Flutes,(TLoZ | TAoL | ALBW | TWoG | ZA)[name reference needed] also known as Whistles,(TAoL | ST) Recorders,(TLoZ | HW) and Magic Whistles,(TLoZ (Valiant Comics)) are recurring items and objects in The Legend of Zelda series. It goes unnamed in Link's Awakening and The Legend of Zelda TV series.
- 1 Location and Uses
- 2 Other Appearances
- 3 Trivia
- 4 Nomenclature
- 5 Gallery
- 6 See Also
- 7 References
Location and Uses
The Legend of Zelda
The Recorder is a magical item that is hidden in the depths of Level 5 in the First Quest, and earlier in Level 2 in the Second Quest. As with most items in the game, it is hidden in a basement room.
The music of this item causes various effects. First, it allows Link to Warp to any Underworld dungeon he has cleared; if he is facing north or west, he warps to the next dungeon; if he is facing south or east, he warps to the dungeon before the one he is at. The Recorder must also be used to dry up a body of water revealing the entrance to Level 7; in the Second Quest, it can unveil hidden caves, as well as the entrance to Level 6. Lastly, Digdogger is split into three smaller versions at the sound of the Recorder.
The Adventure of Link
The Whistle is obtained in the Palace on the Sea in The Adventure of Link. It allows Link to pass by what the villagers in Nabooru Town call the River Devil. Once the Flute is played, the River Devil disappears. Later, the Whistle is used to make the Three-Eye Rock Palace appear when played in the middle of Three-Eye Rock.
A Link to the Past
In A Link to the Past, Whistles are one of the many Instruments played by Hyruleans. Link can dig up the Flute Boy's Flute by using the Shovel on a flower patch in the Haunted Grove. After releasing the Flute Boy's pet bird, Link can play the Flute in the Light World's overworld and summon the bird, who can fly Link to any one of eight locations.
Alfonzo's Train and the Spirit Train are equipped with a Whistle in Spirit Tracks, in the form of a swaying rope on the touchscreen that can be pulled downward with the stylus. The sound produced by the Whistle differs depending on the type of Engine equipped to the Spirit Train.
The Whistle can be used to scare animals such as Moinks and monsters such as Snurgles and Skulltulas off of and away from the Spirit Tracks. Signs indicating that Royal Engineers must sound their Whistles are occasionally dotted alongside the Spirit Tracks. If Link is transporting a passenger and does not heed these Signs, they will criticize Link for not performing his job properly. Pulling and holding the Spirit Train's Whistle is the only means of traveling through Spacetime Gates.
In the Dark Realm, Link can collect Tears of Light to imbue the Spirit Train with a glowing light. While these Tears of Light are active, Link can pull the Whistle to increase the Spirit Train's speed.
A Link Between Worlds
- The Recorder from Super Mario Bros. 3 was based on the Recorder. When it is used, the same melody is played, and a whirlwind takes Mario to another location.
- An extended version of the melody played by the Recorder is played in the title screen of Ocarina of Time; moreover, the same melody can also be heard in a small sample from the music of the Forbidden Woods in The Wind Waker as well as in the music of the Wind Ruins from The Minish Cap. The melody is also used for the Ocarina of Wind from The Minish Cap
- In BS The Legend of Zelda, the Recorder was replaced with a virtually identical Ocarina.
|Names in Other Regions|
|Japanese||笛 (Fue) (TLoZ | TAoL)|
フエ (Fue) (TLoZ)
|This table was generated using translation pages.|
To request an addition, please a staff member with a reference.
The Magic Whistle from The Legend of Zelda (Valiant Comics)
- Encyclopedia (Dark Horse Books) pg. 123 (Series | TLoZ | TAoL)
- The Legend of Zelda: A Link to the Past — Nintendo Player's Guide (Nintendo Co., Ltd.) pg. 79
- "This is the whistle. Touch it and give it a good pull to blow the train's whistle! Oh, and you can look around by touching in the direction you want to look. Good engineers are always aware of their surroundings, you know! So, you catch all that?" — Alfonzo (Spirit Tracks)
- "Recorder: Use this on a lake or an empty space to reveal enemies." — Tutorial (Hyrule Warriors: Definitive Edition)
- "Okay, Zelda! If you get into trouble, blow the Magic Whistle and I'll be there!" (The Legend of Zelda (Valiant Comics) pg. 1)
- Tips & Tactics (Nintendo Co., Ltd.) pg. 80
- NES Game Atlas (Nintendo of America) pg. 59
- Tips & Tactics (Hideo Ogata) pg. 14
- Tips & Tactics (Hideo Ogata) pg. 52
- NES Game Atlas (Nintendo of America) pg. 55
- "CALL FOR HELP AT THE THREE EYE ROCKS." — Hylian (The Adventure of Link)
- "Animal on the tracks! Sound the whistle to scare it off!" — Alfonzo (Spirit Tracks)
- "Ah, a magic whistle! This could be useful." — Link (The Legend of Zelda TV Series, Episode 5 )
- "Looks like a happy ending. Now we just have to get out of here. Time to whistle up a wind." — Link (The Legend of Zelda TV Series, Episode 5 )
- "Stop worrying, Link. If I'm going to learn to fight in Ganon's Underworld, I've got to practice on my own." (The Legend of Zelda (Valiant Comics) pg. 1)
- "If Link thinks I'm going to give up and call him to rescue me at the first sign of danger, he's in for a surprise! [...] A Gohma!" (The Legend of Zelda (Valiant Comics) pg. 3)
- "All right, I admit it! This IS too tough for me! I'm blowing the whistle, Link--come bail me out!" (The Legend of Zelda (Valiant Comics) pg. 4)
- The Legend of Zelda manual, pg. 24
- The Adventure of Link manual, pg. 49
- Encyclopedia (TOKYOPOP) pg. 132 (TLoZ)
- The Legend of Zelda manual, pg. 25
- The Legend of Zelda manual, pg. 25
- "Flöte: Verwende sie auf Seen oder leeren Flächen, um Gegner erscheinen zu lassen." — Tutorial (Hyrule Warriors: Definitive Edition)