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{{Character
 
|name = Tatl
 
|image = [[File:MM3D Tatl.png|160px]]
 
|caption = Tatl artwork from ''Majora's Mask 3D''
 
|race = [[Fairy]]
 
|gender = Female
 
|game= {{MM}}
 
|other= {{HW}}
 
|era = [[Zelda Timeline#The Era of the Hero of Time|Era of the Hero of Time]]
 
|family = [[Tael]] <small>(brother)</small>
 
}}
 
'''Tatl''' is [[Link]]'s [[Fairy Companion]] in {{MM}}. Similar to [[Navi]] from {{OoT}}, Tatl assists Link by allowing him to interact with the environment through [[Targeting]] certain objects, people, and enemies. Unlike Navi, however, Tatl expresses herself with bell-like noises of varying repetition, whereas Navi shouts several catch phrases such as "Hey!", "Listen!" or "Watch out!".
 
   
  +
== That's NOT Link, well...that's what Aonuma implies ==
==Biography==
 
[[File:MM Link.png|left|130px]]
 
Prior to the events of ''Majora's Mask'', Tatl and Tael were flying around [[Termina Field]] looking for shelter on a stormy day, when suddenly they find a lonely [[Skull Kid]] under a log, shivering. Tatl and her brother soon become friends with him, and when the Skull Kid began to show his mischievous side, the two fairies decided to follow through it: at the beginning of ''Majora's Mask'', they accompany the Skull Kid to the [[Lost Woods]], where the Tatl and Tael startle Link's horse, causing the young hero to fall off unconscious while the Skull Kid steals Link's [[Ocarina of Time (Item)|ocarina]]. When Link wakes up, Tatl escapes with the Skull Kid and Tael as they are riding away on [[Epona]]. After Link is transformed into a [[Deku Link|Deku Scrub]], Tatl gets in his way to impede him from going after the Skull Kid, which causes Tatl to get separated from both the Skull Kid and her brother. Although at first she blames Link for the turn of events,<ref name=blame>{{Cite|You! If I wasn't dealing with you, I woudln't have gotten separated from my brother! Well, don't just sit there, Deku Boy! Do something!!! ...Why are you looking at me like that? What, is there something stuck on my face?" Will you stop staring and just open that door for me?!? Please!!! C'mon, a helpless, little girl is asking you... So hurry up!|Tatl|MM}}</ref> she decides to become Link's partner in order to be reunited with her brother and prevent the Skull Kid from destroying [[Termina]].<ref name=partner/>
 
   
Eventually, Link and Tatl find the Skull Kid atop the Clock Tower, where Tael gives them a clue about how to stop the [[Moon (Object)|Moon]].<ref>{{Cite|Swamp. Mountain. Ocean. Canyon. Hurry...The four who are there... Bring them here...|Tael|MM}}</ref> The Skull Kid, however, smacks Tael for speaking out of line, angering Tatl.<ref>{{Cite|Nooo!! What are you doing to my brother? Skull Kid, do you still think you're our friend after that?!!?|Tatl|MM}}</ref> When Link retrieves the Ocarina of Time from the Skull Kid, Tatl scolds the young hero for losing himself in memories before he plays the "[[Song of Time]]" to take him and his fairy sidekick back to the [[First Day]].<ref>{{Cite|Snap out of it! What are you doing lost in memories?!? Get yourself together! Getting that old ocarina back isn't gonna help us!!! Somebody! Anybody!!! Goddess of Time, help us please! We need more time!|Tatl|MM}}</ref> From then on, Tatl accompanies Link in his subsequent confrontations with the Skull Kid, and also plays a part in preventing Termina from its impending apocalypse. Once the two of them manage to free the [[Four Giants]], Link and Tatl go up against the Skull Kid one last time, successfully halting the Moon from its path of destruction by calling the almighty deities. Although Tael tries to explain to his sister that the power of [[Majora's Mask (Object)|Majora's Mask]] was too great for the Skull Kid to handle, Tatl accounts it on him having a "weak will and no strength of heart," on top of being a "fool."<ref>{{Cite|It's 'cause he doesn't know his place! On top of having a weak will and no strength of heart...he's a fool!|Tatl|MM}}</ref> Shortly after, Majora's Mask detaches itself from the Skull Kid and travels to the [[Moon (Object)#Inside the Moon|inside of the moon]], inciting Link the need to go after it. Tatl refuses to follow him since she wants to stay with her brother,<ref>{{Cite|I won't do it! You go by yourself! I'm staying here with Tael.|Tatl|MM}}</ref> but when Tael says that he will go,<ref>{{Cite|I'll go!!!|Tael|MM}}</ref> Tatl changes her mind and decides to accompany Link to the moon.<ref>{{Cite|I understand. I'll go! After all this time, Tael, you've gotten really stubborn... Just like someone else I know...|Tatl|MM}}</ref> Together, the young hero and the fairy defeat Majora's Mask, freeing the Skull Kid from the mask's power.
 
