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(→‎Gallery: that other one is of the hylian unit traitors, hence the smirk and the sinister lighting)
 
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{{Noncanon}}
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{{Group
These are the glitches which are possible to perform in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''. Please read the [[Glitch Disclaimer Notes]] before attempting any of the glitches on this page.
 
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|name = Captain
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|image = [[File:HW Hylian Captain.png|140px]]
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|caption = A Hylian Captain
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|game = {{HW}}<br>{{HWL}}
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|objective = Fight to claim [[Keep]]s and combat enemy soldiers
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|hq =
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|leader =
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}}
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'''Captains''' are high ranking [[Forces|Force]] soldiers in the {{HWS}}. Depending on the Force, a Captain may be an ally or an enemy.
   
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==Characteristics==
===Turn Red Shield Blue===
 
  +
Captains fulfill similar roles to that of infantry soldiers. Their most basic objective is to combat enemy soldiers and to move in to take over [[Keep]]s and [[Outpost]]s. Unlike the weaker soldiers however, Captains are stronger and more resilient, and are able to fulfill other needs based on their type. Captains are commonly seen as Keep Bosses and Outpost Captains, who guard Keeps and Outposts respectively, as well as regular Captains that fight on the battlefield. Some Captains may also lead unit troops onto the field, thereby increasing their Force's numbers.
*'''Effect:''' changes the color of the [[Red Shield]] to blue
 
*'''Prerequisites:''' Red Shield, Ether Medallion
 
*'''How To:''' Go to an area where a [[Pickit Plant]] resides. Let it take as many items from you, until it takes the [[Red Shield]]. Quickly use the [[Magic Medallions#Ether Medallion|Ether Medallion]], kill it, and pick up the [[Red Shield]]. It will turn blue until you go to the next screen.
 
*'''Notes:''' The shield will turn back to its normal color when you change screens. This only works in the [[Super Nintendo Entertainment System|SNES]] and [[Nintendo Wii|Wii]] versions.
 
   
  +
Notable Captains are listed in the battle's Battlefield Info. An ally Captain that is in danger of falling will call upon for assistance, and can be healed to full health by touching the Rescue Area circle that forms around them. Enemy Captains typically have [[Weak Point Gauge]]s that are exposed after performing a powerful attack, though this also depends on the type of enemy they are as well.
===Go Anywhere Glitch 1 (SNES/Wii)===
 
*'''Effect:''' Go anywhere
 
*'''Prerequisites:''' none
 
*'''How To:''' Go to any ledge and jump off of it. As you just enter the air, save and quit. Re-enter the file, and be hit by any enemy. You will turn invisible, and be able to go anywhere (similar to the Ocarina glitch in ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]'').
 
*'''Notes:''' This can only be performed on the SNES or Wii version of ''A Link to the Past''.
 
   
===Go Anywhere Glitch 2 (GBA)===
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===Types of Captains===
  +
Besides the Captains that fight normally on the battlefield, other types of Captains also appear, with some specific to certain battles. Each type fulfills a different and sometimes specific role.
*'''Effect:''' Go anywhere
 
*'''Prerequisites:''' Have the Mirror, Pegasus Boots
 
*'''How To:''' Go to any ledge in a dungeon and jump off of it. As you enter the air, use the [[Mirror]] to warp to the entrance. Run into a wall with [[Pegasus Boots]]. You will turn invisible, and be able to go anywhere (similar to the Ocarina glitch in ''The Minish Cap''.
 
*'''Notes:''' You can't do the SNES/Wii method on GBA because the saving function is different, and you can't use the GBA method on SNES/Wii because it just makes link move slower. This glitch is very useful, because it allows you to move screens endlessly, eventually allowing you to enter [[Dark World]] dungeons from the [[Light World]], (including [[Palace of the Four Sword]]) and vice versa. One small problem while trying to go to a certain place, watch out for enemies (they activate the glitch when hit). Some certain cliffs activate the glitch too (i.e. Links house cliff).
 
NOTE:This glitch doesn't allow you to go up stairs, making it useless in [[Ganon]]'s tower, and The Palace of the Four Sword.
 
   
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<div style="display:none">
===Flute Glitch===
 
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{{#vardefine:Cen|{{!}}style="text-align:center;"{{!}}}}
*'''Effect:''' Run fast
 
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</div>
*'''Prerequisites:''' Have the Pegasus Boots and [[Flute]]
 
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{| class=altrow style="width:100%;"
*'''How To:''' Go somewhere in the overworld where there is a pair of wooden stairs. Use the [[Flute]], and just before the bird grabs you, use the [[Pegasus Boots]]. When the map appears, cancel. When you land, start going down the stairs, but then come off. You will run very fast.
 
