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You may also wish to see Figurines in The Wind Waker

Figurines are small carved objects depicting people, scenes, and enemies in The Minish Cap.[1] Link can buy a random Figurine at the Figurine Gallery using Mysterious Shells. The more Shells he puts in increases the chance of getting a new Figurine from the Figure-Dispensing Machine.

There are 130 normal Figurines available to get, and an extra six (referred to as the Final Series[2]) are released when Link defeats Vaati. When Link collects the first 130 (or all 136 after defeating Vaati), he gains access to the Music House owned by Herb, which contains a Piece of Heart, Rupees, and the Phonograph.

List of Figurines[]

Figurine Number Description Subject(s)

Capless Link
001 A young boy who lives in Hyrule. He is
close friends with Princess Zelda.
Link

Ezlo and Link
002 A young boy on a quest with Ezlo to
restore the Four Sword.
With the sword's power, he hopes to
remove the curse on Princess Zelda.
Ezlo and Link

Princess Zelda
003 A bright and cheery princess from
Hyrule's royal family.
She loves to sneak out of the castle
to visit her good friend, Link.
Princess Zelda

Ezlo (Cap)
004 A strange creature that looks at first
like a cap. He speaks roughly and
treats Link like a child, but he
actually really likes Link.
Ezlo

Sorcerer Vaati
005 When the young Minish donned Ezlo's
magic cap, he took this evil form. Now,
he searches for the light force in his
quest to become all-powerful.
Vaati

King Daltus
006 The king of Hyrule. Reported to have
been a fine swordsman, he appeared in
the Picori Festival tournament as a
youth and fought to a draw with Smith.
King Daltus

Minister Potho
007 The supporting pillar of Hyrule. He
is also in charge of Princess Zelda's
education, so when she goes missing,
he gets frustrated.
Minister Potho

Smith
008 The finest swordsmith in Hyrule. As a
young man, he was a great swordsman.
He and King Daltus are friends and
enjoyed a pleasant rivalry as youths.
Smith

Mayor Hagen
009 (North America): The mayor of the town of Hyrule. He's a
big collector of odd masks. He's built a
shelter into his garden just in case
monsters ever attack Hyrule.
(Europe): The mayor of the town of Hyrule. He is
a collector of masks. He's built a
shelter into his garden just in case
monsters ever attack Hyrule.
Mayor Hagen

Marcy
010 Second in command at Hyrule's post
office. She's mellow and laid-back,
entirely unlike the high-strung and
easily excitable Stamp.
Marcy

Stamp
011 A busy, hardworking postal employee,
although he can be a touch edgy.
The stamp he uses is his own personal
one, so please don't borrow it. Thanks.
Stamp

Rem
012 The proprietor of Rem's Shoe Store.
Using his "secret technique," he makes
shoes in his sleep. Princess Zelda is
his single biggest source of income.
Rem and two Town Minish

Dr. Left
013 (North America): A gruff-talking academic type who is
obsessed with studying the Picori.
He doesn't seem to be aware that they
are actually living in his own house.
(Europe): A gruff-talking academic type who is
obsessed with studying the Picori.
He doesn't seem to be aware that there
is a Minish living in his own house.
Dr. Left

Carlov
014 A sculptor of finely crafted figurines.
Many consider him the best sculptor
in all of Hyrule. He enjoys collecting
Mysterious Shells.
Carlov

Borlov
015 Owner of the Chest Mini-Game Shop.
Carlov's younger brother. He detests
gambling, but he has made the biggest
gamble of all: entrepreneurship.
Borlov

Stockwell
016 (North America): The handy neighborhood gear seller,
also called Stockwell the Well-Stocked.
He complains that he's been too busy
lately to see his dog, Fifi.
(Europe): The handy neighborhood gear seller,
also called Stockwell the Well-Stocked.
He complains that he's been too busy
lately to see his dog, Borken.
Fifi and Stockwell

Simon
017 His mysterious dungeon-simulation
game
is very popular in Hyrule. It gives
players the illusion of fighting real
monsters in real dungeons.
Simon

Gorman
018 He wants to rent out his house in town,
but he's too overbearing to attract
a tenant. He doesn't even seem to
realize what the problem is...
Gorman

Anju
019 This young woman tends to her cuccos
in Hyrule Town.
If you help her gather her loose
cuccos, she'll give you a reward.
Anju

