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m (Text replace - "File:Torchslug.png" to "File:Torch Slug OoT.png")
 
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{{Dungeons
I don't recall any official source giving this as the name of the lake. I recommend deleting this page and merging the info into Lake Hylia.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 18:59, 29 July 2014 (UTC)
 
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|name = Gerudo Training Ground
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|type = mini
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|image = [[File:Gerudo Training Ground Entrance.jpg|350px]]
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|location = [[Gerudo's Fortress]]
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|game = {{OoT}}
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|item = [[Ice Arrow]]
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|mini-boss =
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|boss =
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|element= <!-- Before adding, changing, or removing dungeon elements, please see the guidelines detailed on the template's page, located here: http://zeldawiki.org/Template:Element --> {{Element|Desert}} {{Element|Fire}}
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}}
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The '''Gerudo Training Ground''' is an optional mini-dungeon in {{OoT}}. It consists of various difficult obstacles that [[Link]] must overcome in order to prove his abilities as a hero. If he manages to complete the training ground, he will be rewarded with the [[Ice Arrow]] as proof of his skill.<ref>{{cite|You got the Ice Arrow! Set it to (C) and your arrows will be powered up! If you hit your target, it will freeze. This arrow magic is granted only to those who complete the difficult training of the Gerudos, so use it with pride!|N/A|OoT}}</ref>
   
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==Entrance to the Ground==
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The place can be found within the [[Gerudo's Fortress]]. The [[Gerudo Token]] is required to enter along with a small fee of 10 [[Rupee]]s.<ref>{{cite|This is the Gerudo's Training Ground. Nobody is allowed to enter without a membership card.|A Gerudo|OoT}}</ref><ref>{{cite|This is the Gerudo's Training Ground. Membership card verified. One try for 10 Rupees!|A Gerudo|OoT}}</ref>
   
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==Themes and Navigation==
OK. Actually, I was wondering where that & many other names came from because I haven't seen many of them in A Link Between Worlds or in A Link to the Past. I found the names Lorule Lake & Ku's Domain as the habitats on Ku's page but I have never seen any of those names in ALBW. Other names I question are the following:
 
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===Overview===
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[[File:Fire Room.jpg|thumb|right|300px|One of the rooms inside the Gerudo Training Ground]]
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The Gerudo Training Ground consists of eleven rooms full of traps, enemies, puzzles, and other obstacles that Link must overcome to receive a series of [[Key#Small Keys|Small Keys]]. These keys are necessary in order to unlock the various doors within the chamber where the Ice Arrow resides. The Ice Arrow chamber, which is located at the center of the Training Ground, is made up of a small maze of locked doors. There are two paths that Link can take to reach the Ice Arrow; however, only one of them will lead to the treasure while the other one leads to a dead-end. A total of 9 Small Keys can be found hidden in the training ground, but only 7 are required to reach the Ice Arrow ''if'' the correct path is chosen from the beginning. Many assume that if Link chooses the wrong path to get to where the Ice Arrow is, there will not be enough Small Keys to correct the mistake, rendering the Ice Arrow impossible to reach. This is a [[Myths of The Legend of Zelda Series|common misunderstanding]] since there are other well-hidden keys inside the Gerudo Training Ground that can help him correct the error.
   
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{{Myth|Missing the Ice Arrows}}
1. Ice Lake from ALttP (never referred to as this in the game)
 
   
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===Obstacles and required items===
2. The Dark World version of Death Mountain in ALttP also being called Death Mountain (just because Lorule's version of Death Mountain is also called Death Mountain doesn't mean it applies to the Dark World's version too; the Dark World's Skeleton Forest is called Skull Woods in ALBW just like the dungeon in the woods & the Dark World's Swamp of Evil is called the Misery Mire in ALBW which the dungeon in the Swamp of Evil in ALttP was named)
 
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The entrance hall of the training ground has three doors that lead to different puzzles. The northern door grants access to the Ice Arrow chamber, the eastern door leads to a room where Link must defeat two [[Dinolfos]] and one [[Beamos]] under a limited time, and the western door takes the young hero to a room full of quicksand where two [[Stalfos]] have to be eliminated within the time limit. The east and west doors all lead to the rest of the obstacles, in which the majority consist of collecting Silver [[Rupee]]s under various conditions to receive a Small Key as a reward. Every time Link enters a new room, the conditions to be met will be displayed on-screen as well as mentioning whether the obstacle has to be complete under a limited time or not.
   
