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Before uploading any images, it's almost always a good idea to run them through a compressor. Image editing programs usually have built-in features that compress images when saved, but there are several free programs which compress much more efficiently. These should be used whenever possible.

Screenshot Retrieval

There are various methods to retrieve screenshots from games. Screenshots are usually taken from capture card hardware, but some modern consoles offer built-in screenshot capture features. It is also possible to take screenshots from videos, though there are specific standards to follow when going about this. Additionally, various games often require their own screenshot conditions to be met for files. Please refer to each game's guideline for these conditions.

If you are interested in retrieving screenshots, please visit the Image Retrieval page.


Wii U Screenshots

To take screenshots from your Wii U, set up your desired shot on your TV (do not set the screen to the GamePad, doing so will make the screenshots smaller). Once everything is in frame as desired, hit the Home button and open the Internet Browser. Go to the Wii U Image Share (i.nintendo.net/wiiu/) and select your preferred social media account (Twitter, Facebook, or Tumblr). This will upload an image to the account you link your Wii U to when prompted.

After linking, you will be directed to the upload form. Select the "Browse" button and you will receive a prompt on your GamePad to choose between two images, which are snapshots of what is on screen for the game that your Wii U is presently running. Pick the top image, and optionally enter text in the comment field (if you need to remind yourself what subject the shot is of). Afterwards, click the orange Post button and wait for it to publish to your account.

Nintendo Switch Screenshots and Videos

Though it is possible to take both screenshots and videos from a built-in feature on Nintendo Switch controllers, video files extracted from this feature provide the best clarity and are therefore preferred over standard screenshots. However, it is not possible to capture videos with some software, so guidelines for standard screenshots have been included here as well.

You can take screenshots by pressing the Capture button at the bottom of the left Joy-Con (or between the Left Stick and Home button on a Pro Controller). To take videos, you can simply hold down the Capture button for a short period of time. For shots that have a short time-frame and cannot be video captured, consider rapidly pressing the Capture button to increase the odds you Capture the right moment.

Upload Method 1

Go to the Album. Select a screenshot or video, press A to open the Posting and Editing menu and select Send to Smart Device. If you've selected a screenshot, you'll get the option to send up to 10 screenshots at once.

Scan the appearing QR code with your mobile device to connect it to your Nintendo Switch, then scan the second QR code to open a browser window containing your screenshots or video, which you can save onto your device.

Note: Be sure to disable mobile data on your device before scanning the second QR code, as it may prevent you from connecting to the console's network.

Upload Method 2

Go to the Album. Select a screenshot or video, press A to open the Posting and Editing menu and select Post. Select a desired social media account (either Facebook or Twitter) and enter your account details. From there, tailor the text in the post to your liking and post.

Upload Method 3
Note: this requires an SD Card reader and a microSD to SD adapter.

Turn off your Nintendo Switch, insert the microSD Card (the slot is under the stand on the back), then turn on your Switch. For individual files, go to Album, select a screenshot or video, press A to open the Posting and Editing menu and select Copy. Repeat for all images wanted. For bulk transfer, go to System Settings > Data Management > Save Data/Screenshots and Videos > Manage Screenshots and Videos > System Memory > Copy All Screenshots and Videos to microSD Card. Wait for the process to finish.

Once you've copied the desired files, turn off your Switch and remove the microSD Card. Transfer it to your PC.


It is important for us to name files consistently so that they are easy to find and use. Filenames should follow the following format:

<Initialism> <Name of Subject> <Description> <Type>.<File Extension>

  • Initialism — The standard initialism of the game that the image, sound or video is from. If none are applicable, omit this parameter.
  • Name of Subject — What is being depicted in the image. (For a music theme, the associated dungeon, location, boss battle, etc.)
  • Description — When applicable, add a few words that describe the specific action or setting. Use objects, present participles, or participle phrases (see the examples below). You can also append numbers to similar files, though it is better to distinguish them with descriptive words when possible.
  • Type — The type of file, such as "artwork", "model", "sprite", etc. Screenshots and photographs don't need this.
  • File Extension — The suffix indicating the format of the file (e.g. PNG, JPG, GIF, OGG, etc.). The extension must match that of the source file. For example, you can't upload a .jpg file and change the extension to .png in the destination filename. The file extension is automatically set to lowercase when you upload the file.

