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== Already here? ==
cnaletoliou
 
{{featured}}
 
{{Game
 
|title = The Legend of Zelda: Twilight Princess
 
|image = [[Image:TP_Wii.jpg|200px|Boxart for US Wii version]]
 
|caption = Boxart for US Wii version
 
|developer=[[Nintendo EAD]]
 
|publisher=[[Nintendo]]
 
|designer=[[Eiji Aonuma]] (director)<br /> [[Shigeru Miyamoto]] (producer)
 
|engine = Modified Wind Waker engine.
 
|released = '''Wii Version'''<br/> '''United States:''' November 19, 2006<br/> '''Japan:''' December 2, 2006<br/> '''Australia:''' December 7, 2006<br/> '''Europe:''' December 8, 2006<br/>
 
'''GameCube Version'''<br/> '''United States:''' December 12, 2006<br/> '''Australia:''' December 14, 2006<br /> '''Europe:''' December 15, 2006
 
|genre = Action Adventure
 
|modes = Single player
 
|esrb = T (Teen)
 
|pegi = 12+
 
|oflc = M
 
|cero =
 
|platforms = [[Nintendo GameCube]], [[Wii]]
 
|media = 1x GameCube disc, 1x Wii Optical disc.
 
|input = GameCube Controller, Wii remote +Nunchuk Attatchment
 
|predecessor = [[The Legend of Zelda: The Minish Cap]]
 
|successor = [[The Legend of Zelda: Phantom Hourglass]]
 
}}
 
'''''The Legend of Zelda: Twilight Princess''''', was originally intended for release only on the [[Gamecube]], but development shifted towards Nintendo's newer console, the [[Wii]], and the adventure title was eventually released for both systems. It was first released on November 19, 2006 as the premier launch title for the Wii. It is considered among many to be the most comprehensive and immersing game in the [[Zelda series]], and shares many similarities with ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''.
 
   
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We have a [[:Category:Link_Transformations|category]] for this already. {{:User:Yusei/sig}} 22:20, 3 May 2010 (UTC)
==History==
 
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:I'll repeat what Matt said, since I believe he has a good point:
[[Image:Link and Castle.jpg|left|thumb|175px| An early screenshot showing off Twilight's realism.]]
 
''Twilight Princess'' was first revealed E3 2004 when [[Nintendo]] showed a "Trailer" of their new Zelda Game to a small group. When the Zelda Community found out, they almost exploded with excitement. Threads popping up on Zelda Forums everywhere discussing what the new game looks like, sounds like, even smells like. After ten months of complete silence from [[Nintendo]], a new trailer was finally revealed at the Game Developers Conference on March tenth, 2005 to an eager audience.
 
   
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:''I don’t see the harm in having a page. It’s a bit better than having a category. Categories really aren’t that pretty or user-friendly. And not something you want to cover a topic with.''
It was learned at the Nintendo E3 conference on May 9th that ''Twilight Princess'' would be released in Quarter 4, 2006 and would simultaneously be released on Gamecube but then was later announced it would be realeased on the Wii in a mirror version.
 
   
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:I was also thinking of redirecting it to the category page, but...I think Matt's right, so I left it as that. This could become a rather awesome page with enough work. :) [[User:Dany36|Dany36]] 22:23, 3 May 2010 (UTC)
On Wednesday September 13, 2006 it was revealed that ''Twilight Princess'' was to be a launch title for the Wii which will be available on November 19, 2006, while fanatics had to wait another week for the GameCube version to be released.
 
   
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:: I don't see the point in really making another page... That's the same as combining the Ocean King's servants into one page... It's pointless and I don't see much you could add onto the '[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''. {{:User:Yusei/sig}} 22:25, 3 May 2010 (UTC)
==Game Information==
 
[[Image:Twilight_Princess_logo.jpg|left|thumb|200px|The ''Twilight Princess'' logo.]]
 
The game is meant to have a more mature atmosphere than the rest of the [[The Legend of Zelda series|Zelda games]], as well as significantly darker. It is also supposed the longest Zelda game to date, accumulating at least sixty hours of play, twice as long as ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', confirmed by [[Wikipedia:Satoru Iwata|Iwata]], although many who completed the game believed this to be very innacurate. [[Princess Zelda]] and [[Ganon]] also appear in ''Twilight Princess''.
 