   
  +
http://www.gonintendo.com/s/230420-aonuma-says-we-didn-t-necessarily-see-link-in-the-legend-of-zelda-wii-u-trailer
Tatl is last seen during the [[New Day|ending sequence]] of the game when, just as she's witnessing Link's departure from Termina along Tael and the Skull Kid, she thanks him for helping her,<ref>{{Cite|Link! ...Thank you.|Tatl|MM}}</ref> causing for the overwhelmed fairy to be comforted by her brother.
 
   
==Personality==
 
In contrast to [[Navi]], Tatl frequently expresses her opinions and partakes an active role in several cut scenes, specifically when Link confronts the [[Skull Kid]] atop the [[Clock Tower]]. She is also more informal than Link's previous fairy companion, often speaking to him in a more straightforward manner.<ref name=partner>{{Cite|Good! So then it's settled! Now then, I'll be your partner... or at least until we catch that Skull Kid... My name is Tatl. So, uh, it's nice to meet you or whatever. Now that we've got that all straightened out, can we stop messing around and get moving?|Tatl|MM}}</ref> At the beginning of the game, Tatl is initially aggressive, blunt and hostile in her treatment of Link, blaming him for the fact that she got separated from her brother [[Tael]].<ref name=blame/> However, as the game progresses, Tatl gradually mollifies as she grows to tolerate his company, up to the point where she apologizes for what happened to his horse and even admits that she admires Link for his acts of bravery.<ref>{{Cite|All that stuff I did to you... ...your horse... I...I apologize. ...Sorry. There! I apologized! So don't hold it against me, got it?|Tatl|MM}}</ref><ref>{{Cite|You never want to give up. You always want to try. I admire you!|Tatl|MM}}</ref> Although Tatl provides less information than Navi, the information she does provide is generally more direct and less formal than Navi. When questioned about an enemy from ''Ocarina of Time'', she tends to react with surprise, then criticizes Link for his ignorance.<ref>{{Cite|What?! Don't you know about the Dodongo? It moves slowly, so you can circle around to its backside. Got that?|Tatl|MM}}</ref>
 
   
  +
http://venturebeat.com/2014/06/10/zelda-creator-teases-that-we-didnt-see-link-in-wii-u-trailer/
==Trivia==
 
*If Link decides to stop the Moon's descent again after the first time, Tatl stops Tael in the middle of his speech about the mask saying she already knows.<ref>{{Cite|"Yeah, yeah. I know... The Skull Kid was lonely 'cause nobody would be his friend. Blah, blah, blah... And the power of the mask made him do it 'cause it was too much for him to handle..." "How? ...How did you know that, sis?"|Tatl and Tael|MM}}</ref>
 
