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{{GameNav}}
== Hello ==
 
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{{Hello}}
 
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{{Game
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|image = [[File:Ocarina of Time 3D Logo.png|180px]]<br>[[File:OoT 3D Box Art.jpg|250px]]
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|developer = [[Wikipedia:Grezzo|Grezzo]]<ref>[http://www.classification.gov.au/www/cob/find.nsf/5b6ebdff7f5b9a24ca2575ca00062226/a13741957e396ac6ca25786f005d80a3?OpenDocument Classification Database - THE LEGEND OF ZELDA: OCARINA OF TIME 3D (G)]</ref>
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|publisher = [[Nintendo]]
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|designer = [[Shigeru Miyamoto]], [[Takashi Tezuka]]
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|engine =
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|released = {{release|jp= June 16, 2011<ref>[http://www.nintendo.co.jp/3ds/aqej/index.html Ocarina of Time 3D Teaser Site (Japanese)]</ref>|na= June 19, 2011<ref>[http://gonintendo.com/viewstory.php?id=155589 GoNintendo - Nintendo reveals Wii/3DS/DS release dates - Wii Play Motion, Mystery Case Files: Dust to Dust, Ocarina and more]</ref>|eu= June 17, 2011<ref>[http://www.nintendo.co.uk/NOE/en_GB/news/2011/a_3d_glasses-free_spring_ahead_for_all_32668.html A 3D glasses-free spring ahead for all - Nintendo - News]</ref>| aus= June 30, 2011<ref>[http://www.nintendo.com.au/index.php?action=news&nid=893&pageID=6 Nintendo of Australia Website]</ref>}}
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|genre = Action Adventure
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|modes = Single player
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|esrb = E10+ (Everyone 10 and older)
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|elspa = 3+
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|oflc = G8+
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|cero = A
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|pegi = 12+
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|platforms = Nintendo 3DS
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|predecessor =
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|successor =
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}}
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'''''The Legend of Zelda: Ocarina of Time 3D''''' is a Nintendo 3DS remake of the [[Nintendo 64]] game, ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. It was officially announced in E3 2010, where only a couple of screenshots of the introduction were released.<ref>[http://ds.ign.com/articles/109/1098192p1.html E3 2010: Ocarina of Time 3DS On the Way?]</ref><ref>[http://twitter.com/NintendoAmerica/status/16268409393 Nintendo of America's official Twitter post about the Ocarina of Time 3DS Remake]</ref><ref>[http://zeldapower.com/index.php/the_games/ocarina_of_time_3d/ocarina_of_time_3d.php ZeldaPower.com's Ocarina of Time 3D release; retrieved Oct. 2, 2010]</ref> In the 2011 Game Developers' Conference, Satoru Iwata hinted at a June release date.<ref>{{cite web|quote=Nintendo has confirmed that Ocarina of Time 3D* will be made available for the Nintendo 3DS during June.|url=http://nintendo3dsblog.com/ocarina-of-time-3d-is-arriving-in-june-and-theres-a-bunch-of-new-screenshots|site=Nintendo 3DS Blog; retrieved Mar. 5 2011}}</ref> Japan's release date was later confirmed to be June 16, 2011,<ref>[http://www.nintendo.co.jp/3ds/aqej/index.html / Ocarina of Time 3D Teaser Site (Japanese)]</ref> followed by the European release date on June 17<ref>[http://www.nintendo.co.uk/NOE/en_GB/news/2011/a_3d_glasses-free_spring_ahead_for_all_32668.html/ A 3D glasses-free spring ahead for all - Nintendo - News]</ref> and finally releasing in the U.S. on June 19, 2011.<ref>{{cite web|quote=Nintendo of America's just confirmed Legend of Zelda: Ocarina of Time 3D will release on 3DS on June 19 in the US.|url=http://www.computerandvideogames.com/297780/zelda-ocarina-of-time-3ds-us-release-date-confirmed/|site=CVG; retrieved Apr. 12 2011}}</ref> The game also includes [[The Legend of Zelda: Ocarina of Time Master Quest|''Master Quest'']], which was originally released for the Nintendo GameCube.<ref>[http://gonintendo.com/viewstory.php?id=155589 / GoNintendo - Nintendo reveals Wii/3DS/DS release dates - Wii Play Motion, Mystery Case Files: Dust to Dust, Ocarina and more]</ref>
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==Changes and Additions==
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===Improved Item System===
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The game includes an all-new system for equipping items. Specifically mentioned at the game's announcement were the [[Iron Boots]], due to the constant swapping necessary in the [[Water Temple]].<ref>[http://e3.gamespot.com/story/6265821/zelda-skyward-sword-unsheathed-at-nintendo-round-table Gamespot's roundtable recap (time sig 6:54)]</ref> Both the Iron Boots and Hover Boots have been converted into items, as the Iron Boots are in ''The Wind Waker'' and ''Twilight Princess''. In addition, the three different arrow types are accessed in a "sub-menu" that is brought up when the player selects their bow twice in their inventory, rather than being treated as separate items. The new item system consists of two items that are mapped to the X and Y buttons, and two touch-screen only slots that are labeled I and II. Any item be mapped to these, and they can also be cleared. The item screen now allows players to organize their inventory themselves, rather than each item having a set spot on the subscreen. When acquired, items are automatically placed in the next available spot in the 4x5 grid.
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===Controls and Gameplay===
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All of the original HUD has been moved down to the touch screen, leaving the upper screen mostly clear of graphic overlays. From this bottom screen the player has quick access to their inventory, equipment, and map. The ocarina is permanently assigned to the bottom-left.<ref>http://www.youtube.com/watch?v=0W68CPInmYc</ref> The bottom screen can also be tapped to switch between inventory, equipment, and map, making it much easier and quicker to switch between tunics, swords, and boots.<ref name=zu/> The bottom screen has a camera icon that can be tapped to switch to view mode, which can be controlled by using the circle pad. The camera can also be controlled by physically moving the 3DS around; for example, if the Nintendo 3DS is held up, Link will look up. The view mode is also used to aim projectile weapons, such as the [[Fairy Slingshot]] and [[Fairy Bow]]. Any time [[Navi]] wants to give advice, the view icon will be replaced with a Navi icon that can be touched to hear what she has to say, and her name will flash along the bottom of the top screen.<ref name=zu>[http://www.zeldauniverse.net/zelda-news/ocarina-of-time-3ds-more-details/ Ocarina of Time 3DS: More Details - ZeldaUniverse.net; retrieved Jan. 8 2011]</ref><ref>[http://www.zeldainformer.com/2011/01/new-ocarina-of-time-3ds-details.html New Ocarina of Time 3DS Details - ZeldaInformer.com; retrieved Jan. 8 2011]</ref>
