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:''This article is about the Deku Tree itself. For the eponymous [[Dungeon]] in [[The Legend of Zelda: Ocarina of Time|Ocarina of Time]], see [[Inside the Deku Tree]]''.
{{GameNav}}
 
{{Game
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{{Deity
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|name = Great Deku Tree
|image = [[File:Ocarina of Time 3D Logo.png|180px]]<br>[[File:OoT 3D Box Art.jpg|250px]]
 
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|title = Forest Guardian<br>Father of the Kokiri<ref>{{Cite|That's because the Great Deku Tree is our father, the forest guardian, and he gave life to all of us Kokiri!|Kokiri Girl|OoT}}</ref>
 
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|image = [[File:TWW Great Deku Tree.png|250px]]
|developer = [[Grezzo]]<ref>[http://www.classification.gov.au/www/cob/find.nsf/5b6ebdff7f5b9a24ca2575ca00062226/a13741957e396ac6ca25786f005d80a3?OpenDocument Classification Database - THE LEGEND OF ZELDA: OCARINA OF TIME 3D (G)]</ref>
 
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|caption = Great Deku Tree artwork from ''The Wind Waker''
 
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|element = Forest
|publisher = [[Nintendo]]
 
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|attributes = Guardian of [[Kokiri Forest]]<br>Creator of the [[Kokiri]]
 
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|game = {{OoT}}<br>{{TWW}}
|designer = '''Grezzo'''<br>Shun Moriya (director)<br>Mikiharu Ooiwa (director)<br>Hiroyuki Kuwata (director)<br>Koichi Ishii (producer)<br><br>'''Nintendo'''<br>[[Eiji Aonuma]] (producer)<br>Takao Shimizu (producer)<br>[[nw:Takashi Tezuka|Takashi Tezuka]] (senior producer)<br>Shinya Takahashi (senior producer)<br>[[Koji Kondo]] (sound)<br>[[Mahito Yokota]] (sound)<br>Takeshi Hama (sound)
 
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|other= {{Manga|OoT}}<br>{{TRR}}<br>''[[Nintendo Land]]''<br>{{HW}}
 
|engine =
 
 
|released =
 
{{
 
release
 
|jp= June 16, 2011<ref>[http://www.nintendo.co.jp/3ds/aqej/index.html Ocarina of Time 3D Teaser Site (Japanese)]</ref>
 
|na= June 19, 2011<ref>[http://gonintendo.com/viewstory.php?id=155589 GoNintendo - Nintendo reveals Wii/3DS/DS release dates - Wii Play Motion, Mystery Case Files: Dust to Dust, Ocarina and more]</ref>
 
|eu= June 17, 2011<ref>[http://www.nintendo.co.uk/NOE/en_GB/news/2011/a_3d_glasses-free_spring_ahead_for_all_32668.html A 3D glasses-free spring ahead for all - Nintendo - News]</ref>
 
|aus= June 30, 2011<ref>[http://www.nintendo.com.au/index.php?action=news&nid=893&pageID=6 Nintendo of Australia Website]</ref>
 
|kr= September 27, 2012<ref>[http://nintendo.co.kr/3DS/software/zelda3D/#/ Ocarina of Time 3D Teaser Site (Korean)]</ref>
 
|twsar=October 27, 2012<ref>[http://www.nintendo.tw/zelda/#/ Ocarina of Time 3D Traditional Chinese Site (Taiwan)]</ref>
 
|ch=October 27, 2012<ref>[http://www.nintendo.com.hk/3ds_sc Ocarina of Time 3D Simplified Chinese Site (China ,but the site address is in Hongkong)]</ref>
 
 
}}
 
}}
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The '''Great Deku Tree''' is the fatherly guardian of the forest who safeguards not only the dense land around him, but the small population of beings that live in his shadow. In {{OoT}}, the famed [[Kokiri]] praise and worship the massive tree, sharing a home in the [[Kokiri Forest]], while in {{TWW}}, these beings are none other than the [[Korok]]s, timid wood creatures who live collaboratively with the talking tree in the arboretum that is the [[Forest Haven]].
   