   
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== Yes, already here >=D ==
The game's story takes place after ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' and ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''. As featured in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'', Link uses special facial expressions to inform the player and give subtle clues on how to solve certain puzzles. For some gamers, the game still proves to be more challenging than other [[The Legend of Zelda series|Zelda games]] preceding it, although all the bosses have been noted as remarkably easy, taking most gamers only one try to defeat. Another returning feature is the day and night system of [[Hyrule]], consisting of not only the cycle of days but weather and atmosphere effects as well.
 
   
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Well, I have expanded this article, hopefully WolfLink's intentions will not be in vain after all. My phylosophy as an editor from ZW is to '''''Add, reorganize, expand and/or modify''''' articles or sections as a plan A, so I had that in mind with this article. besides, Yusei, according to your (frankly ambiguous) logic, articles like [[Dungeon|this]], [[Sidequests|this]] or even '''''[[The Legend of Zelda (Series)|THIS]]''''' would be useless as well (although you're free to believe whatever you want, as long as you don't disrupt articles just to illustrate a point). The idea in these cases is to provide a brief definition of the subject, since there are terms and conventions that are worth being conceptually covered in separate articles.--[[User:K2L|K2L]] 01:24, 4 May 2010 (UTC)
Motion capture is used to bring the characters alive in a realistic manner. This is most evident during cinema sequences.
 
   
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:I'm just unhappy with the title. "Transformations" is too inclusive and '''could''' seek even Boss Transformations, Geographic Transformations, etc etc etc... I did once want to have a page for '''Link's Transformations''' but found the category and was satisfied with that. I don't recommend merging every thing into here. I see it as an overview and the links to the respective articles should remain present as "Main Article: here" styled links which indicate that this isn't the full story. {{:User:Axiomist/sig}} 10:24, 4 May 2010 (UTC)
===Story===
 
{{spoiler}}
 
[[Image:Twilight.JPG|right|thumb|300px| Offical illustration presenting the dramatic style of ''Twilight Princess'']]
 
Link, a young adult at the beginning of the game, is a ranch worker (but has also been called a cowboy of sorts) in his home town of [[Ordon Village]] in the [[Ordona Province]] of [[Hyrule]]. Strange beasts begin to appear in the forest outside of the village just before Link is supposed to make a trip to [[Hyrule Castle]] to present a gift to the royal family, a sword and wooden shield crafted by the townsfolk of [[Ordon Village|Ordon]]. Three young children of the village, who serve in the beginning as one of Link's main motivations for fighting, are captured by [[Bokoblin|Bokoblins]] while playing with a forest monkey, and taken to the entrance of the [[Forest Temple]]. With wooden sword in hand, Link goes to save them. He is able to free the monkey and his friend [[Talo]] who was caged by the Bokoblins, but this is only the beginning of his trouble.
 
   
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::Mmm, you do have a valid point, even if the lead section of the article clarifies that it's about Link's shapeshifting. How about renaming the article as "List of Link's Transformations" or "Shapeshifting Gameplay"? What can be done as well is to add a not at the top:
The next day Link gets attacked by Bulblins and their leader [[King Bulblin]] and falls unconscious in the [[spirit spring]] near Ordon Village. When he awakens, he follows the pathway into the forest, whereupon he sees a large black wall draped over the ground. Approaching the wall, symbols begin to appear upon it, and as he nears closer a large and menacing black hand reached out and pulls him through the wall.
 
   
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::''This article is about Link's alternate forms in the Zelda series. For [[Hyrule|Hyrule's]] geographical changes, see [[Hyrule/Appearances by Game|here]]. For [[Ganon]]'s shapeshifting, see [[Puppet Ganon]] and [[Ganon#Appearances by Game|here]]''.
Link, is now in an entirely different looking world. A sharp pain runs through him and he doubles over. The [[Triforce]] symbol on his hand glows, and his entire body transforms into a wolf. As [[Wolf Link]], he is captured and held prisoner within the boundaries of [[Hyrule Castle]], which has been covered by the [[twilight]] realm that and spread over [[Hyrule]]. In his prison cell he encounters [[Midna]], a rogue shadow Imp with mysterious powers, who aids his escape and helps him explore in his wolf form.
 
