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(→‎Gallery: that other one is of the hylian unit traitors, hence the smirk and the sinister lighting)
 
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{{Noncanon}}
<choose>
 
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{{Group
<option>You've found nutbrain, Can I transfer you to Collections?</option>
 
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|name = Captain
<option>No, I am the danger! I am the one who knocks!</option>
 
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|image = [[File:HW Hylian Captain.png|140px]]
<option>You're Rent is Due.</option>
 
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|caption = A Hylian Captain
<option>If you have to ask, Lancey did it.</option>
 
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|game = {{HW}}<br>{{HWL}}
<option>I suggest you watch your mouth, or I swear to god I'll pick [[smw:Rainbow Road|Rainbow Road]]</option>
 
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|objective = Fight to claim [[Keep]]s and combat enemy soldiers
<option>I happen to believe that any conversation can be made better with a touch of irony!</option>
 
  +
|hq =
<option>Never trust a computer you can't throw out a window.</option>
 
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|leader =
<option>Welcome to [http://forum.feed-the-beast.com/threads/public-pack-blood-n-bones.31815/ Blood and Bones].</option>
 
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}}
<option>I will destroy your happiness, if it's the last thing I do.</option>
 
  +
'''Captains''' are high ranking [[Forces|Force]] soldiers in the {{HWS}}. Depending on the Force, a Captain may be an ally or an enemy.
<option>It's how you know you really got a home. When you leave it there's this feeling you can't shake. You just miss it.</option>
 
  +
<option>You're just like your mother. Never thinking of consequences.</option>
 
  +
==Characteristics==
<option>Evil isn't born dearie, it's made!</option>
 
  +
Captains fulfill similar roles to that of infantry soldiers. Their most basic objective is to combat enemy soldiers and to move in to take over [[Keep]]s and [[Outpost]]s. Unlike the weaker soldiers however, Captains are stronger and more resilient, and are able to fulfill other needs based on their type. Captains are commonly seen as Keep Bosses and Outpost Captains, who guard Keeps and Outposts respectively, as well as regular Captains that fight on the battlefield. Some Captains may also lead unit troops onto the field, thereby increasing their Force's numbers.
<option>Laws only exist until they're broken by someone superior.</option>
 
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<option>All the voices in my head, will be quiet when I'm dead.</option>
 
  +
Notable Captains are listed in the battle's Battlefield Info. An ally Captain that is in danger of falling will call upon for assistance, and can be healed to full health by touching the Rescue Area circle that forms around them. Enemy Captains typically have [[Weak Point Gauge]]s that are exposed after performing a powerful attack, though this also depends on the type of enemy they are as well.
<option>When you see the future, there is irony everywhere.</option>
 
  +
<option>As long as you live in the past, you'll never find your future.</option>
 
  +
===Types of Captains===
<option>Two people with a common goal can accomplish many things. Two people with a common enemy can accomplish even more.</option>
 
  +
Besides the Captains that fight normally on the battlefield, other types of Captains also appear, with some specific to certain battles. Each type fulfills a different and sometimes specific role.
<option>
 