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==Appearances==
|genre = Action Adventure
 
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===''Ocarina of Time''===
|modes = Single player
 
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The Deku Tree made his first appearance in {{OoT}} as the guardian of the [[Kokiri]] and of their forest.<ref>{{Cite|In the vast, deep forest of Hyrule... Long have I served as the guardian spirit... I am known as the Deku Tree...|Great Deku Tree|OoT}}</ref> He protects the [[Kokiri's Emerald]], one of the three [[Spiritual Stones]].
|esrb = E10+
 
|cero = A
 
|pegi = 12
 
|grb = A
 
|cb = G
 
|usk = 6
 
|dejus= 10
 
|gsrmr= 6+
 
|platforms = Nintendo 3DS
 
|predecessor =
 
|successor =
 
}}
 
'''''The Legend of Zelda: Ocarina of Time 3D''''' is a Nintendo 3DS remake of the [[Nintendo 64]] game, {{OoT}}. It was officially announced in E3 2010, where only a couple of screenshots of the introduction were released.<ref>[http://ds.ign.com/articles/109/1098192p1.html E3 2010: Ocarina of Time 3DS On the Way?]</ref><ref>[http://twitter.com/NintendoAmerica/status/16268409393 Nintendo of America's official Twitter post about the Ocarina of Time 3DS Remake]</ref><ref>[http://zeldapower.com/index.php/the_games/ocarina_of_time_3d/ocarina_of_time_3d.php ZeldaPower.com's Ocarina of Time 3D release; retrieved Oct. 2, 2010]</ref> In the 2011 Game Developers' Conference, Satoru Iwata hinted at a June release date.<ref>{{cite web|quote=Nintendo has confirmed that Ocarina of Time 3D* will be made available for the Nintendo 3DS during June.|url=http://nintendo3dsblog.com/ocarina-of-time-3d-is-arriving-in-june-and-theres-a-bunch-of-new-screenshots|site=Nintendo 3DS Blog; retrieved Mar. 5 2011}}</ref> Japan's release date was later confirmed to be June 16, 2011,<ref>[http://www.nintendo.co.jp/3ds/aqej/index.html / Ocarina of Time 3D Teaser Site (Japanese)]</ref> followed by the European release date on June 17<ref>[http://www.nintendo.co.uk/NOE/en_GB/news/2011/a_3d_glasses-free_spring_ahead_for_all_32668.html/ A 3D glasses-free spring ahead for all - Nintendo - News]</ref> and finally releasing in the U.S. on June 19, 2011.<ref>{{cite web|quote=Nintendo of America's just confirmed Legend of Zelda: Ocarina of Time 3D will release on 3DS on June 19 in the US.|url=http://www.computerandvideogames.com/297780/zelda-ocarina-of-time-3ds-us-release-date-confirmed/|site=CVG; retrieved Apr. 12 2011}}</ref> The game also includes {{OoTMQ}}, which was originally released for the Nintendo GameCube.<ref>[http://gonintendo.com/viewstory.php?id=155589 / GoNintendo - Nintendo reveals Wii/3DS/DS release dates - Wii Play Motion, Mystery Case Files: Dust to Dust, Ocarina and more]</ref>
 
   
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At the beginning of the game, the Deku Tree sends [[Navi]] the [[Fairy]] to summon [[Link]] to him, explaining to the young boy that he has been cursed by [[Ganon]]dorf.<ref>{{Cite|Now...listen carefully... A wicked man of the desert cast this dreadful curse upon me...|Great Deku Tree|OoT}}</ref> Link is asked to journey [[Inside the Deku Tree]], the first dungeon of the game, and destroy the root of the curse, the parasite known as [[Gohma#Ocarina of Time|Queen Gohma]]. Afterwards, the Great Deku Tree goes into detail about Ganondorf's motives, the [[Golden Goddesses]], and the [[Triforce]] they created. The Deku Tree withers and dies soon after due to the effects of the curse. Before passing on, he tasks Link with saving all of [[Hyrule]] from Ganondorf, directing him to meet [[Princess Zelda]] at [[Hyrule Castle]] outside the forest, and entrusting him with the Kokiri's Emerald.<ref>{{Cite|Though your valiant efforts to break the curse were successful, I was doomed before you started... Yes, I will pass away soon...|Great Deku Tree|OoT}}</ref>
==Changes and Additions==
 
===Graphics===
 
The 3DS version is the first port of ''Ocarina of Time'' that recreates the graphics, instead of simply porting over the N64 ones, to take advantage of the more powerful hardware and fit modern standards. It is the first version of the game that is not an emulation, as the [[Nintendo GameCube|Gamecube]] and [[Wii]] versions are. As such, most textures are significantly more detailed, and many models consist of more polygons than the original. In addition, the frame rate has been increased to 30 FPS, compared to the original's 20 FPS. This reduces choppiness significantly.
 
