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Game Over
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TLoZTAoLALttPLALADXLANSOoTOoT3DMMMM3DOoSOoAFSTWWTWWHDFSATMCTPTPHDPHSTSSALBWTFHBotW
Main appearance(s)
Other appearance(s)
Purpose
Respawning
Saving
Quitting the game
Theme(s)
A Link to the Past
Fairy Fountain Theme

Game Over,[23] also stylized as Defeat,[24] refers both the mechanic of dying and the menu shown when the player dies and or when they fail their quest in The Legend of Zelda series.

Overview

The Legend of Zelda

In The Legend of Zelda, whenever Link's Life Gauge is fully depleted, Link begins to spin around in circles before fading away completely. The Game Over screen then appears, giving the player the choice to continue playing or to Save the game and return to the File Select screen. If the player chooses to respawn, Link will start from the Origin if Link died in the Overworld or at the beginning of a Dungeon if he was defeated inside one. The game will also count the number of times that the player has Game Overed.

The Adventure of Link

In The Adventure of Link, the Game Over screen appears whenever Link loses a life. The screen will flash red and Link will turn into a silhouette and then disappear. If Link runs out of all his lives, a different Game Over screen appears, stating that Ganon has returned. The player can choose to respawn at the North Castle or save and return to the Title Screen. If Link dies inside the Great Palace, selecting "Continue" will respawn him at from the entrance to the Great Palace instead of the North Castle. Getting a Game Over resets Link's Experience to zero.

A Link to the Past

In A Link to the Past, the Game Over screen appears when Link's Heart Container completely runs out. Link will spin in circles and then collapse face-first onto the ground, then being focused to the middle of the screen and disappearing as the words "GAME OVER" appear with a few options for the player. The menu allows the player to Save and continue playing, Save and quit the game, or don't save and respawn from the last saved point.[25] Choosing the respawn will make Link respawn in a predetermined location, depending on where Link Game Overed. If Link died in a Dungeon, he will respawn at the entrance to that Dungeon. Link can avoid a Game Over if he has a Fairy with him, as the Fairy will appear and heal seven Hearts from his Heart Container after it runs out. If Link died anywhere else in the Light World, he can choose to respawn in Link's House, the Sanctuary, or the Mountain Cave. In the Dark World, Link will respawn atop the Pyramid. The game also counts the number of times that Link has Game Overed and displays them next to the save file after completing the game. During the credits, a breakdown of how many times Link died at various locations in Hyrule is shown.

Link's Awakening

When Link's Life Gauge is fully depleted in Link's Awakening, Link will spin in circles and fall. The Game Over menu appears and gives the player the options to either Save and continue playing, respawn without Saving, or Saving and quitting to the Title Screen. A secret ending to the game can be earned if Link awakens the Wind Fish without ever getting a Game Over. In Link's Awakening, a winged Marin can be seen flying across the screen. In Link's Awakening DX, Marin's image appears in the sky and then slowly fades, revealing a Seagull. In Link's Awakening for Nintendo Switch, it's similar to Link's Awakening DX, although Marin's image is animated briefly to have her close her eyes and shudder slightly in an apparent giggle before fading away.

Ocarina of Time

In Ocarina of Time, Link gets a Game Over after his Life Gauge is fully depleted. He grunts weakly, falling to one knee (or both in the 3DS remake), before falling face-first to the floor. The Game Over menu has the options to either Save the game and respawn, respawn without Saving, or to save and go to the Title Screen. Link can avoid death if he has a Fairy, where after losing all the Hearts in his Life Gauge, he will die as usual, but the Fairy will appear and restore Link's life, saving him from a Game Over.

In Ocarina of Time 3D, the "Game Over" text looks different, featuring simple, white lettering rather than the bolded, fiery text of the original.

Majora's Mask

In Majora's Mask there are two Game Over scenarios: one when Link's Life Energy depletes fully, which uses the dying animation from Ocarina of Time, and a second where the Moon crashes into Termina. The "Game Over" text does not appear in either scenario.

For the latter, a cutscene plays that shows the Moon slowly approaching Clock Town as the clouds in the sky spin uncontrollably, before touching down on the tower and spreading a fiery inferno across all reaches of the land. Link is seen standing in a black void against a dark red sky at the horizon, as the fiery shockwave begins to approach him. Link braces himself and is swept away. Afterward, Majora's Mask is shown, followed by someone speaking of Link's "terrible fate" while the Happy Mask Salesman's laugh is heard in the background. The Happy Mask Salesman then saves Link by resetting the three-day cycle, though all progress he made within the doomed cycle is lost.