Brocco
020 Hyrule's vegetable vendor. He sells fine
produce. He also argues constantly
with the fruit vendor, Pina, over
the health benefits of vegetables.
Brocco

Pina
021 Hyrule's fruit vendor. She hates
vegetables, so she won't even sell
tomatoes, even though they
technically ARE fruits. Freak.
Pina

Beedle
022 Though he is an adult, he is very good
at finding Picolyte made by the Minish.
And he is very, VERY convincing about
their healthful properties.
Beedle

Postman
023 A very serious mail deliveryman.
He continues to make every delivery
right on time every day.
The Postman

Crenel Hermit
024 A hermit who lives on Mount Crenel.
He has lots of Kinstone pieces.
He brags that he won the festival
tournament when he was younger.
The Crenel Hermit

Monster Lady
025 (North America): A weird old lady living in Percy's
house without his permission.
She doesn't want you to turn on the
lights. She might actually be a...
(Europe): A weird old lady living in Percy's
house without his permission.
She doesn't want you to turn on the
lights, because she's actually...
The Monster Lady

Dampé
026 The gravedigger at the cemetery.
They say he has the power to speak
with the dead. He fuses the Kinstones
he digs up with the local ghosts.
Dampé

Gustaf, Royal Spirit
027 The spirit of an ancient king of Hyrule
who wishes to secure peace in his land
from beyond the grave. He was very
fond of the people of the Wind Tribe.
Gustaf

Syrup
028 A wizard who lives in the Minish Woods.
She sells magic items with odd powers.
She's looking for an apprentice to whom
she can teach her mystic spells.
Syrup

Great Butterfly Fairy
029 (North America): The Great Butterfly Fairy of Minish
Woods. She provides you with a
larger wallet, allowing you to carry
more Rupees with you.
(Europe): The Great Butterfly Fairy of Mount
Crenel. She provides you with a
larger wallet, allowing you to carry
more Rupees with you.
The Great Butterfly Fairy

Great Mayfly Fairy
030 The Great Mayfly Fairy of Mount
Crenel. She provides you with a larger
bomb bag, allowing you to carry more
bombs with you.
The Great Mayfly Fairy

Great Dragonfly Fairy
031 (North America): The Great Dragonfly Fairy of Royal
Valley. She gives you a larger
quiver, allowing you to carry
more arrows with you.
(Europe): The Great Dragonfly Fairy of Mount
Crenel. She gives you a larger
quiver, allowing you to carry
more arrows with you.
The Great Dragonfly Fairy

Percy
032 (North America): A poet who lives in Western Wood.
He comes home from a long journey to
find his house occupied by an unwanted
guest. Poor guy...
(Europe): A poet who lives in Trilby Highlands.
He comes home from a long journey to
find his house occupied by an unwanted
guest. Poor guy...
Percy

Nayru
033 (North America): She's looking for a house in Hyrule
to move into. She is descended from
a line of oracles in the land of
Labrynna.
(Europe): She's looking for a house in Hyrule
to move into. She is descended from
a line of priestesses in the land of
Labrynna.
Nayru

Farore
034 She's looking for a house in Hyrule to
move into. She's a very helpful person,
but people take advantage of her kind
nature. This really bothers her.
Farore

Din
035 She's looking for a house in Hyrule to
move into. She is a famous dancer from
the land of Holodrum.
Din

Joy Butterfly
036 A rare butterfly said to bring
happiness to those who catch it.
If you see one on your journeys,
try to grab it!
A Joy Butterfly

Gina
037 A strange Ghini who wants to fuse
Kinstone pieces, which is somewhat
peculiar for a monster. She has a lot
of pieces, so keep on fusing!
Gina

Festari
038 (North America): A Minish living in Minish Village. He
speaks some human languages. He sees
that Link is human with one look.
He's a bit of a human enthusiast.
(Europe): A priest living in Minish Village. He
speaks some human languages. He sees
that Link is human with one look.
He's a bit of a human enthusiast.
Festari

Gentari
039 The elder of the Forest Minish. He has
lived among humans for a long time. He
knows where the four elements are. He
has a twin brother in Hyrule's library.
Gentari

Forest Picori
040 Not visible to the eyes of adults, they
delight in making humans happy by
hiding helpful items and Rupees under
grass and rocks all over the world.
Three Forest Picori

