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+ | {{Dungeons |
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− | I don't recall any official source giving this as the name of the lake. I recommend deleting this page and merging the info into Lake Hylia.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 18:59, 29 July 2014 (UTC) |
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+ | |name = Gerudo Training Ground |
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+ | |type = mini |
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+ | |image = [[File:Gerudo Training Ground Entrance.jpg|350px]] |
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+ | |location = [[Gerudo's Fortress]] |
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+ | |game = {{OoT}} |
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+ | |item = [[Ice Arrow]] |
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+ | |mini-boss = |
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+ | |boss = |
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+ | |element= <!-- Before adding, changing, or removing dungeon elements, please see the guidelines detailed on the template's page, located here: http://zeldawiki.org/Template:Element --> {{Element|Desert}} {{Element|Fire}} |
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+ | }} |
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+ | The '''Gerudo Training Ground''' is an optional mini-dungeon in {{OoT}}. It consists of various difficult obstacles that [[Link]] must overcome in order to prove his abilities as a hero. If he manages to complete the training ground, he will be rewarded with the [[Ice Arrow]] as proof of his skill.<ref>{{cite|You got the Ice Arrow! Set it to (C) and your arrows will be powered up! If you hit your target, it will freeze. This arrow magic is granted only to those who complete the difficult training of the Gerudos, so use it with pride!|N/A|OoT}}</ref> |
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+ | ==Entrance to the Ground== |
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+ | The place can be found within the [[Gerudo's Fortress]]. The [[Gerudo Token]] is required to enter along with a small fee of 10 [[Rupee]]s.<ref>{{cite|This is the Gerudo's Training Ground. Nobody is allowed to enter without a membership card.|A Gerudo|OoT}}</ref><ref>{{cite|This is the Gerudo's Training Ground. Membership card verified. One try for 10 Rupees!|A Gerudo|OoT}}</ref> |
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+ | ==Themes and Navigation== |
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− | OK. Actually, I was wondering where that & many other names came from because I haven't seen many of them in A Link Between Worlds or in A Link to the Past. I found the names Lorule Lake & Ku's Domain as the habitats on Ku's page but I have never seen any of those names in ALBW. Other names I question are the following: |
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+ | ===Overview=== |
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+ | [[File:Fire Room.jpg|thumb|right|300px|One of the rooms inside the Gerudo Training Ground]] |
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+ | The Gerudo Training Ground consists of eleven rooms full of traps, enemies, puzzles, and other obstacles that Link must overcome to receive a series of [[Key#Small Keys|Small Keys]]. These keys are necessary in order to unlock the various doors within the chamber where the Ice Arrow resides. The Ice Arrow chamber, which is located at the center of the Training Ground, is made up of a small maze of locked doors. There are two paths that Link can take to reach the Ice Arrow; however, only one of them will lead to the treasure while the other one leads to a dead-end. A total of 9 Small Keys can be found hidden in the training ground, but only 7 are required to reach the Ice Arrow ''if'' the correct path is chosen from the beginning. Many assume that if Link chooses the wrong path to get to where the Ice Arrow is, there will not be enough Small Keys to correct the mistake, rendering the Ice Arrow impossible to reach. This is a [[Myths of The Legend of Zelda Series|common misunderstanding]] since there are other well-hidden keys inside the Gerudo Training Ground that can help him correct the error. |
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+ | {{Myth|Missing the Ice Arrows}} |
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− | 1. Ice Lake from ALttP (never referred to as this in the game) |
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+ | ===Obstacles and required items=== |
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− | 2. The Dark World version of Death Mountain in ALttP also being called Death Mountain (just because Lorule's version of Death Mountain is also called Death Mountain doesn't mean it applies to the Dark World's version too; the Dark World's Skeleton Forest is called Skull Woods in ALBW just like the dungeon in the woods & the Dark World's Swamp of Evil is called the Misery Mire in ALBW which the dungeon in the Swamp of Evil in ALttP was named) |
