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+ | |summary= [[Nabooru]]'s second-in-command wearing red |
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− | + | |game= OOT |
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+ | |source= |
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+ | |licensing= Copyright |
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− | {{Game |
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− | |image = [[File:Ocarina of Time 3D Logo.png|180px]]<br>[[File:OoT 3D Box Art.jpg|250px]] |
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− | |developer = [[Grezzo]]<ref>[http://www.classification.gov.au/www/cob/find.nsf/5b6ebdff7f5b9a24ca2575ca00062226/a13741957e396ac6ca25786f005d80a3?OpenDocument Classification Database - THE LEGEND OF ZELDA: OCARINA OF TIME 3D (G)]</ref> |
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− | |publisher = [[Nintendo]] |
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− | |designer = [[Shigeru Miyamoto]], [[Takashi Tezuka]] |
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− | |engine = |
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− | |released = {{release|jp= June 16, 2011<ref>[http://www.nintendo.co.jp/3ds/aqej/index.html Ocarina of Time 3D Teaser Site (Japanese)]</ref>|na= June 19, 2011<ref>[http://gonintendo.com/viewstory.php?id=155589 GoNintendo - Nintendo reveals Wii/3DS/DS release dates - Wii Play Motion, Mystery Case Files: Dust to Dust, Ocarina and more]</ref>|eu= June 17, 2011<ref>[http://www.nintendo.co.uk/NOE/en_GB/news/2011/a_3d_glasses-free_spring_ahead_for_all_32668.html A 3D glasses-free spring ahead for all - Nintendo - News]</ref>| aus= 2011}} |
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− | |genre = Action Adventure |
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− | |modes = Single player |
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− | |esrb = E10+ (Everyone 10 and older) |
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− | |elspa = 3+ |
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− | |oflc = G8+ |
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− | |cero = A |
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− | |platforms = Nintendo 3DS |
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− | |predecessor = |
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− | |successor = |
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− | '''''The Legend of Zelda: Ocarina of Time 3D''''' is a Nintendo 3DS remake of the [[Nintendo 64]] game, ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. It was officially announced in E3 2010, where only a couple of screenshots of the introduction were released.<ref>[http://ds.ign.com/articles/109/1098192p1.html E3 2010: Ocarina of Time 3DS On the Way?]</ref><ref>[http://twitter.com/NintendoAmerica/status/16268409393 Nintendo of America's official Twitter post about the Ocarina of Time 3DS Remake]</ref><ref>[http://zeldapower.com/index.php/the_games/ocarina_of_time_3d/ocarina_of_time_3d.php ZeldaPower.com's Ocarina of Time 3D release; retrieved Oct. 2, 2010]</ref> In the 2011 Game Developers' Conference, Satoru Iwata hinted at a June release date.<ref>{{cite web|quote=Nintendo has confirmed that Ocarina of Time 3D* will be made available for the Nintendo 3DS during June.|url=http://nintendo3dsblog.com/ocarina-of-time-3d-is-arriving-in-june-and-theres-a-bunch-of-new-screenshots|site=Nintendo 3DS Blog; retrieved Mar. 5 2011}}</ref> Japan's release date was later confirmed to be June 16, 2011,<ref>[http://www.nintendo.co.jp/3ds/aqej/index.html / Ocarina of Time 3D Teaser Site (Japanese)]</ref> followed by the European release date on June 17<ref>[http://www.nintendo.co.uk/NOE/en_GB/news/2011/a_3d_glasses-free_spring_ahead_for_all_32668.html/ A 3D glasses-free spring ahead for all - Nintendo - News]</ref> and finally releasing in the U.S. on June 19, 2011.<ref>{{cite web|quote=Nintendo of America's just confirmed Legend of Zelda: Ocarina of Time 3D will release on 3DS on June 19 in the US.|url=http://www.computerandvideogames.com/297780/zelda-ocarina-of-time-3ds-us-release-date-confirmed/|site=CVG; retrieved Apr. 12 2011}}</ref> It has been confirmed that it will include [[The Legend of Zelda: Ocarina of Time Master Quest|''Master Quest'']].<ref>[http://gonintendo.com/viewstory.php?id=155589 / GoNintendo - Nintendo reveals Wii/3DS/DS release dates - Wii Play Motion, Mystery Case Files: Dust to Dust, Ocarina and more]</ref> |
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− | ==Changes== |
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− | There will be other tweaks made to the popular Nintendo 64 title besides improved graphics, including a new system for equipping items (specifically mentioned were the [[Iron Boots]], due to the constant swapping necessary in the [[Water Temple]].<ref>[http://e3.gamespot.com/story/6265821/zelda-skyward-sword-unsheathed-at-nintendo-round-table Gamespot's roundtable recap (time sig 6:54)]</ref> Aonuma stated that ''Ocarina of Time 3D'' will be "different" and "unique in its own way" using the capabilities of the Nintendo 3DS. He also mentioned that he is looking forward to "new ways to implement 3D into the gameplay and make it fresh and new," saying that it will not be a port but a "retelling of the tale using new technologies to reinvent it."<ref>{{cite web|quote=Aonuma: We've talked about remixing Ocarina of Time for a long time, saying "should we remake Ocarina of Time for Wii?" And, to be honest, I said no. I didn't want to just re-release it on a different platform -- I wanted to have a specific reason to remake Ocarina of Time. I didn't want to just make a port. And so I was waiting for something to come along that would not only help us to retell the story, but improve upon it. Making it different, more unique in its own way. Now, with 3D, we're able to take the environments of Hyrule and add depth -- giving them a more expansive feeling, a more immersive feeling. In addition to that, now that we have the 3D we can looking forward to new ways to implement 3D into the gameplay and make it fresh and new. And we also have the motion sensors that are built-in to the Nintendo 3DS. So we're looking at quite a few ways to make the gameplay more immersive, more natural, more accessible. So again, not just a port -- but a retelling of the tale using new technologies to reinvent it.|url=http://wii.ign.com/articles/109/1099184p2.html|site=ign.com}}</ref> |
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− | ===Controls and Gameplay=== |