Librari
041 (North America): This Town Minish elder is Gentari's
twin brother. Those large wings that he
is so proud of are trophies from a duel
with a cucco as a young Minish.
(Europe): This Town Minish elder is Gentari's
twin brother. Those large wings that he
is so proud of are trophies from a duel
with a chicken as a young Minish.
Librari

Town Picori
042 These Minish like humans so much that
they moved from Minish Village into
Hyrule itself! They try to make humans
happy, but it sometimes backfires.
Three Town Minish

Melari
043 He lives with his seven apprentices in
Mount Crenel, which contains all the
mineral riches they will ever need.
He seems gruff, but he's trustworthy.
Melari

Mountain Picori
044 These seven students followed Melari
from Minish Village to Mount Crenel.
Their song is actually a sign that they
are full-fledged Mountain Minish now.
A Mountain Minish

Goron
045 These rock- and iron-eaters once
lived on Mount Crenel in Western
Hyrule. Now their numbers are few, and
they live quietly in a cave.
A Goron

Minish Vaati
046 Before he became a sorcerer, he was
a simple Minish. He had always been
entranced by the evil that lives in
the hearts of men...
Vaati

Vassals
047 These vassals serve the king of
Hyrule. They are loyal and diligent.
Like the king himself, they are
courteous yet frank.
Six Vassals

Library
048 The Royal Hyrule Library. Although
the library is well loved, many forget
to return their books, causing no end
of trouble for the librarians.
Maggie, Paige, and Sturgeon

Blade Brothers
049 All of these self-trained swordsmen
have won the fighting tournament at
the Picori Festival before. They see
great potential in Link.
Grayblade, Greatblade, Grimblade, Scarblade, Splitblade, Swiftblade, Swiftblade I, and Waveblade

Wheaton & Pita
050 This couple bakes bread in Hyrule.
Their tasty pastries hold a secret...
If you're extra lucky, there'll
be a helpful item hidden inside!
Pita and Wheaton

Funday School
051 This is where all the children of Hyrule
learn. Link and Princess Zelda
studied here, too. The two teachers
are twins named Tina and Dina.
Berry, Dina, Erik, Harrison, Jim, Joel, Leila, and Tina

Mama's Cafe
052 This is the best place in town to relax.
You can also pick up some good tips,
from the latest gossip to observations
about the world.
Baris, Breve, Chai, Herb, Jasmine, Mama, and an unnamed Hylian

Happy Hearth Inn
053 This generous inn gives a gift to
every guest who stays the night.
Guests can unwind in the lobby on
the second floor.
Bindle, Emma, and Satchel

Zill and Friends
054 (North America): Zill's the one with the drippy nose. He
likes to wander around town with his
friends. He knows a lot about Hyrule,
and he might even give you some tips!
(Europe): Zill's the one in the middle. He likes
to wander around town with his friends.
He knows a lot about the town, and he
might even have some info for you.
Candy, the Hurdy-Gurdy Man, Lolly, and Zill

The Carpenters
055 These carpenters may be rough around
the edges, but they do good work.
They may seem tough, but they're
in touch with their feminine side.
Bremor, Brent, Doyle, Mack, and Mutoh

Young Couple
056 Romio and Julietta grew up next door
to one another. They're dating now,
but they plan to marry once they get
their pets' approval.
Julietta, Rolf, Romio, Scratcher, and Verona

Peaceful Hyrule 1
057 Carlov's Peaceful Hyrule
Scenery Series No. 1
Dottie, Growler, Klaus, Purry, an unnamed Cat, and an unnamed Canine

Peaceful Hyrule 2
058 Carlov's Peaceful Hyrule
Scenery Series No. 2
Anton, Gepper, June, Keeley, Marshall, and Sheila

Peaceful Hyrule 3
059 Carlov's Peaceful Hyrule
Scenery Series No. 3
Four unnamed Hylians and an unnamed Cat

Cucco!
060 With a boisterous crow and a cute
crest, these feathered friends
are the most popular pets in Hyrule.
The baby chicks like small bugs.
Two Cuccos, three Cucco chicks, and a golden Cucco

At Lon Lon Ranch
061 This small ranch lies just outside
Hyrule Town. Father-and-daughter
team Talon and Malon run it, and they
sell the finest milk in Hyrule!
Elsie, Epona, Malon, and Talon