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</choose>
 
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<div style="display:none">
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{{#vardefine:Cen|{{!}}style="text-align:center;"{{!}}}}
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</div>
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{| class=altrow style="width:100%;"
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!width="15%"| Type
  +
!width="15%"| Modes
  +
!width="70%"| Purpose and Effects
  +
|-
  +
{{#var:Cen}} '''{{Section|Bombchu Operator}}'''
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{{#var:Cen}} [[Legend Mode]]<br>[[Adventure Mode]]
  +
| Appears in "[[Land of Myth]]" in Legend Mode. They are Captains that operate [[Bombchu]]s to attack Keeps. If they are defeated, their Bombchu may be claimed and sent back to attack enemy Keeps.
  +
|-
  +
{{#var:Cen}} '''{{Section|Commando}}'''
  +
{{#var:Cen}} Legend Mode
  +
| Appears in "[[The Shadow King]]". They are Captains [[Zant]] summons to attack and capture [[Agitha]], thereby forcing her to retreat. Two appear and may be defeated to save Agitha.
  +
|-
  +
{{#var:Cen}} '''{{Section|Engineer}}'''
  +
{{#var:Cen}} Legend Mode
  +
| Appears in "[[The Sorceress of the Valley]]". The Engineer is summoned to lower a critical drawbridge leading to the Valley's northern ruins. He must be safely escorted to the specified destination.
  +
|-
  +
{{#var:Cen}} '''{{Section|Fairy Hunter}}'''
  +
{{#var:Cen}} Adventure Mode
  +
| Appears in certain battles of the [[Termina Map]]. They carry a white [[Fairy]] that, when rescued, causes enemies to drop Silver Rupees for a short amount of time.
  +
|-
  +
{{#var:Cen}} '''{{Section|Fortifier Captain}}'''
  +
{{#var:Cen}} Adventure Mode
  +
| Advances to Keeps controlled by their respective Forces to strengthen them by raising the [[Morale]] of the Keep's troops. They retreat upon having successfully fortified a Keep.
  +
|-
  +
{{#var:Cen}} '''{{Section|Gatekeeper}}'''
  +
{{#var:Cen}} Legend Mode<br>Adventure Mode
  +
| Guards closed gates to certain areas and must be defeated to open them.
  +
|-
  +
{{#var:Cen}} '''{{Section|Healer}}'''
  +
{{#var:Cen}} Adventure Mode
  +
| Heals enemy Forces when they are low on health.
  +
|-
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{{#var:Cen}} '''{{Section|Heart Transport Captain}}'''
  +
{{#var:Cen}} Adventure Mode
  +
| Drops [[Heart]]s once defeated.
  +
|-
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{{#var:Cen}} '''{{Section|Item Thief}}'''
  +
{{#var:Cen}} Adventure Mode
  +
| Steals usable items, such as [[Bomb]]s, before temporarily retreating and reappearing elsewhere. They can steal multiple items at a time and must be defeated to get them back.
  +
|-
  +
{{#var:Cen}} '''{{Section|Item Transporters}}'''
  +
{{#var:Cen}} Adventure Mode
  +
| Drops [[Weapons in Hyrule Warriors|Weapons]] once defeated.
  +
|-
  +
{{#var:Cen}} '''{{Section|Keep Boss}}'''
  +
{{#var:Cen}} Legend Mode<br>Adventure Mode
  +
| Appears solely inside Keeps once the Keep Meter is depleted. They appear as moving fortress icons on the map. Defeating them will claim the Keep.
  +
|-
  +
{{#var:Cen}} '''{{Section|Magic Thief}}'''
  +
{{#var:Cen}} Adventure Mode
  +
| Steals a Warrior's [[Magic Meter|Magic]] before temporarily retreating and reappearing elsewhere.
  +
|-
  +
{{#var:Cen}} '''{{Section|Magic Transport Captain}}'''
  +
{{#var:Cen}} Adventure Mode
  +
| Drops [[Magic Jar]]s once defeated.
  +
|-
  +
{{#var:Cen}} '''{{Section|Outpost Captain}}'''
  +
{{#var:Cen}} Legend Mode<br>Adventure Mode
  +
| Occupies Outposts. Defeating them will claim the Outpost.
  +
|-
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{{#var:Cen}} '''{{Section|Raid Captain}}'''
  +
{{#var:Cen}} Adventure Mode
