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[[File:Nintendo Logo.png|right|300px]]
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{{wikipedia|Nintendo}}
This page list the '''animals''', or creatures, in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]] that are not violent, unless provoked. Enemies are not to be included in this listing.
 
   
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'''Nintendo''' (loosely translated Japanese for "leave luck to Heaven") is the game developer and publisher of [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]].
   
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Starting as a playing card company on September 23, 1889, and eventually evolving into electronic toys, Nintendo's first video game was ''Computer Othello'' in 1978.
== Cucco ==
 
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Nintendo has produced seven different video game consoles (not counting Game & Watch or other LCD games), of which a ''Zelda'' game has appeared on each.
[[File:cucco.jpg|left|50px]]
 
{{Main|Cucco}}
 
Cuccos made their first appearance in [[A Link to the Past]] and are among the first animals introduced in the series. Cuccos make their return ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', and in most games since. The [[Cucco#Flying Rooster|Flying Rooster]] introduced the concept of [[Cucco#Cucco Gliding|Cucco Gliding]].
 
Cuccos making their first 3D appearance in Ocarina of time. A Cucco is basically a [[Hylian]] version of a Chicken.
 
Cuccos have had many uses throughout the Zelda series, sometimes comical, such as in Majora's Mask, where they are used as a get away escape by the Bombers.
 
   
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==Offices==
Cuccos have appeared in the following games: ''A Link to the Past, Link's Awakening, Ocarina of Time, Majora's Mask, Oracle of Ages, Oracle of Seasons, Four Swords Adventures, The Minish Cap, Twilight Princess'', and ''Phantom Hourglass''.
 
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The main offices are in Kyoto, Japan. The American division, Nintendo of America, rests in Redmond, Washington. Richmond, British Columbia hosts Nintendo of Canada. The European offices, Nintendo Europe, are in Großostheim, Germany. Other main offices include China, Korea, and Australia.
   
== Fish ==
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==Current employees==
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Satoru Iwata is the current president and CEO of the company, hired in 2002 when Hiroshi Yamauchi retired. He is the fourth president of the company and the first to not be related to Yamauchi, the company's founder, by blood or marriage. He is known for being the software coordinator of the [[wk:Kirby (series)|Kirby games]].
[[File:FishBottle.gif|left]]
 
{{Main|Fish}}
 
Fish were introduced in A Link to the Past. Fish also made their first 3D appearance in Ocarina of Time, where they serve as a treat to [[Lord Jabu-Jabu|Jabu-Jabu]], whereby Link gains passage to the [[Jabu-Jabu#Ocarina_of_Time|Inside Lord Jabu-Jabu]] dungeon. They have served a multitude of uses throughout the Zelda series.
 
   
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Reggie Fils-Aime, the COO of Nintendo of America, was hired in 2003 as Executive Vice President of sales and marketing in North America. In 2006, he became chief operating officer, and is the first American to hold this position.
Fish have appeared in the following games: ''A Link to the Past, Link's Awakening, Ocarina of Time, Majora's Mask, Oracle of Seasons'', and ''Twilight Princess''.
 
   
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[[Shigeru Miyamoto]] still works as chief game designer, often balancing near forty projects at a time.
== Monkey ==
 
[[File:Monkey.png|left|70px]]
 
{{Main|Monkey}}
 
Monkeys were first introduced in A Link to the Past, when in the [[Dark World]] a monkey helps Link get into the [[Palace of Darkness]]. They make their first 3D appearance in [[Majora's Mask]] after not appearing in Ocarina of Time. Although generally mischievous in the ''Zelda'' universe, monkeys are often very helpful to Link, and without them he would not be able to move forward in his quest. In [[Twilight Princess]], monkeys have a more prominent role than they have had in previous ''Zelda'' games.
 
   
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==Revenue==
Monkeys have appeared in the following games: ''A Link to the Past, Link's Awakening, Majora's Mask, Oracle of Ages'', and ''Twilight Princess''.
 