The Wind Tribe
062 The people who built the Wind Ruins.
They now live above the clouds,
suspended by their own magic ability
to control the wind.
Caprice, Flurris, Gale, Hailey, Siroc, Strato, and Zeffa

Gregal & the Ghost
063 An old man plagued by an evil spirit.
Coming to his aid will bring you benefit
in the end, so if you meet him, you must
find a way to help him.
Gregal and a Ghost

Tingle Siblings?
064 (North America): Tingle (in green) and his twin younger
brothers Ankle (in purple) and Knuckle
(in blue). They believe fusing Kinstones
will help them meet fairies, so they are
recording Kinstone data on their maps.
David Jr. is not technically a relative.
(Europe): Older brother Tingle (green) and his
twin younger brothers Ankle (purple)
and Knuckle (blue). They believe fusing
Kinstones will help them to meet fairies.
Ankle, David Jr., Knuckle, and Tingle

Eenie & Meenie
065 The Hyrulean vegetables grown in their
fields are exquisitely delicious.
Apparently, Brocco sells the best
of their crops.
Eenie and Meenie

Goron Merchant
066 This Goron appears when you
successfully fuse certain Kinstone
pieces. He will sell you expensive,
but rare, Kinstone pieces.
The Goron Merchant

Spookter & Spekter
067 Ghosts from the Royal Valley. The one
in the blue cap is Spookter, and the
one in the red cap is Spekter. Spookter
tries to be scary, but he's just not.
Spekter, Spookter, and an unnamed Hylian

Sluggula
068 Appears in Minish dungeons.
They drop from the ceiling
unexpectedly. They are slow, so take
your time, and defeat them one by one.
A Sluggula

Scissors Beetle
069 Appears in Minish roads & dungeons.
These monsters have sharp mandibles.
Hit them when they shoot these away.
Avoid their attacks to get in close.
A Scissors Beetle

Moldworm
070 (North America): Appears in Minish roads.
They come out of the ground when they
sense prey. If you get swallowed, you'll
take damage and get all dirty!
Watch out, because when you're all
dirty, Pestos will come after you.
(Europe): Appears in Minish roads & dungeons.
They come out of the ground when they
sense prey. If you get swallowed, you'll
take damage and get all dirty!
A Moldworm

Spiked Beetle
071 Appears in dungeons.
Covered in hard, spiny shells.
Few attacks work on them. You have
to flip them over to hurt them.
A Spiked Beetle

Eyegore Statue
072 Appears in Castor Wilds.
They move when you put an arrow in
their eye. No other attacks work.
You can always just let them pass...
An Eyegore Statue

Business Scrub
073 Appears in caves, etc.
Normally stay underground. They'll pop
out and spit seeds at you, but if you
get to know 'em, they're not so bad.
A Business Scrub

Armos
074 Appears in the Wind Ruins.
Built by the Minish for the Wind Tribe
long ago. They look like stone statues,
but if you get too close, they move!
An Armos

Keese
075 (North America): Appears in various areas.
These bats live in dungeons and caves.
Their movement is unpredictable, so use
ranged weapons from a safe distance.
(Europe): Appears in various areas.
These bats live in dungeons and caves.
Their movement is unpredictable, so use
range weapons from a safe distance.
A Keese

Keaton
076 Appears in various areas.
This thieving fox preys upon travelers
and merchants. He may not be strong,
but he will attack very quickly,
so be careful.
A Purple Keaton and a Yellow Keaton

Ghini
077 (North America): Appears in the Royal Valley, etc.
These dark beasties are attracted to
light, and if they attack you, they
may suck your life away!
(Europe): Appears in the Royal Valley, Dark Hyrule
Castle, etc. These dark beasties are
attracted to light, and if they attack
you, they may suck your life away!
A Ghini

Gibdo
078 Appears in the Palace of Winds.
These mummies keep coming at you when
you attack. It's better to fight from a
distance if you want to avoid damage.
A Gibdo

Rollobite
079 (North America): Appears in dungeons.
His hard shell protects him from swords,
but once he rolls into a ball, you can
use the Gust Jar to draw him in.
(Europe): Appears in various areas.
His hard shell protects him from swords,
but once he rolls into a ball, you can
use the Gust Jar to draw him in.
A Rollobite

Spark
080 (North America): Appears in dungeons.
They cling to walls and move quickly.
Normal attacks may not work, but the
boomerang is pretty effective.
(Europe): Appears in dungeons.
They cling to walls and move quickly.
Normal attacks may not work, but the
boomerang is pretty effective.
A Spark

