang]] to manipulate wind-operated bridges by moving their fans with the item's wind that is provided by the [[Fairy of Winds]].
 
*The [[Goron Mines]] as a whole show that the Gorons brought an industrial revolution to Hyrule, especially with the use of electromagnets, elevators and magnetic minerals. Link also uses the [[Iron Boots]] to traverse through magnetized walls and ceilings.
 
*In the [[Lakebed Temple]], Link can open sources of water to transport water to dried rooms with the help of a rotating staircase; once he does this, the water will make giant gears and waterwheels operate, allowing Link to explore new rooms.
 
*In [[Arbiter's Grounds]], Link uses the sophisticated [[Spinner]] not only to ride across metal rails, but also to manipulate some ancient machines that open new ways, including the access to the elusive [[Mirror of Twilight]].
 
*There are also bomb-powered cannons in [[Snowpeak Ruins]].
 
 
===Oocca engineering===
 
{{Image|image=Phantom Zant.png|size=150px|align=right|caption=Phantom Zant, the mini-boss of the Palace of Twilight, seems to be a hologram instead of an actual ghost}}
 
The [[Oocca]] race, introduced first in this game, are said to be closely linked to the goddesses, which provided them with incredibly advanced tools, such as the [[Dominion Rod]], which it's said was used by its creators to build the now-destroyed [[Temple of Time]],{{fact}} and that can give life to statues. The Oocca themselves live in a very high sanctuary known as [[City in the Sky]], which makes use of eolic energy to hold itself suspended in the blue sky. The dungeon's machinery is also compatible in certain rooms with Link's Spinner, allowing him to unveil bridges (in fact, because of this, it's theorized that the Spinner itself is yet another invention from the Oocca).
 
 
Long before Fyer's engineery, the Oocca was able to build cannons as well, and theirs are powerful enough to take passengers at significantly greater distances and heights.
 
 
===Twili engineering===
 
The [[Twilight Realm]], as seen in the [[Palace of Twilight]], is notorious for having a much more futuristic presentation than Hyrule or even the City in the Sky. Energy-made elevators, walls illuminated by blue neon lights and orbs that respond to the [[Sol|Sols']] energy are only some examples; on the other hand, these devices may be actually a result of ''magic'', rather than artificial technology.
 
 
[[Phantom Zant]], the mini-boss of the Palace of Twilight, appears to be a hologram similar to those found in the ''[[Wikipedia:Star Wars|Star Wars]]'' universe, sharing the characteristic blue hue, "scanlines", and static of a hologram of this kind. However, Phantom Zant is solid and can interact with solid objects.
 
{{clear}}
 
 
==''Phantom Hourglass''==
 
{{Image|image=SS Linebeck.png|size=150px|caption=The S.S. Linebeck becomes useful to explore the World of the Ocean King in ''Phantom Hourglass''}}
 
The [[World of the Ocean King]] features a similar level of technology as that seen in the [[Great Sea]], though many of the more advanced technologies found in the Great Sea do not appear in the World of the Ocean King.
 
 
===S.S. Linebeck===
 
Unlike the [[King of Red Lions]], the S.S. Linebeck is more artificial and doesn't house [[Daphnes Nohansen Hyrule|the soul of anybody else]], working instead with a steam-powered engine to run paddle wheels. It was made by [[Linebeck]] and, over the course of the game, it is possible to customize it completely, as the ship is compatible with numerous [[Ship Parts]] whose proper combinations manages to enhance the defense of the vehicle. The interchangeable parts include the Prow, the Anchor, the Hull, the Cannon, the Handrail, the Bridge, the Chimney and the Wheels. While paddle boat designs have been around since ancient Rome, the first steam-powered variant was made in 1774.
 
 
The ship can eventually be equipped with a [[Salvage Arm]] as well, which is so resistant that it can seize from treasure chests to fish as big as a [[Fish|Neptoona]].
 
{{Clear}}
 
 
==''Spirit Tracks''==
 
{{Image|image=Spirit Train.png|size=150px|caption=The Spirit Train helps Link travel across Hyrule, take passengers, and take heavy items to new places}}
 
In the land of New Hyrule, there have been some technological advances as well, particularly in the area of transportation. New Hyrule also features the most homogeneous technologies of any iteration of Hyrule; almost all technology within New Hyrule is from the 19th century of the real world.
 