   
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::And seeing as most bosses in the series don't actually transform, the reader might want to refer to their respective articles. --[[User:K2L|K2L]] 02:36, 5 May 2010 (UTC)
In the tallest tower, he and [[Midna]] find a cloaked young woman. Immediately she explains to Link how Hyrule came to be shrouded in twilight, and reveals her true identity: [[Princess Zelda]]. Although in another world, Zelda is still the princess.
 
   
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== Whether Wall Merging is a Transformation ==
It is now Link's quest to save Hyrule from the Twilight as the hero chosen by the gods. He must restore the light to all the lands in Hyrule and collect mysterious dark artifacts known as fused shadows in order to gain enough strength to defeat the one who rules the Twilight.
 
   
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Just thought I'd start some discussion on whether [[Wall Merging]] from {{ALBW}} should be mentioned on this page.
After Link and Midna collect the Fused Shadow they are confronted by Zant who heavily injures [[Midna]], and causes Link to be stuck in his wolf form. After meeting up with Zelda, Midna is brought back from the brink of death, but at the cost of Zelda's welfare, causing her to be turned to stone. With a newly restored Midna, Link travels to the Sacred Grove to retrieve the [[Master Sword]], breaking his curse, allowing him to transform between human and wolf form at will.
 
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Opinions?
   
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--{{:User:KokoroSenshi/sig}} 00:34, 23 April 2017 (UTC)
With his newly enhanced ability Link along with Midna go in search of the [[Twilight Mirror]], an item required to travel to the [[Twilight Realm]]. After going through great trouble in the Arbiter Grounds, to locate in the Gerudo Desert, to retrieve the mirror, Link and midna realise that Zant had broken it into four shards, with only one shard on the grounds. In addition to this tremendous knowledge, the [[Sages]] revealed that they had sentenced [[Ganondorf]] to death, and had gone as far to impale him through the chest with a sword constructed of light. But, through some divine fluke, he recieved the Triforce of Power, and even went as far as to kill the [[Sage of Water]].
 
   
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:As I said in my edit, it is a transformation into a [[Painting]] so it absolutely should be. {{:User:Link Lab/sig}} 09:58, 23 April 2017 (UTC)
{|style="margin-top:+.7em;background-color:#1f4973;border:1px solid #3b587e;width:100px;float:right"
 
|<div>
 
|{{#ev:youtube|wc93K0jFGtg|150}}The end credits of the game
 
|</div>
 
|}
 
   
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::Excellent --{{:User:KokoroSenshi/sig}} 12:00, 23 April 2017 (UTC)
With the last of their power, they banished him into the [[Twilight Realm]], and so he waited for a way out. He soon found his chance of escape in Zant. Using a misguided Zant, Ganondorf found a way to seek his revenge on [[Hyrule]]. The [[Sages]] task Link and Midna with the duty of repairing the [[Twilight Mirror]] and defeating Ganondorf.
 
 
=== Gameplay ===
 
''Twilight Princess'' features a stylized, naturalistic art style (similar to, but more advanced than, that found in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''), rather than the cel-shaded look that ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' exhibited — although it still makes use of cel-shading effects, using a very heavily modified version of ''The Wind Waker''’s engine. In a further departure from ''The Wind Waker'', Link is once again a young man, as opposed to a child, as in the former part of ''Ocarina of Time'' and in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''. The game also takes on a darker tone, rivaling that of ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''.
 
 
Link transforms into a [[Wolf Link|wolf]] when entering the [[Twilight Realm]], a void that has ensnared Hyrule. This is not a wholly separate place like the [[Dark World]] in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', but a festering malignancy across Hyrule.
 
 
The Wii version uses the "point-and-click" feature of the Wii Remote as a "[[fairy]]" cursor (an on screen pointer modeled to look like a fairy), for accessing menus, and for using various tools such as the [[Hero's Bow]], [[Clawshot]], and [[Fishing Rod]], (see Weapons, items and abilities); it uses the Nunchuk attachment analog stick for movement. In order to swing the sword which Link uses as a weapon, the player makes a slashing motion with the Wii Remote. A jab with the tilt-sensitive Nunchuk will cause Link to perform one of his secret moves, the shield attack. To use Link’s “spin attack” (a powerful attack where Link swings his sword circularly around himself), the player swings the Nunchuk horizontally.
 