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!width="15%"| Type
*'''Notes:''' N/A
 
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!width="15%"| Modes
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!width="70%"| Purpose and Effects
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|-
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{{#var:Cen}} '''{{Section|Bombchu Operator}}'''
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{{#var:Cen}} [[Legend Mode]]<br>[[Adventure Mode]]
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| Appears in "[[Land of Myth]]" in Legend Mode. They are Captains that operate [[Bombchu]]s to attack Keeps. If they are defeated, their Bombchu may be claimed and sent back to attack enemy Keeps.
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|-
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{{#var:Cen}} '''{{Section|Commando}}'''
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{{#var:Cen}} Legend Mode
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| Appears in "[[The Shadow King]]". They are Captains [[Zant]] summons to attack and capture [[Agitha]], thereby forcing her to retreat. Two appear and may be defeated to save Agitha.
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|-
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{{#var:Cen}} '''{{Section|Engineer}}'''
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{{#var:Cen}} Legend Mode
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| Appears in "[[The Sorceress of the Valley]]". The Engineer is summoned to lower a critical drawbridge leading to the Valley's northern ruins. He must be safely escorted to the specified destination.
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|-
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{{#var:Cen}} '''{{Section|Fairy Hunter}}'''
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{{#var:Cen}} Adventure Mode
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| Appears in certain battles of the [[Termina Map]]. They carry a white [[Fairy]] that, when rescued, causes enemies to drop Silver Rupees for a short amount of time.
  +
|-
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{{#var:Cen}} '''{{Section|Fortifier Captain}}'''
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{{#var:Cen}} Adventure Mode
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| Advances to Keeps controlled by their respective Forces to strengthen them by raising the [[Morale]] of the Keep's troops. They retreat upon having successfully fortified a Keep.
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|-
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{{#var:Cen}} '''{{Section|Gatekeeper}}'''
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{{#var:Cen}} Legend Mode<br>Adventure Mode
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| Guards closed gates to certain areas and must be defeated to open them.
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|-
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{{#var:Cen}} '''{{Section|Healer}}'''
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{{#var:Cen}} Adventure Mode
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| Heals enemy Forces when they are low on health.
  +
|-
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{{#var:Cen}} '''{{Section|Heart Transport Captain}}'''
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{{#var:Cen}} Adventure Mode
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| Drops [[Heart]]s once defeated.
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|-
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{{#var:Cen}} '''{{Section|Item Thief}}'''
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{{#var:Cen}} Adventure Mode
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| Steals usable items, such as [[Bomb]]s, before temporarily retreating and reappearing elsewhere. They can steal multiple items at a time and must be defeated to get them back.
  +
|-
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{{#var:Cen}} '''{{Section|Item Transporters}}'''
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{{#var:Cen}} Adventure Mode
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| Drops [[Weapons in Hyrule Warriors|Weapons]] once defeated.
  +
|-
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{{#var:Cen}} '''{{Section|Keep Boss}}'''
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{{#var:Cen}} Legend Mode<br>Adventure Mode
  +
| Appears solely inside Keeps once the Keep Meter is depleted. They appear as moving fortress icons on the map. Defeating them will claim the Keep.
  +
|-
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{{#var:Cen}} '''{{Section|Magic Thief}}'''
  +
{{#var:Cen}} Adventure Mode
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| Steals a Warrior's [[Magic Meter|Magic]] before temporarily retreating and reappearing elsewhere.
  +
|-
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{{#var:Cen}} '''{{Section|Magic Transport Captain}}'''
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{{#var:Cen}} Adventure Mode
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| Drops [[Magic Jar]]s once defeated.
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|-
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{{#var:Cen}} '''{{Section|Outpost Captain}}'''
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{{#var:Cen}} Legend Mode<br>Adventure Mode
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| Occupies Outposts. Defeating them will claim the Outpost.
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|-
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{{#var:Cen}} '''{{Section|Raid Captain}}'''
  +
{{#var:Cen}} Adventure Mode
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| Advances in pairs to capture enemy Outposts and Keeps. Allied Raid Captains also commonly appear to capture opposing Keeps. While they prioritize Keeps, they will also stop to capture Outposts en-route as well.
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|-
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{{#var:Cen}} '''{{Section|Rally Captain}}'''
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{{#var:Cen}} Adventure Mode
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| Raises the Morale of a Force's troops outside of Keeps. Unlike Fortifier Captains, they do not disappear after having completed their objective and will advance to raise another troop's Morale if uninhibited.
  +
|-
  +
{{#var:Cen}} '''{{Section|Rupee Captain}}'''
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{{#var:Cen}} Adventure Mode
  +
| Appears in certain battles of the Termina Map. They carry a significant amount of Rupees in battles which opposing Forces compete for the highest amount of Rupees collected. They release their collection of Rupees upon defeat.
  +
|-
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{{#var:Cen}} '''{{Section|Rupee Thief}}'''
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{{#var:Cen}} Adventure Mode
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| Steals Rupees before temporarily retreating and reappearing elsewhere.
  +
|-
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{{#var:Cen}} '''{{Section|Scout Captain}}'''
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{{#var:Cen}} Adventure Mode
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| Summons other Captains onto the battlefield.
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|-
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{{#var:Cen}} '''{{Section|Siege Captain}}'''
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{{#var:Cen}} Adventure Mode
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| Targets specific enemy Keeps as scripted events, unlike Raid Captains who assault Keeps indiscriminately. If they are not defeated after a set amount of time upon entering a Keep, they will greatly decrease the number of defensive troops within, allowing the Keep Meter to decrease faster.
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|-
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{{#var:Cen}} '''{{Section|Summoner}}'''
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{{#var:Cen}} Legend Mode<br>Adventure Mode
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| Summons additional enemy troops onto the battlefield, often around Warriors to surround them.
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|-
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{{#var:Cen}} '''{{Section|Triforce Transport Captain}}'''
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{{#var:Cen}} Adventure Mode
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| Drops [[Force Fragment]]s once defeated.
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|-
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{{#var:Cen}} '''{{Section|Turncoat Leader}}'''
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{{#var:Cen}} Legend Mode
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| Appears in "[[Sealed Ambition]]". Commands the Turncoat Soldiers on Ghirahim's orders. He must be found and defeated to prevent more Turncoat Soldiers from appearing.
  +
|-
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{{#var:Cen}} '''{{Section|Turncoat Soldier}}'''
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{{#var:Cen}} Legend Mode
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| Appears in "Sealed Ambition". They are Skyloft Captains that have been brainwashed and turned traitorous by Ghirahim. They will attack ally troops, and will continuously spawn until the Turncoat Leader is found and defeated.
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|}
   