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Nintendo earned $7.8 billion in 2006, making their Forbes Fortune 500 rank 620. They employ 3,013 people.
   
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==Nintendo and ''Zelda''==
== Seagull ==
 
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In the 70s, Nintendo began the process of moving from playing cards to toys to electronic toys. Hiroshi Yamuchi and Gunpei Yokoi facilitated this change after they noticed their profits being eaten by companies like Bandai and Namco. In 1977, Nintendo hired [[Shigeru Miyamoto]], the progenitor of the ''Zelda'' series. During this time, Yokoi tutored Miyamoto, and the two combined innovative hardware with creative presentation.
[[File:Seagulls.png|left|150px]]
 
{{Main|Seagull}}
 
[[Link]] can control '''seagulls''' in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' using a [[Hyoi Pear]]. At the [[Forsaken Fortress]], several of them circle around the window of the room in which [[Aryll]] is being held captive. They sometimes fly alongside the [[King of Red Lions]], Link's boat.
 
   
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In 1983, Nintendo released the Famicom system (the Japanese NES). Despite some hiccups, the sales were phenomenal.
In ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'', Seagulls return mainly to add atmosphere while traveling by sea. They will follow [[S. S. Linebeck|Linebeck's Ship]] in groups of four. If Link shoots one of them with the cannon, they will all flee.
 
   
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The release of ''Super Mario Bros.'' marked a new trend in game goals - instead of trying to get a high score, the player would try to "complete" the quest. During the development of this game, Miyamoto also worked on ''[[The Legend of Zelda (Game)|The Legend of Zelda]]'' which would be a less linear gameplay experience. He based the idea around the caves, forests, and fields he explored as a boy in his hometown of Kyoto.
== Horse ==
 
{{Main|Epona}}
 
So far, the only instance of horses appearing in the ''Zelda'' series has been through the horse Epona. She has appeared in several games, and always in the capacity of Link's main form of speedy transportation. Her first appearance was in Ocarina of Time, and has appeared in many games since then.
 
   
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In February 1986, Nintendo released ''The Legend of Zelda: Hyrule Fantasy'' for the Famicom Disk System peripheral (a floppy disk drive that enabled savable games). In 1987, the game was released internationally, but in a cartridge format with battery backup. Nintendo feared this paradigm shift in gameplay during its development, but ''The Legend of Zelda'' sold more than a million copies in both Japan and North America, solidifying its dedication to the franchise.
Epona has been in the following games: ''Ocarina of Time, Majora's Mask, The Oracle Series, The Wind Waker, The Minish Cap'', and ''Twilight Princess''.
 
   
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Along with Mario, Nintendo focused heavily on the Link character in its marketing, including the Fun Club newsletter, commercials (which were expensive for Nintendo and thus had to be designed carefully), and merchandise.
== Squirrel ==
 
'''Squirrels''' first appear in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' in the [[Master Sword|Master Sword's]] cove. They do nothing more than run across the screen. In the GBA release, they take part in the [[Riddle Quest]].
 
   
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[[category:Nintendo]]
Squirrels reappear in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' they play a minor role and are mostly found in the [[Ordona Province]]. At one point one talks to [[Link]] while he is in his [[Wolf Link|Wolf Form]]. It tells Link that animals all understand each other.
 
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[[Category:Video Game Companies]]
 
== Dog ==
 
The dogs appear in Hyrule Town, either as pets or as strays. They can fuse [[Kinstone]] Pieces with [[Link]], once a [[Minish]], and give him friendly advice. Dogs such as [[Mutt]] have also appeared in ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', and the ''Oracle Series''.
 
 
== Cat==
 
The cats play a more violent role in the Minish Cap. Some cats will crouch and stare at Link if he goes by, and some swipe and pounce at him. In twilight they are found throughout castle town and there are several important kitties.
 
 
== Chick ==
 
The chicks inside [[Anju]]'s house are crazy little things that bite at Link. One will not, and pearches on top of [[Swiftblade]]'s teaching room.
 