   
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When Link returns to Kokiri Forest seven years later as an adult, he finds that it has been overrun by monsters due to the Deku Tree's absence. After clearing the [[Forest Temple (Ocarina of Time)|Forest Temple]] and awakening [[Saria]] as a [[Sage]], the Deku Tree Sprout takes root in the ground before his predecessor, and the monsters plaguing the forest subsequently vanish.
===Revamped Item System===
 
The game includes an all-new system for equipping items. Specifically mentioned at the game's announcement were the [[Iron Boots]], due to the constant swapping necessary in the [[Water Temple]].<ref>[http://e3.gamespot.com/story/6265821/zelda-skyward-sword-unsheathed-at-nintendo-round-table Gamespot's roundtable recap (time sig 6:54)]</ref> Both the Iron Boots and Hover Boots have been converted into items, as the Iron Boots are in ''The Wind Waker'' and ''Twilight Princess''. In addition, the three different arrow types are accessed in a "sub-menu" that is brought up when the player selects their bow twice in their inventory, rather than being treated as separate items. The new item system consists of two items that are mapped to the X and Y buttons, and two touch-screen only slots that are labeled I and II. Any item can be mapped to these, and they can also be cleared. The item screen now allows players to organize their inventory themselves, rather than each item having a set spot on the subscreen. When acquired, items are automatically placed in the next available spot in the 4×5 grid. Selecting an item shows its full "collection" model on the upper screen, as well as a description, the description being a feature that was first implemented in ''Majora's Mask''.
 
   
===Controls and Gameplay===
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====Deku Tree Sprout====
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[[File:dekusprout.png|120px|left]]
Most of the original HUD has been moved down to the touch screen, leaving the upper screen mostly clear of graphic overlays. The only part of the HUD still on the top screen is the A button prompt, which has been redesigned to look transparent. From this bottom screen the player has quick access to their inventory, equipment, and map. The ocarina is permanently assigned to the bottom-left.<ref>http://www.youtube.com/watch?v=0W68CPInmYc</ref> The bottom screen can also be tapped to switch between inventory, equipment, and map, making it much easier and quicker to switch between tunics, swords, and boots.<ref name=zu/> The bottom screen has a camera icon that can be tapped to switch to view mode, which can be controlled by using the circle pad. The camera can also be controlled by physically moving the 3DS around; for example, if the Nintendo 3DS is held up, Link will look up. The view mode is also used to aim projectile weapons, such as the [[Fairy Slingshot]] and [[Fairy Bow]]. If the L button is held, it is possible to slightly look around and increase the viewing window by moving the 3DS; this may have been done to accommodate the smaller 3DS screen. Note that this cannot be done when an enemy is being targeted. Any time [[Navi]] wants to give advice, the view icon will be replaced with a Navi icon that can be touched to hear what she has to say, and her name will flash along the bottom of the top screen.<ref name=zu>[http://www.zeldauniverse.net/zelda-news/ocarina-of-time-3ds-more-details/ Ocarina of Time 3DS: More Details - ZeldaUniverse.net; retrieved Jan. 8 2011]</ref><ref>[http://www.zeldainformer.com/2011/01/new-ocarina-of-time-3ds-details.html New Ocarina of Time 3DS Details - ZeldaInformer.com; retrieved Jan. 8 2011]</ref>
 
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The '''Deku Tree Sprout''' is the successor to the Great Deku Tree as the protector of the Kokiri Forest. He appears in ''Ocarina of Time'' after Link has defeated [[Phantom Ganon]] and received the [[Forest Medallion]] from Saria. He tells Link the story about his past and how [[Link's Mother|his mother]] came into the forest and delivered Link into the Deku Tree's care, therefore making him [[Hylian]].<ref>{{Cite|Some time ago, before the King of Hyrule unified this country, there was a fierce war in our world. One day, to escape from the fires of the war, a Hylian mother and her baby boy entered this forbidden forest. The mother was gravely injured... Her only choice was to entrust the child to the Deku Tree, the guardian spirit of the forest. The Deku Tree could sense that this was a child of destiny, whose fate would affect the entire world, so he took him into the forest. After the mother passed away, the baby was raised as a Kokiri. And now, finally, the day of destiny has come!|Deku Tree Sprout|OoT}}</ref> He then urges him to complete his quest and defeat Ganondorf.<ref>{{Cite|You are a Hylian, and were always bound to leave this forest. And now... You have learned your own destiny... So you know what you must do... That's right... You must save the land of Hyrule! Now, Link, break the curses on all of the Temples, and return peace to Hyrule!!|Deku Tree Sprout|OoT}}</ref>
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{{clear}}
   