  +
The following lists the necessary items to successfully complete the training ground and collect everything:
3. Plains of Ruin in ALttP (very cool name but I don't see it referred to as that in the game at all)
 
   
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*'''[[Bow|Fairy Bow]]''' – [[Forest Temple (Ocarina of Time)|Forest Temple]]
4. Ku's Domain in ALBW
 
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*'''[[Hammer#Megaton Hammer|Megaton Hammer]]''' – [[Fire Temple (Ocarina of Time)|Fire Temple]]
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*'''[[Hookshot]]''' – [[Kakariko Village]]
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*'''[[Lens of Truth]]''' – [[Bottom of the Well]]
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*'''[[Iron Boots]]''' - [[Ice Cavern]]
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*'''[[Power Bracelet#Power Gloves, Titan's Mitt, and the Gauntlets|Silver Gauntlets]]''' – [[Spirit Temple]]
   
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It is worth noting that the Silver Gauntlets are not required to ultimately reach the treasure since the Small Key obtained through the gauntlets is only used if Link chooses the wrong path at the Ice Arrow chamber. In fact, it is possible to collect seven out of the nine keys with only the Hookshot, Bow, and Hammer, although the player must memorize the locations of the false wall and ceiling that would be visible with the Lens of Truth; the keys unobtainable at that time are the ones which require the Iron Boots and Silver Gauntlets. The [[Hover Boots]] are not required; if Link plays the "[[Song of Time]]" in the Lava Room, he can use the blocks created to reach the upper platform, from which he can reach all the Silver Rupees. The [[Hookshot#Longshot|Longshot]] is also not required in ''Ocarina of Time'', but in ''Master Quest'' it is required in the Lava Room and Maze Room. It is not required in either game in the Statue Room, as Link can walk to the other side of the facility to access the upper ledge, although the [[Scarecrow's Song]] in ''Ocarina of Time'' and the Hookshot posts in ''Master Quest'' provide a useful shortcut.
My one last question is does the Prima guide count as an official source since Nintendo doesn't release its own guides anymore & guides in the past were used as sources to names? I have the Prima guide to ALBW and I can check before the page is deleted to confirm if it is an official source.
 
   
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==''Master Quest''==
[[User:Wtc4ever|Wtc4ever]] ([[User talk:Wtc4ever|talk]]) 19:52, 29 July 2014 (UTC)
 
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In the ''[[The Legend of Zelda: Ocarina of Time Master Quest|Master Quest]]'' version of the game, there are now only three keys in the dungeon. Instead of a chest, there is a crate that hides a rusty switch that, when activated, makes the chest with the [[Ice Arrow]]s appear.
:Zelda.com, text dumps, and the nintendo player's guide would be valid for ALttP. For ALBW, I believe we're accepting the Prima guide, as much as it sucks.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 20:05, 29 July 2014 (UTC)
 
