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(→‎2D Adult Timeline: another reason why the 2D adult order is wrong)
 
 
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{{Dungeons| name = Dragon Roost Cavern
{{Improve|July 20, 2008}}
 
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|image = [[File:Dragon Roost Cavern.png|250px]]
{{Timeline}}
 
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|location = [[Dragon Roost Island]]
In the wake of recent [[Timeline_Quotes#On Twilight Princess|developer confirmations]] regarding the [[Timeline_Glossary#Split Timeline|Split Timeline]], theorists have branched out in a number of different directions. Though a number of splitists had predicted the ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' placement, and were thus able to retain their traditional theories, both former linearists and splitists with alternate TP placements were required to change their theories to fit with what is now accepted as fact.
 
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|game = ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''
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|item = [[Grappling Hook]]
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|mini-boss = [[Green Bokoblins|Bokoblins]], [[Moblin]]
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|boss = [[Gohma]]
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}}
   
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'''Dragon Roost Cavern''' is the second dungeon Link visits in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''. When [[Link]] first comes to the island, [[Valoo]] is very angry, yet the [[Rito]] who live there do not know why. Unless they can solve the problem, Valoo will not let anyone near to receive his scales, which allow the Rito to fly.<ref>{{cite|We do so by the graces of the sky spirit, Valoo. When a Rito reaches adulthood, he or she journeys to the top of Dragon Roost to receive a scale from the great dragon. It is this scale that enables the Rito to grow his or her wings. Recently, however, the once-gentle Valoo
This influx of linear thinking combined with the views of long-time splitists caused two major timeline disciplines to emerge: the New Adult Story and New Child Story disciplines.
 
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has grown violent and unpredictable. Sadly, we can no longer approach him. If this continues, the fledglings who are of age will never be able to receive scales from Valoo on Dragon Roost. They will remain wingless, and in time, our very way of life will be threatened.|Rito Chieftain|Wind Waker}}</ref>
   
One thing that remains to be seen is how the ALttP background story of the Knights of Hyrule fits and perhaps even bridges the timelines, or creates it's own timeline where Link from OoT was never separated from his mother and always knew he was a Hylian. The absence of the Knights of Hyrule from OoT creates a disconnect between the Imprisoning War that Sahasrahla mentions in ALttP and what many theorize to be the actual war in OoT. A solution to this would be for Nintendo to create a game where the player controls the surviving member of the Knights of Hyrule during the war that took place when the seal was created. The knight would have been alive 3-4 generations before the Link in ALttp and would have been his great (great) grandfather. Sahasrahla mentions that the Knights of Hyrule not only protected the Hylian royalty but also the Pendant of Courage. None of the 3 Pendants of Virtue were seen in OoT, creating yet another reason to make such a game that could document the introduction of the Pendants and actually display the role of the Knights of Hyrule.
 
   
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==Entrance to the Cavern==
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The dungeon is Located within [[Dragon Roost Island]], beyond the home of the [[Rito]]s, and is the home to the Sky Spirit [[Valoo]].
   
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Link first learns of the cavern from [[Medli]], a Rito and the Great Valoo's attendant. She wishes to visit Valoo and find out why he is upset.<ref>{{cite|I want to go to the small shrine that's near the peak of Dragon Roost, but that ledge over there is so high...|Medli|Wind Waker}}</ref> With Link's help, she reaches the cavern, and gives Link a bottle, which, with a little ingenuity, allows him access to the cavern as well (the entrance to the cavern is usually blocked by a moat; a rock, from the disturbance caused by Valoo, blocked the hole that caused the moat. So Link waters a bomb flower and blew up the rock).
==2D Child Timeline==
 
The "2D Child" Timeline is a discipline of the Split Timeline that proposes that all of the older (2D) titles are to be placed in the Child Timeline, along with MM and TP, and that the Adult Timeline serves as a separate story apart from the older games and thus completely free to continue into its own chronology.
 
   
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==Themes and Navigation==
Since many split timeline theorists placed the 2D games in the Child Timeline prior to the split's confirmation, many of them continued to do so after TP's release.
 