 
===Spirit Train===
 
Taking advantage of the presence of the [[Spirit Tracks (Rails)|rails]] that were placed to seal the spirit of the Demon King [[Malladus]], Hyruleans built trains in order to make travel across Hyrule faster, as well as to transport material between places more easily. After receiving the title of train engineer by [[Princess Zelda]], Link is allowed to use a train for the aforementioned purposes. It should be noted that, at first, the young hero has a train on his own, but it's gravely derailed when the rails connecting [[Hyrule Castle Town]] with the [[Tower of Spirits]] disappear suddenly. Because of this, and after the aforementioned rails are restored, Link receives the legendary [[Spirit Train]] and keeps it for the rest of the game.
 
 
As the quest progresses, the train can be enhanced with extra parts, such as a cannon to attack incoming enemies in the fields, and a wagon to transport heavy material from one place to another. As in the case of the [[S.S. Linebeck]], the parts of the train are interchangeable.
 
 
To the bane of the peaceful inhabitants of Hyrule, the forces of evil use the train technology as well, as seen with the presence of [[Dark Train|Dark]] and [[Armored Train]]s. Unlike Link's, these cannot be destroyed by conventional means, so any traveler will have to avoid them as often as possible, crossing their territories only when there is a clearly wide selection of paths to evade them easily. [[Chancellor Cole]] in particular has a train on his own, the [[Demon Train]], which is so big that it has to travel through ''two'' tracks while on land; this train is also equipped with explosive barrels, laser cannons, and a wagon that can shoot multiple laser beams. In it's introduction, it also is capable of flight.
 
One of the obtainable trains in the game, the Skull Train, has in its train car set the Skull Freight Car. This train car does not use its wheels - rather, it floats. This is probably due to anti-gravity technology such as that of science fiction media.
 
 
The first full-scale steam locomotive was invented in 1804.
 
 
===Ferrus===
 
Ferrus's house resembles a modern subway or commuter train car, while all other train cars resemble those of 19th century England. Ferrus also makes reference to Internet acronyms like "OMG!", as well as references to the space-time continuum, an idea developed in the 19th century. Ferrus's camera seems to be able to take an unlimited number of pictures, meaning that his camera does not use ordinary film. The only way for a camera to take large amounts of pictures without changing the imaging medium is through digital photography.
 
 
===Tanks and turrets===
 
Whereas the Warships patrol the [[Ocean Realm]], the tanks patrol the [[Forest Realm|Forest]], [[Snow Realm|Snow]] and [[Fire Realm]]s. They behave the same way as the Warships, coming in groups of three and being proficient at target shooting.
 
 
Protecting the [[Sand Temple]] are twelve turrets, which slightly look like the tanks. Upon proximity of an intruder, they will shoot bombs in order to guard a side of the pyramidal structure. Only after all of them were disabled, Link will be able to enter the dungeon. The local boss, [[Skeldritch]], is equipped with turrets in the upper part of its body, which throw red stones at a faster rate than its regular lower cannons.
 
 
===Hot-air Balloons===
 
Aerial transportation, which existed in a very primitive fashion in the past with [[Cucco]]s and [[Kargaroc]]s, and still does to an extent, reaches a new level in this game. [[Beedle]], the recurring seller, travels across the four territories of Hyrule through [[Beedle's Air Shop|his own hot-air balloon]], able to support a greater weight than [[Tingle]]'s balloon in ''Majora's Mask'', so that he can sell his goods to a wider clientèle. Interestingly, the interior of the floating shop is similar to that of the shop ships in ''The Wind Waker'' and ''Phantom Hourglass''.
 
 
The first manned hot air balloon flight was in 1783.
 
 
==''Skyward Sword''==
 
Despite being the first game in the timeline, ''Skyward Sword'' shows some very advanced technology, mostly due to the presence of a very advanced society long before the game's events take place.
 
 
===Skyloft and The Sky===
 
Skyloft is a moderately advanced locale. Its buildings are lit exclusively with electric lights, and the [[Knight Academy]] has a plumbing system (by necessity, far more complex than ancient Rome's aqueduct system), as well as an automatically flushing toilet. Groose keeps a set of barbells in his room at the academy, and Loftwings belonging to knights authorized to fly at night carry goggles with embedded electric flashlights.
 