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==Notable Captains==
===Ghost of Misery Mire===
 
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===Hylian Captains===
{{youtube|bh2Wj5PTAYU|200|right|Ghost of Misery Mire}}
 
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[[File:HW Hylian Captain 1 Portrait.png|left|80px|The main Hylian Captain]]
*'''Effect:''' An invisible enemy in [[Misery Mire]] of ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''. There are three of them throughout the swamp.
 
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'''Hylian Captains''' are the higher ranking soldiers of the [[Forces#Hyrulean Forces|Hyrulean Forces]]. As with the other soldiers, they are [[Hylian]]s trained to serve the Kingdom of [[Hyrule]] in times of war. They appear in numerous battles where the Hyrulean Forces face the [[Forces#Dark Forces|Dark Forces]], and later [[Forces#Ganondorf's Forces|Ganondorf's Forces]]. They also appear as enemy Captains when [[Ganon]]dorf invades [[Hyrule Field (Hyrule Warriors)|Hyrule Field]], and as enemies to [[Cia]] and her lieutenants in the ''Master Quest'' DLC Pack Scenarios.
*'''Prerequisites:''' Have the Flute and [[Titan's Mitt]]
 
*'''How To:''' Enter the [[Swamp of Evil]] using the portal in the [[Desert of Mystery]], and then immediately use the [[Magic Medallions#Bombos Medallion|Bombos Medallion]]. An invisible enemy will catch fire and then die. It is also possible to find this phantom enemy using other weapons.
 