 
== Dragonfly ==
 
There are many dragonflies in the [[Fishing Hole]] in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. They provide an increased sense of realism as well as add ambiance.
 
 
== Duck ==
 
'''Ducks''' are first found in the [[Fishing Hole]] in''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. They can either be found swimming in the pond or walking along the banks.
 
 
== Seahorse ==
 
[[File:SeahorsesInLove.png|left]]
 
{{Main|Seahorse}}
 
Seahorse making their first and only appearance so far, in Majora's Mask.
 
{{clear}}
 
 
== Goat ==
 
{{Main|Ordon Goat}}
 
{{sectstub}}
 
 
== Frog ==
 
{{Main|Frog}}
 
{{sectstub}}
 
 
== Pig ==
 
{{Main|Pig}}
 
{{sectstub}}
 
 
== Bird ==
 
{{sectstub}}
 
 
== Crab ==
 
{{sectstub}}
 
 
== Aligators ==
 
[[Schule Donavitch]] and [[Sale]] of ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' are brother aligators. One residing on the coast and one in [[Animal Village]].
 
 
[[Category:Animals| ]][[Category:Listings]]
 

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Nintendo Logo

See also: Nintendo on Wikipedia

Nintendo (loosely translated Japanese for "leave luck to Heaven") is the game developer and publisher of The Legend of Zelda series.

Starting as a playing card company on September 23, 1889, and eventually evolving into electronic toys, Nintendo's first video game was Computer Othello in 1978. Nintendo has produced seven different video game consoles (not counting Game & Watch or other LCD games), of which a Zelda game has appeared on each.

Offices

The main offices are in Kyoto, Japan. The American division, Nintendo of America, rests in Redmond, Washington. Richmond, British Columbia hosts Nintendo of Canada. The European offices, Nintendo Europe, are in Großostheim, Germany. Other main offices include China, Korea, and Australia.

Current employees

Satoru Iwata is the current president and CEO of the company, hired in 2002 when Hiroshi Yamauchi retired. He is the fourth president of the company and the first to not be related to Yamauchi, the company's founder, by blood or marriage. He is known for being the software coordinator of the Kirby games.

Reggie Fils-Aime, the COO of Nintendo of America, was hired in 2003 as Executive Vice President of sales and marketing in North America. In 2006, he became chief operating officer, and is the first American to hold this position.

Shigeru Miyamoto still works as chief game designer, often balancing near forty projects at a time.

Revenue

Nintendo earned $7.8 billion in 2006, making their Forbes Fortune 500 rank 620. They employ 3,013 people.

Nintendo and Zelda

In the 70s, Nintendo began the process of moving from playing cards to toys to electronic toys. Hiroshi Yamuchi and Gunpei Yokoi facilitated this change after they noticed their profits being eaten by companies like Bandai and Namco. In 1977, Nintendo hired Shigeru Miyamoto, the progenitor of the Zelda series. During this time, Yokoi tutored Miyamoto, and the two combined innovative hardware with creative presentation.

In 1983, Nintendo released the Famicom system (the Japanese NES). Despite some hiccups, the sales were phenomenal.

The release of Super Mario Bros. marked a new trend in game goals - instead of trying to get a high score, the player would try to "complete" the quest. During the development of this game, Miyamoto also worked on The Legend of Zelda which would be a less linear gameplay experience. He based the idea around the caves, forests, and fields he explored as a boy in his hometown of Kyoto.

In February 1986, Nintendo released The Legend of Zelda: Hyrule Fantasy for the Famicom Disk System peripheral (a floppy disk drive that enabled savable games). In 1987, the game was released internationally, but in a cartridge format with battery backup. Nintendo feared this paradigm shift in gameplay during its development, but The Legend of Zelda sold more than a million copies in both Japan and North America, solidifying its dedication to the franchise.

Along with Mario, Nintendo focused heavily on the Link character in its marketing, including the Fun Club newsletter, commercials (which were expensive for Nintendo and thus had to be designed carefully), and merchandise.