The Drablands are a location in Tri Force Heroes.[1] It is the world that the game's Levels take place in.
Features and Overview[]
The Drablands are described as a world filled with dangerous enemies and obstacles.[2] It features many lands of various regions, including woodlands, ice caverns, and deserts, among many others. It is the domain of Lady Maud, also known as the Drablands witch.[3] The Drablands can only be entered through the Triforce Gateway in Hytopia Castle, and only a trio of chosen heroes may venture through it.[3][4]
After The Lady curses Princess Styla to wear an ugly irremovable outfit, King Tuft searches for chosen heroes, as only a trio of such can enter the Drablands. If Link is without allies, the Doppel Master will awaken two Doppels in his image to accompany him into the lands.
Areas[]
- See Coliseum for the identically named Coliseum levels.
The Drablands are divided into nine regions called Areas. Each of the first eight Areas has four Levels, which are each divided into five sections called Stages.
Area | Unlock Condition | Description | Levels | Items Introduced | Mini-Boss(es) | Boss(es) |
---|---|---|---|---|---|---|
1. Woodlands |
Unlocked by default | The Woodlands consist of grassy, forested areas with rivers, earthy caves and ancient ruins, inhabited by Moblins, Buzz Blobs and Totem Dekus. Its basic mechanisms such as Floor Switches and Shock Switches teach the fundamentals of Toteming and teamwork among the Links. | Deku Forest Buzz Blob Cave Moblin Base Forest Temple |
Bow Bombs |
Electric Blob King |
Margoma |
2. Riverside |
Clear the Forest Temple | The reservoir of the Drablands, featuring cliff sides, pathways, and mechanical lifts leading through Tektite- and Octorok-infested bodies of water. Rushing waterfalls create strong currents that guard a flooded temple. | Secret Fortress Abyss of Agony Cove of Transition Water Temple |
Water Rod Gripshot |
Electric Blob Queen |
Arrghus |
3. Volcano |
Clear the Forest Temple | The Volcano is explored from the inside, where hostile caves contain Fire geysers, pools of Lava, and packs of Hinox. The more spacious areas are traversed by rickety mine carts and hanging platforms. | Blazing Trail Hinox Mine Den of Flames Fire Temple |
Boomerang Gust Jar |
Hinox Brothers |
Moldorm |
4. Ice Cavern |
Clear the Forest Temple | The Ice Cavern is an open-air, mountainous region filled with slippery surfaces, thin sheets of Ice suspended over large pits, and Enemies that can freeze the Links in their tracks. Rolling Boulders and gigantic Snowballs are a constant danger and obstacle. | Frozen Plateau Snowball Ravine Silver Shrine Ice Temple |
Fire Gloves Magic Hammer |
Freezlord |
Blizzagia |
5. Fortress |
Clear the Water Temple, Fire Temple and Ice Temple | The massive Fortress is heavily guarded by Lady Maud's Soldiers. The Links enter at its base and proceed to scale it upwards toward Lady Maud's parlour, meeting with a variety of complex, mechanical obstacles along the way. | Sealed Gateway Bomb Storage Training Ground The Lady's Lair |
— | Hinox Brothers |
The Lady's Pets |
6. The Dunes |
Clear The Lady's Lair | An arid region where all Sand is Quicksand, and Enemies like Leevers and Hokkubokku lurk under the surface. Many structures and etchings are reminiscent of Ancient Egypt, and are filled with traps such as rolling Spiketraps, invisible floors, and see-saw platforms. | Infinity Dunes Stone Corridors Gibdo Mausoleum Desert Temple |
— | Vulture Vizier |
Stalchampion |
7. The Ruins |
Clear The Lady's Lair | The haunted remains of a dark and foreboding palace, filled with Enemies spectral and undead. The Links once again enter at ground level, this time descending further into deathly, decaying depths. | Illusory Mansion Palace Noir Lone Labyrinth Grim Temple |
— | Grim Repoe |
Prismantus |
8. Sky Realm |
Clear the Sand Temple and Grim Temple | A magnificent castle in the sky, built upon perilous, floating platforms. In order to finally confront Lady Maud, the Links must use all the skills they have learned to overcome obstacles that combine elements of previous Areas. They will battle the gold-plated Sky Soldiers and dragon-like Aeralfos, and glide with the Cuccos. | Floating Garden Deception Castle Dragon Citadel Sky Temple |
— | Gigaleon |
The Lady |
9. Den of Trials |
Clear nine Levels or Drablands Challenges; speak to The Great Tripini | Main article: Den of Trials Added through the 2.0.0 update. A series of 40 progressively-challenging floors, containing scenery and Enemies based on the eight previous Areas, as well as "Dark" variants that can Curse the Links and deal greater damage. |
— | — | — | Shadow Links |
Drablands Challenges[]
Once an Area's guardian boss is defeated, the Drablands Challenges are unlocked. These challenges provide three more difficult versions of each Level, such as completing it with a time limit or with fewer Heart Containers. Materials awarded at the end of a Level differ slightly, allowing the Links to earn better rewards by tackling harder missions. Once all of an Area's challenges are completed, Link can visit King Tuft in order to receive some of the rarest Materials that can only be obtained through the Coliseum otherwise. Once all 128 Drablands Challenges are completed, Link is rewarded with a Gold Rupee worth 300.
Trivia[]
- The Legend of Zelda: Encyclopedia suggests that the Drablands may have become the Valley of Death from The Adventure of Link, citing similar ruins and temples, though it does not state it as fact.[5]
Nomenclature[]
The term "drab" can mean boring, or a lack of color and brightness. This is in contrast to Hytopia's fashion-obsessed nature.
Names in other regions | |||
---|---|---|---|
Language | Name | Meaning | |
Japanese | 魔境 (Makyō)[6] | ||
Korean | 데빌랜드 (Debillaendeu)[7] | Devilland | |
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery[]
References
- ↑ Encyclopedia, Dark Horse Books, pg. 306
- ↑ "It's dangerous to venture into the Drablands, a world packed with enemies and unexpected obstacles. Luckily, you've got the combined power of three heroic Links!" — North American Tri Force Heroes site, , retrieved October 15, 2015.
- ↑ 3.0 3.1 "The king, too, was in agony. As only chosen heroes may enter the witch's domain, the despicable Drablands, King Tuft issued a call to kingdoms near and far for a hero to save the day." — N/A (Tri Force Heroes)
- ↑ "This is a Triforce gateway. Using its power is the only way to travel to the Drablands. Only when three heroes gather will the Triforce's power awaken and allow for travel between the worlds. The way will not open for one hero alone." — Match Master (Tri Force Heroes)
- ↑ Encyclopedia, Dark Horse Books, pg. 61
- ↑ "これはトライフォース
魔境に通ずる唯一の入口じゃぞい" — Match Master (Tri Force Heroes) - ↑ "데빌랜드로 떠날 각오가 되었다면
내게 말을 걸게나" — Match Master (Tri Force Heroes)