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===Boulder Room===
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The objective in this room is the same as in the original version. However, there is only one [[Iron Knuckle]] now.
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===Maze Room===
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Same objective as in the original game. Boulders are no longer rolling, but there are stalactites that fall from the ceiling and a [[Wallmaster]]. The [[Hover Boots]] or Longshot are required to get a single Rupee.
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===Wolfos Room===
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[[Wolfos]] are no longer found in this room. Instead, there are now [[Dinolfos]], [[Lizalfos]] and a [[Beamos]]. A Time Block must be used to go through the invisible wall. In the adjacent room to the north, past the large block that requires the [[Silver Gauntlets]], there is now a [[Stalfos]], but only one chest containing a Purple [[Rupee]].
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===Statue Room===
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It is exactly the same, except for the fact that the statue is now surrounded by fire, which makes the aiming more difficult, and that the [[Scarecrow's Song]] has no effect; [[Hookshot]] posts appear once the challenge is complete. The chest with the Ice Arrows is in the room in the upper floor.
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===Hammer Room===
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Instead of using the [[Hammer#Megaton Hammer|Megaton Hammer]] to break some blocks, Link is now required to fight Dinolfos and an Ironknuckle.
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===Lava Room===
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There are lots of [[Bubble#Red Bubble|Red Bubbles]] now and a torch has to be lit so the fire in the platforms disappears and Link can use his [[Hover Boots]] to get all the rupees. If Link approaches this room from the Statue Room, there is a rusty switch which raises a [[Hookshot]] post on the raised, central platform; by using this post in conjunction with the Longshot, the Hover Boots are not required. In the water room next to this one there are less Rupees and enemies such as [[Biri]], [[Bari]], [[Stinger]]s and [[Shell Blade]]s.
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===Fire Wall Room===
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Again, Link is required to defeat some enemies in a limited time. Among them is an [[Armos]] in the wall, which is no longer surrounded by fire.
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==Minor Enemies and Traps==
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<gallery>
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File:Armos2.png|[[Armos]]
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File:Bari OoT.png|[[Bari]] (''Master Quest'' only)
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File:Beamos1.png|[[Beamos]]
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File:Biri OoT.png|[[Biri]] (''Master Quest'' only)
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File:Boulder OOT.png|[[Boulder]]s
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File:Dinalfos.png|[[Dinofols]]
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File:DoorMimic.png|[[Door Mimic]]s
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File:IronKnuckle OoT.png|[[Iron Knuckle]]s (''Master Quest'' only)
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File:LikeLike2.png|[[Like Like]]s
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File:OoT Lizalfos.png|[[Lizalfos]] (''Master Quest'' only)
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File:Red Bubble.png|[[Bubble#Red Bubble|Red Bubble]]
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File:MM ShellBlade.png|[[Shell Blade]]s
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File:Stalfos OoT.png|[[Stalfos]]
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File:Stinger.png|[[Stinger]]s (''Master Quest'' only)
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File:Torch Slug OoT.png|[[Torch Slug]]s
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File:WhiteWolfosG Large.png|[[White Wolfos]]
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File:Wolfos.png|[[Wolfos]]
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</gallery>
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==Gallery==
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<gallery>
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File:TrainingGroundEntrance.png|Entrance to the training ground
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File:Gerudooot.jpg|Dungeon Map of the Gerudo Training Ground.
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</gallery>
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==See also==
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*[http://www.zeldadungeon.net/Zelda05-ocarina-of-time-gerudo-training-grounds-ice-arrow-guide.php Zelda Dungeon's Training Ground Walkthrough]
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{{Ref}}
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<br>
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{{Names
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|en=
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|enM=
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|ja= {{Japanese|ゲルドの修練場|Gerudo no Shūrenba}}
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|jaM= Gerudo Training Ground
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|es=
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|esM=
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|esL= Centro de instrucción gerudo {{exp|Ocarina of Time 3D}}
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|esLM=
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|esS=
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|esSM=
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|fr= Gymnase Gerudo
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|frM=
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|de= {{de|Gerudo-Arena}}
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|deM=
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|it= Zona di addestramento Gerudo
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|ko= }}
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{{DungeonNav2|OOT}}
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[[Category:Places in Ocarina of Time]]
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[[Category:Sidequests]]

Revision as of 16:14, 30 July 2014

Template:Dungeons The Gerudo Training Ground is an optional mini-dungeon in Ocarina of Time. It consists of various difficult obstacles that Link must overcome in order to prove his abilities as a hero. If he manages to complete the training ground, he will be rewarded with the Ice Arrow as proof of his skill.[1]

Entrance to the Ground

The place can be found within the Gerudo's Fortress. The Gerudo Token is required to enter along with a small fee of 10 Rupees.[2][3]

Themes and Navigation

Overview

Fire Room

One of the rooms inside the Gerudo Training Ground

The Gerudo Training Ground consists of eleven rooms full of traps, enemies, puzzles, and other obstacles that Link must overcome to receive a series of Small Keys. These keys are necessary in order to unlock the various doors within the chamber where the Ice Arrow resides. The Ice Arrow chamber, which is located at the center of the Training Ground, is made up of a small maze of locked doors. There are two paths that Link can take to reach the Ice Arrow; however, only one of them will lead to the treasure while the other one leads to a dead-end. A total of 9 Small Keys can be found hidden in the training ground, but only 7 are required to reach the Ice Arrow if the correct path is chosen from the beginning. Many assume that if Link chooses the wrong path to get to where the Ice Arrow is, there will not be enough Small Keys to correct the mistake, rendering the Ice Arrow impossible to reach. This is a common misunderstanding since there are other well-hidden keys inside the Gerudo Training Ground that can help him correct the error.

