Location and Uses
The Cryonis Rune is obtained in the Keh Namut Shrine on the Great Plateau. It allows Link to spontaneously create pillars of Ice from the surface of any body of Water, including Waterfalls. Link can create up to three pillars at once; raising a fourth one breaks the first. In addition to creating pillars, Cryonis can also be used to break these pillars as well. After using the Cryonis Rune to create a pillar, a timer gauge will appear which must fully restore before Link can use it again.
The ice pillars created have various uses, such as creating stepping stones, getting leverage and making obstacles. They are also used to manipulate certain surroundings, such as opening a gate by raising a pillar beneath it. Cryonis pillars will break if the Water they rest upon evaporates, or if a hidden Korok travels underneath them. Cryonis pillars can be placed on Bottomless Bogs, but not on Hot Spring Water. Cryonis pillars can be destroyed with the Remote Bomb Rune, though they are impervious to Bomb Arrows. When struck with Ancient Arrows, Cryonis pillars disintegrate, leaving the Ancient Arrow behind. Cryonis pillars are impervious to all other Runes, Weapons and Arrows.
Divine Beast Vah Ruta and Waterblight Ganon are capable of summoning Cryonis pillars as well as spiked balls of Ice. However, like all other Cryonis formations, these can be destroyed with the Cryonis Rune.
Hyrule Warriors: Age of Calamity
In Hyrule Warriors: Age of Calamity, Cryonis is used as a combat ability used by all Warriors. Located on the R Button wheel along with its sibling Runes and tied to the A Button while holding R, Cryonis can be used in a variety of ways, primarily combat support.
Once prompted, Cryonis can be used to put a charging attack on ice, chilling out the target by having them plow right into the ice, breaking the Cryonis ice pillar in the process, as well as leaving their now vulnerable Weak Point Gauge out in the cold.
Unlike how the Rune behaved in Breath of the Wild, Cryonis can be used once per selection, though multiple Cryonis pillars can appear depending on the Warrior in question. Also unlike Breath of the Wild, Cryonis can be used on dry land. If used in water against enemies, Cryonis can be used as a way to inflict Ice damage. However, Cryonis doesn’t stick around long, and could evaporate at a inopportune moment if used prematurely against, say, a Molduga. Cryonis can be used to gain some airtime by jumping or paraglide off of it, as well as serving as a temporary high platform.
Once Cryonis is used, it puts the entire R Button wheel on a cooldown for every playable Warrior that is on the field, so the cooldown cannot be circumvented by switching characters. Completing the "Keep a Cool Head" Quest and the postgame-exclusive Quest "Personal Distractions" upgrades Cryonis into Cryonis+, which evaporates the cool down period after using Cryonis.
As Zelda's first weapon class is Sheikah Slates, Cryonis is incorporated into her moveset. As it still counts as Cryonis without using the actual Cryonis prompt by using the R Button, Zelda's Strong I Combo strings can be used in place of a Cryonis counter.
|X||Can used to substitute for Cryonis counter prompt|
|X X||Can used to substitute for Cryonis counter prompt|
|X X X||Can used to substitute for Cryonis counter prompt|
All of the Warriors in Hyrule Warriors: Age of Calamity have their unique spin on using the Cryonis Rune power:
- Link: Link uses Cryonis like how he did in Breath of the Wild, though he creates a Cryonis block underneath him, sending him up into the air, giving him a chance to paraglide.
- Impa: Impa does an about face and creates a Cryonis pillar topped with a cushion. When not used as a counter, she can ride on it after a prompt instead, by kicking it with a backwards flip kick and ninja-teleporting on on it, the pillar sliding around hitting anything it comes until it breaks on Impa.
- Zelda: The way Zelda uses Cryonis depends of her weapon:
- Sheikah Slate: Zelda aims a targeting reticle and shoots Cryonis icicles from above.
- Bow of Light: Zelda creates a wall consisting of four Cryonis pillars, then breaks them with a beam of light with a swipe of her right hand. The light beam portion will still go on if Cryonis is used as a counter prompt, and will hit the Weak-Point Gauge instead.
- Mipha: Mipha channels water to a specific spot, and creates a Cryonis pillar from it.
- Daruk: Daruk creates a block of Cryonis that sends him high into the air, allowing him to either paraglide off of it or to rocket back down and crater the ground, creating pillars for his magma powers to work with.
- Hestu: Hestu has a Cryonis block fall in front of him, which begins spinning around and bouncing slightly forwards, which deteriorates with each bounce.
- Teba: Teba creates three Cryonis pillars that orbit him.
- Master Kohga:
- King Rhoam:
- Great Fairies: The Great Fairy that is currently out creates a giant Cryonis pillar underneath them.
- Monk Maz Koshia:
- Terrako: Terrako fires a shot at the target that quickly forms into a giant cage around them.
- Calamity Ganon: Calamity Ganon creates a series of spike-covered Cryonis pillars in front of him.
The word "Cryonis" comes from the Greek cryo or cryos (κρύο) which means "icy cold."
Cryonis is also a contraction of the word "cryokinesis", which relates to the ability to create and manipulate ice.
|Names in Other Regions|
|Japanese||アイスメーカー (Aisu Mēkā)||Ice Maker|
|This table was generated using translation pages.|
To request an addition, please a staff member with a reference.