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+ | The entrance hall of the training ground has three doors that lead to different puzzles. The northern door grants access to the Ice Arrow chamber, the eastern door leads to a room where Link must defeat two [[Dinolfos]] and one [[Beamos]] under a limited time, and the western door takes the young hero to a room full of quicksand where two [[Stalfos]] have to be eliminated within the time limit. The east and west doors all lead to the rest of the obstacles, in which the majority consist of collecting Silver [[Rupee]]s under various conditions to receive a Small Key as a reward. Every time Link enters a new room, the conditions to be met will be displayed on-screen as well as mentioning whether the obstacle has to be complete under a limited time or not. |
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+ | The following lists the necessary items to successfully complete the training ground and collect everything: |
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− | 3. Plains of Ruin in ALttP (very cool name but I don't see it referred to as that in the game at all) |
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+ | *'''[[Bow|Fairy Bow]]''' – [[Forest Temple (Ocarina of Time)|Forest Temple]] |
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− | 4. Ku's Domain in ALBW |
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+ | *'''[[Hammer#Megaton Hammer|Megaton Hammer]]''' – [[Fire Temple (Ocarina of Time)|Fire Temple]] |
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+ | *'''[[Hookshot]]''' – [[Kakariko Village]] |
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+ | *'''[[Lens of Truth]]''' – [[Bottom of the Well]] |
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+ | *'''[[Iron Boots]]''' - [[Ice Cavern]] |
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+ | *'''[[Power Bracelet#Power Gloves, Titan's Mitt, and the Gauntlets|Silver Gauntlets]]''' – [[Spirit Temple]] |
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+ | It is worth noting that the Silver Gauntlets are not required to ultimately reach the treasure since the Small Key obtained through the gauntlets is only used if Link chooses the wrong path at the Ice Arrow chamber. In fact, it is possible to collect seven out of the nine keys with only the Hookshot, Bow, and Hammer, although the player must memorize the locations of the false wall and ceiling that would be visible with the Lens of Truth; the keys unobtainable at that time are the ones which require the Iron Boots and Silver Gauntlets. The [[Hover Boots]] are not required; if Link plays the "[[Song of Time]]" in the Lava Room, he can use the blocks created to reach the upper platform, from which he can reach all the Silver Rupees. The [[Hookshot#Longshot|Longshot]] is also not required in ''Ocarina of Time'', but in ''Master Quest'' it is required in the Lava Room and Maze Room. It is not required in either game in the Statue Room, as Link can walk to the other side of the facility to access the upper ledge, although the [[Scarecrow's Song]] in ''Ocarina of Time'' and the Hookshot posts in ''Master Quest'' provide a useful shortcut. |
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− | My one last question is does the Prima guide count as an official source since Nintendo doesn't release its own guides anymore & guides in the past were used as sources to names? I have the Prima guide to ALBW and I can check before the page is deleted to confirm if it is an official source. |
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+ | ==''Master Quest''== |
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− | [[User:Wtc4ever|Wtc4ever]] ([[User talk:Wtc4ever|talk]]) 19:52, 29 July 2014 (UTC) |
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+ | In the ''[[The Legend of Zelda: Ocarina of Time Master Quest|Master Quest]]'' version of the game, there are now only three keys in the dungeon. Instead of a chest, there is a crate that hides a rusty switch that, when activated, makes the chest with the [[Ice Arrow]]s appear. |
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− | :Zelda.com, text dumps, and the nintendo player's guide would be valid for ALttP. For ALBW, I believe we're accepting the Prima guide, as much as it sucks.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 20:05, 29 July 2014 (UTC) |
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+ | |||
+ | ===Boulder Room=== |
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+ | The objective in this room is the same as in the original version. However, there is only one [[Iron Knuckle]] now. |
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+ | |||
+ | ===Maze Room=== |
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+ | Same objective as in the original game. Boulders are no longer rolling, but there are stalactites that fall from the ceiling and a [[Wallmaster]]. The [[Hover Boots]] or Longshot are required to get a single Rupee. |
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+ | |||
+ | ===Wolfos Room=== |
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+ | [[Wolfos]] are no longer found in this room. Instead, there are now [[Dinolfos]], [[Lizalfos]] and a [[Beamos]]. A Time Block must be used to go through the invisible wall. In the adjacent room to the north, past the large block that requires the [[Silver Gauntlets]], there is now a [[Stalfos]], but only one chest containing a Purple [[Rupee]]. |