  +
| Advances in pairs to capture enemy Outposts and Keeps. Allied Raid Captains also commonly appear to capture opposing Keeps. While they prioritize Keeps, they will also stop to capture Outposts en-route as well.
  +
|-
  +
{{#var:Cen}} '''{{Section|Rally Captain}}'''
  +
{{#var:Cen}} Adventure Mode
  +
| Raises the Morale of a Force's troops outside of Keeps. Unlike Fortifier Captains, they do not disappear after having completed their objective and will advance to raise another troop's Morale if uninhibited.
  +
|-
  +
{{#var:Cen}} '''{{Section|Rupee Captain}}'''
  +
{{#var:Cen}} Adventure Mode
  +
| Appears in certain battles of the Termina Map. They carry a significant amount of Rupees in battles which opposing Forces compete for the highest amount of Rupees collected. They release their collection of Rupees upon defeat.
  +
|-
  +
{{#var:Cen}} '''{{Section|Rupee Thief}}'''
  +
{{#var:Cen}} Adventure Mode
  +
| Steals Rupees before temporarily retreating and reappearing elsewhere.
  +
|-
  +
{{#var:Cen}} '''{{Section|Scout Captain}}'''
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{{#var:Cen}} Adventure Mode
  +
| Summons other Captains onto the battlefield.
  +
|-
  +
{{#var:Cen}} '''{{Section|Siege Captain}}'''
  +
{{#var:Cen}} Adventure Mode
  +
| Targets specific enemy Keeps as scripted events, unlike Raid Captains who assault Keeps indiscriminately. If they are not defeated after a set amount of time upon entering a Keep, they will greatly decrease the number of defensive troops within, allowing the Keep Meter to decrease faster.
  +
|-
  +
{{#var:Cen}} '''{{Section|Summoner}}'''
  +
{{#var:Cen}} Legend Mode<br>Adventure Mode
  +
| Summons additional enemy troops onto the battlefield, often around Warriors to surround them.
  +
|-
  +
{{#var:Cen}} '''{{Section|Triforce Transport Captain}}'''
  +
{{#var:Cen}} Adventure Mode
  +
| Drops [[Force Fragment]]s once defeated.
  +
|-
  +
{{#var:Cen}} '''{{Section|Turncoat Leader}}'''
  +
{{#var:Cen}} Legend Mode
  +
| Appears in "[[Sealed Ambition]]". Commands the Turncoat Soldiers on Ghirahim's orders. He must be found and defeated to prevent more Turncoat Soldiers from appearing.
  +
|-
  +
{{#var:Cen}} '''{{Section|Turncoat Soldier}}'''
  +
{{#var:Cen}} Legend Mode
  +
| Appears in "Sealed Ambition". They are Skyloft Captains that have been brainwashed and turned traitorous by Ghirahim. They will attack ally troops, and will continuously spawn until the Turncoat Leader is found and defeated.
  +
|}
  +
  +
==Notable Captains==
  +
===Hylian Captains===
  +
[[File:HW Hylian Captain 1 Portrait.png|left|80px|The main Hylian Captain]]
  +
'''Hylian Captains''' are the higher ranking soldiers of the [[Forces#Hyrulean Forces|Hyrulean Forces]]. As with the other soldiers, they are [[Hylian]]s trained to serve the Kingdom of [[Hyrule]] in times of war. They appear in numerous battles where the Hyrulean Forces face the [[Forces#Dark Forces|Dark Forces]], and later [[Forces#Ganondorf's Forces|Ganondorf's Forces]]. They also appear as enemy Captains when [[Ganon]]dorf invades [[Hyrule Field (Hyrule Warriors)|Hyrule Field]], and as enemies to [[Cia]] and her lieutenants in the ''Master Quest'' DLC Pack Scenarios.
  +
  +
In "[[The Sheikah Tribesman]]", a Hylian Captain appears behind a sealed gate in the northern section of the caves, requiring reinforcements. Either [[Impa]] or [[Link]] must locate and bomb a hidden passageway to rendezvous with him.
  +
  +
