Zelda Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!

Come join the Zelda Wiki community Discord server!

READ MORE

Zelda Wiki
m (Muuuuudmen! Muuuuudmen!)
 
No edit summary
 
Line 1: Line 1:
{{Enemy
+
{{ambig}}
  +
{{Place
|name = Geldman
 
  +
|name = Hometown Prairie
|image = [[File:Geldman.png|300px]]
+
|image = [[File:Hometown Prairie.png|300px]]
|game = ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''<br>''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]''
 
  +
|caption =
|habitat = [[Desert of Mystery]]<br>[[Desert of Doubt]]<br>[[Desert Temple]]
 
|weapon = Various
+
|game = {{FPTRR}}
  +
|other =
  +
|inhab =
  +
|items = [[Fairy Doll]]<br>Empty Jar
  +
|related = [[Port Town]]<br>[[Hero's Shrine]]
  +
|theme music =
 
}}
 
}}
  +
The '''Hometown Prairie''' is the very first area in {{FPTRR}}, located on the [[First Continent]].
'''Geldmen''' are desert-dwelling sand-men that appear in {{ALttP}} and {{FSA}}.<ref>{{Cite manual|quote=This sand-man lives beneath the shifting desert sands. He will jump out at you from the sand and strike at you unexpectedly.|game=A Link to the Past|page=45}}</ref>
 
   
  +
==Features==
{{ALttPManual|Geldman|This sand-man lives beneath the shifting desert sands. He will jump out at you from the sand and strike at you unexpectedly.}}
 
  +
After [[Tingle]] leaves [[Port Town]], he runs into [[Aba]], who warns him that he is going to die.<ref>{{Cite|Hey you! Do you know something? Just now, when I sensed you coming... I got a really bad feeling... My intuition is never wrong... I have to warn you... You are going to... ...DIE!|Aba|FPTRR}}</ref> She immediately retracts this as a joke, and offers to teach Tingle how to fight.<ref>{{Cite|Don't look so scared! I was kidding! All I meant was this is a dangerous place to be strolling round... You really should enrol in "Aba's Battle Class."|Aba|FPTRR}}</ref>
==Characteristics and Weaknesses==
 
Hiding just beneath the shifting sands, Geldmen quickly surface and pursue when a foe approaches, only to retreat back under the sand. They are surprisingly fast, and can withstand a couple of blows from Link's sword.
 
In {{FSA}}, they can get caught in quicksand, where they will then sit in the center of the sinkhole and cause damage to Link if he gets pulled in. On the other hand, they can also be destroyed by [[Debirando]] living in these sinkholes.
 
   
  +
===Fish Rock===
They also appear in [[Tingle's Tower]] during the Mole Melee game. Playing the role of the moles, Geldman appear in a field and must be hit with [[Hammer]]s. Certain Geldman will appear in green, red, blue or purple colors and will give the respective Link three points for hitting them. Black Geldman will also appear who will explode when hit, stunning Link.
 
  +
Fish Rock is a statue of a fish located in the north-western part of Hometown Prairie.<ref>{{Cite|Today I think she said something about fish... She must mean that Fish Rock, north-west of Hometown Prairie...|Chiko's Mum|FPTRR}}</ref> When [[Chiko]] loses her [[Fairy Doll]], she tells Tingle that it was eaten by a fish.<ref>{{Cite|Boo hoo! A fish ate my fairy!|Chiko|FPTRR}}</ref> To get the doll back, Tingle must interact with Fish Rock, which will cause it to spit out the doll. Once Tingle delivers the doll back to Chiko, the young girl will show him the entrance to the Hero's Shrine.<ref>{{Cite|Yippee!! My fairy! My fairy! You found my fairy! Thank you!! I'll show you something! Come to the town hero's statue! Come on! I'll go there first! I'll wait for you there!|Chiko|FPTRR}}</ref><ref>{{Cite|GREETINGS! I AM THIS TOWN'S LEGENDARY HERO... I'm going to give you a reward for finding my fairy!|Chiko|FPTRR}}</ref>
   
  +
Fish Rock is one of the locations that Tingle can mark on his map for the [[Map-Seller]]. She will reward Tingle with 50 rupees for marking it.
==Trivia==
 
*Its name is similar to that of the [[Geldarm]], another desert-faring creature. In Japanese, "Geld" is written and read the same as "Gerudo", suggesting a connection between the sand monsters Geldarm and Geldman, and the desert or beach-dwelling [[Gerudo]] race featured in later games. This connection is lost in translation.
 
