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Buzz Blob Cave is a large cavern with deep chasms and sparse foliage. The Level is simple in design, relying heavily on basic [[Totem]] and [[Bow]] puzzles. Because of this, the [[Kokiri Clothes]] serve well here.
 
Buzz Blob Cave is a large cavern with deep chasms and sparse foliage. The Level is simple in design, relying heavily on basic [[Totem]] and [[Bow]] puzzles. Because of this, the [[Kokiri Clothes]] serve well here.
   
'''Stage 1''' has the [[Link]]s separated in different elevated corners of the first room of the cave. A balloon rests in front of each Link that can be popped with a Sword strike, and a [[Bow]] next to that. Once every Bow is picked up, the [[Triforce#Tri Force Heroes|Triforce Gateway]] is activated. A balloon floats in front of each of the Link’s, out of the Sword’s reach, holding a bridge up and preventing the Link’s from getting down to reunite. Once an [[Arrow]] must be shot to pop each balloon, their respective bridges fall, allowing the Link’s passage to the main part of the Stage, wherein three [[Blob]]s rest. The Triforce Gateway is blocked by a locked gate, and a [[Small Key|key]] floats in a balloon near it. To reach this balloon, the Links must throw each other up two nearby ledges. After the gate is unlocked, the Triforce Gateway can be reached beyond a narrow pathway. Bushes rest on elevated platforms around the Stage.
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'''Stage 1''' has the [[Links]] separated in different elevated corners of the first room of the cave. A balloon rests in front of each Link that can be popped with a Sword strike, and a [[Bow]] next to that. Once every Bow is picked up, the [[Triforce#Tri Force Heroes|Triforce Gateway]] is activated. A balloon floats in front of each of the Link’s, out of the Sword’s reach, holding a bridge up and preventing the Link’s from getting down to reunite. Once an [[Arrow]] must be shot to pop each balloon, their respective bridges fall, allowing the Link’s passage to the main part of the Stage, wherein three [[Blob]]s rest. The Triforce Gateway is blocked by a locked gate, and a [[Small Key|key]] floats in a balloon near it. To reach this balloon, the Links must throw each other up two nearby ledges. After the gate is unlocked, the Triforce Gateway can be reached beyond a narrow pathway. Bushes rest on elevated platforms around the Stage.
   
 
'''Stage 2''' places the Links on a grassy ledge. Below is a large room with a closed gate, a bush-filled ledge that can only be reached by forming a [[Totem]] to the west, and a button that can only be activated once all three Links stand on it. Once they do, seven Blobs and one Buzz Blob appear around them. The latter electrocutes the Links upon contact, so it can only be damaged with Arrows. After the enemies are defeated, five more Blobs and two more Buzz Blobs appear in front of the gate. Defeating them all opens the gate, allowing passage to the Triforce Gateway. Beyond the gate is a narrow pathway, which branches off to the left to award the Links a chest with a purple [[Rupee]]. Around the Triforce Gateway are several bushes.
 
'''Stage 2''' places the Links on a grassy ledge. Below is a large room with a closed gate, a bush-filled ledge that can only be reached by forming a [[Totem]] to the west, and a button that can only be activated once all three Links stand on it. Once they do, seven Blobs and one Buzz Blob appear around them. The latter electrocutes the Links upon contact, so it can only be damaged with Arrows. After the enemies are defeated, five more Blobs and two more Buzz Blobs appear in front of the gate. Defeating them all opens the gate, allowing passage to the Triforce Gateway. Beyond the gate is a narrow pathway, which branches off to the left to award the Links a chest with a purple [[Rupee]]. Around the Triforce Gateway are several bushes.

Revision as of 17:23, 2 November 2015

Template:Dungeons Buzz Blob Cave is the second Level in Tri Force Heroes. It is the second Level of the Woodlands area, preceded by Deku Forest and followed by Moblin Base.

Themes and Navigation

Buzz Blob Cave is a large cavern with deep chasms and sparse foliage. The Level is simple in design, relying heavily on basic Totem and Bow puzzles. Because of this, the Kokiri Clothes serve well here.