In "[[Land in the Sky]]", the Hyrulean Forces step into the portal to the Era of the Sky, where they find the [[Skyloft Forces]] combating the Dark Forces led by [[Ghirahim]] and [[Volga]]. The Skyloft Forces are commanded by '''Skyloft Captains''', who are otherwise identical to the Hylian Captains. The Hyrulean and Skyloft Forces both combine to drive out the Dark Forces. At the end of the battle, Ghirahim begins to brainwash and take control of a fraction of Skyloft Soldiers.<ref>{{Cite|How drab. I should bring this little moment to an end to make things a bit more tolerable. No... On second thought, it might be more fun to destroy them from the inside... Ha ha ha!|Ghirahim|HW}}</ref><ref>{{Cite|Hrk--! ...What is your bidding, master?|Skyloft Captain|HW}}</ref> In "[[Sealed Ambition]]", Ghirahim puts his plan into place by turning the brainwashed captains into Turncoat Soldiers to attack the Hyrulean Forces. The Hyrulean Forces must defeat them and their leader before they can continue scouting for Ghirahim and the [[Gate of Souls]] in the area.
  +
  +
The Skyloft Forces and Skyloft Captains also appear in "[[The Demon Lord]]". They combat the advances of Ghirahim and his Forces, and later fight [[Cia]] and her Dark Forces after she breaks her false alliance with them.
  +
  +
In "[[The Sacred Sword]]", the Hyrulean Forces are ambushed by the [[Ghost Forces]], which are led by '''Ghost Captains'''. They serve to protect the [[Temple of the Sacred Sword]] from outside threats.<ref>{{Cite|Those who would threaten the temple... will be punished!|Ghost Soldier|HW}}</ref> It is later revealed that [[Wizzro]] is manipulating the Ghost Forces, and upon his first defeat, the Ghost Forces retreat and allow the Hyrulean Forces entry to the temple.
  +
  +
As enemies, Hylian Captains have similar attack patterns to [[Stalmaster]]s and [[Darknut]]s, and attack by lunging forward and swinging their sword. Their attack can be predicted by the blue light they emit when they are about to attack. Doing so leaves them vulnerable and exposes their Weak Point Gauge.
  +
  +
In certain Adventure Mode battles, a Hylian Captain will become injured and retreats to the Allied Base. If they are not safely escorted and are defeated, they will reappear as a named variant of the [[Big Poe]] called a Hylian Ghost. This ghost will curse the Allied Forces in numerous ways when it appears.<ref>{{Cite|Hylian Ghost's curse has caused a faction of Allied Forces to retreat!|N/A|HW}}</ref><ref>{{Cite|Hylian Ghost's curse has reduced your total Rupees!|N/A|HW}}</ref>
  +
  +
===Goron Captains===
  +
[[File:HW Goron Captain 1 Portrait 1.png|left|80px|The main Goron Captain]]
  +
'''Goron Captains''' are the higher ranking [[Goron]] soldiers of the [[Forces#Goron Force|Goron Force]]s. They appear as Gorons wearing plated iron armor and thick helmets. As with the rest of the Goron Forces, they are allied with and appear to the aid of the Hyrulean Forces in their fight against the Dark Forces. However, in "[[Land of Myth]]", they also appear as enemy Captains under [[Darunia]]'s command.
  +
  +
In "[[The Armies of Ruin]]", a Goron Captain appears to the aid of the Hyrulean Forces in their battle against the Dark Forces. He is attacked by a [[Lizalfos]], but is soon saved by Link. The rescue's efforts open the entrance to a mine tunnel, and the Goron Captain urges that Link take the [[Bomb]]s inside. Later when the Hyrulean Forces summon the [[Great Fairy]] to attack the Dark Forces, one of the Goron Captain's Bombs is taken by the [[Fairy|Fairies]] to turn into a giant Bomb.
  +
  +
In "[[The Sheikah Tribesman]]", a Goron Captain again appears to help the Hyrulean Forces, this time by bringing in and operating Bombchus to blow up stone spires so that the Hyrulean Forces may advance. He appears twice throughout the battle.
  +
  +
In "Land of Myth", the Hyrulean Forces are attacked by Darunia and his Goron Forces, who are being controlled by the Dark Forces.<ref>{{Cite|I feel as if the sorceress is behind this... Could her allies be controlling the Gorons?|Impa|HW}}</ref> The Goron Captains assist Darunia by attacking the Hyrulean Forces; first by launching boulders at the Allied Base, then as Bombchu Operators who lead Bombchus to attack key Keeps. Upon Darunia's defeat, the Goron Forces return to their sanity.<ref>{{Cite|I didn't realize what we were doing! Forgive us! Someone was twisting our minds!|Darunia|HW}}</ref> They then assist the Hyrulean Forces on their assault against the Dark Forces in "[[The Water Temple]]".