   
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In "[[The Sheikah Tribesman]]", a Hylian Captain appears behind a sealed gate in the northern section of the caves, requiring reinforcements. Either [[Impa]] or [[Link]] must locate and bomb a hidden passageway to rendezvous with him.
*'''Notes:'''
 
** The [[Bee|Golden Bee]] is unable to detect the Ghost.
 
** Hitting a Ghost with the [[Pegasus Boots]] makes the sound of the [[Hookshot]].
 
** Unlike most enemies, the [[Ice Rod]] will instantly kill a Ghost.
 
** According to the game's code, the Ghost is most likely a [[Cyclops Fish]] or [[River Zora]]. Although some claim that this identification itself is a glitch and that the Ghost is actually a [[Geldman]].{{fact}}
 
   
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In "[[Land in the Sky]]", the Hyrulean Forces step into the portal to the Era of the Sky, where they find the [[Skyloft Forces]] combating the Dark Forces led by [[Ghirahim]] and [[Volga]]. The Skyloft Forces are commanded by '''Skyloft Captains''', who are otherwise identical to the Hylian Captains. The Hyrulean and Skyloft Forces both combine to drive out the Dark Forces. At the end of the battle, Ghirahim begins to brainwash and take control of a fraction of Skyloft Soldiers.<ref>{{Cite|How drab. I should bring this little moment to an end to make things a bit more tolerable. No... On second thought, it might be more fun to destroy them from the inside... Ha ha ha!|Ghirahim|HW}}</ref><ref>{{Cite|Hrk--! ...What is your bidding, master?|Skyloft Captain|HW}}</ref> In "[[Sealed Ambition]]", Ghirahim puts his plan into place by turning the brainwashed captains into Turncoat Soldiers to attack the Hyrulean Forces. The Hyrulean Forces must defeat them and their leader before they can continue scouting for Ghirahim and the [[Gate of Souls]] in the area.
==Glitch Your Way Into Palace of Four Sword (GBA)==
 
Effect: Enter the Palace of the Four Sword without using the multiplayer function.
 
   
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The Skyloft Forces and Skyloft Captains also appear in "[[The Demon Lord]]". They combat the advances of Ghirahim and his Forces, and later fight [[Cia]] and her Dark Forces after she breaks her false alliance with them.
Prerequisites:Magic Mirror, Access to level four in the dark world
 
   
  +
In "[[The Sacred Sword]]", the Hyrulean Forces are ambushed by the [[Ghost Forces]], which are led by '''Ghost Captains'''. They serve to protect the [[Temple of the Sacred Sword]] from outside threats.<ref>{{Cite|Those who would threaten the temple... will be punished!|Ghost Soldier|HW}}</ref> It is later revealed that [[Wizzro]] is manipulating the Ghost Forces, and upon his first defeat, the Ghost Forces retreat and allow the Hyrulean Forces entry to the temple.
How to: Start in level four. Then at the first ledge, as soon as you jump, use the mirror. Make sure link said "hup" as you warp or it will not work. then, using only stairs to move between floors, make your way one room north, then one room east without getting hit. go to the northeasternmost corner. destroy the pot and dash into the railing. if you are underground, you are doing the glitch correctly. go right until you enter a black screen. then go one screen leftthen down in to a large square room. get the north and south sides of the wall into view (you cant see the blue of the walls, so just make sutre you see the little pattern against the wall), then dash west letting go of the d-pad. if done correctly, you will be stuck in a wall at a river. MAKE SURE YOU DO NOT TRY MOVING UP!! if you do, you must restart the glitch all over. move DOWN, then left. you should be in the river now. go down (even though you cant go up.)then leave the water. if you light the torch, the water will slow down, allowing you to go north and fight arghus. (level 2 boss), or you can go east and explore other rooms. your choice. defeating the toughened versions of the level 1 2 3 and 4 bosses, you should have found four swords. then you can destroy the bat in the central room and fight the four dark links. hopefully this helps!
 
[https://www.youtube.com/watch?v=tDlvliJMCow]
 
   
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As enemies, Hylian Captains have similar attack patterns to [[Stalmaster]]s and [[Darknut]]s, and attack by lunging forward and swinging their sword. Their attack can be predicted by the blue light they emit when they are about to attack. Doing so leaves them vulnerable and exposes their Weak Point Gauge.
==External Links==
 
* '''[http://www.jaytheham.com/zcw/index.php5?title=Main_Page Zelda Chaos]''', ZeldaWiki's top glitch affilate that specializes in verifying hacks, explaining glitches, and providing up-to-date information on all things exploitable in the ''Zelda'' series.
 