Stage 1 has the Links separated in different elevated corners of the first room of the cave. A balloon rests in front of each Link that can be popped with a Sword strike, and a Bow next to that. Once every Bow is picked up, the Triforce Gateway is activated. A balloon floats in front of each of the Link’s, out of the Sword’s reach, holding a bridge up and preventing the Link’s from getting down to reunite. Once an Arrow must be shot to pop each balloon, their respective bridges fall, allowing the Link’s passage to the main part of the Stage, wherein three Blobs rest. The Triforce Gateway is blocked by a locked gate, and a key floats in a balloon near it. To reach this balloon, the Links must throw each other up two nearby ledges. After the gate is unlocked, the Triforce Gateway can be reached beyond a narrow pathway. Bushes rest on elevated platforms around the Stage.

Stage 2 places the Links on a grassy ledge. Below is a large room with a closed gate, a bush-filled ledge that can only be reached by forming a Totem to the west, and a button that can only be activated once all three Links stand on it. Once they do, seven Blobs and one Buzz Blob appear around them. The latter electrocutes the Links upon contact, so it can only be damaged with Arrows. After the enemies are defeated, five more Blobs and two more Buzz Blobs appear in front of the gate. Defeating them all opens the gate, allowing passage to the Triforce Gateway. Beyond the gate is a narrow pathway, which branches off to the left to award the Links a chest with a purple Rupee. Around the Triforce Gateway are several bushes.

Stage 3 starts the Links off on one of six cliffs. Directly ahead of them is the second cliff, which can be reached using the four platforms that circle it. On this cliff are two Totem Dekus and a Switch, both of which cannot be hit if the Links are too close. On the east cliff are a second Switch and a Buzz Blob. On the north cliff, a third Switch an elevated portion, and on the west cliff, a Blob and an elevated chest containing a red Rupee. Each Switch can only be reached by the Link atop a full Totem. Once all three are struck, the gate blocking the northeast cliff opens, allowing passage to the Triforce Gateway, which is beyond a short bridge. A Squiddy rests beside the Gateway, along with several Pots. Bushes litter the entire Stage.

Stage 4 is the final stage. The Links appear in a small room, which opens ahead of them into a much larger one below. Before falling in, the Links can circle around the border to find Rocks and bushes. A single Heart rests behind some rocks to the east. Once all three Links fall in the hole, the Electric Blob King appears, and the battle ensues. Hearts and Rupees atop various elevated ledges can be found around the arena. Once the boss is defeated, the Triforce Gateway appears, and the Level is completed upon entering it.

Drablands Challenges

Buzz Blob Cave includes the following Drablands Challenges: "Pop all balloons!", "Clear within the time limit!", and "Clear using only Bombs!!".

During Drablands Challenges, different, more difficult enemies appear throughout the Level.

In “Pop all balloons!”, several balloons float around each Stage, and the Triforce Gateway will not activate until every one is popped. The balloons float at different elevations, requiring various Totem formations to reach.

In “Clear within the time limit!”, the Links must complete the Stage within a limited amount of time. While initially given one minute and thirty seconds, hourglasses can be picked up around the stage to increase remaining time. If a Link falls, the Stage is reset, but the time is not. If the time runs out, the Links receive an immediate Game Over.

In “Clear using only Bombs!”, the Stage’s Bows are replaced with Bombs. Anything required to be hit indirectly or from a distance must now be struck using a Bomb blast, meaning the Links must use precise timing and aiming in order to solve puzzles.[1]

Materials

At the end of the Stage, three Chests can be opened. Two contain the same Material, and one contains another.

No challenge

”Pop all balloons!”

”Clear within the time limit!”

”Clear using only Bombs!”

Enemies

References

  1. Template:Cite web

Etymology

TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name Meaning
Japan Japanese ビリビリ洞窟
French-speaking countries French Caverne électrique Electric Cavern
Federal Republic of Germany German Britzel-Höhlen Britzel Caves
Spanish-speaking countries Spanish Caverna Eléctrica Electric Cavern

Trivia

Buzz Blob Cave is one of the three levels available in the demo.