 
In order to use items, the game allows the player to equip the items to the left, right, and down positions of the D-pad and the B button of the Wii Remote using the item screen. When an item's respective direction button is pressed, the item is switched into the B button for easier use. The built-in speaker on the remote is used for sounds like the bowstring of the Hero's Bow being drawn and released, Midna's laugh, and the ever present “Zelda chime” when discovering secrets.
 
 
By comparison, the GameCube version uses a control scheme similar to ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'', with the B button used for sword attacks, other items mapped to the X, and Y (but not Z like in ''The Wind Waker'', which is now always assigned to interaction with the character [[Princess Midna|Midna]]), the L button for lock-on to enemies and NPCs, and the C-stick used for manual camera control.
 
 
In ''Twilight Princess'', Link learns more moves than in any other [[The Legend of Zelda series|The Legend of Zelda game]] to date. Link also shares similar moves between human and wolf. For example when an enemy is on the ground, Link has the option to finish them off by plunging his sword into their chest or in wolf form (on poes, to rip out their souls). Link can communicate with animals in wolf form as if they were people. When transformed into a wolf, Link’s sense of smell is greatly improved allowing him to follow trails left by certain characters in the game. With these abilities come some disadvantages. While he is a wolf, Link cannot utilize any of his items, or open any doors with handles until he transforms back into a human.
 
 
There is no extensive voice acting in the game. The characters laugh, scream, and make other such noises, as they have in previous installments on the Nintendo 64 and Nintendo GameCube. In conversations, Link remains silent, and his responses are implied by nods and facial expressions, much like other The Legend of Zelda games. The only character who is completely "voiced" is Midna. However, she says no clear words, instead speaking in an unintelligible language (similarly to E. Gadd in ''[[Wikipedia: Luigi's Mansion|Luigi's Mansion]]'').
 
 
Returning from ''Ocarina of Time'' and ''Majora's Mask'', a horse can again be ridden in ''Twilight Princess''. The default name for the horse is [[Epona]] (the set name of the horse from the two aforementioned games) and is used as the main form of transport whilst Link is in human form and until various warp points are opened around Hyrule.
 
 
The enemy's AI of ''Twilight Princess'' is more advanced than in ''The Wind Waker''.
 
 
=== Sound ===
 
This game, like most other [[The Legend of Zelda series|Zelda titles]], features very little to no voice acting. There is only one example of vocal acting, [[Midna]], with grunts and yells from all other characters. Midna is the first character in a Zelda game to be fully voiced, although her vocalizations are entirely in the language of the [[Twili]] and cannot be understood except by reading the subtitles.
 
 
Along with the standard features of sound in a Zelda game, the Wii console offers something more to the customers buying the Wii version of Twilight Princess. Using the Wii Remote it is possible for "depth of sound" take place - that is, sound comes from both the television and the Wii Remote's internal speaker, providing a much more immersing experience.
 
 
== Music ==
 
Music once again plays a role in ''Twilight Princess'', as in previous The Legend of Zelda games. While Link does not carry a musical instrument of any type until well into the game, he can pick grass from certain patches and whistle with it to call an animal, either a [[Hawk]] or [[Epona]], Link's horse (later on, an instrument shaped similarly to the grass used to summon Epona is given to Link and has the same effect as the aforementioned grass). Also, while as a wolf Link can howl near the same patches, to the same effect. When Link is in his wolf form, there are seven "[[howling stone]]s" (including one with a Triforce symbol at the entrance to the [[Sacred Grove]]) located around the world where, after Link howls a certain melody shown on screen a few times, a golden wolf appears and jumps somewhere else in the world. Link must then change back to his human form and find the wolf to learn a hidden sword technique. The songs howled by Wolf Link are taken from ''Majora's Mask'', ''Ocarina of Time'', and ''The Wind Waker'', with the exception of the final howling stone, which is the "bass" of the game's Hyrule Field main theme.
 