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===Water Temple===
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[[File:Water Temple OoT3D.png|thumb|right|The Water Temple with the new color-coded doors]]
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The [[Water Temple]] now has three color paths which line the walls of the temple, leading to the three locations where Link can raise and lower the water Level. These key doors are emphasized with a colorful border surrounding them.<ref>{{cite web|quote=-Three colors paths have been added to the Water Temple<br>- These paths line the walls of the temple, leading to one of the locations where Link can raise/lower the water level<br>- Some key doors are emphasised with a colorful border surrounding them|url=http://nintendoeverything.com/64645/|site=Nintendo Everything.com; retrieved May 12 2011}}</ref><ref>{{cite web|quote=But that’s not the only improvement. Navigating the confusing temple has also been greatly simplified with the addition of three colored paths that line the walls, each leading to one of the locations where Link can raise or lower the water level. You’ll be visiting those locations often, so the directions are much appreciated (it’s not like there’s a gas station Link can stop and ask at!). We also noticed some key doors were also emphasised with a colorful border surrounding them.|url=http://www.gamexplain.com/article-424-1305158680-the-legend-of-zelda-ocarina-of-time-3d-hands-on-boss-rush-water-temple-super-guide.html|site=GameXplain; retrieved May 12 2011}}</ref>
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===''Master Quest''===
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[[File:MasterQuest3DLogo.png|thumb|left|Ocarina of Time 3D: Master Quest]]
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To unlock the ''[[Master Quest]]'' for ''Ocarina of Time 3D'', the main quest has to be completed first.<ref>{{cite web|quote=The Master Quest will not be available from the start of the game. You need to play through and complete the main quest first. Once you’ve done so, the Master Quest will then be unlocked. At that point, once you start up your Nintendo 3DS, you will have an option to play the Main Quest or the Master Quest. Additionally, the Boss Replay Challenge (more about this in the next news post), has its own Master Quest version, allowing you to battle these bosses on the tougher difficulty settings.|url=http://www.zeldadungeon.net/2011/05/ocarina-of-time-3d-uber-master-quest/|site=Zelda Dungeon.net; retrieved May 12 2011}}</ref> Upon doing so, the player will have an option to choose between the Main Quest or the Master Quest after starting up the game, allowing a second playthrough of the game with redesigned dungeons. The entire game has been mirrored, similarly to ''Twilight Princess'' for the Wii, making Link right-handed as well as flipping the entire overworld map and the dungeons.<ref>{{cite web|quote=For the 3DS remake, the Master Quest has two significant changes. First off, the entire game is now mirrored! That’s right, the entire game has received a complete reflection much like Twilight Princess did for the Nintendo Wii. This means that Link will now be right-handed, the entire overworld map will be flipped, along with all of the dungeons. So Kakariko Village will now be to the West of Hyrule Castle, Lake Hylia will be to the the Southeast, and the Desert Colossus at the far northeast corner of the overworld.|url=http://www.zeldadungeon.net/2011/05/ocarina-of-time-3d-uber-master-quest/|site=Zelda Dungeon.net; retrieved May 12 2011}}</ref> In addition to the game being mirrored, all of the enemies and bosses cause twice as much damage to Link, which also applies to the ''Master Quest''<nowiki>'s</nowiki> own Boss Challenge version.<ref>{{cite web|quote=In addition to the game being mirrored, the Master Quest is now significantly harder as difficulty adjusters have been put in, causing all enemies to do double the amount of damage each time they hit Link. (e.g. Main Quest Iron Knuckle deals four hearts of damage, while in Master Quest they deal eight hearts of damage) [...] Additionally, the Boss Replay Challenge (more about this in the next news post), has its own Master Quest version, allowing you to battle these bosses on the tougher difficulty settings.|url=http://www.zeldadungeon.net/2011/05/ocarina-of-time-3d-uber-master-quest/|title=Ocarina of Time 3D: Uber Master Quest; retrieved May 12 2011|site=Zelda Dungeon.net}}</ref>
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===Boss Challenge===
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{{Main|Boss Challenge}}
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[[File:Boss Challenge.jpg|thumb|right|The Boss Challenge selection screen]]
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After defeating a boss, Link will have the option of battling against it once again. This can be done by going to [[Link's House|his house]] and approaching his bed to have the option to go to sleep, which will allow him to rest up and recover his lost health.<ref>{{cite web|quote=-After you defeat a boss, you can “relive its memory”<br>-Sleep in Link’s bed in Kokiri Forest to do this|url=http://nintendoeverything.com/64645/|site=Nintendo Everything; retrieved May 12 2011}}</ref><ref>{{cite web|quote=One of the many new features with the remake of Ocarina of Time 3D is the inclusion of the Boss Challenge. At any point during the quest, Link can return to his tree house in Kokiri Forest. Inside his tree house this time around, Link will have the option of talking to his own bed. In doing so he’ll have choice of going to sleep, which basically allows you to rest up and fill up your hearts. However, the more interesting decision is the option to relive the various boss battles in the game. It is here that you literally can just battle with any of the bosses that you have already defeated in the game.|url=http://www.zeldadungeon.net/2011/05/ocarina-of-time-3d-boss-challenge/|site=Zelda Dungeon; retrieved May 12 2011}}</ref> From then, Link has the opportunity to fight against any boss he has already beaten.<ref>{{cite|However, the more interesting decision is the option to relive the various boss battles in the game. It is here that you literally can just battle with any of the bosses that you have already defeated in the game.|url=http://www.zeldadungeon.net/2011/05/ocarina-of-time-3d-boss-challenge/|title=Ocarina of Time 3D: Boss Challenge; retrieved May 12 2011|site=Zelda Dungeon}}</ref>