   
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In certain Adventure Mode battles, a Hylian Captain will become injured and retreats to the Allied Base. If they are not safely escorted and are defeated, they will reappear as a named variant of the [[Big Poe]] called a Hylian Ghost. This ghost will curse the Allied Forces in numerous ways when it appears.<ref>{{Cite|Hylian Ghost's curse has caused a faction of Allied Forces to retreat!|N/A|HW}}</ref><ref>{{Cite|Hylian Ghost's curse has reduced your total Rupees!|N/A|HW}}</ref>
   
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===Goron Captains===
{{Glitches}}
 
  +
[[File:HW Goron Captain 1 Portrait 1.png|left|80px|The main Goron Captain]]
[[Category:Glitches|L]]
 
  +
'''Goron Captains''' are the higher ranking [[Goron]] soldiers of the [[Forces#Goron Force|Goron Force]]s. They appear as Gorons wearing plated iron armor and thick helmets. As with the rest of the Goron Forces, they are allied with and appear to the aid of the Hyrulean Forces in their fight against the Dark Forces. However, in "[[Land of Myth]]", they also appear as enemy Captains under [[Darunia]]'s command.
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In "[[The Armies of Ruin]]", a Goron Captain appears to the aid of the Hyrulean Forces in their battle against the Dark Forces. He is attacked by a [[Lizalfos]], but is soon saved by Link. The rescue's efforts open the entrance to a mine tunnel, and the Goron Captain urges that Link take the [[Bomb]]s inside. Later when the Hyrulean Forces summon the [[Great Fairy]] to attack the Dark Forces, one of the Goron Captain's Bombs is taken by the [[Fairy|Fairies]] to turn into a giant Bomb.
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In "[[The Sheikah Tribesman]]", a Goron Captain again appears to help the Hyrulean Forces, this time by bringing in and operating Bombchus to blow up stone spires so that the Hyrulean Forces may advance. He appears twice throughout the battle.
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  +
In "Land of Myth", the Hyrulean Forces are attacked by Darunia and his Goron Forces, who are being controlled by the Dark Forces.<ref>{{Cite|I feel as if the sorceress is behind this... Could her allies be controlling the Gorons?|Impa|HW}}</ref> The Goron Captains assist Darunia by attacking the Hyrulean Forces; first by launching boulders at the Allied Base, then as Bombchu Operators who lead Bombchus to attack key Keeps. Upon Darunia's defeat, the Goron Forces return to their sanity.<ref>{{Cite|I didn't realize what we were doing! Forgive us! Someone was twisting our minds!|Darunia|HW}}</ref> They then assist the Hyrulean Forces on their assault against the Dark Forces in "[[The Water Temple]]".
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  +
In "[[The Dragon of the Caves]]" in the ''Master Quest'' DLC Pack, the Goron Forces keep guard of [[Wizzro]]'s ring. The Goron Captains' panicking draws Cia's curiosity to the ring, and Wizzro is released. The Goron Captains then try to combat Cia by bringing in Bombchus while the Dark Forces are fighting [[Volga]]'s Forces.
  +
  +
As enemies, Goron Captains attack by curling up into a ball and charging forward. The attack leaves them vulnerable shortly afterwards, and exposes their Weak Point Gauge.
  +
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===Lizalfos Chieftains===
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[[File:HW Lizalfos Portrait.png|left|80px|The Lizalfos Chieftain]]
  +
'''Lizalfos Chieftains''' are high ranking Lizalfos soldiers of several Forces. They are among the Captains of the Dark Forces, Ganondorf's Forces, the Monster Forces and Volga's Forces. They also appear as ally Captains in Ganondorf's and Cia's Scenarios.
  +
  +
In "[[Ganondorf's Return]]", a Lizalfos leads the Monster Forces occupying the [[Gerudo Desert (Hyrule Warriors)|Gerudo Desert]]. It has the settlement gates closed to barricade Ganondorf's Forces, but later reopens them to avenge its fallen allies after several Keeps are taken. It, along with several [[Aeralfos]], are later fought at the Sacred Grounds Keep. Their defeat summons [[Gohma]] and [[Manhandla]] onto the battlefield.
  +
  +
In "[[The Dragon of the Caves]]" in the ''Master Quest'' DLC Pack, a Lizalfos Chieftain and a [[Dinolfos]] Chieftain appear as Captains in Volga's army, along with several other Lizalfos and Dinolfos. They arrive as reinforcements when Cia reaches and fights Volga.
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==Gallery==
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<gallery>
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File:HW Bokoblin Captain Portrait.png|A Bokoblin Captain
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File:HW Summoner Bokoblin.png|A Bokoblin Summoner
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File:HW King Bulblin Portrait 1.png|A Bulblin Captain
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File:HW Bulblin Summoner Portrait.png|A Bulblin Summoner
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File:HW Captain Keeta Portrait 1.png|Captain Keeta
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File:HW Dark Goron Captain Portrait.png|A Dark Goron Captain
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File:HW Dark Hylian Captain Portrait.png|A Dark Hylian Captain
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File:HW Dinolfos Portrait.png|A Dinolfos Chieftain
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File:HW Ghost Captain Portrait.png|A Ghost Soldier Captain
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File:HW Ghost Summoner Portrait.png|A Ghost Summoner
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File:HW Golden Cucco Portrait.png|A Gold Cucco
  +
File:HW Goron Captain 1 Portrait 1.png|A Goron Captain
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File:HW Goron Captain 2 Portrait.png|A secondary Goron Captain
  +
File:HW Goron Summoner Portrait.png|A Goron Summoner
  +
File:HW Hylian Captain 1 Portrait.png|A Hylian Captain
  +
File:HW Hylian Captain 2 Portrait 1.png|A secondary Hylian Captain
  +
File:HW Hylian Summoner Portrait.png|A Hylian Soldier Summoner
  +
File:HW Summoner Hylian.jpg|A Hylian Soldier Summoner
  +
File:HW Lizalfos Portrait.png|A Lizalfos Chieftan
  +
File:HW Stalchild (Captain) Portrait.png|A Stalchild Captain
  +
File:HW Stalchild Summoner Portrait.png|A Stalchild Summoner
  +
File:HW Summoner Stalchild.png|A Stalchild Summoner
  +
</gallery>
  +
  +
{{Ref}}
  +
 