 
In a first for the Zelda series, part of the soundtrack has been orchestrated as opposed to using MIDI. The fact that [[Nintendo]] has decided to use mostly MIDI for the sound-track, however, has been a point of criticism. MIDI allows the background music to be more dynamic, but the sound quality suffers. Koji Kondo, the lead composer for the game's sound-track, originally stated that he "would really like to push for" the music to be orchestrated. Part of the full sound-track (featuring the songs "The Legend of Zelda: Orchestra Piece #2", "Hyrule Field Main Theme", "Ordon Village", "Kakariko Village", "Death Mountain", "Midna's Theme", and "Illia's Theme") is received when a Nintendo Power subscription is purchased (the subscription also comes with a game guide for ''Twilight Princess''). A sound-track also is packaged with the Twilight Princess Collector Box, an exclusive item sold at Target stores. The soundtrack also features two bonus tracks. The first bonus track, known as "D.S. Trailer Pack", was the theme that was to be used instead of the present Hyrule Field Main Theme.
 
 
== Graphics ==
 
[[Image:Link-Swimming.jpg|left|thumb|150px|<small>The water design appears more realistic when compared to other Zelda games</small>]]
 
 
Twilight Princess uses a heavily modified version of the ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' engine. This modified version of ''The Wind Waker'' engine makes the graphics in ''Twilight Princess'' realistic, as opposed to the cartoonish, cel-shaded design of ''The Wind Waker''. However, being a port of the Gamecube version, the graphics supposedly fall short of the Wii's capabilities.
 
 
==[[Dungeons in The Legend of Zelda: Twilight Princess|Dungeon]] Information==
 
This section lists the nine dungeons of Twilight Princess in order of exploration, followed by obtained item information and the boss that awaits within:
 
 
* [[Forest Temple]] - [[Gale Boomerang]] - [[Diababa]]: Twilit Parasite
 
* [[Goron Mines]] - [[Hero's Bow]] - [[Fyrus]]: Twilit Igniter
 
* [[Lakebed Temple]] - [[Clawshot]] - [[Morpheel]]: Twilit Aquatic
 
* [[Arbiter's Grounds]] - [[Spinner]] - [[Stallord]]: Twilit Fossil
 
* [[Snowpeak Ruins]] - [[Ball and Chain]] - [[Blizzeta]]: Twilit Ice Mass
 
* [[Temple of Time]] - [[Dominion Rod]] - [[Armogohma]]: Twilit Arachnid
 
* [[City In The Sky]] - [[Double Clawshot]] - [[Argorok]]: Twilit Dragon
 
* [[Palace of Twilight]] - [[Light Sword]] - [[Zant]]: Usurper King
 
* [[Hyrule Castle]] - [[Princess_Zelda#Twilight_Princess|Zelda]]: Ganon's Puppet, [[Ganon]]: Dark Beast, [[Ganondorf]]: Dark Lord
 
 
== Listings ==
 
 
=== [[Items in The Legend of Zelda: Twilight Princess|Inventory and Equipment]] ===
 
<!--DO NOT ADD TEXT! information from this section has been moved to it's own page, click link above to view-->
 
=== [[:Category:Enemies in The Legend of Zelda: Twilight Princess|Enemies]] ===
 
<!--DO NOT ADD TEXT! information from this section has been moved to it's own page, click link above to view-->
 
=== [[Bosses in The Legend of Zelda: Twilight Princess|Minibosses and Bosses]] ===
 
<!--DO NOT ADD TEXT! information from this section has been moved to it's own page, click link above to view-->
 
=== [[Characters in The Legend of Zelda: Twilight Princess|Characters]] ===
 
<!--DO NOT ADD TEXT! information from this section has been moved to it's own page, click link above to view-->
 
 
 
==Chronology==
 
{{Main|Timeline}}
 
 
''Twilight Princess'' originally appeared as if it would cause a large amount of grief to those North American fans who studied the [[timeline]]. Debating on the false pretense that Nintendo had intended the game as something of an ''Ocarina of Time''-''The Wind Waker'' connection, theorists found that a large number of seemingly irreconcilable inconsistencies. Thankfully, the majority of these problems were solved when perusal of more respectable [[Timeline Quotes|Japanese material]] showed that Nintendo actually had a very different intention for the game.
 