*Tatl and her brother also seem to be well known around Clock Town, at least with the Bombers. After Link receives the Bomber's Notebook from Jim, he directly addresses Tatl, telling her to inform the Skull Kid that he is no longer a member of the Bombers.<ref>{{Cite|Tatl, you tell that Skull Kid he's outta here! He's been actin' like a real jerk lately!|Jim|MM}}</ref> Also, if Link addresses a Bomber as a [[Goron]] or a [[Zora]], he asks, "Why is Tatl with you?"<ref>{{Cite|Oh! A Goron! Do you live in the mountains? Why is Tatl with you? Why? Huh? Why?|Bombers|MM}}</ref><ref>{{Cite|Oh! A Zora! Do you live in the ocean? What's it like? Why is Tatl with you? Why? Huh? Why?|Bombers|MM}}</ref>
 
   
==Etymology==
 
Along with her younger brother, [[Tael]], her name stems from the term "Tattletale" pertaining to her nature as an informant, particularly of the enemies encountered in the game.
 
   
{{Names|align=left
 
|ja= {{Romanize|チャット|Chatto|Chat}}
 
|jaM=
 
|es=
 
|esS= Taya
 
|esL= Taya {{ExpGame|MM3D}}
 
|fr= Taya
 
|frF=
 
|frC= Taya {{ExpGame|MM3D}}
 
|de= {{de|Taya}}
 
|it= Taya {{ExpGame|MM3D}}<br>Tatl {{Exp|Majora's Mask manga}}
 
|ko=
 
}}
 
   
  +
http://gematsu.com/2014/06/aonuma-zelda-wii-u-trailer-one-said-link
==Gallery==
 
<gallery>
 
File:TatlArt.png|Tatl artwork from ''Majora's Mask''
 
File:Tatl.png|Tatl in-game
 
File:Tatl.jpg|Tatl atop the Clock Tower
 
File:HW - Fierce Deity Link Screenshot.png|Tatl with Skull Kid and Tael in ''Hyrule Warriors''
 
File:HW Tael and Tatl Playing.png|Tael playing with Tatl in Skull Kid's Victory Animation in ''Hyrule Warriors''
 
File:HW Tatl and Tael catching the Ocarina.png|Tatl catching the Lunar Ocarina with Tael in ''Hyrule Warriors''
 
</gallery>
 
   
{{Ref}}
 
   
  +
Check guys --[[User:Isamisa|Isamisa]] ([[User talk:Isamisa|talk]]) 01:38, 11 June 2014 (UTC)
{{Characters}}
 
{{Fairies}}
 
   
  +
== Development period ==
[[Category:Terminans]]
 
  +
[[Category:Companion]]
 
  +
This Game has been in development for 4 years now does this make this title 'the game with the longest development time' in the entire franchise? if so should we put it in the trivia?--[[User:0551E80Y|0551E80Y]] ([[User talk:0551E80Y|talk]]) 16:15, 27 June 2015 (UTC)
[[Category:Characters in Majora's Mask]]
 
  +
[[Category:Characters in Majora's Mask (Himekawa)]]
 