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+ | |||
+ | ===Statue Room=== |
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+ | It is exactly the same, except for the fact that the statue is now surrounded by fire, which makes the aiming more difficult, and that the [[Scarecrow's Song]] has no effect; [[Hookshot]] posts appear once the challenge is complete. The chest with the Ice Arrows is in the room in the upper floor. |
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+ | |||
+ | ===Hammer Room=== |
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+ | Instead of using the [[Hammer#Megaton Hammer|Megaton Hammer]] to break some blocks, Link is now required to fight Dinolfos and an Ironknuckle. |
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+ | |||
+ | ===Lava Room=== |
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+ | There are lots of [[Bubble#Red Bubble|Red Bubbles]] now and a torch has to be lit so the fire in the platforms disappears and Link can use his [[Hover Boots]] to get all the rupees. If Link approaches this room from the Statue Room, there is a rusty switch which raises a [[Hookshot]] post on the raised, central platform; by using this post in conjunction with the Longshot, the Hover Boots are not required. In the water room next to this one there are less Rupees and enemies such as [[Biri]], [[Bari]], [[Stinger]]s and [[Shell Blade]]s. |
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+ | |||
+ | ===Fire Wall Room=== |
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+ | Again, Link is required to defeat some enemies in a limited time. Among them is an [[Armos]] in the wall, which is no longer surrounded by fire. |
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+ | |||
+ | ==Minor Enemies and Traps== |
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+ | <gallery> |
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+ | File:Armos2.png|[[Armos]] |
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+ | File:Bari OoT.png|[[Bari]] (''Master Quest'' only) |
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+ | File:Beamos1.png|[[Beamos]] |
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+ | File:Biri OoT.png|[[Biri]] (''Master Quest'' only) |
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+ | File:Boulder OOT.png|[[Boulder]]s |
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+ | File:Dinalfos.png|[[Dinofols]] |
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+ | File:DoorMimic.png|[[Door Mimic]]s |
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+ | File:IronKnuckle OoT.png|[[Iron Knuckle]]s (''Master Quest'' only) |
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+ | File:LikeLike2.png|[[Like Like]]s |
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+ | File:OoT Lizalfos.png|[[Lizalfos]] (''Master Quest'' only) |
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+ | File:Red Bubble.png|[[Bubble#Red Bubble|Red Bubble]] |
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+ | File:MM ShellBlade.png|[[Shell Blade]]s |
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+ | File:Stalfos OoT.png|[[Stalfos]] |
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+ | File:Stinger.png|[[Stinger]]s (''Master Quest'' only) |
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+ | File:Torch Slug OoT.png|[[Torch Slug]]s |
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+ | File:WhiteWolfosG Large.png|[[White Wolfos]] |
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+ | File:Wolfos.png|[[Wolfos]] |
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+ | </gallery> |
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+ | |||
+ | ==Gallery== |
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+ | <gallery> |
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+ | File:TrainingGroundEntrance.png|Entrance to the training ground |
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+ | File:Gerudooot.jpg|Dungeon Map of the Gerudo Training Ground. |
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+ | </gallery> |
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+ | |||
+ | ==See also== |
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+ | *[http://www.zeldadungeon.net/Zelda05-ocarina-of-time-gerudo-training-grounds-ice-arrow-guide.php Zelda Dungeon's Training Ground Walkthrough] |
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+ | |||
+ | {{Ref}} |
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+ | <br> |
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+ | {{Names |
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+ | |en= |
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+ | |enM= |
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+ | |ja= {{Japanese|ゲルドの修練場|Gerudo no Shūrenba}} |
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+ | |jaM= Gerudo Training Ground |
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+ | |es= |
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+ | |esM= |
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+ | |esL= Centro de instrucción gerudo {{exp|Ocarina of Time 3D}} |
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+ | |esLM= |
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+ | |esS= |
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+ | |esSM= |