 
''Twilight Princess'' occurs due to a number of events which occurred in the days of the Hero Of Time (''Ocarina of Time''/''Majora's Mask'' [[Link]]) during what we identify as the "Child Timeline" (approximately a century after ''Majora's Mask''). After defeating [[Ganon]] in ''Ocarina of Time'', Link was sent back through time by [[Princess Zelda]] to relive his sacrificed childhood and divert the past Hyrule away from its terrible future. In the past, Link's knowledge of Ganon's plans allowed him and Zelda to halt Ganon's invasion of Hyrule and prevent his invasion. Ganon was taken by the [[Sage]]s to the [[Arbiter's Grounds]] and Link ventured off to [[Termina]]. The rest, as they say, is Hylian History. ''Twilight Princess'''s placement in the series was confirmed on March 10, 2007 by [[Eiji Aonuma]].<ref>[http://www.thehylia.com/index.php?subaction=showfull&id=1173582355&archive= Nintendo Dream: Eiji Aonuma Interview]</ref>
 
 
(Note that this requires ''The Wind Waker'' to run parallel to ''Twilight Princess'', in the alternate future which stems from ''Ocarina of Time'' "adult ending". The two games are worlds apart, yet have origins in the same occurrences)
 
 
== See also ==
 
[[Twilight Princess Soundtrack Collector's Edition]]<BR>
 
[http://www.zeldauniverse.net/content/view/235/220/ Zelda Universe]<br>
 
[http://www.zelda.com/universe/game/legendzelda/ Zelda.com]
 
 
 
== External References==
 
<references/>
 
{{Games}}
 
[[Category:Games|Twilight Princess]]
 

Revision as of 12:00, 23 April 2017

Already here?

We have a category for this already. - AtrumLevis  (My Talk Page) (My Contributions) 22:20, 3 May 2010 (UTC)

I'll repeat what Matt said, since I believe he has a good point:
I don’t see the harm in having a page. It’s a bit better than having a category. Categories really aren’t that pretty or user-friendly. And not something you want to cover a topic with.
I was also thinking of redirecting it to the category page, but...I think Matt's right, so I left it as that. This could become a rather awesome page with enough work. :) Dany36 22:23, 3 May 2010 (UTC)
I don't see the point in really making another page... That's the same as combining the Ocean King's servants into one page... It's pointless and I don't see much you could add onto the 'A Link to the Past. - AtrumLevis  (My Talk Page) (My Contributions) 22:25, 3 May 2010 (UTC)

Yes, already here >=D

Well, I have expanded this article, hopefully WolfLink's intentions will not be in vain after all. My phylosophy as an editor from ZW is to Add, reorganize, expand and/or modify articles or sections as a plan A, so I had that in mind with this article. besides, Yusei, according to your (frankly ambiguous) logic, articles like this, this or even THIS would be useless as well (although you're free to believe whatever you want, as long as you don't disrupt articles just to illustrate a point). The idea in these cases is to provide a brief definition of the subject, since there are terms and conventions that are worth being conceptually covered in separate articles.--K2L 01:24, 4 May 2010 (UTC)

I'm just unhappy with the title. "Transformations" is too inclusive and could seek even Boss Transformations, Geographic Transformations, etc etc etc... I did once want to have a page for Link's Transformations but found the category and was satisfied with that. I don't recommend merging every thing into here. I see it as an overview and the links to the respective articles should remain present as "Main Article: here" styled links which indicate that this isn't the full story. User:Axiomist/sig 10:24, 4 May 2010 (UTC)
Mmm, you do have a valid point, even if the lead section of the article clarifies that it's about Link's shapeshifting. How about renaming the article as "List of Link's Transformations" or "Shapeshifting Gameplay"? What can be done as well is to add a not at the top:
This article is about Link's alternate forms in the Zelda series. For Hyrule's geographical changes, see here. For Ganon's shapeshifting, see Puppet Ganon and here.
And seeing as most bosses in the series don't actually transform, the reader might want to refer to their respective articles. --K2L 02:36, 5 May 2010 (UTC)

Whether Wall Merging is a Transformation

Just thought I'd start some discussion on whether Wall Merging from A Link Between Worlds should be mentioned on this page. Opinions?

--KokoroSenshi (talk | contribs) 00:34, 23 April 2017 (UTC)

As I said in my edit, it is a transformation into a Painting so it absolutely should be. User:Link Lab/sig 09:58, 23 April 2017 (UTC)
Excellent --KokoroSenshi (talk | contribs) 12:00, 23 April 2017 (UTC)