Zelda Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!

Come join the Zelda Wiki community Discord server!


Zelda Wiki
OoT Triforce Model.png
This article is a viable candidate for reorganization.

Please see the related discussion on this article's talk page for more information concerning its future layout.

Guruguru Bars are recurring Dungeon traps in The Legend of Zelda series.[name reference needed] They are identical to the Fire Bars of the Mario series. Guruguru Bars go unnamed in The Minish Cap.


Guruguru Bars appear as bars of endlessly spinning flames attached to a block or statue. If they touch Link, they will cause damage to him and set him on fire for a time. This can be especially hazardous in narrow spaces or in areas with nearby pits, as these can make the flames difficult to avoid and the flames may knock Link down a hole. Guruguru Bars first appear in A Link to the Past, where they are always the same length, though subsequent games have much longer Guruguru Bars, with some having multiple spokes spinning around a single block.

As traps, Guruguru Bars cannot be destroyed, though they can often be avoided through the use of the Roc's Feather or Roc's Cape.

A Link to the Past

Guruguru Bars appear in Dungeons in A Link to the Past. Link can pass through their flames harmlessly by using the Magic Cape or the Cane of Byrna.

Four Swords Adventures

Guruguru Bars appear in Dungeons in Four Swords Adventures. In some Dungeons, it is possible to change the direction of their spinning bars of flame by using certain Switches.

The Minish Cap

Guruguru Bars appear in Dungeons and in caves across Hyrule in The Minish Cap, both while Link is regular-sized and while he is Minish-sized. They can be leapt over using Roc's Cape. If Link uses the reforged Picori Blade to split himself into copies, a copy touching the flames of a Guruguru Bar will have the same damaging effect as if Link himself came into contact with it, dispelling the copies and setting Link on fire for a time.

Phantom Hourglass

Spirit Tracks

A Link Between Worlds

Tri Force Heroes

Guruguru Bars appear in Dungeons in Tri Force Heroes, where their flames can be temporarily doused by the Water Rod. There are also stationary versions of the trap that do not spin; these appear in Secret Fortress, and must be doused with the Water Rod to press down Switches for the Links to advance.


  • Guruguru Bars were originally intended to appear in The Legend of Zelda, but were transferred to Super Mario Bros. instead.[1]
  • In Turtle Rock, it is possible to avoid taking damage from the Guruguru Bars spinning from the Medusa statues by extending the Hookshot, which causes Link to become invincible as the platform moves past the flames.


TMC Forest Minish Artwork.png Names in Other Regions TMC Jabber Nut Sprite.png
JapanJapaneseぐるぐるバー (Guruguru Bā) (ALttP)[2]
ぐるぐるバー (Guruguru bā) (TMC)[3]
Same as English.
Same as English.
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.


  1. "Iwata: You mean the spinning bars of fire attached to the castle walls that you encounter as you make your way along the corridor to fight Bowser.
    Nakago: Right. Those first appeared right in the centre of the screen in Zelda.
    Iwata: ...Really!?
    Nakago: Yes, that idea originally comes from Zelda. We thought it would work better in Mario, so we transferred it across. I think it was Miyamoto-san who suggested it. Or perhaps it was Tezuka-san..."Iwata Asks: New Super Mario Bros. Wii, Nintendo Official Website.
  2. Nintendo Official Guidebook—The Legend of Zelda: A Link to the Past Vol. 1 (Shogakukan 1) pg. 134 Nintendo Official Guidebook—The Legend of Zelda: A Link to the Past & Four Swords (Shogakukan) pg. 31
  3. Nintendo Official Guidebook—The Legend of Zelda: The Minish Cap (Shogakukan) pg. 35