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− | In September 2010, more screenshots were released, this time showing the new menu system. All of the original HUD has been moved down to the touch screen, leaving the upper screen mostly clear of graphic overlays. From this bottom screen the player has quick access to their inventory, equipment, and map. The player can now assign an item to the X button and another to the Y button, and then two additional items to touch buttons.<ref>[http://www.zeldauniverse.net/zelda-news/ocarina-of-time-3ds-new-info-and-new-screenshots/ Ocarina of Time 3DS: New Info and New Screenshots! (ZeldaUniverse.net); retrieved Oct. 2, 2010]</ref> The ocarina is permanently assigned to the bottom-left.<ref>http://www.youtube.com/watch?v=0W68CPInmYc</ref> The bottom screen can also be tapped to switch between inventory, equipment, and map, making it much easier and quicker to switch between tunics, swords, and boots.<ref name=zu/> |
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− | During the Nintendo World 2011 event, details about the gameplay were revealed. As seen in several screenshots, the bottom screen has a camera icon that can be tapped to switch to view mode, which can be controlled by using the circle pad. The camera can also be controlled by physically moving the 3DS around; for example, if the Nintendo 3DS is held up, Link will look up. The view mode is also used to aim projectile weapons, such as the [[Fairy Slingshot]] and [[Fairy Bow]]. Any time [[Navi]] wants to give advice, an icon will appear on the bottom screen that can be touched to hear what she has to say.<ref name=zu>[http://www.zeldauniverse.net/zelda-news/ocarina-of-time-3ds-more-details/ Ocarina of Time 3DS: More Details - ZeldaUniverse.net; retrieved Jan. 8 2011]</ref><ref>[http://www.zeldainformer.com/2011/01/new-ocarina-of-time-3ds-details.html New Ocarina of Time 3DS Details - ZeldaInformer.com; retrieved Jan. 8 2011]</ref> |
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− | ==Gallery== |
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− | ===Official Artwork=== |
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− | <gallery> |
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− | File:Hyrule Field.png|Link and Epona riding through [[Hyrule Field]] |
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− | File:Ocarina of Time 3D Poster.jpg|Official artwork depicting several characters |
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− | File:OoT3D Young Link Deku Tree Artwork.jpg|Young Link about to go inside the Deku Tree |
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− | File:Link and Ganondorf OoT 3D.jpg|Young Link encountering Ganondorf |
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− | File:OoT3D Link Sheik Artwork.jpg|Link and Sheik fighting a group of monsters |
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− | File:OoT3D Link vs Ganondorf.jpg|Link fighting against Ganondorf |
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− | </gallery> |
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− | ===[[Gallery:Box Art|Box Art]]=== |
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− | <gallery> |
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− | File:OoT 3D Box Art.jpg|North American box art |
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− | File:Ocarina of Time 3D European Box Art.png|European box art |
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− | </gallery> |
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− | ===E3 2010=== |
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− | <gallery> |
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− | File:3DS_OOT_1.png |
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− | File:3DS_OOT_2.png |
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− | File:3DS_OOT_3.png |
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− | File:3DS_OOT_4.png |
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− | File:3DS_OOT_5.png |
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− | File:3DS_OOT_6.png |
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− | </gallery> |
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− | ===Nintendo World 2011=== |
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− | <gallery> |
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− | File:OoT 3DS.jpg |
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− | File:OoT 3DS 2.jpg |
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− | File:OoT 3DS 3.jpg |
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− | File:OoT 3DS 4.jpg |
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− | File:OOT 3DS 5.jpg |
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− | File:Kokiri Forest 3D.jpg |
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− | File:Dodongo's Cavern 3D.jpg |
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− | File:King Dodongo 3D.jpg |
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− | File:OoT-3Ds-8.jpg |
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− | File:OoT-3Ds-5.jpg |
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− | </gallery> |
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− | ===GDC 2011=== |
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− | <gallery> |
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− | File:OOT3D_GDC_1.png |
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− | File:OOT3D_GDC_2.png |
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− | File:OOT3D_GDC_3.png |
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− | File:OOT3D_GDC_4.png |
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− | File:OOT3D_GDC_5.png |
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− | File:OOT3D_GDC_6.png |
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− | </gallery> |
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− | {{Ref}} |
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− | <br> |
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− | {{Template:Games}} |
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− | [[Category:Future Games]] |
Revision as of 14:26, 9 July 2011
Summary | Nabooru's second-in-command wearing red |
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Game | This is a file pertaining to Ocarina of Time. |
Licensing | This file depicts work from a copyrighted video game or otherwise copyrighted material. The copyright for it is most likely owned by either Nintendo and/or its affiliates or the person or organization that developed the concept. It is believed that its use here constitutes fair use, given that:
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