Template:Myth

Obstacles and required items

The entrance hall of the training ground has three doors that lead to different puzzles. The northern door grants access to the Ice Arrow chamber, the eastern door leads to a room where Link must defeat two Dinolfos and one Beamos under a limited time, and the western door takes the young hero to a room full of quicksand where two Stalfos have to be eliminated within the time limit. The east and west doors all lead to the rest of the obstacles, in which the majority consist of collecting Silver Rupees under various conditions to receive a Small Key as a reward. Every time Link enters a new room, the conditions to be met will be displayed on-screen as well as mentioning whether the obstacle has to be complete under a limited time or not.

The following lists the necessary items to successfully complete the training ground and collect everything:

It is worth noting that the Silver Gauntlets are not required to ultimately reach the treasure since the Small Key obtained through the gauntlets is only used if Link chooses the wrong path at the Ice Arrow chamber. In fact, it is possible to collect seven out of the nine keys with only the Hookshot, Bow, and Hammer, although the player must memorize the locations of the false wall and ceiling that would be visible with the Lens of Truth; the keys unobtainable at that time are the ones which require the Iron Boots and Silver Gauntlets. The Hover Boots are not required; if Link plays the "Song of Time" in the Lava Room, he can use the blocks created to reach the upper platform, from which he can reach all the Silver Rupees. The Longshot is also not required in Ocarina of Time, but in Master Quest it is required in the Lava Room and Maze Room. It is not required in either game in the Statue Room, as Link can walk to the other side of the facility to access the upper ledge, although the Scarecrow's Song in Ocarina of Time and the Hookshot posts in Master Quest provide a useful shortcut.

Master Quest

In the Master Quest version of the game, there are now only three keys in the dungeon. Instead of a chest, there is a crate that hides a rusty switch that, when activated, makes the chest with the Ice Arrows appear.

Boulder Room

The objective in this room is the same as in the original version. However, there is only one Iron Knuckle now.

Maze Room

Same objective as in the original game. Boulders are no longer rolling, but there are stalactites that fall from the ceiling and a Wallmaster. The Hover Boots or Longshot are required to get a single Rupee.

Wolfos Room

Wolfos are no longer found in this room. Instead, there are now Dinolfos, Lizalfos and a Beamos. A Time Block must be used to go through the invisible wall. In the adjacent room to the north, past the large block that requires the Silver Gauntlets, there is now a Stalfos, but only one chest containing a Purple Rupee.

Statue Room

It is exactly the same, except for the fact that the statue is now surrounded by fire, which makes the aiming more difficult, and that the Scarecrow's Song has no effect; Hookshot posts appear once the challenge is complete. The chest with the Ice Arrows is in the room in the upper floor.

Hammer Room

Instead of using the Megaton Hammer to break some blocks, Link is now required to fight Dinolfos and an Ironknuckle.

Lava Room

There are lots of Red Bubbles now and a torch has to be lit so the fire in the platforms disappears and Link can use his Hover Boots to get all the rupees. If Link approaches this room from the Statue Room, there is a rusty switch which raises a Hookshot post on the raised, central platform; by using this post in conjunction with the Longshot, the Hover Boots are not required. In the water room next to this one there are less Rupees and enemies such as Biri, Bari, Stingers and Shell Blades.

Fire Wall Room

Again, Link is required to defeat some enemies in a limited time. Among them is an Armos in the wall, which is no longer surrounded by fire.