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+ | |fr= Gymnase Gerudo |
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+ | |frM= |
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+ | |de= {{de|Gerudo-Arena}} |
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+ | |deM= |
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+ | |it= Zona di addestramento Gerudo |
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+ | |ko= }} |
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+ | |||
+ | {{DungeonNav2|OOT}} |
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+ | |||
+ | [[Category:Places in Ocarina of Time]] |
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+ | [[Category:Sidequests]] |
Revision as of 16:14, 30 July 2014
Template:Dungeons The Gerudo Training Ground is an optional mini-dungeon in Ocarina of Time. It consists of various difficult obstacles that Link must overcome in order to prove his abilities as a hero. If he manages to complete the training ground, he will be rewarded with the Ice Arrow as proof of his skill.[1]
Entrance to the Ground
The place can be found within the Gerudo's Fortress. The Gerudo Token is required to enter along with a small fee of 10 Rupees.[2][3]
Overview
The Gerudo Training Ground consists of eleven rooms full of traps, enemies, puzzles, and other obstacles that Link must overcome to receive a series of Small Keys. These keys are necessary in order to unlock the various doors within the chamber where the Ice Arrow resides. The Ice Arrow chamber, which is located at the center of the Training Ground, is made up of a small maze of locked doors. There are two paths that Link can take to reach the Ice Arrow; however, only one of them will lead to the treasure while the other one leads to a dead-end. A total of 9 Small Keys can be found hidden in the training ground, but only 7 are required to reach the Ice Arrow if the correct path is chosen from the beginning. Many assume that if Link chooses the wrong path to get to where the Ice Arrow is, there will not be enough Small Keys to correct the mistake, rendering the Ice Arrow impossible to reach. This is a common misunderstanding since there are other well-hidden keys inside the Gerudo Training Ground that can help him correct the error.
Template:Myth
Obstacles and required items
The entrance hall of the training ground has three doors that lead to different puzzles. The northern door grants access to the Ice Arrow chamber, the eastern door leads to a room where Link must defeat two Dinolfos and one Beamos under a limited time, and the western door takes the young hero to a room full of quicksand where two Stalfos have to be eliminated within the time limit. The east and west doors all lead to the rest of the obstacles, in which the majority consist of collecting Silver Rupees under various conditions to receive a Small Key as a reward. Every time Link enters a new room, the conditions to be met will be displayed on-screen as well as mentioning whether the obstacle has to be complete under a limited time or not.
The following lists the necessary items to successfully complete the training ground and collect everything:
- Fairy Bow – Forest Temple
- Megaton Hammer – Fire Temple
- Hookshot – Kakariko Village
- Lens of Truth – Bottom of the Well
- Iron Boots - Ice Cavern
- Silver Gauntlets – Spirit Temple
It is worth noting that the Silver Gauntlets are not required to ultimately reach the treasure since the Small Key obtained through the gauntlets is only used if Link chooses the wrong path at the Ice Arrow chamber. In fact, it is possible to collect seven out of the nine keys with only the Hookshot, Bow, and Hammer, although the player must memorize the locations of the false wall and ceiling that would be visible with the Lens of Truth; the keys unobtainable at that time are the ones which require the Iron Boots and Silver Gauntlets. The Hover Boots are not required; if Link plays the "Song of Time" in the Lava Room, he can use the blocks created to reach the upper platform, from which he can reach all the Silver Rupees. The Longshot is also not required in Ocarina of Time, but in Master Quest it is required in the Lava Room and Maze Room. It is not required in either game in the Statue Room, as Link can walk to the other side of the facility to access the upper ledge, although the Scarecrow's Song in Ocarina of Time and the Hookshot posts in Master Quest provide a useful shortcut.
Master Quest
In the Master Quest version of the game, there are now only three keys in the dungeon. Instead of a chest, there is a crate that hides a rusty switch that, when activated, makes the chest with the Ice Arrows appear.
Boulder Room
The objective in this room is the same as in the original version. However, there is only one Iron Knuckle now.
Maze Room
Same objective as in the original game. Boulders are no longer rolling, but there are stalactites that fall from the ceiling and a Wallmaster. The Hover Boots or Longshot are required to get a single Rupee.
Wolfos Room
Wolfos are no longer found in this room. Instead, there are now Dinolfos, Lizalfos and a Beamos. A Time Block must be used to go through the invisible wall. In the adjacent room to the north, past the large block that requires the Silver Gauntlets, there is now a Stalfos, but only one chest containing a Purple Rupee.