Do separate each word with a space. Do not separate words using hyphens or CamelCase.

Artworks and Renders

Artworks are official 2D illustrations released for promotional purposes. Renders are similar, but different in that they are official 3D models created for much the same purpose. Official artworks and models that are not released for use by press or on official merchandise are referred to as concept artworks and concept models, respectively.

Icons, Sprites, and Textures

Icons, sprites, and textures are fundamentally the same, but how and when they're used determines which they are called. Sprites are used for 2D games and can refer to any isolated subject in a 2D game, such as items in the HUD (Heads Up Display) and in UI (User Interface) menus such as the Inventory, or characters and objects in the world. Icons are sprites and textures used in the HUD and in UI menus for 3D games only. (Backgrounds used in these would constitute textures.) Textures are used exclusively for 3D games to refer to any graphical sheet that is not used as an icon and is not affixed to a 3D model (in which case it would be a model). Textures taken from 3D models can be treated as such provided they are the actual texture sheet and not a cropped screenshot of a 3D model.


Logos pertaining to games should all have functionally similar names as they are commonly used for navigation templates. Logos should first start with the prefix for the game they pertain to, followed by the language the logo is in, the "Logo" suffix, and then the logo's assigned number.

  • The logo's prefix should be the abbreviation for whatever game the logo pertains to, just like regular images do. If the logo is for a product that doesn't have a common abbreviation, list out the full name of the product. For example: "Soulcalibur II"
  • The language of the logo should be based on whatever region the logo is for. If the logo was made for the North American release of the game, it is most likely English. Some logos have multiple languages on them, so the region the logo was made for should take precedence.
  • The number should be given to logos that have multiple variations of a logo for a product. Logo ordering should go like this:
  1. The original logo displayed in promotional media or on the game box.
  2. Any additional promotional logos.
  3. Any logos that appear in-game that differ from promotional media.
  • Logos shouldn't leave spaces for non-existent logos, which means that if there is only one promotional logo but two different in-game logos, the number ordering shouldn't go "1, 3, 4," but instead "1, 2, 3."
  • Logos that are used as placeholders for unnamed games or products should be listed as "Concept Logos."
Logo Game Language Number Full Filename
TLoZ English Logo The Legend of Zelda English 1 (Box art) File:TLoZ English Logo.png
TP English Logo 2 Twilight Princess English 2 (Additional promo logo) File:TP English Logo 2.png
TAoL Japanese Logo 2 The Adventure of Link Japanese 2 (In-game logo) File:TAoL Japanese Logo 2.png
Soulcalibur II English Logo SoulCalibur II English 1 (Box art) File:Soulcalibur II English Logo.png
TotK English Concept Logo 2 Tears of the Kingdom English 2 (Second concept logo) File:TotK English Concept Logo 2.png

Special Characters

Special characters should be avoided unless the subject depicted uses a special character in its name. In this case, the special character should be used in the filename. If it is not possible for a file to use a name with that special character, the fullwidth equivalent, shown in the table below, should be used instead (example: BotW Ancient Battle Axe+ Icon.png should be used as the subject is the Ancient Battle Axe+ but + is not an allowed character). A redirect can then be made from page using the special character to the page with the fullwidth equivalent (example: BotW Ancient Battle Axe+ Icon.png redirects to BotW Ancient Battle Axe+ Icon.png). The redirect should then be used when linking the file.

Restricted Special Characters
Special Character Fullwidth Equivalent


Filename Initialism/Prefix Subject Description Type File Extension
HW Lana Gate of Time Render.png HW (Hyrule Warriors) Lana Gate of Time (an object) Render .png
ST Link Artwork.png
ST Link Artwork 2.png
ST Link Artwork 3.png
ST (Spirit Tracks) Link (Numbered files) Artwork .png
SS Small Key Model.png SS (Skyward Sword) Small Key Model .png
MM Link Riding Epona.png MM (Majora's Mask) Link Riding Epona (a present participle phrase) NOT APPLICABLE .png
TPHD English Logo.png TPHD (Twilight Princess HD) TPHD Logo .png
ST Cucco Icon.png ST (Spirit Tracks) Cucco Sprite .png
ALBW Hylian Shield Icon.png ALBW (A Link Between Worlds) Hylian Shield Icon .png
Nintendo Zelda Room.jpg Nintendo Zelda Room NOT APPLICABLE .jpg


While uploading an image, you should almost always include a comma-separated list of the image's depictions, in alphabetical order. This should include every subject that appears in the image, even if the subjects are not the main focus of the image. A commonly missed subject that should be placed in the subject are the Green Clothes. These are the clothes that Link wears and should be placed in the subject along with Link.