Dark Nut
081 (North America): Appears in Castor Wilds.
These armor-clad soldiers are tough.
Use your shield and rolling skills to
find an opening in their defenses...
(Europe): Appears in Dark Hyrule Castle.
These armor-clad soldiers are tough.
Use your shield and Roll Attack to
find an opening in his defenses...
Two Silver Darknuts

Red Dark Nut
082 (North America): Appears in the Palace of Winds.
These Dark Nut commanders are strong,
but if you relax and wait for your
opening, you can still defeat them.
(Europe): Appears in Dark Hyrule Castle.
These Dark Nut commanders are strong,
but if you relax and find an opening,
you can still defeat them.
A Red Darknut

Chaser
083 (North America): Appears in dungeons.
They move quickly to chase you once
they spot you. Your shield will block
them, but keep on your toes!
(Europe): Appears in dungeons.
They move quickly to chase you once
they spot you. If you attack, they'll
stop. Use that to your advantage!
A Chaser

Rock Chuchu
084 (North America): Appears in Veil Falls.
These tough Chuchus wear rocks on
their heads. The rocks protect them
from damage, so you'll have to find
a way to knock the rocks off before
you'll be able to destroy them.
(Europe): Appears in various areas.
These tough Chuchus have rocky
heads. It will be hard to damage them
until you can knock that rock off.
A Rock Chuchu

Moldorm
085 Appears in various areas.
These guys move quickly and randomly.
Trap them in a corner and take them
out quickly.
A Moldorm

Door Mimic
086 (North America): Appears in the Royal Crypt.
They look like doors, but they're really
traps! If you get too close to one, it
will fall down on you!
(Europe): Appears in the Royal Valley & Dark
Hyrule Castle. They look like doors, but
they're really traps! If you get too
close to one, it will fall down on you!
A Door Mimic

Peahat
087 Appears on Mount Crenel, etc.
These strange beasts hover on
propeller-like leaves. You can pull
them out of the sky with your Gust Jar.
Two Peahats

Helmasaur
088 Appears in various areas.
Their fronts are protected with metal
masks, but their backsides aren't! Pop
off that mask for an easy battle.
A Helmasaur

Wall Master
089 Appears in dungeons.
If these guys grab you, they'll send
you back to the start of the dungeon.
Dodge them as they fall, then attack.
A Wallmaster

Floor Master
090 Appears in dungeons.
If these guys grab you, they'll send
you back to the start of the dungeon.
Watch out when he attacks with others.
A Floormaster

Acro-Bandits
091 Appears in the Eastern Hills, etc.
Five of them pop out at once. If you
smack each one as they pop out of the
ground, they're a piece of cake.
Five Acro-Bandits

Bob-omb
092 Appears in dungeons.
They often gather in groups in narrow
areas. Once activated, they go a little
crazy. Take them out with arrows.
A Bob-omb

Bombarossa
093 Appears in dungeons.
They float in the air and explode when
touched. Walk carefully, and you may
escape unhurt...
A Bombarossa

Like Like
094 Appears in caves, dungeons, etc.
Don't let them grab you: they'll eat
your shield if they hold you long
enough. Swing your sword to escape.
A Like Like

Rupee Like
095 Appears in caves, dungeons, etc.
This Rupee Like has a Rupee dangling
from its head stalk. This clever lure
attracts greedy and delicious heroes.
A Blue Rupee Like, a Green Rupee Like, and a Red Rupee Like

Rope
096 Appears in various areas.
They'll come straight for you if they
spot you. Just swing your sword when
they charge at you.
A Rope

Boulder
097 Appears on Mount Crenel, etc.
These huge boulders come crashing
down from cliff walls. They fall in a
random pattern, so watch your step!
A Boulder

Ball & Chain Soldier
098 (North America): Appears in the Palace of Winds.
They're not fast, but that iron ball is
a bruiser! Try to hit them after they
swing the ball.
(Europe): Appears in the Palace of Winds and
Dark Hyrule Castle. They're not fast,
but that iron ball is a bruiser! Try to
hit them after they swing the ball.
A Ball and Chain Soldier

Spiny Beetle
099 Appears in various areas.
They hide under common rocks and
grass. Be careful, because they can
pop out when you least expect it!
A Spiny Beetle