[[Category:Enemies]]
  +
[[Category:Enemies in Hyrule Warriors]]
  +
[[Category:Characters in Hyrule Warriors]]

Revision as of 09:55, 13 July 2016

Captains are high ranking Force soldiers in the Template:HWS. Depending on the Force, a Captain may be an ally or an enemy.

Characteristics

Captains fulfill similar roles to that of infantry soldiers. Their most basic objective is to combat enemy soldiers and to move in to take over Keeps and Outposts. Unlike the weaker soldiers however, Captains are stronger and more resilient, and are able to fulfill other needs based on their type. Captains are commonly seen as Keep Bosses and Outpost Captains, who guard Keeps and Outposts respectively, as well as regular Captains that fight on the battlefield. Some Captains may also lead unit troops onto the field, thereby increasing their Force's numbers.

Notable Captains are listed in the battle's Battlefield Info. An ally Captain that is in danger of falling will call upon for assistance, and can be healed to full health by touching the Rescue Area circle that forms around them. Enemy Captains typically have Weak Point Gauges that are exposed after performing a powerful attack, though this also depends on the type of enemy they are as well.

Types of Captains

Besides the Captains that fight normally on the battlefield, other types of Captains also appear, with some specific to certain battles. Each type fulfills a different and sometimes specific role.