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In this new feature, battles will be timed, although they will still be played the same.<ref>{{cite web|quote= - Boss battles will be timed, but play the same|url=http://nintendoeverything.com/64645/|title=The Legend of Zelda: Ocarina of Time 3D details – Sheikah Stones and more; retrieved May 12 2011|site=Nintendo Everything}}</ref> Each time a boss is defeated during the Boss Challenge, the game will tally up the victory and show how many times that boss has been defeated as well as the record time.<ref>{{cite web|quote=There are a few new features this time around during the boss battles. The first of which involves simple record keeping. Each time you defeat a boss during the boss challenge, it will tally up your victory and will always show the total number of times you’ve defeated that particular boss. Additionally, it will give you a time stamp of how long it took for you to defeat this particular boss.|url=http://www.zeldadungeon.net/2011/05/ocarina-of-time-3d-boss-challenge/|title=Ocarina of Time 3D: Boss Challenge; retrieved May 12 2011|site=Zelda Dungeon}}</ref>
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After having defeated every boss once again, the Boss Rush mode will be unlocked.<ref>{{cite web|quote=- Unlock Boss Rush mode by unlocking and defeating every boss again|url=http://nintendoeverything.com/64645/|title=The Legend of Zelda: Ocarina of Time 3D details – Sheikah Stones and more; retrieved May 12 2011|site=Nintendo Everything}}</ref> In this mode, Link has to fight through every boss, one after another. At the end of each fight, the young hero will be rewarded with a [[Treasure Chest|treasure chest]] containing a power-up, such as [[Deku Nut]]s or hearts.<ref>{{cite web|quote=- Fight through every boss, one after another<br>- Will be provided a power-up at the end of each fight, such as Deku Nuts or hearts|url=http://nintendoeverything.com/64645/|title=The Legend of Zelda: Ocarina of Time 3D details – Sheikah Stones and more; retrieved May 12 2011|site=Nintendo Everything}}</ref><ref>{{cite web|quote=After unlocking and defeating every boss again, you’ll unlock Boss Rush mode. In this, you’ll have to fight through every boss, one after another. Between battles, you’ll mercifully be awarded a chest containing some kind of power-up (such as Deku Nuts or hearts), similar to the boss mode in Super Smash Brothers Brawl.|url=http://www.gamexplain.com/article-424-1305158680-the-legend-of-zelda-ocarina-of-time-3d-hands-on-boss-rush-water-temple-super-guide.html|title=The Legend of Zelda: Ocarina of Time 3D Hands-On (Boss Rush, Water Temple Super-Guide); retrieved May 12 2011|site=GameXplain}}</ref> Throughout the Boss Rush mode, Link can only restore his life between battles by using any of the bottled items he might have with him.<ref>{{cite web|quote=However, throughout the challenge you will not be able to restore your life between battles. Thus, you are limited to your full health, as well as any bottled items that you might have with you.|url=http://www.zeldadungeon.net/2011/05/ocarina-of-time-3d-boss-challenge/|title=Ocarina of Time 3D: Boss Challenge; retrieved May 12 2011|site=Zelda Dungeon}}</ref>
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===Visions and Sheikah Stones===
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{{Main list|Vision|Sheikah Stone}}
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[[File:Vision.jpg|thumb|left|The Visions selection screen]]
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The main quest of ''Ocarina of Time 3D'' also implements a variation of the [[smw:Super Guide|"Super Guide"]] feature to show players where to go next if they are stuck at a certain point in the game. This feature, which is simply called Visions, are short clips that demonstrate how to advance in the game instead of completing the puzzle directly for the player like in ''[[smw:New Super Mario Bros. Wii|New Super Mario Bros. Wii]]''.<ref>{{cite web|quote=These visions are actually pre-recorded snippets of gameplay, each consisting of 3-5 short clips that loosely demonstrate what to do next. They’re not meant to replace video walkthroughs (such as our own), but are instead intended to offer lost gamers at least some idea of what they should do next.|url=http://www.gamexplain.com/article-424-1305158680-the-legend-of-zelda-ocarina-of-time-3d-hands-on-boss-rush-water-temple-super-guide.html|title=The Legend of Zelda: Ocarina of Time 3D Hands-On (Boss Rush, Water Temple Super-Guide); retrieved May 12 2011|site=GameXplain}}</ref> These can be accessed via [[Sheikah Stone]]s, which are larger, more animated versions of the [[Gossip Stone]]s from the original game.<ref>{{cite web|quote=Scattered throughout the environment are Sheikah Stones--a larger and more animated variant of the Gossip Stones of the original. This particular model can be crawled inside in order to receive “visions” of the future.|url=http://www.gamexplain.com/article-424-1305158680-the-legend-of-zelda-ocarina-of-time-3d-hands-on-boss-rush-water-temple-super-guide.html|title=The Legend of Zelda: Ocarina of Time 3D Hands-On (Boss Rush, Water Temple Super-Guide); retrieved May 12 2011|site=GameXplain}}</ref> Link has the option to crawl inside these Sheikah Stones to bring up the Visions screen.<ref>{{cite web|quote=- Sheikah Stones can be found throughout the world<br>- The stones are like the Gossip Stones from the original game|url=http://nintendoeverything.com/64645/|title=The Legend of Zelda: Ocarina of Time 3D details – Sheikah Stones and more; retrieved May 12 2011|site=Nintendo Everything}}</ref><ref>{{cite web|quote=And perhaps the most mysterious addition to Ocarina 3D is the so-called "super guide" feature, which is simply called Visions. You can access these by finding Shiekah Stones, which look like beefier gossip stones. Before, you might only get the current time, but now, you have the option to crawl inside to get hints of the future, which are actually very neat.|url=http://gonintendo.com/viewstory.php?id=157932|title=Zelda: Ocarina of Time 3D - new assets, my impressions; retrieved May 12 2011|site=GoNintendo}}</ref><ref>{{cite web|quote=- Crawl inside the Sheikah Stones to receive “visions” of the future<br>- Visions are pre-recorded snippets of footage<br>- 3-5 short clips that show what to do next|url=http://nintendoeverything.com/64645/|title=The Legend of Zelda: Ocarina of Time 3D details – Sheikah Stones and more; retrieved May 12 2011|site=Nintendo Everything}}</ref> From here, the player can choose one of the Visions listed and get hints on how to complete the specified puzzle or defeat a boss.