*[[Gerune]] are also known as Sandmen, and are very similar monsters to the Geldman.
 
   
==Gallery==
+
===Hero's Shrine===
  +
[[File:Hero Statue.png|100px|left]]
  +
{{Main|Hero's Shrine}}
  +
Hero's Shrine is the location of a monument to Port Town's guardian, [[Dazzle Lyphos]]. The statue of Dazzle Lyphos blocks the entrance to the first dungeon, Hero's Shrine, but Chiko shows Tingle the entrance once he returns her Fairy Doll. She claims to have found it by accident when playing with her doll.<ref>{{Cite|Hello! I was playing with my fairy here the other day... She got a bit carried away and kicked the town hero... This came loose! Go through here and you can go under the ground! The Armourer said that there was something good under the ground... What can it be?! See you later!|Chiko|FPTRR}}</ref>
  +
  +
===Husband's Grave===
  +
The Husband's Grave is the final resting place of the Master Mapper, the late spouse of the Map-Seller.<ref>{{Cite|Hello, young man. I am the town Map-Seller! My husband was a Master Mapper, but he passed away...|Map-Seller|FPTRR}}</ref> It is the first mapping landmark that Tingle can draw. It is here that Tingle receives the map of the Hometown Prairie, after he accepts the Map-Seller's request for help.<ref>{{Cite|You're just a passer-by but if you can help me, I'll reward you! Would you help me draw my map?|Map-Seller|FPTRR}}</ref><ref>{{Cite|Thank you, young man! As my hands shake, I can't draw properly. Here you are! The map of the Hometown Prairie!|Map-Seller|FPTRR}}</ref>
  +
  +
===Port Town===
  +
{{Main|Port Town}}
  +
Port Town is home to many important characters, such as Chiko, [[Chiko's Mum|her mother]], the [[Armourer]], the [[Jeweller]] and the Map-Seller. Before Tingle can talk to its denizens, he must pay all of them a small fee.
  +
  +
===Rupee Tower===
  +
{{Main|Rupee Tower}}
  +
Rupee Tower is a structure that is designed to take Tingle to [[Rupeeland]], as promised by [[Uncle Rupee]]. It rises from the [[Western Pool]] after Tingle throws a certain amount of rupees into it. Tingle gains the ability to travel to new locations as Rupee Tower continues to rise whenever Tingle throws enough rupees into it. The top of the tower sports a diving board, which Tingle must use in conjunction with his [[Tingle Balloon|Balloon]] to descend to these new areas.
  +
  +
===Western Pool===
  +
{{Main|Western Pool}}
  +
Tingle is called to the Western Pool by Uncle Rupee, who promises the middle-aged adventurer a more exciting life. There, Uncle Rupee tells Tingle of Rupeeland and that to enter it, he must throw rupees into the pool.<ref name=UncleDerpee>{{Cite|Hey! Tingle! Yes, you...the 35-year old man over there... The daily grind has got you down... ...but you can escape this dull existence... If you don't want to miss this chance... ...get to the Western Pool!|Uncle Rupee|FPTRR}}</ref>
  +
  +
===Tingle's Home===
  +
{{sectstub}}
  +
Tingle begins his journey inside his home, where he is contacted by Uncle Rupee, who is offering the middle-aged adventurer entrance into [[Rupeeland]], instructing him to go to the Western Pool.<ref name=UncleDerpee/> Tingle can only save by using the Terminal inside his house.<ref>{{Cite|Save your game or talk with me using this terminal.|Pinkle|FPTRR}}</ref>
  +
  +
50 rupees and an Empty Jar can be found immediately to the right once Tingle enters his house.
  +
  +
Tingle can also create Recipes from Ingredients that he finds on his journey by mixing the Ingredients in his Pot. The Tingle Fireworks Recipe is obtained from talking to Pinkle at the Terminal.<ref>{{Cite|The firework recipe is in your rucksack. Check it for details! Got the ingredients? Then try making fireworks right away! What will happen? Tee-hee!|Pinkle|FPTRR}}</ref>
  +
  +
==Minor Enemies and Traps==
 
