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The Final Trial is a challenge and Dungeon in The Champions' Ballad DLC Pack for Breath of the Wild.[citation needed] It takes place inside what seems to be an unnamed Divine Beast. The design of the dungeon resembles an engine, suggesting a connection to the Master Cycle Zero, the item received when completing this trial.

Entrance to the Trial

The Final Trial can only be accessed after Link has completed the Main Quests "EX Champion Urbosa's Song", "EX Champion Daruk's Song", "EX Champion Mipha's Song", and "EX Champion Revali's Song". Once he has done so, he will hear the voice of Monk Maz Koshia, who instructs him to return to the Shrine of Resurrection for the Final Trial.[1]

Inside the Shrine of Resurrection, Link once again hears the voice of Monk Maz Koshia.[2] He tells Link to return the Sheikah Slate to the Sheikah Slate Terminal he obtained it from,[3] which seals the door to the chamber and causes it do descend into the Dungeon.[4] The door opens before the descent is complete, however, a magical barrier prevents the elevator from being exited prematurely. If Link has found the Korok in the Shrine of Resurrection, it is not there when the elevator is descended.

Themes and Navigation

Upon entering the Dungeon, Link hears the voice of Monk Maz Koshia, who greets him and tells him that it is time to face the Final Trial.[5] He then informs Link that he will need a Map and that he can obtain map information from the nearby Guidance Stone.[6] The Guidance Stone authenticates the Sheikah Slate and grants Link a Map.[7]

The Dungeon is comprised of a central chamber containing a series of mechanical gears. Four adjoining chambers are themed after each of the other Divine Beasts and four Champions, with elemental themes of wind, water, fire, and thunder. The side-chambers contain gears and rotating walls and objects, but these will only move if the chambers are connected to the central mechanism via metallic or stone objects. Once the Dungeon Map has been obtained, the gears can be configured to rotate clockwise or counter-clockwise, which will have a cascading effect on the side-chambers if they have been connected to the central mechanism.

This Dungeon is unique in that enemies will gradually appear in the central chamber as the terminals are activated. Initially, only a sole Guardian Scout I is present, but three additional Guardian Scouts I along with a Guardian Scout II appear after activating the first terminal. After activating a second, a Guardian Turret appears in the center of the Dungeon. After the third terminal is activated, two Guardian Skywatchers will patrol the chamber.

Link can find a Treasure Chest containing a Gerudo Scimitar in the thunder chamber, one containing a Cobble Crusher in the fire chamber, one containing a Swallow Bow in the wind chamber, and one containing a Zora Spear in the water chamber. Each of these Weapons are the Weapons required to craft each of the Champions' Weapons. In addition, Link can find a Diamond in a Treasure Chest, which is also required to craft a Champions' Weapon. Link can also find a Gerudo Shield in a Treasure Chest within the Dungeon, which can be crafted into Urbosa's Daybreaker Shield. Lastly, Link can find a Treasure Chest containing five Bomb Arrows.

Each of the themed chambers contains a Terminal that Link can authenticate with his Sheikah Slate to unlock a single bolt on a large stone door at the rear of the central chamber.[8][9] The Terminal will then tell Link how many Terminals remain.[10][11][12] After the final Terminal lock has been deactivated, the last Terminal will tell Link that he can now access the deepest area of the Dungeon.[13] Once all four locks are disengaged, the door opens to reveal Monk Maz Koshia.

Monk Maz Koshia tells Link that he has proven to possess the power of a true hero and then begins to move.[14] Maz Koshia then stands up, offering Link the Final Trial as they are transported to an arena hovering in the sky directly above the Great Plateau.[15] Monk Maz Koshia then initiates a battle with Link as the Boss of the Dungeon.[16]

After defeating Monk Maz Koshia, he tells Link that he faced him with great courage and that he is a true hero.[17] As a reward, Maz Koshia gives Link the Master Cycle Zero Rune.[18][19][20] Calling the Master Cycle Zero a masterpiece of innovation for the one true hero,[21] Maz Koshia wishes Link well and sends him back to the Great Plateau.[22]

Minor Enemies and Traps


  • Each bolt in the rear of the Final Trial bears a letter in the Sheikah (Language) corresponding to the chamber's element: A (air), W (water), F (fire), and E (electricity).