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Visions are not available in the ''Master Quest'' mode,<ref>{{cite web|quote=Also, the Visions are NOT available in Master Quest...you're on your own with that.|url=http://gonintendo.com/viewstory.php?id=157932|Zelda: Ocarina of Time 3D - new assets, my impressions; retrieved May 12, 2011|site=GoNintendo}}</ref> and each Vision will only become available until a certain point in the game has been reached or until the player has attempted to solve the puzzle.<ref>{{cite web|quote= - Unlock the visions as you reach certain points in the game|url=http://nintendoeverything.com/64645/|title=The Legend of Zelda: Ocarina of Time 3D details – Sheikah Stones and more; retrieved May 12 2011|site=Nintendo Everything}}</ref><ref>{{cite web|quote=Also, the visions are not accessible right from the start and in fact, in order to view some of them, you must get to that particular point in the game. For example, there is a vision of Link battling with King Dodongo inside of Dodongo’s Cavern. This vision will not be unlocked until Link has actually reached the boss battle and attempted to defeat King Dodongo.|url=http://www.zeldadungeon.net/2011/05/ocarina-of-time-3d-visions-no-super-guide/#more-10245|title=Ocarina of Time 3D: Visions - No Super Guide; retrieved May 12|site=Zelda Dungeon}}</ref> Once a new Vision is unlocked, it will be labeled in red as "New" on the Visions screen, and it will be replaced with a green checkmark once the Vision has been watched. When the goal shown within the Vision is completed, a green "Clear" will appear next to it in the Vision selection screen.<ref>{{cite web|quote=It is after this point that this vision will become available and it will be labeled in red as New on the visions screen. After you’ve watched the vision, it will be replaced by a large green check-mark. Furthermore, once you’ve completed the goal that is shown within the vision, a green Clear will appear next to the vision on the listing. Interestingly it is impossible to clear the Ganon Battle vision.|url=http://www.zeldadungeon.net/2011/05/ocarina-of-time-3d-visions-no-super-guide/|title=Ocarina of Time 3D: Visions - No Super Guide|site=Zelda Dungeon}}</ref>
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===Limited Edition===
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For players who purchased a Limited Edition copy of the game have, it includes an [[Ocarina]] just like the one in the game itself, as well as the chords to play [[Zelda's Lullaby]].
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===Other Changes===
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====Places====
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*Ruined Castle Town is more intact, allowing the buildings to be identified as the Bazaar, Happy Mask Shop, etc.
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*The [[Happy Mask Shop]] has an almost completely new look, resembling a small mansion instead of a small shop. The interior of the shop also features the salesman's masks and backpack from ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''.
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*While in the back alleys of [[Castle Town]], the camera will follow Link instead of being a static shot.
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*The walls in most towns are given more detail, such as Dodongo cave art in [[Goron City]] and posters in [[Kakariko Village]].
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*Various minor changes to the world geometry have been made, such as more slopes on the banks of the [[Hyrule Field]] section of [[Zora's River]], and uneven steps leading up to [[Kakariko Village]].
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*The Fishing Pond has been greatly redesigned, looking more realistic, and the Sinking Lure has changed locations.
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*The music no longer varies in volume in the Lost Woods while trying to find Saria for the first time. The only area where the volume changes is the area with the entrance to the [[Sacred Forest Meadow]], where the player otherwise wouldn't be able to progress.
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====Temples/Dungeons====
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*The room in the [[Ice Cavern]] where the [[Serenade of Water]] is learned has been made to look much more realistic, with large ice structures, instead of the old star - like patterns on the wall
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*The blood that covers the floor of the central room at the [[Bottom of the Well]] looks more realistic and is therefore harder to see.
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*A cutscene now plays when Link encounters the giant club-wielding [[Moblin]] near the [[Forest Temple]], which shows him laughing and mocking Link. He also now has a new death animation.
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*The brickwork in the [[Forest Temple]] is now more noticeable, and no longer looks like simple tiles
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*A few [[Switch#Crystal Switch|Crystal Switches]] located behind bars have been moved, including in the Water Temple and the [[Spirit Temple]].
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*More pillars have been added to the [[Temple of Time]], and the carpet now extends the full length of the room. The floor now shows a reflection of the temple's world geometry. There is more space between the pillars and the wall, and the pillars are much thinner. There are also [[Triforce|Triforce-shaped]] chandeliers (which are not lit) and a visible ceiling.
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*The boss door in the Shadow Temple has been changed to an evil-looking skull.
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*The figurehead of the boat in the [[Shadow Temple]] has been replaced with a Death-like figure in a red hood and releases smoke from its skull when moving.
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*The walls along the stairs to [[Ganondorf|Ganondorf's]] lair are now covered in [[Hylian]] text that changes color periodically. The same effect can also be seen along the walls in the room where [[Link]] battles [[Twinrova]].
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*The room in which [[Link]] battles [[Ganondorf]] has been completely re-textured. Making it look more refined and well crafted.
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*It is also no longer possible to jump off the elevator in the [[Forest Temple]] while it's moving. Possibly due to a scenario that results in the game not being able to be completed. In the [[N64]] version of the game, if the player jumped off the elevator while it was going upwards to it's original position, and did not have the required keys to move forward, this would result in the player being forever stuck in in the temple's basement, unless they used [[Farore's Wind]] prior.
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*In the [[Water Temple]], in the room where the player changes the water level to the middle, the camera zooms in to point out that there is a key under the floor tile that raises with the water. Possibly added due to player complaints that they could never find it, and to make it easier for newer players.
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*The treasure chest in the tree outside the Forest Temple is now explicitly shown in the revealing shot. This chest, which contains a key, was very easily missed due to its presence outside the Temple and being in an inconspicuous tree.
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====Characters====
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*[[Navi]] now notifies Link if a dungeon room is empty when she is spoken to after playing [[Saria's Song]], rather than just saying ''"Link...try to keep moving!"''{{fact}}
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*[[Sheik|Sheik's]] model is now more curved and feminine, likely due to the debate regarding the character's gender.
