Zelda Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!

Come join the Zelda Wiki community Discord server!

READ MORE

Zelda Wiki
Advertisement

The Dancing Dragon Dungeon is the fourth Dungeon in Oracle of Seasons.[1] It is located near the summit of Mt. Cucco. Within this dungeon lies the fourth Essence of Nature, the Soothing Rain. To access the dungeon, Link requires the Power of Spring.

Entrance to the Dungeon[]

The entrance to the Dancing Dragon Dungeon is carved into the rock wall of Mt. Cucco. In order to navigate the mountain range where the dungeon is located, Link must obtain the power of the Spirit of Spring for the Rod of Seasons. Link will also need the Flippers obtained from the Master Diver in the nearby Sunken City. Link requires the aid of Dimitri in order to swim up the waterfall into the secret cave where the Master Diver resides.

In order to access the dungeon, Link must find the Dragon Key and use it to stop the flow of the waterfall cascading over the entrance of the dungeon, which is preventing Link from entering. The key is found on Goron Mountain. However, Link needs the help of Moosh to cross the pitfalls surrounding the key. To obtain Moosh's aid, Link must use the newly obtained powers of his Rod of Seasons to obtain the Spring Banana and give it to Moosh.

Once the flow of the waterfall is shut off, the entrance of the dungeon can be accessed by climbing the vines that grow only in summer.

Themes and Navigation[]

The Dancing Dragon Dungeon is a watery Dungeon littered with Mine Carts. The presence of Mine Carts, Rail Switches, the Rail Switch Room, the Rail Cart Junction, and the Rail Cart Room suggests that the Dungeon was once a mine used by the inhabitants of Holodrum. Long abandoned, the mine has become a breeding ground for monsters that Link must slay while progressing through the dungeon. The Flippers are essential to completing the dungeon: on two occasions, Link must dive underwater to obtain a key (once for a Small Key and once for the Boss Key later on). This dungeon features two floors, a basement floor, and one side-scrolling room.

The mini-boss of the dungeon is Agunima, a wizard resembling Agahnim. Shortly after defeating him, Link will obtain the Seed-shooting Slingshot, his first projectile weapon of the game.

Within the dungeon resides a strange Old Man who will help Link locate the Boss Key. The key is located in a submerged room where a raised platform stands. When observed from above, the platform resembles a face, with two watery holes for eyes. Using the Flippers, Link can dive into the easternmost "eye" to retrieve the Boss Key located there.[2]

In the basement floor of the dungeon resides Gohma, the boss of Dancing Dragon Dungeon. With the help of the item he acquired within the dungeon, the Slingshot, Link defeats Gohma and obtains the fourth of the Essences of Nature, as well as the obligatory Heart Container.

Minor Traps and Enemies[]

Trivia[]

Nomenclature[]

TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name Meaning
Japan Japanese 竜の舞うダンジョン (Ryū no Mau Danjon) Dragon Dance Dungeon
French Republic FrenchEU Donjon Dragon Dansant Dancing Dragon Dungeon
Federal Republic of Germany German Tanzdrachenhöhle Dancing Dragon Cave
Italian Republic Italian Dungeon Drago Danzante
Kingdom of Spain SpanishEU Mazmorra del Dragón Danzante Dancing Dragon Dungeon

Gallery[]

References

  1. Encyclopedia, Dark Horse Books, pg. 151
  2. "What you seek is in the eye." — Old Man (Oracle of Seasons)
The Legend of ZeldaThe Adventure of LinkA Link to the PastLink's AwakeningOcarina of TimeMajora's MaskOracle of AgesOracle of SeasonsFour SwordsThe Wind WakerFour Swords AdventuresThe Minish CapTwilight PrincessPhantom HourglassSpirit TracksSkyward SwordA Link Between WorldsTri Force HeroesBreath of the WildTears of the KingdomLink's Crossbow TrainingHyrule Warriors

Breath of the Wild


Main Dungeons

Divine Beast Vah Ruta  · Divine Beast Vah Rudania  · Divine Beast Vah Medoh  · Divine Beast Vah Naboris  · Hyrule Castle  · Final TrialTriforce piece (TCB)

Mini-Dungeons

Trial of the Sword (TMT ) · Yiga Clan Hideout

Ancient Shrines

Akh Va'quot · Bosh Kala · Chaas Qeta · Daag Chokah · Dagah Keek · Dah Kaso · Dah Hesho · Daka Tuss · Dako Tah · Daqa Koh ·
Daqo Chisay · Dila Maag · Dow Na'eh  · Dunba Taag · Gee Ha'rah · Gorae Torr · Ha Dahamar · Hawa Koth · Hia Miu · Hila Rao · Ishto Soh ·
Ja Baij · Jee Noh · Jitan Sa'mi · Joloo Nah · Ka'o Makagh · Kaam Ya'tak · Kah Mael Shrine · Kah Okeo Shrine · Kah Yah Shrine · Kam Urog Shrine · Katah Chuki · Katosa Aug  · Kay Noh · Kaya Wan · Kayra Mah · Ke'nai Shakah · Keeha Yoog · Keh Namut · Kema Kosassa ·
Kema Zoos · Keo Ruug · Ketoh Wawai · Korgu Chideh · Korsh O'hu · Kuh Takkar · Kuhn Sidajj · Lakna Rokee · Lanno Kooh · Maag Halan · Maag No'rah · Maka Rah · Mezza Lo · Mijah Rokee · Mirro Shaz · Misae Suma · Mo'a Keet · Mogg Latan · Monya Toma · Mozo Shenno ·
Muwo Jeem · Myahm Agana · Namika Ozz · Ne'ez Yohma · Noya Neha · Oman Au · Owa Daim · Pumaag Nitae · Qua Raym · Qaza Tokki · Qukah Nata · Raqa Zunzo · Ree Dahee · Rin Oyaa · Ritaag Zumo · Rok Uwog · Rona Kachta · Rota Ooh · Rucco Maag · Saas Ko'sah ·
Sah Dahaj · Sasa Kai · Sha Gehma · Sha Warvo · Shada Naw · Shae Katha · Shae Loya · Shae Mo'sah · Shai Utoh · Shai Yota · Shee Vaneer · Shee Venath · Sheem Dagoze · Sheh Rata · Sho Dantu · Shoda Sah · Shoqa Tatone · Shora Hah · Soh Kofi · Suma Sahma · Ta'loh Naeg ·
Tah Muhl · Tahno O'ah · Tawa Jinn · Tena Ko'sah · Tho Kayu · To Quomo · Toh Yahsa · Toto Sah · Tu Ka'loh · Tutsuwa Nima · Voo Lota ·
Wahgo Katta · Ya Naga · Yah Rin · Zalta Wa · Ze Kahso · Zuna Kai

Ancient Shrines (TCB)

Etsu Korima · Kamia Omuna · Kee Dafunia · Keive Tala · Kiah Toza · Kihiro Moh · Mah Eliya · Noe Rajee · Rinu Honika · Rohta Chigah · Ruvo Korbah · Sato Koda · Sharo Lun · Shira Gomar · Takama Shiri · Yowaka Ita


Advertisement