Spear Moblin
100 Appears in Minish Woods, etc.
They rush you on sight. They also
block head-on attacks with their
spears, so circle around to attack.
Two Spear Moblins

Bow Moblin
101 Appears in various areas.
They fire arrows at you on sight.
Block these with your shield and
then close in to attack.
Two Bow Moblins

Cloud Piranha
102 Appears in the sky.
They swim through clouds like fish
in water. Attack them in that brief
moment when they pop out!
A Cloud Piranha

Mulldozer
103 Appears in Minish roads, dungeons,
etc. There are red and blue ones.
They may look small and weak, but
their hard shells make them formidable.
A Blue Mulldozer and a Red Mulldozer

Pesto
104 Appears in Minish roads, dungeons,
etc. There are red and blue ones.
The blue ones are stronger and
throw things down on your head.
A Blue Pesto and a Red Pesto

Puffstool
105 Appears in Deepwood Shrine.
These mushroom beasties scatter
spores all over dungeons. When their
caps are red, they are invincible.
A Puffstool

Wizzrobe
106 (North America): Appears in the Palace of Winds, etc.
They fire magic bolts from afar. Hit
them when they appear so they don't
cast another spell!
(Europe): Appears in the Palace of Winds & Dark
Hyrule Castle. They fire magic bolts
from afar. Hit them when they appear
so they don't cast another spell!
A Wizzrobe

Fire Wizzrobe
107 (North America): Appears in the Palace of Winds.
They wield fire magic. Hit them when
they appear so they don't cast
another spell!
(Europe): Appears in the Palace of Winds & Dark
Hyrule Castle. They wield fire magic.
Hit them when they appear
so they don't cast another spell!
A Fire Wizzrobe

Ice Wizzrobe
108 (North America): Appears in the Palace of Winds.
They wield ice magic. They're weak
against fire, so attack with fire for a
quick battle!
(Europe): Appears in the Palace of Winds & Dark
Hyrule Castle. They wield ice
magic. They're weak against fire, so
hit them with your Fire Rod!
An Ice Wizzrobe

Wisp
109 Appears in dungeons.
They float in midair. They won't hurt
you, but if you touch them, you won't
be able to use your sword for a while.
A Blue Wisp and a Red Wisp

Octorok
110 Appears in various areas.
There are red and blue ones. They've
appeared in every Zelda game to date.
They spit rocks, so be careful!
A Red Octorok and a Blue Octorok

Golden Octorok
111 Appears in... Well, we're not sure!
The legendary Golden Octorok. It can't
be confirmed, but they are said to
shoot chunks of pure gold...
A Golden Octorok

Golden Tektite
112 (North America): Appears in... Well, we're not sure!
The legendary Golden Tektite.
Its basic attack is the same,
but it has much more power.
(Europe): Appears in... Well, we're not sure!
The legendary Golden Tektite.
It has much more power.
A Golden Tektite

Golden Rope
113 Appears in... Well, we're not sure!
The legendary Golden Rope. It's much
more aggressive than the normal ones:
it will attack you on sight.
A Golden Rope

Crow & Takkuri
114 Appears in various areas.
The black one is Crow. If you touch
Takkuri, he will steal Rupees from
you, so be careful!
A Crow and a Takkuri

Lakitu
115 Appears in the sky.
They float on clouds. They don't move,
but they do throw lightning bolts.
Steal their clouds with the Gust Jar.
A Lakitu

Stalfos
116 Appears in dungeons.
Blue ones jump, and red ones throw
bones. See what happens when you
remove their heads with the Gust Jar.
A Blue Stalfos and a Red Stalfos

Beetle
117 Appears in various areas.
They appear under rocks and grass.
If they grab you, you won't be able to
move. Swing your sword to get away.
Four Beetles

Chuchu
118 Appears in various areas.
Chuchus come in many colors.
Each color is a little different, but
ranged weapons work well against all.
A Blue Chuchu, a Green Chuchu, and a Red Chuchu

Tektite
119 Appears on Mount Crenel, etc.
They move by jumping long distances.
Their movement can be unpredictable,
so attack them when they are still.
A Blue Tektite and a Red Tektite

Trap
120 Appears in various areas.
A trap with sharp blades. Some are
triggered by nearby intruders, while
others follow a set path.
Two Traps