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[[File:Dragon_roost_room.png|thumb|200px|left|Link sets foot into Dragon Roost Cavern]]
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The dungeon is reminiscent of [[Dodongo's Cavern]] from ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'': Link has to constantly use Bomb Flowers to destroy giant boulders that block his way; because (surprisingly) Link doesn't find a [[Bomb Bag]] yet, Bomb Flowers remain as the only mean of explosive material. The Cavern features a reoccurring amount of [[Puzzle#Torch Puzzle|torch scenarios]], making the exploration less difficult than in other dungeons; other parts require Link to cool lava with water jars, which is very important so that the young hero can pass through fiery floors, as well as rise on lava geysers as if he was taking an elevator; after reaching the Cavern's roof, Link has to rescue Medli, who ends up captured by two [[Bokoblin]]s and a [[Moblin]]. Upon her release, Link receives the [[Grappling Hook]], which is what the Rito used to use before they had wings. From this point, Link uses the new tool as a vine to jump lava pits and holes, as well as to press switches hanging from the ceiling.
   
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Once in possession of the [[Big Key]], Link finds the Magtail Queen called [[Gohma]] in the room below [[Valoo]]. It was this Magtail that was causing Valoo to be upset as she was agitating his tail, which hung down into the cavern below.<ref>{{cite|I have to tell you what I found out! This is terrible!...Some creature is doing awful things to the great Valoo's tail! That's why he's so angry! The great Valoo's tail hangs down into the room right below here.|Medli|Wind Waker}}</ref> Using the Grappling Hook and the weight of the slab of dried magma imprisoning Valoo's tail, Link defeated Gohma and restored peace to the island. He then received the [[Goddess Pearls#Din's Pearl|Din's Pearl]] from [[Prince Komali]] as a reward for scaling the cavern.
===Typical 2D Child order===
 
Child: SS - OoT/MM – TP - FS/FSA – ALttP/LA – LoZ/AoL <br />
 
Adult: SS - OoT – TWW/PH - ST <br />
 
''(NOTE: The Oracles placement is debatable and irrelevant to this issue, and the same is true for the placement of TMC. For reference purposes, most theorists place the Oracle games either after ALttP/LA or after LoZ/AoL, and most place TMC either before OoT or immediately before FS/FSA.)''
 
   
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It is highly debated whether or not Dragon Roost Island is actually the tip of [[Death Mountain]] from ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', as the hole that Valoo sits on originally has a ring of smoke around it. The fact that Valoo is a dragon is also interesting, as the former inhabitant of Death Mountain was [[Volvagia]], who the [[Link#Hero of Time|Hero of Time]] defeated.
===Strengths of the 2D Child order===
 
*There are significant similarities between TP and ALttP.
 
*The resting place of the Master Sword in ALttP is accounted for in TP, and TP appears to bridge OoT and ALttP's Master Sword locations.
 
*Documented existence of a hero's bloodline exists in TP as well as ALttP.
 
*The implication of the ending of TWW is that Hyrule is gone, which would have placed the 2D games in the Child Timeline by default at the time, which can remain true until a new game indicates an alternate placement.
 
*Sometime between the OoT and TWW, it has been confirmed by Aonuma that at least a group of Zora evolved into Rito, and set up base at Dragon Roost Island. This timeline is in agreement with the fact that no Zora have been found in subsequent titles after TWW. However, this does not imply that ''all'' the Zora had evolved or became extinct by the time of TWW.
 
   
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==Minor Enemies and Traps==
===Weaknesses of the 2D Child order===
 
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*[[Bokoblin|Bokoblins]]
*No documented existence of a sages' seal on the Sacred Realm in the Child timeline, and this must be speculated as a separate event.
 
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*[[ChuChu#The Wind Waker|Red ChuChus]]
*There is no cohesiveness regarding the state of the Triforce between TP and ALttP.
 