<gallery>
 
<gallery>
  +
File:Big Green Rat.png|[[Rat (Tingle's Rosy Rupeeland)#Chu Rat|Chu Rat]]s
File:Geldman ALttP.png|A Geldman in ''A Link to the Past''
 
  +
File:Mabuta.png|[[Pig (Enemy)#Eyelid Pig|Eyelid Pig]]s
File:LinkGeldman.png|Artwork of Link fighting a Geldman in ''A Link to the Past''
 
  +
File:Gold Rat TRR.png|[[Rat (Tingle's Rosy Rupeeland)#Gold|Gold Rat]]s
File:Link vs. Geldman.png|Artwork of Link fighting a Geldman in ''A Link to the Past'' from the [[Game Boy Advance]] release
 
  +
File:ShiyouRat.png|[[Rat (Tingle's Rosy Rupeeland)#Shiyou Rat|Shiyou Rat]]s
File:GeldmanFSA.png|A Geldman in ''Four Swords Adventures''
 
 
</gallery>
 
</gallery>
<br>
 
{{Ref}}
 
<br>
 
{{Names
 
|width=
 
|nwidth=
 
|en=
 
|enM=
 
|ja= {{Japanese|ゲルドマン|Gerudoman}}
 
|jaM= Geldman
 
|es=
 
|esM=
 
|esS=
 
|esSM=
 
|esL=
 
|esLM=
 
|fr=
 
|frM=
 
|frF=
 
|frFM=
 
|frC=
 
|frCM=
 
|de= {{de|Geldmann}}
 
|deM=
 
|it=
 
|itM=
 
|ko=
 
|koM= }}
 
   
{{SandEnemy}}
+
{{Refbar}}
 
<br>
[[Category:Enemies in A Link to the Past]]
 
  +
{{TRRNav1}}
[[Category:Enemies in Four Swords Adventures]]
 

Revision as of 23:06, 19 March 2013

Template:Place The Hometown Prairie is the very first area in Freshly-Picked Tingle's Rosy Rupeeland, located on the First Continent.

Features

After Tingle leaves Port Town, he runs into Aba, who warns him that he is going to die.[1] She immediately retracts this as a joke, and offers to teach Tingle how to fight.[2]

Fish Rock

Fish Rock is a statue of a fish located in the north-western part of Hometown Prairie.[3] When Chiko loses her Fairy Doll, she tells Tingle that it was eaten by a fish.[4] To get the doll back, Tingle must interact with Fish Rock, which will cause it to spit out the doll. Once Tingle delivers the doll back to Chiko, the young girl will show him the entrance to the Hero's Shrine.[5][6]

Fish Rock is one of the locations that Tingle can mark on his map for the Map-Seller. She will reward Tingle with 50 rupees for marking it.

Hero's Shrine

Hero Statue
Main article: Hero's Shrine

Hero's Shrine is the location of a monument to Port Town's guardian, Dazzle Lyphos. The statue of Dazzle Lyphos blocks the entrance to the first dungeon, Hero's Shrine, but Chiko shows Tingle the entrance once he returns her Fairy Doll. She claims to have found it by accident when playing with her doll.[7]

Husband's Grave

The Husband's Grave is the final resting place of the Master Mapper, the late spouse of the Map-Seller.[8] It is the first mapping landmark that Tingle can draw. It is here that Tingle receives the map of the Hometown Prairie, after he accepts the Map-Seller's request for help.[9][10]

Port Town

Main article: Port Town

Port Town is home to many important characters, such as Chiko, her mother, the Armourer, the Jeweller and the Map-Seller. Before Tingle can talk to its denizens, he must pay all of them a small fee.