Statue Room
It is exactly the same, except for the fact that the statue is now surrounded by fire, which makes the aiming more difficult, and that the Scarecrow's Song has no effect; Hookshot posts appear once the challenge is complete. The chest with the Ice Arrows is in the room in the upper floor.
Hammer Room
Instead of using the Megaton Hammer to break some blocks, Link is now required to fight Dinolfos and an Ironknuckle.
Lava Room
There are lots of Red Bubbles now and a torch has to be lit so the fire in the platforms disappears and Link can use his Hover Boots to get all the rupees. If Link approaches this room from the Statue Room, there is a rusty switch which raises a Hookshot post on the raised, central platform; by using this post in conjunction with the Longshot, the Hover Boots are not required. In the water room next to this one there are less Rupees and enemies such as Biri, Bari, Stingers and Shell Blades.
Fire Wall Room
Again, Link is required to defeat some enemies in a limited time. Among them is an Armos in the wall, which is no longer surrounded by fire.
Minor Enemies and Traps
- Armos2.png
- Bari OoT.png
Bari (Master Quest only)
- Beamos1.png
- Biri OoT.png
Biri (Master Quest only)
- Boulder OOT.png
- Dinalfos.png
- DoorMimic.png
- IronKnuckle OoT.png
Iron Knuckles (Master Quest only)
- LikeLike2.png
- OoT Lizalfos.png
Lizalfos (Master Quest only)
- Red Bubble.png
- MM ShellBlade.png
- Stalfos OoT.png
- Stinger.png
Stingers (Master Quest only)
- Torch Slug OoT.png
- WhiteWolfosG Large.png
- Wolfos.png
Gallery
See also
References
- ↑ "You got the Ice Arrow! Set it to (C) and your arrows will be powered up! If you hit your target, it will freeze. This arrow magic is granted only to those who complete the difficult training of the Gerudos, so use it with pride!" — N/A (Ocarina of Time)
- ↑ "This is the Gerudo's Training Ground. Nobody is allowed to enter without a membership card." — A Gerudo (Ocarina of Time)
- ↑ "This is the Gerudo's Training Ground. Membership card verified. One try for 10 Rupees!" — A Gerudo (Ocarina of Time)
Dungeons in The Legend of Zelda Series
Parapa Palace · Midoro Palace · Island Palace · Maze Island Palace
Palace on the Sea · Three-Eye Rock Palace · Great Palace
Light World
Sewer Passageway · Eastern Palace · Desert Palace · Tower of Hera · Hyrule Castle Tower
Dark World
Palace of Darkness · Swamp Palace · Skull Woods · Thieves' Town · Ice Palace · Misery Mire · Turtle Rock · Ganon's Tower
Palace of the Four Sword
Main Dungeons
Tail Cave · Bottle Grotto · Key Cavern · Angler's Tunnel · Catfish's Maw · Face Shrine · Eagle's Tower · Turtle Rock · Wind Fish's Egg
Mini-Dungeons
Moblin Cave · Kanalet Castle · Ancient Ruins
Optional Dungeons
Color Dungeon (LADX | LANS) · Chamber Dungeon (LANS)
Child Dungeons
Inside the Deku Tree · Dodongo's Cavern · Inside Jabu-Jabu's Belly
Adult Dungeons'
Forest Temple · Fire Temple · Water Temple · Shadow Temple · Spirit Temple · Ganon's Castle
Mini-Dungeons
Ice Cavern · Bottom of the Well · Gerudo Training Ground
Main Dungeons