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*[[Keese]]
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*[[Kargarok|Kararoks]]
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*[[Magtail|Magtails]]
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*[[Fire Keese]]
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*[[Rat|Rats]]
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*Fire geysers
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*Lava
   
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==Trivia==
==2D Adult Timeline==
 
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* The background music in Dragon Roost Cavern is a remix of the [[Dodongo Cavern]] and [[Death Mountain Crater]] background music, further supporting its connection to [[Death Mountain]].
The “2D Adult" Timeline is a discipline of the Split Timeline that proposes that all of the older (2D) titles are to be placed in the Adult Timeline, along with TWW and PH, and that the Child Timeline serves as a separate story apart from the older games and thus completely free to continue into its own chronology.
 
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* It is also to note that at the entrance of Dragon Roost Cavern there is a mural on the wall of a green dragon that appears to be [[Volvagia]]
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* Dragon Roost Cavern contains many cliff areas outside of the cavern which are still considered part of the dungeon (they appear on the dungeon map.) This makes ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' the fourth Zelda game to feature exterior areas in a dungeon (in ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' the [[Eagle's Tower]] dungeon had an exterior boss room, the [[Forest Temple#Ocarina of Time|Forest Temple]] in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' had outdoor courtyards, and in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', [[Stone Tower Temple]] had an open roof in many rooms, although the dungeon still technically always took place inside the temple.)
   
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==References==
Since most linearists placed these games after TWW/PH anyway, many linearists decided immediately on this order when they began to adopt Split Timelines after the confirmation.
 
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<references/>
   
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<center>{{Names
===Typical 2D Adult order===
 
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|English=
Child: SS - OoT/MM – TP <br />
 
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|Japanese=
Adult: SS - OoT – TWW/PH - ST - FS/FSA – ALttP/LA – LoZ/AoL <br />
 
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|Spanish=
''(NOTE: The Oracles placement is debatable and irrelevant to this issue, and the same is true for the placement of TMC. For reference purposes, most theorists place the Oracle games either after ALttP/LA or after LoZ/AoL, and most place TMC either before OoT or immediately before FS/FSA.)''
 
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|Spanish(LA)=
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|Spanish(SP)=
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|French(CA)=
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|French(FR)= Caverne du Dragon
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|German= Drako-Sanktuarium
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|Italian=
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}}</center>
   
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{{Wind Waker Dungeons}}
===Strengths of the 2D Adult order===
 
*There is documented existence of a sages' seal on the Sacred Realm in the Adult timeline.
 
*The state of the Triforce appears to be consistent between TWW and ALttP, assuming the Triforce returns to the Sacred Realm.
 
   
 
[[Category:Dungeons]]
===Weaknesses of the 2D Adult order===
 
*The resting place of the Master Sword in ALttP is unaccounted for in TWW.
 
*The sages' seal on the Sacred Realm in OoT may be difficult to connect to ALttP because Ganon from OoT is defeated in TWW, so a new seal and Ganon would have to exist (and Ganon would need to enter the SR again) for ALttP's backstory to occur, which would make the original OoT connection redundant.
 
*TWW's ending, and the new Hyrule of ST, indicate that no games that take place in the original Hyrule will occur after TWW, due to its destruction. This conflicts with the fact that ALttP's Hyrule is extremely similar in history, geography/landmarks and many other features, to OoT's Hyrule. This includes the Master Sword lost at the bottom of the ocean, and the Sacred Realm (and Triforce) that was linked to the old Hyrule.
 
*Sometime between OoT and TWW the Goron moved away from Death Mountain. This is clear as they are not present at Dragon Roost Island (which is commonly thought to be Death Mountain due to the widespread presence of Bomb Flowers and due to the presence of a mural of what appears to be [[Volvagia]] at the entrance of Dragon Roost Cavern) during TWW. In PH, it is clear that they moved to a land that would become [[Goron Island]] and [[Dee Ess Island]] in the World of the Ocean King. As a result of this no game following TWW should have Gorons at Death Mountain.
 
 
[[Category:Timeline]]
 

Revision as of 01:39, 12 August 2010

Template:Dungeons

Dragon Roost Cavern is the second dungeon Link visits in The Wind Waker. When Link first comes to the island, Valoo is very angry, yet the Rito who live there do not know why. Unless they can solve the problem, Valoo will not let anyone near to receive his scales, which allow the Rito to fly.[1]


Entrance to the Cavern

The dungeon is Located within Dragon Roost Island, beyond the home of the Ritos, and is the home to the Sky Spirit Valoo.