  +
  +
In "[[The Dragon of the Caves]]" in the ''Master Quest'' DLC Pack, the Goron Forces keep guard of [[Wizzro]]'s ring. The Goron Captains' panicking draws Cia's curiosity to the ring, and Wizzro is released. The Goron Captains then try to combat Cia by bringing in Bombchus while the Dark Forces are fighting [[Volga]]'s Forces.
  +
  +
As enemies, Goron Captains attack by curling up into a ball and charging forward. The attack leaves them vulnerable shortly afterwards, and exposes their Weak Point Gauge.
  +
  +
===Lizalfos Chieftains===
  +
[[File:HW Lizalfos Portrait.png|left|80px|The Lizalfos Chieftain]]
  +
'''Lizalfos Chieftains''' are high ranking Lizalfos soldiers of several Forces. They are among the Captains of the Dark Forces, Ganondorf's Forces, the Monster Forces and Volga's Forces. They also appear as ally Captains in Ganondorf's and Cia's Scenarios.
  +
  +
In "[[Ganondorf's Return]]", a Lizalfos leads the Monster Forces occupying the [[Gerudo Desert (Hyrule Warriors)|Gerudo Desert]]. It has the settlement gates closed to barricade Ganondorf's Forces, but later reopens them to avenge its fallen allies after several Keeps are taken. It, along with several [[Aeralfos]], are later fought at the Sacred Grounds Keep. Their defeat summons [[Gohma]] and [[Manhandla]] onto the battlefield.
  +
  +
In "[[The Dragon of the Caves]]" in the ''Master Quest'' DLC Pack, a Lizalfos Chieftain and a [[Dinolfos]] Chieftain appear as Captains in Volga's army, along with several other Lizalfos and Dinolfos. They arrive as reinforcements when Cia reaches and fights Volga.
  +
  +
==Gallery==
  +
<gallery>
  +
File:HW Bokoblin Captain Portrait.png|A Bokoblin Captain
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File:HW Summoner Bokoblin.png|A Bokoblin Summoner
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File:HW King Bulblin Portrait 1.png|A Bulblin Captain
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File:HW Bulblin Summoner Portrait.png|A Bulblin Summoner
  +
File:HW Captain Keeta Portrait 1.png|Captain Keeta
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File:HW Dark Goron Captain Portrait.png|A Dark Goron Captain
  +
File:HW Dark Hylian Captain Portrait.png|A Dark Hylian Captain
  +
File:HW Dinolfos Portrait.png|A Dinolfos Chieftain
  +
File:HW Ghost Captain Portrait.png|A Ghost Soldier Captain
  +
File:HW Ghost Summoner Portrait.png|A Ghost Summoner
  +
File:HW Golden Cucco Portrait.png|A Gold Cucco
  +
File:HW Goron Captain 1 Portrait 1.png|A Goron Captain
  +
File:HW Goron Captain 2 Portrait.png|A secondary Goron Captain
  +
File:HW Goron Summoner Portrait.png|A Goron Summoner
  +
File:HW Hylian Captain 1 Portrait.png|A Hylian Captain
  +
File:HW Hylian Captain 2 Portrait 1.png|A secondary Hylian Captain
  +
File:HW Hylian Summoner Portrait.png|A Hylian Soldier Summoner
  +
File:HW Summoner Hylian.jpg|A Hylian Soldier Summoner
  +
File:HW Lizalfos Portrait.png|A Lizalfos Chieftan
  +
File:HW Stalchild (Captain) Portrait.png|A Stalchild Captain
  +
File:HW Stalchild Summoner Portrait.png|A Stalchild Summoner
  +
File:HW Summoner Stalchild.png|A Stalchild Summoner
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</gallery>
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  +
{{Ref}}
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  +
[[Category:Enemies]]
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[[Category:Enemies in Hyrule Warriors]]
  +
[[Category:Characters in Hyrule Warriors]]