  +
:We would need a citation for this information, as well as citations for the development periods of the other games. I seem to recall that SS took something like 5 years, so this length of time isn't anything special. {{:User:Tony/sig}} 22:57, 27 June 2015 (UTC)
  +
  +
::According to the SS article the development started in 2007 with an interview with Miyamoto during E3 of that year, He didn't say at that stage that a new game was being developed for the Wii after TP but he did left a hint of potential for one then. The article sees that as part of the development period or rather the start of it so according to its article, Skyward sword's time of development from the start to its release date in November 2011 was 4 years, 4 months... roughly. As of this comment's time stamp; Zelda Wii U just past the 4 year development mark and its release date won't be til 2016. In November this year, this title will surpass the development time of skyward sword making it longer then that game to make. But i get what you mean about the other games' development periods i'll have to research that.--[[User:0551E80Y|0551E80Y]] ([[User talk:0551E80Y|talk]]) 10:05, 28 June 2015 (UTC)
  +
  +
:::How do we know Zelda Wii U has been in development for 4 years? Miyamoto mentioning that Nintendo is planning on making an HD ''The Legend of Zelda'' title does not mean they started development at that time. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 11:24, 28 June 2015 (UTC)
  +
  +
::::Because that is when the public found out if it was found out earlier or later or they revealed they've been working on it since spirit tracks or a link between worlds it would have changed i'm going by the article's description it claims that is when development began with the announcement of a new hd zelda game 4 years ago its under the development section so its part of the development period.--[[User:0551E80Y|0551E80Y]] ([[User talk:0551E80Y|talk]]) 14:56, 29 June 2015 (UTC)
  +
  +
== New information to add about the game (READ IT GUYS) ==
  +
  +
Look (gonna coypy paste it):
  +
  +
'''''NEWS #1'''''
  +
  +
  +
'''AONUMA SAYS ZELDA U’S DEVELOPMENT IS “PROGRESSING WELL,” EMPHASIZES THAT IT WILL BE “SOMETHING NEW”'''
  +
  +
This is how Aonuma responded when Famitsu asked how the development process was going:
  +
  +
''“Busy. When we did Skyward Sword for the Wii, at the end stages of development, I was in charge of the characters’ dialogue and the in-game text. And, now as well, it’s like it was then. I had to work on text today, too. But, the game has really taken shape, and things have gotten easier. That means things are progressing well.”''-Eiji Aonuma
  +
  +
In this next quote, Aonuma talks about how Ocarina of Time has always been the series' "secret sauce." He specifies they will be changing up the formula this time, which I'm guessing will please many fans. He puts emphasis on making "something new," just like how Ocarina of Time was something new when it released for the N64.
  +
  +
''“I think the base of our secret sauce has always been Ocarina of Time. But this time, the change in flavor will be like going from Japanese food to Western style food. Perhaps, players will be surprised. Please look forward to it, because I think we’ll be able to make ‘something new’ like Ocarina of Time was.”''-Eiji Aonuma
  +
  +
source: http://www.zeldainformer.com/news/aonuma-says-zelda-us-development-is-progressing-well-emphasizes-that-it-wil
  +
  +
  +
'''''NEWS #2:'''''
  +
  +
  +
'''AONUMA: ZELDA U WILL MAKE PEOPLE WANT TO REPLAY TWILIGHT PRINCESS HD (TITLES CONNECTED)'''
  +
  +
'''Aonuma''': ''While making the latest title for The Legend of Zelda, when I look at this remake, I feel like this is the origin point of the new title we’re making right now. After playing this game you may have some “Oh I see!” moments when playing the [upcoming] new game, so I’ll be glad if you play Twilight Princess HD while waiting in anticipation for the latest title of Legend of Zelda.''
  +
  +
'''Famitsu''': ''So I heard that the save data for this game that’s saved in the Wolf Link amiibo has some connections to the [upcoming] newest Legend of Zelda…''
  +
  +
'''Aonuma:''' ''It’s not the save data itself, but “Part of the data saved in the Wolf Link amiibo can be brought over and used in the new title too”. For some people, when they play the new title, they might feel the urge to play Twilight Princess HD one more time."''
  +
  +
You can read the whole thing here: http://www.zeldainformer.com/news/aonuma-zelda-u-will-make-people-want-to-replay-twilight-princess-hd-titles
  +
  +
--[[User:Isamisa|Isamisa]] ([[User talk:Isamisa|talk]]) 03:19, 11 March 2016 (UTC)
  +
  +
== NX Release? ==
  +
  +
I've heard the game won't be coming out until the new system (supposedly called the NX?) is launched.
  +
  +
Anyone able to confirm this?
  +
  +
- '''[[User:Mugen Kagemaru|Mugen Kagemaru]]''' 16:46, 29 March 2016 (UTC)
  +
  +
:Nope. I'm afraid we don't know any more than you do when it comes to its release (2016). {{:User:Tony/sig}} 17:09, 29 March 2016 (UTC)
  +
  +
== Shouldn't this game be called Zelda NX/Wii U? ==
  +
It's no longer Zelda Wii U. Windwaker could be called Zelda Gamecube, Skyward Sword could be called Zelda Wii, But Twilight Princess is Zelda Gamecube/Wii {{nosig|Editorguy117|19:31, May 9, 2016‎}}
  +
:Nintendo will probably reveal the name of the game next month during E3, so let's just wait for the official name. Also, please don't forget to sign your posts with four tildes. {{:User:Chuck/sig}} 05:22, 10 May 2016 (UTC)
  +
  +
== NEW INFO TO ADD ==
  +
  +
*'''Director of the game is Hidemaro Fujibayashi, the same director from Skyward Sword'''--Here: http://www.zeldainformer.com/news/hidemaro-fujibayashi-as-director-of-breath-of-the-wild-anouma-acting-as-pro
  +
  +
*'''Link has no traveling companion in this game.'''--Here--http://www.zeldainformer.com/news/link-has-no-travel-companion-in-breath-of-the-wild
  +
  +
*EXTRA: '''Why there wasn't a female Link in Breath of the Wild'''--Here: http://www.gamespot.com/articles/why-zelda-breath-of-the-wild-wont-have-a-female-he/1100-6440862/
  +
  +
  +
There's MUCH more that I didn't add here, all kinds of information is here: http://zelda-informer.tumblr.com/
  +
--[[User:Isamisa|Isamisa]] ([[User talk:Isamisa|talk]]) 03:04, 15 June 2016 (UTC)
  +
  +
== timeline placement ==
  +
  +
I've heard people writing that Aonuma confirmed the placement in the Child Timeline after TP, I can't see any source of it, if anyone can search for the timeline placement confirmation, I would be very thankful. --[[User:Isamisa|Isamisa]] ([[User talk:Isamisa|talk]]) 17:24, 15 June 2016 (UTC)