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*[[Navi]] speaks more often, and every 10-15 minutes will suggest Link to take a break if using the 3D feature.
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*The game makes expanded use of [[Kaepora Gaebora]], with more (albeit brief) dialogue cutscenes rather than occasional lengthy ones. This is done as an attempt to guide the player rather than advance the plot.
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*A few of [[Ganondorf|Ganondorf's]] voice files have been changed. His laugh when he meets [[Link]] at the drawbridge to [[Castle Town]], for instance, sounds significantly different.
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*Animations of certain characters, such as the [[Carpenters]], have been exaggerated.
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*When Navi wants to talk to Link, the alert will be displayed at the bottom of the top screen (as the yellow button icons are no longer present). The view button will also change to a picture of Navi, disabling changing the view until Link receives Navi's advice.
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**Incidentally, the up button on the N64 controller or moving the C-stick up on the GameCube controller performed the same task as the view button unless Navi wanted to talk to Link.
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====Items====
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*Some names of items have been changed, such as the [[Odd Potion]] being renamed to Odd Poultice and the [[Gerudo's Membership Card]] to Gerudo Token.
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*The [[Stone of Agony]] has been changed to the Shard of Agony, as no rumble pack is present on the 3DS. Instead of rumbling the controller, the shard will flash in the top-left corner of the screen and an audible tone will play to signify a secret nearby.
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*All item descriptions can be quickly skipped.
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*It is now possible to read the songs while playing the Ocarina.
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====Miscellaneous====
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*The death count in the file selection screen has been removed.
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*Some of the dialogue has been altered (mostly to account for the different controls). A notable change is replacing "he or she will die" with "we will die" in the Kokiri Forest.
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*It is now possible to skip the cutscene after completing the Deku Tree.
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*Various plants from Nintendo's ''[[pk:Pikmin series|Pikmin]]'' series now appear in various places as Easter eggs.
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*Several glitches from the original version have been fixed, most notably the one that prevents [[Link]] from obtaining the [[Deku Nut]] upgrade in the [[Forest Stage]] after obtaining the [[Poacher's Saw]].
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*[[ReDead|Redeads']] faces now resemble their official artwork, instead of the [[Spooky Mask]].
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*The forest icon now has only three "switches" instead of four.
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*Artwork from ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'' appears as an Easter Egg behind the boxes in the soup room in Gerudo Fortress, behind the jars in Malon's home in [[Lon Lon Ranch]], and in the Bombchu Shop in Castle Town.
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==Gallery==
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===Illustrations===
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<gallery>
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File:Hyrule Field.png|Link and Epona riding through [[Hyrule Field]]
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File:Ocarina of Time 3D Poster.jpg|Official artwork depicting several characters
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File:OoT3D Young Link Deku Tree Artwork.jpg|Young Link about to go inside the Deku Tree
  +
File:OoT3D Young Link Spin Attack Artwork.jpg|Young Link performing a [[Spin Attack]]
  +
File:Link and Ganondorf OoT 3D.jpg|Young Link encountering Ganondorf
  +
File:Link, Navi and Sheik.jpg|Link, Navi, and Sheik
  +
File:OoT3D Link Sheik Artwork.jpg|Link and Sheik fighting a group of monsters
  +
File:Link vs Volvagia.jpg|Link fighting against [[Volvagia]]
  +
File:OoT Link Ganon Artwork.jpg|Link fighting against Ganondorf
  +
File:OoT3D Link vs Ganondorf.jpg|A poster version of the previous image
  +
</gallery>
  +
  +
===[[Gallery:Box Art|Box Art]]===
  +
<gallery>
  +
File:OoT 3D Box Art.jpg|North American box art
  +
File:Ocarina of Time 3D European Box Art.png|European box art
  +
File:OoT 3D Japanese Box Art.jpg|Japanese box art
  +
File:OoT 3D Australian Box Art.jpg|Australian box art
  +
File:TLoZ-OoT-LE.jpg|Australian Limited Edition
  +
</gallery>
  +
  +
===E3 2010===
  +
<gallery>
  +
File:3DS_OOT_1.png
  +
File:3DS_OOT_2.png
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File:3DS_OOT_3.png
  +
File:3DS_OOT_4.png
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File:3DS_OOT_5.png
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File:3DS_OOT_6.png
  +
</gallery>
  +
===Nintendo World 2011===
  +
<gallery>
  +
File:OoT 3DS.jpg
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File:OoT 3DS 2.jpg
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File:OoT 3DS 3.jpg
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File:OoT 3DS 4.jpg
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File:OOT 3DS 5.jpg
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File:Kokiri Forest 3D.jpg
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File:Dodongo's Cavern 3D.jpg
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File:King Dodongo 3D.jpg
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File:OoT-3Ds-8.jpg
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File:OoT-3Ds-5.jpg
  +
</gallery>
  +
===GDC 2011===
  +
<gallery>
  +
File:OOT3D_GDC_1.png
  +
File:OOT3D_GDC_2.png
  +
File:OOT3D_GDC_3.png
  +
File:OOT3D_GDC_4.png
  +
File:OOT3D_GDC_5.png
  +
File:OOT3D_GDC_6.png
  +
</gallery>
  +
  +
==Sales==
  +
  +
Ocarina of Time 3D is one of three Nintendo 3DS games so far to sell at least a million copies, with Ocarina of Time 3D selling 1.8 million. This puts it at second to Nintendogs + Cats and ahead of Super Street Fighter IV.
  +
  +
==Video==
  +
{{Youtube|o0O-S0IvglY|200|left|Ocarina of Time 3D's Introduction}}
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{{Youtube|mRenESdD2NY|200|left|New Features and Touch Screen}}
  +
{{Youtube|MbEfSSX8_Uw|200|left|Japanese Launch Trailer}}
  +
{{Youtube|09wBn4ux3N0|200|left|Advertisement featuring Robin and Zelda Williams}}
  +
{{Youtube|vu-N0ctQgKU|200|left|Advertisement featuring Robin and Zelda Williams (2)}}
 