Woodfall Temple · Snowhead Temple · Great Bay Temple · Stone Tower Temple
Mini-Dungeons
Swamp Spider House · Pirates' Fortress · Oceanside Spider House · Beneath the Well · Ancient Castle of Ikana
Moon Dungeons
Main Dungeons
Spirit's Grave · Wing Dungeon · Moonlit Grotto · Skull Dungeon · Crown Dungeon · Mermaid's Cave · Jabu-Jabu's Belly · Ancient Tomb · Black Tower (Turret) · Room of Rites(OoS | OoA)
Mini-Dungeons
Maku Road · Great Moblin's Keep · Ambi's Palace · Black Tower (Rescue Zelda) · Hero's Cave
Main Dungeons
Gnarled Root Dungeon · Snake's Remains · Poison Moth's Lair · Dancing Dragon Dungeon · Unicorn's Cave · Ancient Ruins · Explorer's Crypt · Sword & Shield Maze · Onox's Castle · Room of Rites(OoS | OoA)
Mini-Dungeons
Chambers of Insight · Sea of Trees · Talus Cave · Death Mountain · Vaati's Palace
Anniversary Edition
Main Dungeons
Forsaken Fortress · Dragon Roost Cavern · Forbidden Woods · Tower of the Gods
Earth Temple · Wind Temple · Ganon's Tower
Mini-Dungeons
Whereabouts of the Wind — Lake Hylia · Cave of No Return · Hyrule Castle
Eastern Hyrule — The Coast · Village of the Blue Maiden · Eastern Temple
Death Mountain — Death Mountain Foothills · The Mountain Path · Tower of Flames
Near the Fields — The Field · The Swamp · Infiltration of Hyrule Castle
The Dark World — Lost Woods · Kakariko Village · Temple of Darkness
Desert of Doubt — Desert of Doubt · Desert Temple · Pyramid
Frozen Hyrule — Frozen Hyrule · Temple of Ice · Tower of Winds
Realm of the Heavens — Realm of the Heavens · The Dark Cloud · Palace of Winds
Main Dungeons
Deepwood Shrine · Cave of Flames · Fortress of Winds · Temple of Droplets · Palace of Winds · Dark Hyrule Castle
Mini-Dungeons
Main Dungeons
Forest Temple · Goron Mines · Lakebed Temple · Arbiter's Grounds · Snowpeak Ruins
Temple of Time · City in the Sky · Palace of Twilight · Hyrule Castle
Mini-Dungeons
Lantern Caverns · Cave of Ordeals · Cave of Shadows (TPHD)
Dungeons
Temple of Fire · Temple of Wind · Temple of Courage · Ghost Ship · Goron Temple · Temple of Ice · Mutoh's Temple
Master Dungeon
Dungeons
Forest Temple · Snow Temple · Ocean Temple · Fire Temple · Sand Temple
Master Dungeon
Mini-Dungeon
Lost at Sea Station · Tunnel to the Tower · Take 'Em All On!
Main Dungeons
Skyview Temple · Earth Temple · Lanayru Mining Facility · Ancient Cistern · Sandship · Fire Sanctuary · Sky Keep
Mini-Dungeons
Hyrule
Eastern Palace · Tower of Hera · House of Gales · Inside Hyrule Castle
Desert Palace
Lorule
Ice Ruins · Swamp Palace · Thieves' Hideout · Dark Palace
Skull Woods · Turtle Rock · Lorule Castle
Woodlands — Deku Forest · Buzz Blob Cave · Moblin Base · Forest Temple
Riverside — Secret Fortress · Abyss of Agony · Cove of Transition · Water Temple
Volcano — Blazing Trail · Hinox Mine · Den of Flames · Fire Temple
Ice Cavern — Frozen Plateau · Snowball Ravine · Silver Shrine · Ice Temple
Fortress — Sealed Gateway · Bomb Storage · Training Ground · The Lady's Lair
The Dunes — Infinity Dunes · Stone Corridors · Gibdo Mausoleum · Desert Temple