The 3DS remake adds a passage of text, which reads "And so the angry moon fell from the sky, annihilating this world and its many inhabitants. All items and such gained these last three days are lost."

Oracle of Seasons



In Oracle of Seasons, an instant Game Over occurs if Link gets squashed between the closing walls in two of the rooms in the Ancient Ruins.

Oracle of Ages

The Game Over screen in Oracle of Ages appears whenever Link depletes his Life Energy. An instant Game Over can occur if Link pesters the Great Moblin and his flunkies too many times by destroying the structure that they were attempting to build, where the Great Moblin will finally notice him and lock him inside the shack as the explosive he set goes off, blowing everything up and leaving only rubble. Staying inside the structure while it blows up results in an instant Game Over, which cannot be prevented by a Magic Potion.

Four Swords



In Four Swords, when the Life Gauge of one Link runs out and the group doesn't have enough Rupees to revive him, the group will Game Over. The screen will show only the defeated Link spinning and collapsing, with "Game Over" appearing on screen.

The Wind Waker

When Link's Life Energy is depleted in The Wind Waker, Link will wobble unsteadily and collapse on his back as the Game Over screen appears, the letters falling in place one by one, each letter producing a thud as it lands. The menu allows the player to either quit the game, Save and quit, or respawn. If Link is knocked into Water by the killing blow, he will thrash for air, sink beneath the surface, then slowly resurface face-down and link as the Game Over screen appears. However, should Link run out of time while swimming Link will awaken on the shore of an island if he was close enough after drowning, although he will still die if his Life Energy is at zero.

Link also has a slightly different animation should Link die on the King of Red Lions.

Four Swords Adventures

A Game Over will occur in Four Swords Adventures if Link's Life Gauge is fully depleted, or if the third bell chimes and Vaati drains the Light Force from Princess Zelda while Link battles the Darknuts inside Dark Hyrule Castle, which will result in Ezlo exclaiming that all hope is lost while Vaati stands on the roof of Dark Hyrule Castle.

The Minish Cap

A Game Over will occur in The Minish Cap if Link's Life Energy is fully depleted, or if the third bell chimes and Vaati drains the Light Force from Princess Zelda while Link battles the Darknuts inside Dark Hyrule Castle, similarly to Four Swords Adventures.

Twilight Princess

A Game Over will occur in Twilight Princess if Link's heart containers are fully depleted, if Link fails to escape Barnes' bomb storehouse, if Link fails to extinguish the wagon's fire while escorting Telma, Ilia, and Prince Ralis to Kakariko Village, if Link fails to jump off the Great Hylian Bridge after it catches fire, or if Link is hit by his own Cannon. When a Game Over occurs, Link will stagger before falling on his knees and collapsing to the ground. If he dies while in water, his body will float lifelessly to the top of the water. Dying on Epona will result in Link collapsing on her back. Dying in wolf form will result in Link staggering, before letting out a whine and collapsing to the ground, while Midna hovers over him, shaking her head.

Phantom Hourglass

A Game Over will occur in Phantom Hourglass if Link loses all his hearts, if Gongoron or Link dies inside the Goron Temple, or if the SS Linebeck's heart containers are fully depleted, in which the ship will sink into the sea. If Link has any objects in his hands at the time of death, it will stay in the spot Link was holding it at, making it appear to levitate in the air.

Spirit Tracks

A Game Over will occur in Spirit Tracks if Link loses all his hearts, or if the Spirit Train bursts into flames, in which Zelda will shout Link's name. The Game Over screen is shared with Phantom Hourglass'; however, the words 'Game Over' fall between two wisps of smoke.

Skyward Sword

A Game Over will occur in Skyward Sword if Link's hearts run out, if Link is run over by the Boulder inside the Earth Temple, if Link is touched by lava near the Mysterious Crystals inside the Fire Sanctuary, if Link is crushed by the statue in the Ancient Cistern after obtaining the Blessed Idol, or if Link allows The Imprisoned to destroy the Sealed Temple by reaching the top of the Sealed Grounds.