Type Modes Purpose and Effects
Bombchu Operator Legend Mode
Adventure Mode
Appears in "Land of Myth" in Legend Mode. They are Captains that operate Bombchus to attack Keeps. If they are defeated, their Bombchu may be claimed and sent back to attack enemy Keeps.
Commando Legend Mode Appears in "The Shadow King". They are Captains Zant summons to attack and capture Agitha, thereby forcing her to retreat. Two appear and may be defeated to save Agitha.
Engineer Legend Mode Appears in "The Sorceress of the Valley". The Engineer is summoned to lower a critical drawbridge leading to the Valley's northern ruins. He must be safely escorted to the specified destination.
Fairy Hunter Adventure Mode Appears in certain battles of the Termina Map. They carry a white Fairy that, when rescued, causes enemies to drop Silver Rupees for a short amount of time.
Fortifier Captain Adventure Mode Advances to Keeps controlled by their respective Forces to strengthen them by raising the Morale of the Keep's troops. They retreat upon having successfully fortified a Keep.
Gatekeeper Legend Mode
Adventure Mode
Guards closed gates to certain areas and must be defeated to open them.
Healer Adventure Mode Heals enemy Forces when they are low on health.
Heart Transport Captain Adventure Mode Drops Hearts once defeated.
Item Thief Adventure Mode Steals usable items, such as Bombs, before temporarily retreating and reappearing elsewhere. They can steal multiple items at a time and must be defeated to get them back.
Item Transporters Adventure Mode Drops Weapons once defeated.
Keep Boss Legend Mode
Adventure Mode
Appears solely inside Keeps once the Keep Meter is depleted. They appear as moving fortress icons on the map. Defeating them will claim the Keep.
Magic Thief Adventure Mode Steals a Warrior's Magic before temporarily retreating and reappearing elsewhere.
Magic Transport Captain Adventure Mode Drops Magic Jars once defeated.
Outpost Captain Legend Mode
Adventure Mode
Occupies Outposts. Defeating them will claim the Outpost.
Raid Captain Adventure Mode Advances in pairs to capture enemy Outposts and Keeps. Allied Raid Captains also commonly appear to capture opposing Keeps. While they prioritize Keeps, they will also stop to capture Outposts en-route as well.
Rally Captain Adventure Mode Raises the Morale of a Force's troops outside of Keeps. Unlike Fortifier Captains, they do not disappear after having completed their objective and will advance to raise another troop's Morale if uninhibited.
Rupee Captain Adventure Mode Appears in certain battles of the Termina Map. They carry a significant amount of Rupees in battles which opposing Forces compete for the highest amount of Rupees collected. They release their collection of Rupees upon defeat.
Rupee Thief Adventure Mode Steals Rupees before temporarily retreating and reappearing elsewhere.
Scout Captain Adventure Mode Summons other Captains onto the battlefield.
Siege Captain Adventure Mode Targets specific enemy Keeps as scripted events, unlike Raid Captains who assault Keeps indiscriminately. If they are not defeated after a set amount of time upon entering a Keep, they will greatly decrease the number of defensive troops within, allowing the Keep Meter to decrease faster.
Summoner Legend Mode
Adventure Mode
Summons additional enemy troops onto the battlefield, often around Warriors to surround them.
Triforce Transport Captain Adventure Mode Drops Force Fragments once defeated.
Turncoat Leader Legend Mode Appears in "Sealed Ambition". Commands the Turncoat Soldiers on Ghirahim's orders. He must be found and defeated to prevent more Turncoat Soldiers from appearing.
Turncoat Soldier Legend Mode Appears in "Sealed Ambition". They are Skyloft Captains that have been brainwashed and turned traitorous by Ghirahim. They will attack ally troops, and will continuously spawn until the Turncoat Leader is found and defeated.

Notable Captains

Hylian Captains

Hylian Captains are the higher ranking soldiers of the Hyrulean Forces. As with the other soldiers, they are Hylians trained to serve the Kingdom of Hyrule in times of war. They appear in numerous battles where the Hyrulean Forces face the Dark Forces, and later Ganondorf's Forces. They also appear as enemy Captains when Ganondorf invades Hyrule Field, and as enemies to Cia and her lieutenants in the Master Quest DLC Pack Scenarios.

In "The Sheikah Tribesman", a Hylian Captain appears behind a sealed gate in the northern section of the caves, requiring reinforcements. Either Impa or Link must locate and bomb a hidden passageway to rendezvous with him.

In "Land in the Sky", the Hyrulean Forces step into the portal to the Era of the Sky, where they find the Skyloft Forces combating the Dark Forces led by Ghirahim and Volga. The Skyloft Forces are commanded by Skyloft Captains, who are otherwise identical to the Hylian Captains. The Hyrulean and Skyloft Forces both combine to drive out the Dark Forces. At the end of the battle, Ghirahim begins to brainwash and take control of a fraction of Skyloft Soldiers.[1][2] In "Sealed Ambition", Ghirahim puts his plan into place by turning the brainwashed captains into Turncoat Soldiers to attack the Hyrulean Forces. The Hyrulean Forces must defeat them and their leader before they can continue scouting for Ghirahim and the Gate of Souls in the area.

The Skyloft Forces and Skyloft Captains also appear in "The Demon Lord". They combat the advances of Ghirahim and his Forces, and later fight Cia and her Dark Forces after she breaks her false alliance with them.

In "The Sacred Sword", the Hyrulean Forces are ambushed by the Ghost Forces, which are led by Ghost Captains. They serve to protect the Temple of the Sacred Sword from outside threats.[3] It is later revealed that Wizzro is manipulating the Ghost Forces, and upon his first defeat, the Ghost Forces retreat and allow the Hyrulean Forces entry to the temple.