The Ruins — Illusory Mansion · Palace Noir · Lone Labyrinth · Grim Temple
Sky Realm — Floating Garden · Deception Castle · Dragon Citadel · Sky Temple
Forest Zone · Flooded Zone · Scorching Zone · Frozen Zone · Fortified Zone · Desert Zone · Shadow Zone · Baneful Zone
Main Dungeons
Divine Beast Vah Ruta · Divine Beast Vah Rudania · Divine Beast Vah Medoh · Divine Beast Vah Naboris · Hyrule Castle · Final Trial (TCB)
Mini-Dungeons
Trial of the Sword (TMT ) · Yiga Clan Hideout
Ancient Shrines
Akh Va'quot ·
Bosh Kala ·
Chaas Qeta ·
Daag Chokah ·
Dagah Keek ·
Dah Kaso ·
Dah Hesho ·
Daka Tuss ·
Dako Tah ·
Daqa Koh ·
Daqo Chisay ·
Dila Maag ·
Dow Na'eh ·
Dunba Taag ·
Gee Ha'rah ·
Gorae Torr ·
Ha Dahamar ·
Hawa Koth ·
Hia Miu ·
Hila Rao ·
Ishto Soh ·
Ja Baij ·
Jee Noh ·
Jitan Sa'mi ·
Joloo Nah ·
Ka'o Makagh ·
Kaam Ya'tak ·
Kah Mael Shrine ·
Kah Okeo Shrine ·
Kah Yah Shrine ·
Kam Urog Shrine ·
Katah Chuki ·
Katosa Aug ·
Kay Noh ·
Kaya Wan ·
Kayra Mah ·
Ke'nai Shakah ·
Keeha Yoog ·
Keh Namut ·
Kema Kosassa ·
Kema Zoos ·
Keo Ruug ·
Ketoh Wawai ·
Korgu Chideh ·
Korsh O'hu ·
Kuh Takkar ·
Kuhn Sidajj ·
Lakna Rokee ·
Lanno Kooh ·
Maag Halan ·
Maag No'rah ·
Maka Rah ·
Mezza Lo ·
Mijah Rokee ·
Mirro Shaz ·
Misae Suma ·
Mo'a Keet ·
Mogg Latan ·
Monya Toma ·
Mozo Shenno ·
Muwo Jeem ·
Myahm Agana ·
Namika Ozz ·
Ne'ez Yohma ·
Noya Neha ·
Oman Au ·
Owa Daim ·
Pumaag Nitae ·
Qua Raym ·
Qaza Tokki ·
Qukah Nata ·
Raqa Zunzo ·
Ree Dahee ·
Rin Oyaa ·
Ritaag Zumo ·
Rok Uwog ·
Rona Kachta ·
Rota Ooh ·
Rucco Maag ·
Saas Ko'sah ·
Sah Dahaj ·
Sasa Kai ·
Sha Gehma ·
Sha Warvo ·
Shada Naw ·
Shae Katha ·
Shae Loya ·
Shae Mo'sah ·
Shai Utoh ·
Shai Yota ·
Shee Vaneer ·
Shee Venath ·
Sheem Dagoze ·
Sheh Rata ·
Sho Dantu ·
Shoda Sah ·
Shoqa Tatone ·
Shora Hah ·
Soh Kofi ·
Suma Sahma ·
Ta'loh Naeg ·
Tah Muhl ·
Tahno O'ah ·
Tawa Jinn ·
Tena Ko'sah ·
Tho Kayu ·
To Quomo ·
Toh Yahsa ·
Toto Sah ·
Tu Ka'loh ·
Tutsuwa Nima ·
Voo Lota ·
Wahgo Katta ·
Ya Naga ·
Yah Rin ·
Zalta Wa ·
Ze Kahso ·
Zuna Kai
Ancient Shrines (TCB)
Etsu Korima · Kamia Omuna · Kee Dafunia · Keive Tala · Kiah Toza · Kihiro Moh · Mah Eliya · Noe Rajee · Rinu Honika · Rohta Chigah · Ruvo Korbah · Sato Koda · Sharo Lun · Shira Gomar · Takama Shiri · Yowaka Ita
Main Dungeons
Wind Temple · Fire Temple · Water Temple · Lightning Temple · Hyrule Castle · Spirit Temple · Gloom's Lair
Level 1 — Ordon Target Practice · Gerudo Stalfos: Defender · Arbiter's Grounds: Ranger
Level 2 — Goron Target Practice · Zora River: Defender · Skull Shooting
Level 3 — Kakariko Target Practice · Fruit Balloons · The Great Bridge: Defender
Level 4 — Zora River Target Practice · Hyrule Castle: Defender · Skulltula Forest: Ranger
Level 5 — Oocca Target Practice · Gerudo Moldorm: Defender · The Shootout
Level 6 — Ordon Target Practice 2 · Bridge of Eldin: Defender · Snowpeak Ruins: Ranger
Level 7 — Underground Target Practice · City in the Sky: Defender · Temple of Time: Ranger
Level 8 — Horseback Target Practice · Snowpeak Ruins: Defender · Darknut Battle
Finale — Ranch Target Practice · Sacred Grove: Defender · Fossil Stallord Battle