See Also


  1. "I am Maz Koshia. I must commend you for conquering the trial thus far. The door to the final trial is now open at the Shrine of Resurrection. Go, and face your destiny." — Monk Maz Koshia (Breath of the Wild)
  2. "To the brace soul who wishes to master a Divine Beast... You have done well to return to this place of beginnings. You have overcome many challenges. Now, allow me to bestow upon you one final trial." — Monk Maz Koshia (Breath of the Wild)
  3. "Return the Sheikah Slate to the terminal you first obtained it from. Do so, and the final passageway will reveal itself." — Monk Maz Koshia (Breath of the Wild)
  4. "Descending...
    Please beware of tremors.
    " — Sheikah Slate Terminal (Breath of the Wild)
  5. "Welcome, hero. You have overcome many trials to reach me. Now it is time to face the final trial." — Monk Maz Koshia (Breath of the Wild)
  6. "This trial is a complex labyrinth. To start, you will need a map. You may obtain map information from the Guidance Stone." — Monk Maz Koshia (Breath of the Wild)
  7. "Sheikah Slate authenticated. Distilling map of Divine Beast." — Guidance Stone (Breath of the Wild)
  8. "Sheikah Slate authenticated." — Terminal (Breath of the Wild)
  9. "Deactivating one lock of the door." — Terminal (Breath of the Wild)
  10. "There are three terminals remaining." — Terminal (Breath of the Wild)
  11. "There are two terminals remaining." — Terminal (Breath of the Wild)
  12. "There is one terminal remaining." — Terminal (Breath of the Wild)
  13. "All terminal locks have been deactivated. You can now access the deepest area." — Terminal (Breath of the Wild)
  14. "You have proven to possess the power of a true hero." — Monk Maz Koshia (Breath of the Wild)
  15. "In the name of the Goddess Hylia... I offer this final trial!" — Monk Maz Koshia (Breath of the Wild)
  16. "Let us begin." — Monk Maz Koshia (Breath of the Wild)
  17. "You faced that challenge with great courage. You have erased all doubt from my mind. You are a true hero." — Monk Maz Koshia (Breath of the Wild)
  18. "As such, you were destined to take hold of this ancient masterpiece..." — Monk Maz Koshia (Breath of the Wild)
  19. "Sheikah Slate authenticated. Distilling rune..." — Guidance Stone (Breath of the Wild)
  20. "Rune extracted." — Guidance Stone (Breath of the Wild)
  21. "That which you have obtained... is a masterpiece of innovation, created for the one true hero." — Monk Maz Koshia (Breath of the Wild)
  22. "Hero of Hyrule... May the Goddess smile upon you." — Monk Maz Koshia (Breath of the Wild)
The Legend of ZeldaThe Adventure of LinkA Link to the PastLink's AwakeningOcarina of TimeMajora's MaskOracle of AgesOracle of SeasonsFour SwordsThe Wind WakerFour Swords AdventuresThe Minish CapTwilight PrincessPhantom HourglassSpirit TracksSkyward SwordA Link Between WorldsTri Force HeroesBreath of the WildLink's Crossbow TrainingHyrule Warriors

Breath of the Wild

Divine Beasts

Divine Beast Vah Ruta  · Divine Beast Vah Rudania  · Divine Beast Vah Medoh  · Divine Beast Vah Naboris  · Final Trial (TCB)

Other Dungeons

Trial of the Sword (TMT ) · Hyrule Castle

Ancient Shrines

Akh Va'quot · Bosh Kala · Chaas Qeta · Daag Chokah · Dagah Keek · Dah Kaso · Dah Hesho · Daka Tuss · Dako Tah · Daqa Koh ·
Daqo Chisay · Dila Maag · Dow Na'eh  · Dunba Taag · Gee Ha'rah · Gorae Torr · Ha Dahamar · Hawa Koth · Hia Miu · Hila Rao · Ishto Soh ·
Ja Baij · Jee Noh · Jitan Sa'mi · Joloo Nah · Ka'o Makagh · Kaam Ya'tak · Kah Mael Shrine · Kah Okeo Shrine · Kah Yah Shrine · Kam Urog Shrine · Katah Chuki · Katosa Aug  · Kay Noh · Kaya Wan · Kayra Mah · Ke'nai Shakah · Keeha Yoog · Keh Namut · Kema Kosassa ·
Kema Zoos · Keo Ruug · Ketoh Wawai · Korgu Chideh · Korsh O'hu · Kuh Takkar · Kuhn Sidajj · Lakna Rokee · Lanno Kooh · Maag Halan · Maag No'rah · Maka Rah · Mezza Lo · Mijah Rokee · Mirro Shaz · Misae Suma · Mo'a Keet · Mogg Latan · Monya Toma · Mozo Shenno ·
Muwo Jeem · Myahm Agana · Namika Ozz · Ne'ez Yohma · Noya Neha · Oman Au · Owa Daim · Pumaag Nitae · Qua Raym · Qaza Tokki · Qukah Nata · Raqa Zunzo · Ree Dahee · Rin Oyaa · Ritaag Zumo · Rok Uwog · Rona Kachta · Rota Ooh · Rucco Maag · Saas Ko'sah ·
Sah Dahaj · Sasa Kai · Sha Gehma · Sha Warvo · Shada Naw · Shae Katha · Shae Loya · Shae Mo'sah · Shai Utoh · Shai Yota · Shee Vaneer · Shee Venath · Sheem Dagoze · Sheh Rata · Sho Dantu · Shoda Sah · Shoqa Tatone · Shora Hah · Soh Kofi · Suma Sahma · Ta'loh Naeg ·
Tah Muhl · Tahno O'ah · Tawa Jinn · Tena Ko'sah · Tho Kayu · To Quomo · Toh Yahsa · Toto Sah · Tu Ka'loh · Tutsuwa Nima · Voo Lota ·
Wahgo Katta · Ya Naga · Yah Rin · Zalta Wa · Ze Kahso · Zuna Kai

Ancient Shrines (TCB)

Etsu Korima · Kamia Omuna · Kee Dafunia · Keive Tala · Kiah Toza · Kihiro Moh · Mah Eliya · Noe Rajee · Rinu Honika · Rohta Chigah · Ruvo Korbah · Sato Koda · Sharo Lun · Shira Gomar · Takama Shiri · Yowaka Ita