Revision as of 17:24, 15 June 2016

That's NOT Link, well...that's what Aonuma implies

http://www.gonintendo.com/s/230420-aonuma-says-we-didn-t-necessarily-see-link-in-the-legend-of-zelda-wii-u-trailer


http://venturebeat.com/2014/06/10/zelda-creator-teases-that-we-didnt-see-link-in-wii-u-trailer/


http://gematsu.com/2014/06/aonuma-zelda-wii-u-trailer-one-said-link


Check guys --Isamisa (talk) 01:38, 11 June 2014 (UTC)

Development period

This Game has been in development for 4 years now does this make this title 'the game with the longest development time' in the entire franchise? if so should we put it in the trivia?--0551E80Y (talk) 16:15, 27 June 2015 (UTC)

We would need a citation for this information, as well as citations for the development periods of the other games. I seem to recall that SS took something like 5 years, so this length of time isn't anything special. - TonyT S C 22:57, 27 June 2015 (UTC)
According to the SS article the development started in 2007 with an interview with Miyamoto during E3 of that year, He didn't say at that stage that a new game was being developed for the Wii after TP but he did left a hint of potential for one then. The article sees that as part of the development period or rather the start of it so according to its article, Skyward sword's time of development from the start to its release date in November 2011 was 4 years, 4 months... roughly. As of this comment's time stamp; Zelda Wii U just past the 4 year development mark and its release date won't be til 2016. In November this year, this title will surpass the development time of skyward sword making it longer then that game to make. But i get what you mean about the other games' development periods i'll have to research that.--0551E80Y (talk) 10:05, 28 June 2015 (UTC)
How do we know Zelda Wii U has been in development for 4 years? Miyamoto mentioning that Nintendo is planning on making an HD The Legend of Zelda title does not mean they started development at that time. --SnorlaxMonster 11:24, 28 June 2015 (UTC)
Because that is when the public found out if it was found out earlier or later or they revealed they've been working on it since spirit tracks or a link between worlds it would have changed i'm going by the article's description it claims that is when development began with the announcement of a new hd zelda game 4 years ago its under the development section so its part of the development period.--0551E80Y (talk) 14:56, 29 June 2015 (UTC)