As enemies, Hylian Captains have similar attack patterns to Stalmasters and Darknuts, and attack by lunging forward and swinging their sword. Their attack can be predicted by the blue light they emit when they are about to attack. Doing so leaves them vulnerable and exposes their Weak Point Gauge.

In certain Adventure Mode battles, a Hylian Captain will become injured and retreats to the Allied Base. If they are not safely escorted and are defeated, they will reappear as a named variant of the Big Poe called a Hylian Ghost. This ghost will curse the Allied Forces in numerous ways when it appears.[4][5]

Goron Captains

Goron Captains are the higher ranking Goron soldiers of the Goron Forces. They appear as Gorons wearing plated iron armor and thick helmets. As with the rest of the Goron Forces, they are allied with and appear to the aid of the Hyrulean Forces in their fight against the Dark Forces. However, in "Land of Myth", they also appear as enemy Captains under Darunia's command.

In "The Armies of Ruin", a Goron Captain appears to the aid of the Hyrulean Forces in their battle against the Dark Forces. He is attacked by a Lizalfos, but is soon saved by Link. The rescue's efforts open the entrance to a mine tunnel, and the Goron Captain urges that Link take the Bombs inside. Later when the Hyrulean Forces summon the Great Fairy to attack the Dark Forces, one of the Goron Captain's Bombs is taken by the Fairies to turn into a giant Bomb.

In "The Sheikah Tribesman", a Goron Captain again appears to help the Hyrulean Forces, this time by bringing in and operating Bombchus to blow up stone spires so that the Hyrulean Forces may advance. He appears twice throughout the battle.

In "Land of Myth", the Hyrulean Forces are attacked by Darunia and his Goron Forces, who are being controlled by the Dark Forces.[6] The Goron Captains assist Darunia by attacking the Hyrulean Forces; first by launching boulders at the Allied Base, then as Bombchu Operators who lead Bombchus to attack key Keeps. Upon Darunia's defeat, the Goron Forces return to their sanity.[7] They then assist the Hyrulean Forces on their assault against the Dark Forces in "The Water Temple".

In "The Dragon of the Caves" in the Master Quest DLC Pack, the Goron Forces keep guard of Wizzro's ring. The Goron Captains' panicking draws Cia's curiosity to the ring, and Wizzro is released. The Goron Captains then try to combat Cia by bringing in Bombchus while the Dark Forces are fighting Volga's Forces.

As enemies, Goron Captains attack by curling up into a ball and charging forward. The attack leaves them vulnerable shortly afterwards, and exposes their Weak Point Gauge.

Lizalfos Chieftains

Lizalfos Chieftains are high ranking Lizalfos soldiers of several Forces. They are among the Captains of the Dark Forces, Ganondorf's Forces, the Monster Forces and Volga's Forces. They also appear as ally Captains in Ganondorf's and Cia's Scenarios.

In "Ganondorf's Return", a Lizalfos leads the Monster Forces occupying the Gerudo Desert. It has the settlement gates closed to barricade Ganondorf's Forces, but later reopens them to avenge its fallen allies after several Keeps are taken. It, along with several Aeralfos, are later fought at the Sacred Grounds Keep. Their defeat summons Gohma and Manhandla onto the battlefield.

In "The Dragon of the Caves" in the Master Quest DLC Pack, a Lizalfos Chieftain and a Dinolfos Chieftain appear as Captains in Volga's army, along with several other Lizalfos and Dinolfos. They arrive as reinforcements when Cia reaches and fights Volga.

Gallery

References

  1. "How drab. I should bring this little moment to an end to make things a bit more tolerable. No... On second thought, it might be more fun to destroy them from the inside... Ha ha ha!" — Ghirahim (Hyrule Warriors)
  2. "Hrk--! ...What is your bidding, master?" — Skyloft Captain (Hyrule Warriors)
  3. "Those who would threaten the temple... will be punished!" — Ghost Soldier (Hyrule Warriors)
  4. "Hylian Ghost's curse has caused a faction of Allied Forces to retreat!" — N/A (Hyrule Warriors)
  5. "Hylian Ghost's curse has reduced your total Rupees!" — N/A (Hyrule Warriors)
  6. "I feel as if the sorceress is behind this... Could her allies be controlling the Gorons?" — Impa (Hyrule Warriors)
  7. "I didn't realize what we were doing! Forgive us! Someone was twisting our minds!" — Darunia (Hyrule Warriors)