Leever
121 (North America): Appears in Wind Ruins, Veil Falls.
These baddies move freely underground
when attacking. You never know where
they will pop up, so keep your shield
raised and at the ready!
(Europe): Appears in Castor Wilds, Mount Crenel,
etc. These baddies move freely
underground and pop out for a surprise
attack. Keep your shield up!
A Blue Leever and a red Leever

Madderpillar
122 Appears in Deepwood Shrine, etc.
This caterpillar moves in a zigzag
pattern. If you hit him on the nose, he
gets upset and starts running around.
A Madderpillar

Spiny Chuchu
123 Appears in various areas.
These Chuchus project spikes from
their bodies at the first sign of
danger. Try a well-placed bomb.
A Spiny Chuchu

Big Octorok
124 Appears in the Temple of Droplets.
Frozen solid by the power of the Water
Element. He's been frozen so long that
his hunger is unbearable.
The Big Octorok

Gyorg Pair
125 Appears in Palace of Winds.
Females are larger than males.
They fly around the Palace of Winds,
preying on adventurers.
The Gyorg Pair

Biggoron
126 (North America): This is a legendary Goron with a body
bigger than a mountain. This Goron is
so big, in fact, that no one has ever
seen all of it at once.
(Europe): This is a legendary Goron with a body
bigger than a mountain. It is so big,
in fact, that no one has ever seen it
all at once.
Biggoron

Big Green Chuchu
127 Appears in Deepwood Shrine.
A perfectly ordinary Chuchu. Though
not much of an enemy usually, they are
terrifying to anyone Minish-sized.
The Big Green Chuchu

Gleerok
128 (North America): Appears in the Cave of Flames.
A Gleerok with a hard, rocky shell found
in Mount Crenel. Hiding in lava, this
beast spews fire on everything it sees.
(Europe): Appears in the Cave of Flames.
A Gleeok with a hard, rocky shell found
in Mount Crenel. Hiding in lava, this
beast spews fire on everything it sees.
Gleerok

Mazaal
129 (North America): Appears in the Wind Ruins.
Constructed by the Wind Tribe to repel
intruders, this sturdy machine cannot
be destroyed by any external force.
(Europe): Appears in the Palace of Winds.
Constructed by the Wind Tribe to repel
intruders, this sturdy machine cannot
be destroyed by any external force.
Mazaal

Big Blue Chuchu
130 Appears in the Temple of Droplets.
An ordinary blue Chuchu. Fighting him
while Minish-sized is daunting, but just
try to avoid that electric attack.
The Big Blue Chuchu

Zelda & Link
131 These two became fast friends because
of Smith and the king of Hyrule. Zelda
wishes that the sometimes unreliable
Link were just a wee bit stronger.
Link and Princess Zelda

Minish Ezlo
132 The Minish Ezlo, before he was cursed
by Vaati. He is a famous Minish sage.
Even among Minish inventors, he was
renowned for his amazing creations.
Ezlo

Black Knight
133 Appears in Dark Hyrule Castle.
This is the strongest Dark Nut, with a
good balance of attack and defense.
They will do anything to stop you.
A Black Knight

Vaati Reborn
134 The sorcerer Vaati took this form
after draining the power of the light
force from Princess Zelda. The evil
beams from his eyes are devastating.
Vaati Reborn

Vaati Transfigured
135 Once Vaati's body has been shattered,
this dark form rises up, all that
remains of the evil sorcerer. Only the
sacred Four Sword can defeat him.
Vaati Transfigured

Vaati's Wrath
136 This is the embodiment of purest evil,
the final form of the power-mad Vaati.
Its mind is consumed with a hunger for
destruction. Find its weakness.
Vaati's Wrath

Nomenclature[]

Names in Other Regions
Language Name Meaning
Japan Japanese フィギュア (Figyua) Same as English.
French Republic FrenchEU Figurine Same as English.
Federal Republic of Germany German Minitendo-Figure Minitendo Figurine
Italian Republic Italian Scultura Niten Niten figurine
Kingdom of Spain SpanishEU Figurita Same as English.
Community of Latin American and Caribbean States SpanishLA Estatuilla Same as English.

References

  1. "I collect those Mysterious Shells you've seen scattered all over the place. If you bring those shells to me, I'll trade you these figurines I have made." — Carlov (The Minish Cap)
  2. "Hey, I've been waiting for you! I've got something new to show you. It's our final series, my friend. Check it out!" — Carlov (The Minish Cap)