New information to add about the game (READ IT GUYS)

Look (gonna coypy paste it):

NEWS #1


AONUMA SAYS ZELDA U’S DEVELOPMENT IS “PROGRESSING WELL,” EMPHASIZES THAT IT WILL BE “SOMETHING NEW”

This is how Aonuma responded when Famitsu asked how the development process was going:

“Busy. When we did Skyward Sword for the Wii, at the end stages of development, I was in charge of the characters’ dialogue and the in-game text. And, now as well, it’s like it was then. I had to work on text today, too. But, the game has really taken shape, and things have gotten easier. That means things are progressing well.”-Eiji Aonuma

In this next quote, Aonuma talks about how Ocarina of Time has always been the series' "secret sauce." He specifies they will be changing up the formula this time, which I'm guessing will please many fans. He puts emphasis on making "something new," just like how Ocarina of Time was something new when it released for the N64.

“I think the base of our secret sauce has always been Ocarina of Time. But this time, the change in flavor will be like going from Japanese food to Western style food. Perhaps, players will be surprised. Please look forward to it, because I think we’ll be able to make ‘something new’ like Ocarina of Time was.”-Eiji Aonuma

source: http://www.zeldainformer.com/news/aonuma-says-zelda-us-development-is-progressing-well-emphasizes-that-it-wil


NEWS #2:


AONUMA: ZELDA U WILL MAKE PEOPLE WANT TO REPLAY TWILIGHT PRINCESS HD (TITLES CONNECTED)

Aonuma: While making the latest title for The Legend of Zelda, when I look at this remake, I feel like this is the origin point of the new title we’re making right now. After playing this game you may have some “Oh I see!” moments when playing the [upcoming] new game, so I’ll be glad if you play Twilight Princess HD while waiting in anticipation for the latest title of Legend of Zelda.

Famitsu: So I heard that the save data for this game that’s saved in the Wolf Link amiibo has some connections to the [upcoming] newest Legend of Zelda…

Aonuma: It’s not the save data itself, but “Part of the data saved in the Wolf Link amiibo can be brought over and used in the new title too”. For some people, when they play the new title, they might feel the urge to play Twilight Princess HD one more time."

You can read the whole thing here: http://www.zeldainformer.com/news/aonuma-zelda-u-will-make-people-want-to-replay-twilight-princess-hd-titles

--Isamisa (talk) 03:19, 11 March 2016 (UTC)

NX Release?

I've heard the game won't be coming out until the new system (supposedly called the NX?) is launched.

Anyone able to confirm this?

- Mugen Kagemaru 16:46, 29 March 2016 (UTC)

Nope. I'm afraid we don't know any more than you do when it comes to its release (2016). - TonyT S C 17:09, 29 March 2016 (UTC)

Shouldn't this game be called Zelda NX/Wii U?

It's no longer Zelda Wii U. Windwaker could be called Zelda Gamecube, Skyward Sword could be called Zelda Wii, But Twilight Princess is Zelda Gamecube/Wii Template:Nosig

Nintendo will probably reveal the name of the game next month during E3, so let's just wait for the official name. Also, please don't forget to sign your posts with four tildes. - Chuck * (Talk) 05:22, 10 May 2016 (UTC)

NEW INFO TO ADD


There's MUCH more that I didn't add here, all kinds of information is here: http://zelda-informer.tumblr.com/ --Isamisa (talk) 03:04, 15 June 2016 (UTC)

timeline placement

I've heard people writing that Aonuma confirmed the placement in the Child Timeline after TP, I can't see any source of it, if anyone can search for the timeline placement confirmation, I would be very thankful. --Isamisa (talk) 17:24, 15 June 2016 (UTC)