Revision as of 09:55, 13 July 2016

Captains are high ranking Force soldiers in the Template:HWS. Depending on the Force, a Captain may be an ally or an enemy.

Characteristics

Captains fulfill similar roles to that of infantry soldiers. Their most basic objective is to combat enemy soldiers and to move in to take over Keeps and Outposts. Unlike the weaker soldiers however, Captains are stronger and more resilient, and are able to fulfill other needs based on their type. Captains are commonly seen as Keep Bosses and Outpost Captains, who guard Keeps and Outposts respectively, as well as regular Captains that fight on the battlefield. Some Captains may also lead unit troops onto the field, thereby increasing their Force's numbers.

Notable Captains are listed in the battle's Battlefield Info. An ally Captain that is in danger of falling will call upon for assistance, and can be healed to full health by touching the Rescue Area circle that forms around them. Enemy Captains typically have Weak Point Gauges that are exposed after performing a powerful attack, though this also depends on the type of enemy they are as well.

Types of Captains

Besides the Captains that fight normally on the battlefield, other types of Captains also appear, with some specific to certain battles. Each type fulfills a different and sometimes specific role.

Type Modes Purpose and Effects
Bombchu Operator Legend Mode
Adventure Mode
Appears in "Land of Myth" in Legend Mode. They are Captains that operate Bombchus to attack Keeps. If they are defeated, their Bombchu may be claimed and sent back to attack enemy Keeps.
Commando Legend Mode Appears in "The Shadow King". They are Captains Zant summons to attack and capture Agitha, thereby forcing her to retreat. Two appear and may be defeated to save Agitha.
Engineer Legend Mode Appears in "The Sorceress of the Valley". The Engineer is summoned to lower a critical drawbridge leading to the Valley's northern ruins. He must be safely escorted to the specified destination.
Fairy Hunter Adventure Mode Appears in certain battles of the Termina Map. They carry a white Fairy that, when rescued, causes enemies to drop Silver Rupees for a short amount of time.
Fortifier Captain Adventure Mode Advances to Keeps controlled by their respective Forces to strengthen them by raising the Morale of the Keep's troops. They retreat upon having successfully fortified a Keep.
Gatekeeper Legend Mode
Adventure Mode
Guards closed gates to certain areas and must be defeated to open them.
Healer Adventure Mode Heals enemy Forces when they are low on health.
Heart Transport Captain Adventure Mode Drops Hearts once defeated.
Item Thief Adventure Mode Steals usable items, such as Bombs, before temporarily retreating and reappearing elsewhere. They can steal multiple items at a time and must be defeated to get them back.
Item Transporters Adventure Mode Drops Weapons once defeated.
Keep Boss Legend Mode
Adventure Mode
Appears solely inside Keeps once the Keep Meter is depleted. They appear as moving fortress icons on the map. Defeating them will claim the Keep.
Magic Thief Adventure Mode Steals a Warrior's Magic before temporarily retreating and reappearing elsewhere.
Magic Transport Captain Adventure Mode Drops Magic Jars once defeated.
Outpost Captain Legend Mode
Adventure Mode
Occupies Outposts. Defeating them will claim the Outpost.
Raid Captain Adventure Mode Advances in pairs to capture enemy Outposts and Keeps. Allied Raid Captains also commonly appear to capture opposing Keeps. While they prioritize Keeps, they will also stop to capture Outposts en-route as well.
Rally Captain Adventure Mode Raises the Morale of a Force's troops outside of Keeps. Unlike Fortifier Captains, they do not disappear after having completed their objective and will advance to raise another troop's Morale if uninhibited.
Rupee Captain Adventure Mode Appears in certain battles of the Termina Map. They carry a significant amount of Rupees in battles which opposing Forces compete for the highest amount of Rupees collected. They release their collection of Rupees upon defeat.
Rupee Thief Adventure Mode Steals Rupees before temporarily retreating and reappearing elsewhere.
Scout Captain Adventure Mode Summons other Captains onto the battlefield.
Siege Captain Adventure Mode Targets specific enemy Keeps as scripted events, unlike Raid Captains who assault Keeps indiscriminately. If they are not defeated after a set amount of time upon entering a Keep, they will greatly decrease the number of defensive troops within, allowing the Keep Meter to decrease faster.
Summoner Legend Mode
Adventure Mode
Summons additional enemy troops onto the battlefield, often around Warriors to surround them.
Triforce Transport Captain Adventure Mode Drops Force Fragments once defeated.
Turncoat Leader Legend Mode Appears in "Sealed Ambition". Commands the Turncoat Soldiers on Ghirahim's orders. He must be found and defeated to prevent more Turncoat Soldiers from appearing.
Turncoat Soldier Legend Mode Appears in "Sealed Ambition". They are Skyloft Captains that have been brainwashed and turned traitorous by Ghirahim. They will attack ally troops, and will continuously spawn until the Turncoat Leader is found and defeated.