 
The same illumination system can also be seen in the inside of [[Lumpy Pumpkin]]. [[Fun Fun Island]] as a whole operates like a giant party wheel akin to [[Dodoh]]'s, both having electric lights as well.
 
 
An airship store operated by [[Beedle]], working differently from [[Beedle's Air Shop|his hot-air balloon]] in ''Spirit Tracks'', also appears in ''Skyward Sword''. The airship is powered and kept aloft by Beedle's pedaling on an electric generator. Inside, there are various mechanical devices, one of which has a screen of nine square lights that change color after short intervals, suggesting that it is an electronic device. Beedle also built a landing platform for this airship in [[Beedle's Island|his own island]], where he goes to during nighttime.
 
 
===Lanayru Desert and the "LD Corporation"===
 
[[File:LanayruMiningFacility.png|250px|thumb|right|The facility, before its downfall, was a place ahead of its time]]
 
The Lanayru Desert in ''Skyward Sword'' is the land of an unnamed technologically advanced people or company that mined the area for [[Timeshift Stone]]s. Once a green and lively groove with a large sea on the west, the area was turned into a barren wasteland over the flow of time, likely due to the heavy industrialization being deemed counterproductive for the local ecosystem.
 
 
*The [[Ancient Robot]]s found in the Lanayru Desert were built by the unnamed people or company to serve the land's inhabitants. With the demise of their civilization, all of the robots fell into disrepair, with only a few still able to be fixed in the present. The Ancient Robots seem to have one visible light camera and one infrared camera to aid in vision.
 
**Additionally, the Robots themselves require some method of Artificial Intelligence programming that '''far''' outstrips anything in modern times, including the capacity for affection (Scrapper for Fi, the Skipper for his crew and family) and betrayal/revolt (or otherwise going "maverick", a la the ''Megaman X'' series) in the case of Scervo and Dreadfuse-- if those two had not been intentionally designed (for some reason) to be violently aggressive.
 
**On the other hand: Fi's and Girahim's existences could be described as the "AI" for their respective containing blades (Fi's personality (or lack thereof...) being the more suggestive of this), but are in fact magical constructs in nature. Plus the implication that all LD-series robots were made by the Thunder Dragon, Lanayru; the possibility exists that the 'Poe in the Machine' of the Robots are just magic constructs made by Lanayru.
 
*The [[Lanayru Mining Facility]] is a large, technologically advanced mining facility staffed by robots. The civilization that created the factory had long since died out, and it is up to Link to restore the area with the Timeshift Stones that can turn time backwards.
 
*Several enemies in the Lanayru Mining Facility and other regions of Lanayru have robotic appearances and functionality. An example is the newest iteration of the Beamos - the most robotic version of it yet. The new Beamos rotates on joints with [http://tvtropes.org/pmwiki/pmwiki.php/Main/TronLines designs that resemble those found in science fiction media]. Some Beamos have the ability to move around. The Technoblin is a variant of Bokoblin that wields an electrically charged sword. The [[Sentrobe]] enemy is a flying robot with a small cannon that shoots projectiles and releases self-propelled bombs. It was, according to Fi, used as a security robot when the Lanayru Mining Facility was still occupied.
 
*Comparably more advanced than the titular Spirit Tracks are ''Skyward Sword'''s electric railways. They are present as a puzzle element as well as a way to get across bottomless chasms. Carts located outside the Mining Facility seem to float due to unknown forces, allowing frictionless, efficient travel. As there is no propulsion mechanism visible, it is possible that anti-gravity railways use [[Wikipedia:Maglev|maglev]] technology.
 
 
*The [[Sandship]] is a large hybrid ship powered by both wind and electricity. It contains a large amount of electric lights, is staffed by a robot crew, and has a powerful Timeshift Stone that can turn time back on not just the ship but also on a large area around the ship as well. Its mini-boss is [[Scervo]], which seems to be an entirely robotic Stalfos-like enemy. A more powerful version of Scervo, called [[Dreadfuse]], is encountered in the [[Sky Keep]]. The ship also has a cloaking device, which is used to hide the ship from enemies.
 