A Link Between Worlds

A Game Over will occur in A Link Between Worlds if Link's heart meter runs out. He will spin around and subsequently fall to the ground, similarly to A Link to the Past, before the screen fades to black and the words 'Game Over' appear. If Link was renting any tools from Ravio, they will appear beside him before Sheerow grabs them and flies away.

Link will respawn in Ravio's Shop, unless the Game Over occurs in a dungeon, in which case the option will be presented to spawn in said dungeon or inside his house. Death in Lorule that occurs before Link has traveled back to Hyrule via a Fissure will result in Link respawning inside the blacksmith's house.

Tri Force Heroes

A Game Over occurs in Tri Force Heroes when the Links have run out of Fairies and deplete their Life Gauge or fail at a Drablands Challenge. Failing a time-based Challenge leads to a Game Over regardless of how many Fairies remain. However, a Game Over in Tri Force Heroes is functionally the same as when a Level is completed; no penalty is accrued and the amount of Game Overs is not recorded. Any accumulated Rupees and screenshots taken with the Camera are kept, progress is saved automatically, and the Links return to the lobby in Hytopia Castle. A disconnection from a Multiplayer game is handled in the same manner, except the "Game Over" text and accompanying music do not appear.

Breath of the Wild

In Breath of the Wild, a Game Over will occur when Link runs out of hearts, presenting the options to either continue the game from the most recent save, or to quit and return to the main menu. The 'Game Over' text will usually appear in red, however it can appear in blue or yellow if Link dies as a result of drowning or freezing or if Link dies from an electricity-based source, respectively.

If the base game has been updated or The Master Trials DLC is installed and enabling the Hero's Path Mode, it will display areas where Link has died with a red cross and "R.I.P." text when hovered over.

Other Appearances

Hyrule Warriors

When a warrior loses all of their health in battle, they will scream and fall to the floor as the word "Defeat" appears in purple writing. A remix of the game over music from Ocarina of Time and Majora's Mask will play during this. This screen can be skipped with the + button. The player can then choose to continue from their last save point (or restart the whole battle in Adventure Mode). Interestingly, the character being controlled is seen breathing after being defeated, implying that they are not dead but their forces simply had to withdraw due to being unable to take on the mission without them able to fight. If a vital character that isn't playable is forced to flee, this can cost the battle. The player can also lose if a mission-critical base is taken over by enemy forces. In Legend/Free mode, a support character will lament this before the screen appears.



Nomenclature

TMC Forest Minish Artwork.png Names in Other Regions TMC Jabber Nut Sprite.png
LanguageName
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Trivia

Gallery

References

  1. "GAME OVER" — N/A (The Legend of Zelda)
  2. "GAME OVER
    RETURN OF GANON
    " — N/A (The Adventure of Link)
  3. "GAME OVER" — N/A (A Link to the Past)
  4. "GAME OVER" — N/A (Link's Awakening)
  5. "GAME OVER" — N/A (Link's Awakening DX)
  6. "Game Over" — N/A (Link's Awakening for Nintendo Switch)
  7. "GAME OVER" — N/A (Ocarina of Time)
  8. "GAME OVER" — N/A (Ocarina of Time 3D)
  9. "GAME OVER" — N/A (A Link to the Past)
  10. "GAME OVER" — N/A (Oracle of Seasons)
  11. "GAME OVER" — N/A (Oracle of Ages)
  12. "GAME OVER" — N/A (Four Swords)
  13. "GAME OVER" — N/A (The Wind Waker)
  14. "GAME OVER" — N/A (Four Swords Adventures)
  15. "GAME OVER" — N/A (The Minish Cap)
  16. "GAME OVER" — N/A (Twilight Princess)
  17. "GAME OVER" — N/A (Phantom Hourglass)
  18. "GAME OVER" — N/A (Spirit Tracks)
  19. "GAME OVER" — N/A (Skyward Sword)
  20. "GAME OVER" — N/A (A Link Between Worlds)
  21. "Game Over" — N/A (Tri Force Heroes)
  22. "Game Over" — N/A (Breath of the Wild)
  23. [1][2][3][4][5][6][7][8][9][10][11][12][13][14][15][16][17][18][19][20][21][22]
  24. "Defeat" — N/A (Hyrule Warriors: Definitive Edition)
  25. "Save And Continue
    Save And Quit
    Do Not Save And Continue
    " — Game Over (A Link to the Past)
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