Notable Captains

Hylian Captains

Hylian Captains are the higher ranking soldiers of the Hyrulean Forces. As with the other soldiers, they are Hylians trained to serve the Kingdom of Hyrule in times of war. They appear in numerous battles where the Hyrulean Forces face the Dark Forces, and later Ganondorf's Forces. They also appear as enemy Captains when Ganondorf invades Hyrule Field, and as enemies to Cia and her lieutenants in the Master Quest DLC Pack Scenarios.

In "The Sheikah Tribesman", a Hylian Captain appears behind a sealed gate in the northern section of the caves, requiring reinforcements. Either Impa or Link must locate and bomb a hidden passageway to rendezvous with him.

In "Land in the Sky", the Hyrulean Forces step into the portal to the Era of the Sky, where they find the Skyloft Forces combating the Dark Forces led by Ghirahim and Volga. The Skyloft Forces are commanded by Skyloft Captains, who are otherwise identical to the Hylian Captains. The Hyrulean and Skyloft Forces both combine to drive out the Dark Forces. At the end of the battle, Ghirahim begins to brainwash and take control of a fraction of Skyloft Soldiers.[1][2] In "Sealed Ambition", Ghirahim puts his plan into place by turning the brainwashed captains into Turncoat Soldiers to attack the Hyrulean Forces. The Hyrulean Forces must defeat them and their leader before they can continue scouting for Ghirahim and the Gate of Souls in the area.

The Skyloft Forces and Skyloft Captains also appear in "The Demon Lord". They combat the advances of Ghirahim and his Forces, and later fight Cia and her Dark Forces after she breaks her false alliance with them.

In "The Sacred Sword", the Hyrulean Forces are ambushed by the Ghost Forces, which are led by Ghost Captains. They serve to protect the Temple of the Sacred Sword from outside threats.[3] It is later revealed that Wizzro is manipulating the Ghost Forces, and upon his first defeat, the Ghost Forces retreat and allow the Hyrulean Forces entry to the temple.

As enemies, Hylian Captains have similar attack patterns to Stalmasters and Darknuts, and attack by lunging forward and swinging their sword. Their attack can be predicted by the blue light they emit when they are about to attack. Doing so leaves them vulnerable and exposes their Weak Point Gauge.