File Subject
TWW Master Sword Model Master Sword
TLoZ Link and Impa Artwork Green Clothes, Impa, Link, Tree
TWW Tetra's Pirate Crew Artwork Gonzo, Mako, Niko, Nudge, Senza, Tetra, Zuko
LANS Fishing Pond Empty Bottle, Fish, Fishing Pond, Fishing Rod, Green Clothes, Link, Tree, Water (Terrain)


Files must include a short and descriptive summary. Fields included in the FileInfo template such as the type of the image (e.g. sprite, model) and the media (e.g. game, manga) are not to be mentioned in the summary as this is deemed tautological. The mention <depiction> as seen in-game must be added at the end of summaries of images whose depictions are directly took from in-game (e.g. sprite, model) with the exception of screenshots as this is tautological.

Summaries are to be treated as short captions of the subject(s) depicted, and should ideally be kept as a single "sentence". In the case that a longer summary is required, you should consider placing the necessary text elsewhere on an article and that text should be accompanied by the image. In cases where this is not possible, longer segments of text may be separated with semicolons. As captions are rarely complete sentences, you should not use periods to close them.


All images should make use of the Source field if possible. Occasionally, we derive images from social media or official sites which have made them publicly visible, in addition to sites which may rip assets from the games themselves, such as The Spriters and The Models Resources. Some users also carry out the retrieval process all on their own, and there are also special conditions in the case of images retrieved from books. In each of these cases, it is important to properly cite the source for the file so that they can be properly attributed. The source for most images can be implemented using the {{Source}} template. For examples of how to cite these, please refer to the tabs below:

Web SourceAsset RippersOriginal AttributionBooks
[https://www.zelda.com/ {{TLoZ|-}} Official Site]
Simply link to the source and name it like so.
The first parameter should be the abbreviation of which asset ripper the file was obtained from. The second parameter should be the uploaders name, and the final parameter should be the URL to the sheet.
{{Source|Original|YOUR USERNAME}}
If the uploader is the one who underwent the entire process of retrieving an image, place "Original" in the first parameter and then your username in the last.
{{Cite Book|quote= |book= E |publisher= |page= 10}}
You should include the title or initialism of the book as well as the page number, formatted like this.

If you find an image that does not include any source at all, you should add the template {{No Source}} in the source parameter. This will provide a message stating that the image needs a source, prompting other editors and/or the original submitter to add one, as well as placing the file in the Images Lacking Sources Category. If you find an image that has a source, but the source only links to a general area of where they found the image instead of directly to the page where they found it, you should add the template {{Vague Source}} in the source parameter. This will provide a message prompting for a replacement of the source, and will also place the image in the Images with Vague Sources Category.


No SourceVague Source

You find an image that does not have anything entered in the source parameter, leaving it blank.

|type= ...
|game= ...

This is where you should add the No Source template, like so:

|type= ...
|source= {{No Source}}
|game= ...
It is also a good idea to contact the original uploader on the Talk Page to discuss the source of the file.

You find an image that has a source entered in, but the source is very vague in showing where the image came from.

|type= ...
|source= [https://www.zeldadungeon.net/]
|game= ...

If you are unsure of where in the source the file came from or can't find the file anywhere, enter the Vague Source template like so:

|type= ...
|source= [https://www.zeldadungeon.net/]{{Vague Source}}
|game= ...
It is also a good idea to contact the original uploader on the Talk Page to discuss the source of the file.


Concept Artworks

Concept artworks should not have their backgrounds removed. This is in order to preserve any small pencil markings that may have been made in the concept, as removing the background around those marking may make them illegible.

Promotional Media

Screenshots and certain images taken from official sources should be added to the Promotional Media category and subsequently protected to ensure that the file is not overwritten. These do not include screenshots taken from official videos, however, as they constitute fan-generated content.

Artwork and Renders do not need to be placed in this category, nor do they need protected.