Minor Enemies and Traps

Gallery

See also

References

  1. "You got the Ice Arrow! Set it to (C) and your arrows will be powered up! If you hit your target, it will freeze. This arrow magic is granted only to those who complete the difficult training of the Gerudos, so use it with pride!" — N/A (Ocarina of Time)
  2. "This is the Gerudo's Training Ground. Nobody is allowed to enter without a membership card." — A Gerudo (Ocarina of Time)
  3. "This is the Gerudo's Training Ground. Membership card verified. One try for 10 Rupees!" — A Gerudo (Ocarina of Time)


TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name Meaning
Japan Japanese Template:Japanese Gerudo Training Ground
French-speaking countries French Gymnase Gerudo
Federal Republic of Germany German Gerudo-Arena
Italian Republic Italian Zona di addestramento Gerudo
Community of Latin American and Caribbean States SpanishLA Centro de instrucción gerudo Triforce piece
The Legend of ZeldaThe Adventure of LinkA Link to the PastLink's AwakeningOcarina of TimeMajora's MaskOracle of AgesOracle of SeasonsFour SwordsThe Wind WakerFour Swords AdventuresThe Minish CapTwilight PrincessPhantom HourglassSpirit TracksSkyward SwordA Link Between WorldsTri Force HeroesBreath of the WildTears of the KingdomLink's Crossbow TrainingHyrule Warriors

Breath of the Wild


Main Dungeons

Divine Beast Vah Ruta  · Divine Beast Vah Rudania  · Divine Beast Vah Medoh  · Divine Beast Vah Naboris  · Hyrule Castle  · Final TrialTriforce piece (TCB)

Mini-Dungeons

Trial of the Sword (TMT ) · Yiga Clan Hideout

Ancient Shrines

Akh Va'quot · Bosh Kala · Chaas Qeta · Daag Chokah · Dagah Keek · Dah Kaso · Dah Hesho · Daka Tuss · Dako Tah · Daqa Koh ·
Daqo Chisay · Dila Maag · Dow Na'eh  · Dunba Taag · Gee Ha'rah · Gorae Torr · Ha Dahamar · Hawa Koth · Hia Miu · Hila Rao · Ishto Soh ·
Ja Baij · Jee Noh · Jitan Sa'mi · Joloo Nah · Ka'o Makagh · Kaam Ya'tak · Kah Mael Shrine · Kah Okeo Shrine · Kah Yah Shrine · Kam Urog Shrine · Katah Chuki · Katosa Aug  · Kay Noh · Kaya Wan · Kayra Mah · Ke'nai Shakah · Keeha Yoog · Keh Namut · Kema Kosassa ·
Kema Zoos · Keo Ruug · Ketoh Wawai · Korgu Chideh · Korsh O'hu · Kuh Takkar · Kuhn Sidajj · Lakna Rokee · Lanno Kooh · Maag Halan · Maag No'rah · Maka Rah · Mezza Lo · Mijah Rokee · Mirro Shaz · Misae Suma · Mo'a Keet · Mogg Latan · Monya Toma · Mozo Shenno ·
Muwo Jeem · Myahm Agana · Namika Ozz · Ne'ez Yohma · Noya Neha · Oman Au · Owa Daim · Pumaag Nitae · Qua Raym · Qaza Tokki · Qukah Nata · Raqa Zunzo · Ree Dahee · Rin Oyaa · Ritaag Zumo · Rok Uwog · Rona Kachta · Rota Ooh · Rucco Maag · Saas Ko'sah ·
Sah Dahaj · Sasa Kai · Sha Gehma · Sha Warvo · Shada Naw · Shae Katha · Shae Loya · Shae Mo'sah · Shai Utoh · Shai Yota · Shee Vaneer · Shee Venath · Sheem Dagoze · Sheh Rata · Sho Dantu · Shoda Sah · Shoqa Tatone · Shora Hah · Soh Kofi · Suma Sahma · Ta'loh Naeg ·
Tah Muhl · Tahno O'ah · Tawa Jinn · Tena Ko'sah · Tho Kayu · To Quomo · Toh Yahsa · Toto Sah · Tu Ka'loh · Tutsuwa Nima · Voo Lota ·
Wahgo Katta · Ya Naga · Yah Rin · Zalta Wa · Ze Kahso · Zuna Kai

Ancient Shrines (TCB)

Etsu Korima · Kamia Omuna · Kee Dafunia · Keive Tala · Kiah Toza · Kihiro Moh · Mah Eliya · Noe Rajee · Rinu Honika · Rohta Chigah · Ruvo Korbah · Sato Koda · Sharo Lun · Shira Gomar · Takama Shiri · Yowaka Ita