[[File:SS Beetle.png|right|50px]]
 
[[File:Clawshot Icon SS.png|right|50px]]
 
[[File:Gust Bellow.png|right|50px]]
 
*The advanced technology of the robots also extends to their gadgets, which eventually become part of Link's inventory:
 
**The {{It|Beetle}} is a device that becomes one of Link's signature tools in the game. The Beetle is basically a miniature remote controlled aerial vehicle, manufactured by the LD corporation mentioned earlier, and has its own motive power and the capacity to lift items and bring them back to Link. As with most items in the game, it can be upgraded to give it extra properties, such as implementing a larger hook that allows it to carry small objects without difficulty, like bombs and other round objects; further upgrades enhance its time of flight, and even implement an acceleration option.
 
**The [[Gust Bellows]] is an item that blows air out of a nozzle. It is found in the [[Lanayru Mining Facility]], and seems to run on an endless source of energy. It was probably created by the LD corporation.
 
**Finally, the [[Clawshot]]s are found in the Lanayru region as well, and have a more modern appearance than their ''Twilight Princess'' counterparts. However, because they're gained through a [[Silent Realm]] trial, it's unknown whether they're a divine creation of the Goddesses, or a gadget from the robots given to the Goddesses as a gift.
 
*Motorboats, first seen in ''Majora's Mask'', make a return in ''Skyward Sword''. The new motorboat moves by itself with no outboard motor to be seen, suggesting that the boat is powered by another means of propulsion, such as Megnetohydrodynamic drive systems. {http://en.wikipedia.org/wiki/Magnetohydrodynamic_drive} The design of the boat resembles the above-mentioned electric railroad cars.
 
*The [[Pirate Stronghold]], formerly an industrialized refuge for pirates, operates through a simple Timeshift Orb, which perpetually regresses time and space in its surrounding area, and can be seized to be taken anywhere.
 
 
 
===Ancient Cistern===
 
[[File:Golden statue ss.png|right|150px|thumb|Koloktos is decidedly robotic in appearance]]
 
The dungeon operates through a complex network of pipes, similar to the Great Bay Temple in ''Majora's Mask''. In several rooms of the upper section, Link can use the [[Whip]] to turn some levers and gears in order to create watery columns that help him climb to higher spots and areas. In contrast, the lower section of the dungeon is a decrepit and accursed zone where a poisoned lake has to be crossed carefully. At the top of the dungeon resides the boss, [[Koloktos]], which has a robotic appearance, although its motion is attributed to a dark magical source by [[Ghirahim]], rather than an artificial functionality.
 
 
===Sky Keep===
 
Because the dungeon showcases the thematic elements of all other dungeons in the game, by extension it includes the advanced machinery found in [[Lanayru Province]]. In fact, instead of the traditional Timeshift Stones, only the more advanced and sophisticated Timeshift Orbs are found, and prove essential for Link in his quest to find and complete the [[Triforce]] resting on the dungeon.
 
{{clear}}
 
 
==Gallery==
 
<gallery>
 
Image:Clocktower.jpg|Inside the tower is a waterwheel that gives motion to the [[Termina Clock|Clock Tower]], which serves as a 24-hour-active device that marks the hour
 
File:Astralobservatory.png|The telescope is used by Professor Shikashi to investigate about the moon and the sky
 
File:Little Brother.png|The younger Beaver Brother has special equipment to swim like his older brother does
 
File:Musicboxhouse.jpg|The Music Box House, like much of the aforementioned Terminan machinery, works with a waterwheel
 
File:Battleship.jpg|These warships are able to shoot very distant targets; given their resistant structure, three Bomb shots are required to destroy them
 
File:WindShaftWW.png|At the bottom of the central room of the Wind Temple is a huge and powerful ventilator
 
File:Turrel(TMC).gif|These turrets are basically guns that shoot non-explosive rounds
 
File:City in the Sky.jpg|The Oocca race managed to build a floating city in the heavens; the place is suspended in air thanks to big wind propellers
 
File:TwiliTechTP.png|The [[Palace of Twilight]] disposes of luminous elevators that make travel through the place easier
 
File:Tank.png|The tanks have the same properties as the warships, making them equally dangerous
 