Link first learns of the cavern from Medli, a Rito and the Great Valoo's attendant. She wishes to visit Valoo and find out why he is upset.[2] With Link's help, she reaches the cavern, and gives Link a bottle, which, with a little ingenuity, allows him access to the cavern as well (the entrance to the cavern is usually blocked by a moat; a rock, from the disturbance caused by Valoo, blocked the hole that caused the moat. So Link waters a bomb flower and blew up the rock).

Themes and Navigation

Dragon roost room

Link sets foot into Dragon Roost Cavern

The dungeon is reminiscent of Dodongo's Cavern from Ocarina of Time: Link has to constantly use Bomb Flowers to destroy giant boulders that block his way; because (surprisingly) Link doesn't find a Bomb Bag yet, Bomb Flowers remain as the only mean of explosive material. The Cavern features a reoccurring amount of torch scenarios, making the exploration less difficult than in other dungeons; other parts require Link to cool lava with water jars, which is very important so that the young hero can pass through fiery floors, as well as rise on lava geysers as if he was taking an elevator; after reaching the Cavern's roof, Link has to rescue Medli, who ends up captured by two Bokoblins and a Moblin. Upon her release, Link receives the Grappling Hook, which is what the Rito used to use before they had wings. From this point, Link uses the new tool as a vine to jump lava pits and holes, as well as to press switches hanging from the ceiling.

Once in possession of the Big Key, Link finds the Magtail Queen called Gohma in the room below Valoo. It was this Magtail that was causing Valoo to be upset as she was agitating his tail, which hung down into the cavern below.[3] Using the Grappling Hook and the weight of the slab of dried magma imprisoning Valoo's tail, Link defeated Gohma and restored peace to the island. He then received the Din's Pearl from Prince Komali as a reward for scaling the cavern.

It is highly debated whether or not Dragon Roost Island is actually the tip of Death Mountain from Ocarina of Time, as the hole that Valoo sits on originally has a ring of smoke around it. The fact that Valoo is a dragon is also interesting, as the former inhabitant of Death Mountain was Volvagia, who the Hero of Time defeated.

Minor Enemies and Traps

Trivia

  • The background music in Dragon Roost Cavern is a remix of the Dodongo Cavern and Death Mountain Crater background music, further supporting its connection to Death Mountain.
  • It is also to note that at the entrance of Dragon Roost Cavern there is a mural on the wall of a green dragon that appears to be Volvagia
  • Dragon Roost Cavern contains many cliff areas outside of the cavern which are still considered part of the dungeon (they appear on the dungeon map.) This makes The Wind Waker the fourth Zelda game to feature exterior areas in a dungeon (in Link's Awakening the Eagle's Tower dungeon had an exterior boss room, the Forest Temple in Ocarina of Time had outdoor courtyards, and in Majora's Mask, Stone Tower Temple had an open roof in many rooms, although the dungeon still technically always took place inside the temple.)

References

  1. "We do so by the graces of the sky spirit, Valoo. When a Rito reaches adulthood, he or she journeys to the top of Dragon Roost to receive a scale from the great dragon. It is this scale that enables the Rito to grow his or her wings. Recently, however, the once-gentle Valoo has grown violent and unpredictable. Sadly, we can no longer approach him. If this continues, the fledglings who are of age will never be able to receive scales from Valoo on Dragon Roost. They will remain wingless, and in time, our very way of life will be threatened." — Rito Chieftain (Wind Waker)
  2. "I want to go to the small shrine that's near the peak of Dragon Roost, but that ledge over there is so high..." — Medli (Wind Waker)
  3. "I have to tell you what I found out! This is terrible!...Some creature is doing awful things to the great Valoo's tail! That's why he's so angry! The great Valoo's tail hangs down into the room right below here." — Medli (Wind Waker)
TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name

Template:Wind Waker Dungeons