{{clear}}
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{{Refbar}}
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<br>
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{{Template:Games}}
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[[Category:Games]]
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[[Category:3D Games]]

Revision as of 07:06, 3 December 2011

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The Legend of Zelda: Ocarina of Time 3D is a Nintendo 3DS remake of the Nintendo 64 game, Ocarina of Time. It was officially announced in E3 2010, where only a couple of screenshots of the introduction were released.[1][2][3] In the 2011 Game Developers' Conference, Satoru Iwata hinted at a June release date.[4] Japan's release date was later confirmed to be June 16, 2011,[5] followed by the European release date on June 17[6] and finally releasing in the U.S. on June 19, 2011.[7] The game also includes Master Quest, which was originally released for the Nintendo GameCube.[8]

Changes and Additions

Improved Item System

The game includes an all-new system for equipping items. Specifically mentioned at the game's announcement were the Iron Boots, due to the constant swapping necessary in the Water Temple.[9] Both the Iron Boots and Hover Boots have been converted into items, as the Iron Boots are in The Wind Waker and Twilight Princess. In addition, the three different arrow types are accessed in a "sub-menu" that is brought up when the player selects their bow twice in their inventory, rather than being treated as separate items. The new item system consists of two items that are mapped to the X and Y buttons, and two touch-screen only slots that are labeled I and II. Any item be mapped to these, and they can also be cleared. The item screen now allows players to organize their inventory themselves, rather than each item having a set spot on the subscreen. When acquired, items are automatically placed in the next available spot in the 4x5 grid.

