Zelda Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!

Come join the Zelda Wiki community Discord server!

READ MORE

Zelda Wiki
m (Text replacement - "|book= E|publisher=" to "|book= E |publisher=")
m (Added a minor detail about Link entering the fortress WITHOUT the Hookshot.)
Line 19: Line 19:
 
Gerudo's Fortress is located at the far end of [[Gerudo Valley]] and is the gateway to the [[Haunted Wasteland]]. It serves as the hideout for the race of thieves known as the [[Gerudo]] who heavily guard the entire Fortress. As such, any trespassers will be immediately caught and thrown into a cell high above the complex. The Fortress is a structure with a maze-like interior and halls, which lead to various parts of the outside. Both in the outside and the inside, {{Wp|naginata}}-armed [[Gerudo]] are on patrol. Inside, they are reinforced by Gerudo armed with twin {{Wp|scimitar}}s who will fight [[Link]].
 
Gerudo's Fortress is located at the far end of [[Gerudo Valley]] and is the gateway to the [[Haunted Wasteland]]. It serves as the hideout for the race of thieves known as the [[Gerudo]] who heavily guard the entire Fortress. As such, any trespassers will be immediately caught and thrown into a cell high above the complex. The Fortress is a structure with a maze-like interior and halls, which lead to various parts of the outside. Both in the outside and the inside, {{Wp|naginata}}-armed [[Gerudo]] are on patrol. Inside, they are reinforced by Gerudo armed with twin {{Wp|scimitar}}s who will fight [[Link]].
   
When Link travels to Gerudo's Fortress, he is thrown into a cell if he is spotted by a patrolling guard; however, Link can manage to escape by using his [[Hookshot]] on a wooden, opened window if jailed. The only way to get around the complex is to shoot an [[Arrow]] with the [[Fairy Bow]] to the patrolling Gerudo, stunning them instantly. This allows Link to freely explore the Fortress, although he will still need to use his stealth abilities to keep himself from getting caught and getting thrown into the cell.
+
When Link travels to Gerudo's Fortress, he is thrown into a cell if he is spotted by a patrolling guard (if Link has not yet obtained the [[Hookshot]], he will be thrown in front of the carpenters' tent, beside [[Mutoh]]); however, Link can manage to escape by using his [[Hookshot]] on a wooden, opened window if jailed. The only way to get around the complex is to shoot an [[Arrow]] with the [[Fairy Bow]] to the patrolling Gerudo, stunning them instantly. This allows Link to freely explore the Fortress, although he will still need to use his stealth abilities to keep himself from getting caught and getting thrown into the cell.
   
 
Link's objective while in Gerudo's Fortress is to rescue the four captured [[Carpenters]] that are being kept in scattered prisons throughout the structure.<ref>{{Cite|I have no idea where you come from, but you must have a lot of guts to make it past all the guards around here! All of my fellow carpenters are imprisoned somewhere in here. If you can get us out of here, we'll repay the favor somehow! But be careful! There're sure to be Gerudo guards somewhere around here....|Carpenter|OoT}}</ref> Any time he finds a carpenter inside a cell, he must talk to the prisoner who, after explaining his situation, will cause a Gerudo to appear from behind. Link must defeat her without receiving too much damage; otherwise, he will get thrown back into the cell. If Link successfully defeats the Gerudo, she will escape and leave behind a [[Small Key]] which will open the Carpenter's cell. Once all four of the Carpenters have been freed, a [[Gerudo Warrior]] will commend Link for his skills and grant him the [[Gerudo Token]], allowing him free access to the entire Fortress.<ref>{{Cite|I've seen your fine work. To get past the guards here, you must have good thieving skills. I used to think that all men, besides the great Ganondorf, were useless...but now that I've seen you, I don't think so anymore! [...] Say, you must want to become one of us, eh? All right, then! You're in from now on! Take this. With it, you will have free access to all areas of the fortress!|Gerudo Warrior|OoT}}</ref> This also grants entrance to the [[Gerudo Training Ground]], as well as permission to participate in the [[Horseback Archery Range]]; moreover, the gates to the [[Haunted Wasteland]] will open, which eventually leads to the [[Desert Colossus]], home to the [[Spirit Temple]].
 
Link's objective while in Gerudo's Fortress is to rescue the four captured [[Carpenters]] that are being kept in scattered prisons throughout the structure.<ref>{{Cite|I have no idea where you come from, but you must have a lot of guts to make it past all the guards around here! All of my fellow carpenters are imprisoned somewhere in here. If you can get us out of here, we'll repay the favor somehow! But be careful! There're sure to be Gerudo guards somewhere around here....|Carpenter|OoT}}</ref> Any time he finds a carpenter inside a cell, he must talk to the prisoner who, after explaining his situation, will cause a Gerudo to appear from behind. Link must defeat her without receiving too much damage; otherwise, he will get thrown back into the cell. If Link successfully defeats the Gerudo, she will escape and leave behind a [[Small Key]] which will open the Carpenter's cell. Once all four of the Carpenters have been freed, a [[Gerudo Warrior]] will commend Link for his skills and grant him the [[Gerudo Token]], allowing him free access to the entire Fortress.<ref>{{Cite|I've seen your fine work. To get past the guards here, you must have good thieving skills. I used to think that all men, besides the great Ganondorf, were useless...but now that I've seen you, I don't think so anymore! [...] Say, you must want to become one of us, eh? All right, then! You're in from now on! Take this. With it, you will have free access to all areas of the fortress!|Gerudo Warrior|OoT}}</ref> This also grants entrance to the [[Gerudo Training Ground]], as well as permission to participate in the [[Horseback Archery Range]]; moreover, the gates to the [[Haunted Wasteland]] will open, which eventually leads to the [[Desert Colossus]], home to the [[Spirit Temple]].

