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+ | ==Armos glitch== |
+ | It appears the reason moving the Armos from underneath makes it attack you is because of bounding boxes. Damage is calculated when something touches Link's box, and when pushing the Armos from underneath, due to how pushing is coded, causes the boxes to overlap by 1 pixel. Hacking the sprites (in a ROM, for example) to use a different image can make it more obvious. --[[User:KingStarscream|KingStarscream]] 12:13, 9 October 2011 (EDT) |
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− | {{Hello}} |
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+ | == Sideways Link == |
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+ | I found a somewhat glitch that isn't mentioned here that enables Link to go into a door sideways. Just go to the the cave in south western Hyrule and go slightly to the right of the entrance. Then go to the left and you walk in sideways. This site may not think its a glitch but it is. {{nosig|Sitludo|11:22, 8 June 2014}} |
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+ | :Please remember to sign your messages with four tildes (<nowiki>~~~~</nowiki>). {{:User:Pakkun/sig}} 01:10, 9 June 2014 (UTC) |
Revision as of 01:10, 9 June 2014
Armos glitch
It appears the reason moving the Armos from underneath makes it attack you is because of bounding boxes. Damage is calculated when something touches Link's box, and when pushing the Armos from underneath, due to how pushing is coded, causes the boxes to overlap by 1 pixel. Hacking the sprites (in a ROM, for example) to use a different image can make it more obvious. --KingStarscream 12:13, 9 October 2011 (EDT)
Sideways Link
I found a somewhat glitch that isn't mentioned here that enables Link to go into a door sideways. Just go to the the cave in south western Hyrule and go slightly to the right of the entrance. Then go to the left and you walk in sideways. This site may not think its a glitch but it is. Template:Nosig