File:Electric Bokoblin SS.png|The Technoblin wields an electrically charged sword
 
File:Scervo.png|LD-002S Scervo is the robot that took over the Sandship from Skipper
 
File:Mechat.jpg|The Sentrobe is a flying robot that shoots projectiles
 
File:Ancient Robot.png|The Ancient Robots (model LD-301) were built to serve their civilization's inhabitants
 
</gallery>
 
   
  +
|chS1=
==See Also==
 
  +
|chS2=
*[[Zelda Wiki:Zelda and the Middle Ages|Zelda and the Middle Ages]]
 
  +
|chS3=
  +
}}
   
  +
[[Category:Objects]]
{{Real World}}
 
[[Category:Zelda]]
 

Revision as of 00:10, 6 April 2015

Template:Object

Blocks are a recurring element in Template:LZS.

Function

Most types of blocks can be pulled and/or pushed around to solve block pushing puzzles. Blocks can also be used to reach higher ledges, and to keep a switch on by pushing it on top of the switch. Depending on the game, blocks can be pushed or pulled by either pressing the A button or simply by moving the control stick into the desired direction.

Types of Blocks

Ice Block

Main article: Ice

In The Minish Cap, certain items, such as Keys, are encased in ice blocks in the Temple of Droplets. To free their contents, Link can move the blocks and use Light Beams to melt them. After defeating one of the temple's three mini-bosses, Link will find the Flame Lantern which allows him to melt blocks of ice without sunbeams. In Four Swords Adventures, blocks of ice appear in the Temple of Ice.

Key Block

Some Key Blocks appear in Link's Awakening, Oracle of Seasons, Oracle of Ages, The Minish Cap, Four Swords Adventures, and Phantom Hourglass. These blocks stop Link's progress through Dungeons and paths. They can only be removed by using its respective Key. Phantom Hourglass and Spirit Tracks also include Boss Key Blocks, which block the entrance to the boos room. They can only be removed by using the dungeon's Boss Key.

Mobile Block

Mobile Blocks are used to scale Stone Tower in Majora's Mask. Their position can be manipulated by stepping on floor switches along the tower. Multiple blocks can be moved at a time by leaving shells on their switches when playing the "Elegy of Emptiness."

Puzzle Block

The most common type of block found in the series. Most of the time, they can be pushed in any direction. However, in some games blocks can only be pushed on an specific direction. They can be used to press floor switches, to reach high ledges, or to reveal hidden passages. The design of blocks varies from game to game. In Ocarina of Time, they bear the Gerudo Symbol, which was later replaced in subsequent released of the game. In Majora's Mask, they bear Majora's Mask.

Time Block

Blue blocks that have a Symbol of Time emblazoned on them can be removed and brought back by playing the "Song of Time." They are used in various puzzles in Ocarina of Time. A Time Block also blocks the exit of Dampé's Grave, which he references after his race with Link before departing.[1] If Navi turns green and flies over to an area which cannot be targeted, the "Song of Time" can be played to summon Time Blocks. These instances include the sliding block puzzle in the Ice Cavern and the lava room in Goron City.

Somaria Block

In A Link to the Past and Oracle of Ages, the Cane of Somaria can creates blocks that Link can push and sometimes carry around. Only a single block can be created at a time. In Four Swords Adventures, if Link gives the Fire Rod to a Great Fairy to upgrade it, the rod will also be able to create blocks that can be used as platforms. If Link uses the Fire Rod again, the block will explode, sending fire in four directions.

Sun Block

Sun Blocks appear in Majora's Mask, featuring a sun with a face in their design. They are used to seal passages in the Ikana region. They can only be removed by exposing them to light. Link can also remove them by reflecting light at them with the Mirror Shield or by shooting a Light Arrow. In Majora's Mask 3D, the sun design was replaced by an eye.

Gallery

References

  1. "One more thing! Be careful on your way back! Heheheh...." — Dampé (Ocarina of Time)
TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name
Block Big Blocks Locked blocks
Canada FrenchCA Blocs Template:ExpGame Gros blocs Template:ExpGame Blocs fermés Template:ExpGame
Community of Latin American and Caribbean States SpanishLA Bloques Template:ExpGame Bloques grandes Template:ExpGame Bloques con cerradura Template:ExpGame