Rupee Tower

Main article: Rupee Tower

Rupee Tower is a structure that is designed to take Tingle to Rupeeland, as promised by Uncle Rupee. It rises from the Western Pool after Tingle throws a certain amount of rupees into it. Tingle gains the ability to travel to new locations as Rupee Tower continues to rise whenever Tingle throws enough rupees into it. The top of the tower sports a diving board, which Tingle must use in conjunction with his Balloon to descend to these new areas.

Western Pool

Main article: Western Pool

Tingle is called to the Western Pool by Uncle Rupee, who promises the middle-aged adventurer a more exciting life. There, Uncle Rupee tells Tingle of Rupeeland and that to enter it, he must throw rupees into the pool.[11]

Tingle's Home

Template:Sectstub Tingle begins his journey inside his home, where he is contacted by Uncle Rupee, who is offering the middle-aged adventurer entrance into Rupeeland, instructing him to go to the Western Pool.[11] Tingle can only save by using the Terminal inside his house.[12]

50 rupees and an Empty Jar can be found immediately to the right once Tingle enters his house.

Tingle can also create Recipes from Ingredients that he finds on his journey by mixing the Ingredients in his Pot. The Tingle Fireworks Recipe is obtained from talking to Pinkle at the Terminal.[13]

Minor Enemies and Traps

Template:Refbar

Regions in Freshly-Picked Tingle's Rosy Rupeeland's First Continent
Deku ForestLon Lon MeadowCape TreasureSunshine SeashoreHometown PrairiePort TownTRR1C

Click on an area

  1. "Hey you! Do you know something? Just now, when I sensed you coming... I got a really bad feeling... My intuition is never wrong... I have to warn you... You are going to... ...DIE!" — Aba (Freshly-Picked Tingle's Rosy Rupeeland)
  2. "Don't look so scared! I was kidding! All I meant was this is a dangerous place to be strolling round... You really should enrol in "Aba's Battle Class."" — Aba (Freshly-Picked Tingle's Rosy Rupeeland)
  3. "Today I think she said something about fish... She must mean that Fish Rock, north-west of Hometown Prairie..." — Chiko's Mum (Freshly-Picked Tingle's Rosy Rupeeland)
  4. "Boo hoo! A fish ate my fairy!" — Chiko (Freshly-Picked Tingle's Rosy Rupeeland)
  5. "Yippee!! My fairy! My fairy! You found my fairy! Thank you!! I'll show you something! Come to the town hero's statue! Come on! I'll go there first! I'll wait for you there!" — Chiko (Freshly-Picked Tingle's Rosy Rupeeland)
  6. "GREETINGS! I AM THIS TOWN'S LEGENDARY HERO... I'm going to give you a reward for finding my fairy!" — Chiko (Freshly-Picked Tingle's Rosy Rupeeland)
  7. "Hello! I was playing with my fairy here the other day... She got a bit carried away and kicked the town hero... This came loose! Go through here and you can go under the ground! The Armourer said that there was something good under the ground... What can it be?! See you later!" — Chiko (Freshly-Picked Tingle's Rosy Rupeeland)
  8. "Hello, young man. I am the town Map-Seller! My husband was a Master Mapper, but he passed away..." — Map-Seller (Freshly-Picked Tingle's Rosy Rupeeland)
  9. "You're just a passer-by but if you can help me, I'll reward you! Would you help me draw my map?" — Map-Seller (Freshly-Picked Tingle's Rosy Rupeeland)
  10. "Thank you, young man! As my hands shake, I can't draw properly. Here you are! The map of the Hometown Prairie!" — Map-Seller (Freshly-Picked Tingle's Rosy Rupeeland)
  11. 11.0 11.1 "Hey! Tingle! Yes, you...the 35-year old man over there... The daily grind has got you down... ...but you can escape this dull existence... If you don't want to miss this chance... ...get to the Western Pool!" — Uncle Rupee (Freshly-Picked Tingle's Rosy Rupeeland)
  12. "Save your game or talk with me using this terminal." — Pinkle (Freshly-Picked Tingle's Rosy Rupeeland)
  13. "The firework recipe is in your rucksack. Check it for details! Got the ingredients? Then try making fireworks right away! What will happen? Tee-hee!" — Pinkle (Freshly-Picked Tingle's Rosy Rupeeland)