Revision as of 02:42, 9 September 2019

TLoZ Zol Splitting Into Gels Artwork
It has been suggested that the portion of this page concerning Thieves' Hideout should be made into its own page. Should the target page already exist, this content should be merged into it where appropriate. Discuss this on article's talk page.

Template:Infobox Place Gerudo's Fortress is a location in Ocarina of Time.[1]

Features and Overview

Gerudo's Fortress is located at the far end of Gerudo Valley and is the gateway to the Haunted Wasteland. It serves as the hideout for the race of thieves known as the Gerudo who heavily guard the entire Fortress. As such, any trespassers will be immediately caught and thrown into a cell high above the complex. The Fortress is a structure with a maze-like interior and halls, which lead to various parts of the outside. Both in the outside and the inside, naginata-armed Gerudo are on patrol. Inside, they are reinforced by Gerudo armed with twin scimitars who will fight Link.

When Link travels to Gerudo's Fortress, he is thrown into a cell if he is spotted by a patrolling guard (if Link has not yet obtained the Hookshot, he will be thrown in front of the carpenters' tent, beside Mutoh); however, Link can manage to escape by using his Hookshot on a wooden, opened window if jailed. The only way to get around the complex is to shoot an Arrow with the Fairy Bow to the patrolling Gerudo, stunning them instantly. This allows Link to freely explore the Fortress, although he will still need to use his stealth abilities to keep himself from getting caught and getting thrown into the cell.

Link's objective while in Gerudo's Fortress is to rescue the four captured Carpenters that are being kept in scattered prisons throughout the structure.[2] Any time he finds a carpenter inside a cell, he must talk to the prisoner who, after explaining his situation, will cause a Gerudo to appear from behind. Link must defeat her without receiving too much damage; otherwise, he will get thrown back into the cell. If Link successfully defeats the Gerudo, she will escape and leave behind a Small Key which will open the Carpenter's cell. Once all four of the Carpenters have been freed, a Gerudo Warrior will commend Link for his skills and grant him the Gerudo Token, allowing him free access to the entire Fortress.[3] This also grants entrance to the Gerudo Training Ground, as well as permission to participate in the Horseback Archery Range; moreover, the gates to the Haunted Wasteland will open, which eventually leads to the Desert Colossus, home to the Spirit Temple.

The central room of the fortress constitutes a kitchen and a one-table dining hall. A cauldron of red liquid boils above a fire against a wall, with a red Rupee hidden in the cauldron. At the top of the fortress is a Treasure Chest holding a Piece of Heart. It can be reached by summoning Bonooru with the "Scarecrow's Song" and then using the Hookshot on it.

Trivia

  • If child Link warps to the Desert Colossus and makes his way through the Haunted Wasteland, he will find a Gerudo guarding the back entrance to the fortress. She looks exactly like the one guarding the front entrance and even shares the same dialogue.
  • By using glitches or hacks, child Link can explore Gerudo's Fortress. The Odd Mushroom can be found inside the Treasure Chest that contains a Piece of Heart as an adult. On top of the jail cell, Link can find another Piece of Heart.[4] This might suggest that early on, the Fortress was supposed to be explored by child Link.
  • If Link defeats one of the Gerudo guarding the jail cells of the Carpenters, takes the Small Key, and tries to use it on a different door, the door will not open and Navi will tell Link that it is not te correct key.[5] In all other areas of the game, a Small Key will open any locked door in the area.
  • In Ocarina of Time 3D, a poster of Link from Skyward Sword can be found behind some crates.

Gallery

Nomenclature

TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name Meaning
Japan Japanese ゲルドの砦 (Gerudo no Toride) Same as English.
French Republic FrenchEU Forteresse Gerudo Same as English.
Federal Republic of Germany German Gerudo-Festung Same as English.
Italian Republic Italian Fortezza Gerudo Same as English.
Kingdom of Spain SpanishEU Fortaleza Gerudo Same as English.
Community of Latin American and Caribbean States SpanishLA Fortaleza gerudo (OoT3D) Same as English.

References

  1. Encyclopedia, Dark Horse Books, pg. 109 (OoT)
  2. "I have no idea where you come from, but you must have a lot of guts to make it past all the guards around here! All of my fellow carpenters are imprisoned somewhere in here. If you can get us out of here, we'll repay the favor somehow! But be careful! There're sure to be Gerudo guards somewhere around here...." — Carpenter (Ocarina of Time)
  3. "I've seen your fine work. To get past the guards here, you must have good thieving skills. I used to think that all men, besides the great Ganondorf, were useless...but now that I've seen you, I don't think so anymore! [...] Say, you must want to become one of us, eh? All right, then! You're in from now on! Take this. With it, you will have free access to all areas of the fortress!" — Gerudo Warrior (Ocarina of Time)
  4. Template:Cite web
  5. "This is not the correct key... The door won't open!" — Navi (Ocarina of Time)
Regions in Ocarina of Time
Lon Lon RanchLakeside LaboratoryFishing HoleLake HyliaKokiri ForestInside the Deku TreeLost WoodsSacred Forest MeadowMarketHyrule CastleGerudo ValleyGerudo's FortressHaunted WastelandDesert ColossusKakariko VillageKakariko GraveyardDeath MountainGoron CityDeath Mountain TrailZora's RiverZora's DomainZora's FountainHyrule FieldHyrule Image Map

Click on a location