Controls and Gameplay

All of the original HUD has been moved down to the touch screen, leaving the upper screen mostly clear of graphic overlays. From this bottom screen the player has quick access to their inventory, equipment, and map. The ocarina is permanently assigned to the bottom-left.[10] The bottom screen can also be tapped to switch between inventory, equipment, and map, making it much easier and quicker to switch between tunics, swords, and boots.[11] The bottom screen has a camera icon that can be tapped to switch to view mode, which can be controlled by using the circle pad. The camera can also be controlled by physically moving the 3DS around; for example, if the Nintendo 3DS is held up, Link will look up. The view mode is also used to aim projectile weapons, such as the Fairy Slingshot and Fairy Bow. Any time Navi wants to give advice, the view icon will be replaced with a Navi icon that can be touched to hear what she has to say, and her name will flash along the bottom of the top screen.[11][12]

Water Temple

Water Temple OoT3D

The Water Temple with the new color-coded doors

The Water Temple now has three color paths which line the walls of the temple, leading to the three locations where Link can raise and lower the water Level. These key doors are emphasized with a colorful border surrounding them.[13][14]

Master Quest

File:MasterQuest3DLogo.png

Ocarina of Time 3D: Master Quest

To unlock the Master Quest for Ocarina of Time 3D, the main quest has to be completed first.[15] Upon doing so, the player will have an option to choose between the Main Quest or the Master Quest after starting up the game, allowing a second playthrough of the game with redesigned dungeons. The entire game has been mirrored, similarly to Twilight Princess for the Wii, making Link right-handed as well as flipping the entire overworld map and the dungeons.[16] In addition to the game being mirrored, all of the enemies and bosses cause twice as much damage to Link, which also applies to the Master Quest's own Boss Challenge version.[17]

Boss Challenge

Main article: Boss Challenge
File:Boss Challenge.jpg

The Boss Challenge selection screen

After defeating a boss, Link will have the option of battling against it once again. This can be done by going to his house and approaching his bed to have the option to go to sleep, which will allow him to rest up and recover his lost health.[18][19] From then, Link has the opportunity to fight against any boss he has already beaten.[20]

In this new feature, battles will be timed, although they will still be played the same.[21] Each time a boss is defeated during the Boss Challenge, the game will tally up the victory and show how many times that boss has been defeated as well as the record time.[22]

After having defeated every boss once again, the Boss Rush mode will be unlocked.[23] In this mode, Link has to fight through every boss, one after another. At the end of each fight, the young hero will be rewarded with a treasure chest containing a power-up, such as Deku Nuts or hearts.[24][25] Throughout the Boss Rush mode, Link can only restore his life between battles by using any of the bottled items he might have with him.[26]

Visions and Sheikah Stones

Template:Main list

File:Vision.jpg

The Visions selection screen

The main quest of Ocarina of Time 3D also implements a variation of the "Super Guide" feature to show players where to go next if they are stuck at a certain point in the game. This feature, which is simply called Visions, are short clips that demonstrate how to advance in the game instead of completing the puzzle directly for the player like in New Super Mario Bros. Wii.[27] These can be accessed via Sheikah Stones, which are larger, more animated versions of the Gossip Stones from the original game.[28] Link has the option to crawl inside these Sheikah Stones to bring up the Visions screen.[29][30][31] From here, the player can choose one of the Visions listed and get hints on how to complete the specified puzzle or defeat a boss.

Visions are not available in the Master Quest mode,[32] and each Vision will only become available until a certain point in the game has been reached or until the player has attempted to solve the puzzle.[33][34] Once a new Vision is unlocked, it will be labeled in red as "New" on the Visions screen, and it will be replaced with a green checkmark once the Vision has been watched. When the goal shown within the Vision is completed, a green "Clear" will appear next to it in the Vision selection screen.[35]

Limited Edition

For players who purchased a Limited Edition copy of the game have, it includes an Ocarina just like the one in the game itself, as well as the chords to play Zelda's Lullaby.

Other Changes

Places

  • Ruined Castle Town is more intact, allowing the buildings to be identified as the Bazaar, Happy Mask Shop, etc.
  • The Happy Mask Shop has an almost completely new look, resembling a small mansion instead of a small shop. The interior of the shop also features the salesman's masks and backpack from Majora's Mask.
  • While in the back alleys of Castle Town, the camera will follow Link instead of being a static shot.
  • The walls in most towns are given more detail, such as Dodongo cave art in Goron City and posters in Kakariko Village.
  • Various minor changes to the world geometry have been made, such as more slopes on the banks of the Hyrule Field section of Zora's River, and uneven steps leading up to Kakariko Village.
  • The Fishing Pond has been greatly redesigned, looking more realistic, and the Sinking Lure has changed locations.
  • The music no longer varies in volume in the Lost Woods while trying to find Saria for the first time. The only area where the volume changes is the area with the entrance to the Sacred Forest Meadow, where the player otherwise wouldn't be able to progress.

Temples/Dungeons

  • The room in the Ice Cavern where the Serenade of Water is learned has been made to look much more realistic, with large ice structures, instead of the old star - like patterns on the wall
  • The blood that covers the floor of the central room at the Bottom of the Well looks more realistic and is therefore harder to see.
  • A cutscene now plays when Link encounters the giant club-wielding Moblin near the Forest Temple, which shows him laughing and mocking Link. He also now has a new death animation.
  • The brickwork in the Forest Temple is now more noticeable, and no longer looks like simple tiles
  • A few Crystal Switches located behind bars have been moved, including in the Water Temple and the Spirit Temple.
  • More pillars have been added to the Temple of Time, and the carpet now extends the full length of the room. The floor now shows a reflection of the temple's world geometry. There is more space between the pillars and the wall, and the pillars are much thinner. There are also Triforce-shaped chandeliers (which are not lit) and a visible ceiling.
  • The boss door in the Shadow Temple has been changed to an evil-looking skull.
  • The figurehead of the boat in the Shadow Temple has been replaced with a Death-like figure in a red hood and releases smoke from its skull when moving.
  • The walls along the stairs to Ganondorf's lair are now covered in Hylian text that changes color periodically. The same effect can also be seen along the walls in the room where Link battles Twinrova.
  • The room in which Link battles Ganondorf has been completely re-textured. Making it look more refined and well crafted.
  • It is also no longer possible to jump off the elevator in the Forest Temple while it's moving. Possibly due to a scenario that results in the game not being able to be completed. In the N64 version of the game, if the player jumped off the elevator while it was going upwards to it's original position, and did not have the required keys to move forward, this would result in the player being forever stuck in in the temple's basement, unless they used Farore's Wind prior.
  • In the Water Temple, in the room where the player changes the water level to the middle, the camera zooms in to point out that there is a key under the floor tile that raises with the water. Possibly added due to player complaints that they could never find it, and to make it easier for newer players.
  • The treasure chest in the tree outside the Forest Temple is now explicitly shown in the revealing shot. This chest, which contains a key, was very easily missed due to its presence outside the Temple and being in an inconspicuous tree.