In certain Adventure Mode battles, a Hylian Captain will become injured and retreats to the Allied Base. If they are not safely escorted and are defeated, they will reappear as a named variant of the Big Poe called a Hylian Ghost. This ghost will curse the Allied Forces in numerous ways when it appears.[4][5]

Goron Captains

Goron Captains are the higher ranking Goron soldiers of the Goron Forces. They appear as Gorons wearing plated iron armor and thick helmets. As with the rest of the Goron Forces, they are allied with and appear to the aid of the Hyrulean Forces in their fight against the Dark Forces. However, in "Land of Myth", they also appear as enemy Captains under Darunia's command.

In "The Armies of Ruin", a Goron Captain appears to the aid of the Hyrulean Forces in their battle against the Dark Forces. He is attacked by a Lizalfos, but is soon saved by Link. The rescue's efforts open the entrance to a mine tunnel, and the Goron Captain urges that Link take the Bombs inside. Later when the Hyrulean Forces summon the Great Fairy to attack the Dark Forces, one of the Goron Captain's Bombs is taken by the Fairies to turn into a giant Bomb.

In "The Sheikah Tribesman", a Goron Captain again appears to help the Hyrulean Forces, this time by bringing in and operating Bombchus to blow up stone spires so that the Hyrulean Forces may advance. He appears twice throughout the battle.

In "Land of Myth", the Hyrulean Forces are attacked by Darunia and his Goron Forces, who are being controlled by the Dark Forces.[6] The Goron Captains assist Darunia by attacking the Hyrulean Forces; first by launching boulders at the Allied Base, then as Bombchu Operators who lead Bombchus to attack key Keeps. Upon Darunia's defeat, the Goron Forces return to their sanity.[7] They then assist the Hyrulean Forces on their assault against the Dark Forces in "The Water Temple".

In "The Dragon of the Caves" in the Master Quest DLC Pack, the Goron Forces keep guard of Wizzro's ring. The Goron Captains' panicking draws Cia's curiosity to the ring, and Wizzro is released. The Goron Captains then try to combat Cia by bringing in Bombchus while the Dark Forces are fighting Volga's Forces.

As enemies, Goron Captains attack by curling up into a ball and charging forward. The attack leaves them vulnerable shortly afterwards, and exposes their Weak Point Gauge.

Lizalfos Chieftains

Lizalfos Chieftains are high ranking Lizalfos soldiers of several Forces. They are among the Captains of the Dark Forces, Ganondorf's Forces, the Monster Forces and Volga's Forces. They also appear as ally Captains in Ganondorf's and Cia's Scenarios.

In "Ganondorf's Return", a Lizalfos leads the Monster Forces occupying the Gerudo Desert. It has the settlement gates closed to barricade Ganondorf's Forces, but later reopens them to avenge its fallen allies after several Keeps are taken. It, along with several Aeralfos, are later fought at the Sacred Grounds Keep. Their defeat summons Gohma and Manhandla onto the battlefield.

In "The Dragon of the Caves" in the Master Quest DLC Pack, a Lizalfos Chieftain and a Dinolfos Chieftain appear as Captains in Volga's army, along with several other Lizalfos and Dinolfos. They arrive as reinforcements when Cia reaches and fights Volga.

Gallery

References

  1. "How drab. I should bring this little moment to an end to make things a bit more tolerable. No... On second thought, it might be more fun to destroy them from the inside... Ha ha ha!" — Ghirahim (Hyrule Warriors)
  2. "Hrk--! ...What is your bidding, master?" — Skyloft Captain (Hyrule Warriors)
  3. "Those who would threaten the temple... will be punished!" — Ghost Soldier (Hyrule Warriors)
  4. "Hylian Ghost's curse has caused a faction of Allied Forces to retreat!" — N/A (Hyrule Warriors)
  5. "Hylian Ghost's curse has reduced your total Rupees!" — N/A (Hyrule Warriors)
  6. "I feel as if the sorceress is behind this... Could her allies be controlling the Gorons?" — Impa (Hyrule Warriors)
  7. "I didn't realize what we were doing! Forgive us! Someone was twisting our minds!" — Darunia (Hyrule Warriors)