Characters

  • Navi now notifies Link if a dungeon room is empty when she is spoken to after playing Saria's Song, rather than just saying "Link...try to keep moving!"[citation needed]
  • Sheik's model is now more curved and feminine, likely due to the debate regarding the character's gender.
  • Navi speaks more often, and every 10-15 minutes will suggest Link to take a break if using the 3D feature.
  • The game makes expanded use of Kaepora Gaebora, with more (albeit brief) dialogue cutscenes rather than occasional lengthy ones. This is done as an attempt to guide the player rather than advance the plot.
  • A few of Ganondorf's voice files have been changed. His laugh when he meets Link at the drawbridge to Castle Town, for instance, sounds significantly different.
  • Animations of certain characters, such as the Carpenters, have been exaggerated.
  • When Navi wants to talk to Link, the alert will be displayed at the bottom of the top screen (as the yellow button icons are no longer present). The view button will also change to a picture of Navi, disabling changing the view until Link receives Navi's advice.
    • Incidentally, the up button on the N64 controller or moving the C-stick up on the GameCube controller performed the same task as the view button unless Navi wanted to talk to Link.

Items

  • Some names of items have been changed, such as the Odd Potion being renamed to Odd Poultice and the Gerudo's Membership Card to Gerudo Token.
  • The Stone of Agony has been changed to the Shard of Agony, as no rumble pack is present on the 3DS. Instead of rumbling the controller, the shard will flash in the top-left corner of the screen and an audible tone will play to signify a secret nearby.
  • All item descriptions can be quickly skipped.
  • It is now possible to read the songs while playing the Ocarina.

Miscellaneous

  • The death count in the file selection screen has been removed.
  • Some of the dialogue has been altered (mostly to account for the different controls). A notable change is replacing "he or she will die" with "we will die" in the Kokiri Forest.
  • It is now possible to skip the cutscene after completing the Deku Tree.
  • Various plants from Nintendo's Pikmin series now appear in various places as Easter eggs.
  • Several glitches from the original version have been fixed, most notably the one that prevents Link from obtaining the Deku Nut upgrade in the Forest Stage after obtaining the Poacher's Saw.
  • Redeads' faces now resemble their official artwork, instead of the Spooky Mask.
  • The forest icon now has only three "switches" instead of four.
  • Artwork from Skyward Sword appears as an Easter Egg behind the boxes in the soup room in Gerudo Fortress, behind the jars in Malon's home in Lon Lon Ranch, and in the Bombchu Shop in Castle Town.

Gallery

Illustrations

Box Art

E3 2010

Nintendo World 2011

GDC 2011

Sales

Ocarina of Time 3D is one of three Nintendo 3DS games so far to sell at least a million copies, with Ocarina of Time 3D selling 1.8 million. This puts it at second to Nintendogs + Cats and ahead of Super Street Fighter IV.

Video

Ocarina of Time 3D's Introduction
New Features and Touch Screen
Japanese Launch Trailer
Advertisement featuring Robin and Zelda Williams
Advertisement featuring Robin and Zelda Williams (2)

Template:Refbar

Games

TLoZ Link Kneeling Artwork Zelda Logo BoTW Era BotW Link Shooting Artwork

Main SeriesSpin-OffOther
  1. E3 2010: Ocarina of Time 3DS On the Way?
  2. Nintendo of America's official Twitter post about the Ocarina of Time 3DS Remake
  3. ZeldaPower.com's Ocarina of Time 3D release; retrieved Oct. 2, 2010
  4. Template:Cite web
  5. / Ocarina of Time 3D Teaser Site (Japanese)
  6. A 3D glasses-free spring ahead for all - Nintendo - News
  7. Template:Cite web
  8. / GoNintendo - Nintendo reveals Wii/3DS/DS release dates - Wii Play Motion, Mystery Case Files: Dust to Dust, Ocarina and more
  9. Gamespot's roundtable recap (time sig 6:54)
  10. http://www.youtube.com/watch?v=0W68CPInmYc
  11. 11.0 11.1 Ocarina of Time 3DS: More Details - ZeldaUniverse.net; retrieved Jan. 8 2011
  12. New Ocarina of Time 3DS Details - ZeldaInformer.com; retrieved Jan. 8 2011
  13. Template:Cite web
  14. Template:Cite web
  15. Template:Cite web
  16. Template:Cite web
  17. Template:Cite web
  18. Template:Cite web
  19. Template:Cite web
  20. "However, the more interesting decision is the option to relive the various boss battles in the game. It is here that you literally can just battle with any of the bosses that you have already defeated in the game." ()
  21. Template:Cite web
  22. Template:Cite web
  23. Template:Cite web
  24. Template:Cite web
  25. Template:Cite web
  26. Template:Cite web
  27. Template:Cite web
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  32. Template:Cite web
  33. Template:Cite web
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  35. Template:Cite web