===''Master Quest''===
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===''The Wind Waker''===
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The Great Deku Tree acts as the guardian of the [[Forest Haven]], which is home of the Koroks. To them, the Great Deku Tree is considered a father figure to the children of the forest, for it is him that protects them from evil. One thing that set the Deku Tree of the [[Great Sea]] apart from his predecessor was that each year, the Great Deku Tree would send off some of the [[Korok]]s to plant trees all throughout the islands. This was done in the hope that, as the forests spread and the trees grew, they would consolidate the remaining land above the Great Sea, and allow some of the land lost during the Great Flood to be reclaimed from the depths.<ref>{{Cite|Every year after the Koroks perform this ceremony, they fly off to the distant islands on the sea and plant my seeds in the hopes that new forests will grow.|Great Deku Tree|TWW}}</ref> It also rejuvenates his power, for if his power were to wane, the life of the Koroks would fade as well.<ref>{{Cite|If we are unable to hold our ceremony, we will not be able to raise any new forests. If that comes to pass, then evil days will follow. The Great Deku Tree's power will wane, and our power will wane with it... We might even wither altogether...|Korok|TWW}}</ref>
To unlock the {{OoTMQ}} for ''Ocarina of Time 3D'', the main quest has to be completed first. Upon doing so, the player will have an option to choose between the Main Quest or the Master Quest after starting up the game, allowing a second playthrough of the game with redesigned dungeons. The entire game has been mirrored, similarly to ''Twilight Princess'' for the Wii, making Link right-handed as well as flipping the entire overworld map and the dungeons. In addition to the game being mirrored, all of the enemies and bosses cause twice as much damage to Link, which also applies to the ''Master Quest''{{'}}s own Boss Challenge version.
 
   
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When Link first meets the Great Deku Tree, hordes of [[Chuchu|ChuChu]]s are invading his face. After the young hero eliminates all of them, the Great Deku Tree mistakes him for the legendary [[Link#Ocarina of Time|Hero of Time]] due to his clothes, and begins to speak the ancient Hylian language.<ref>{{Cite|That garb you wear... Could you be the legendary hero? [...] What is the matter? Do you not understand the ancient Hylian tongue? So...you are not the Hero of Time. I must apologize. I was in error. I saw your clothing, and suddenly I felt a longing for an age gone by...|Great Deku Tree|TWW}}</ref> The Great Deku Tree realizes his error, and it is then that he realizes why Link is there: to receive [[Goddess Pearls#Farore's Pearl|Farore's Pearl]] from him. Just as the guardian of the forest is about to begin the annual Korok ceremony in order to give the pearl to Link,<ref>{{Cite|As it happens, you have come just in time for a ceremony that the Koroks hold but once every year. It is about to begin. I shall grant the pearl to you once their ceremony is complete.|Great Deku Tree|TWW}}</ref> [[Korok#Linder|Linder]] informs the Great Deku Tree of [[Makar]]'s accident, and the ceremony is called off. After Link rescues Makar from the depths of the [[Forbidden Woods]] with the help of the [[Deku Leaf]] given to him by the Great Deku Tree himself, the ceremony begins, and in return, the Great Deku Tree hands over Farore's Pearl, as promised.<ref>{{Cite|You received Farore's Pearl! The earth spirit, the Deku Tree, has seen fit to give you this jewel, a treasure of the goddess, Farore.|N/A|TWW}}</ref>
===Boss Challenge===
 
{{Main|Boss Challenge}}
 
[[File:Boss Challenge.jpg|thumb|right|The Boss Challenge selection screen]]
 
After defeating a boss, Link will have the option of battling against it once again. This can be done by going to [[Link's House|his house]] and approaching his bed to have the option to go to sleep, which will allow him to rest up and recover his lost health.<ref>{{cite web|quote=-After you defeat a boss, you can “relive its memory”<br>-Sleep in Link’s bed in Kokiri Forest to do this|url=http://nintendoeverything.com/64645/|site=Nintendo Everything; retrieved May 12 2011}}</ref> From then, Link has the opportunity to fight against any boss he has already beaten.
 
   
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{{HH}} explicitly states that this Deku Tree descended from his ''Ocarina of Time'' counterpart.<ref>{{Cite book|quote=Even after the land of Hyrule was sealed away, the guardian spirits of the three pearls of the goddesses remain. They are thought to be descended from Volvagia, the Deku Tree, and Jabu-Jabu, spirits that existed during the Era of the Hero of Time.|book=Hyrule Historia|publisher=Dark Horse Books|page=127}}</ref> This, coupled with him recognizing Link's green clothes, implies that he is the matured Deku Tree Sprout, or else his descendant.
In this new feature, battles will be timed, although they will still be played the same.<ref>{{cite web|quote= - Boss battles will be timed, but play the same|url=http://nintendoeverything.com/64645/|title=The Legend of Zelda: Ocarina of Time 3D details – Sheikah Stones and more; retrieved May 12 2011|site=Nintendo Everything}}</ref> Each time a boss is defeated during the Boss Challenge, the game will tally up the victory and show how many times that boss has been defeated as well as the record time.
 
   
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{{figurine|TWW|Great Deku Tree|Birthplace: The Forest Haven.<br>The Deku Tree is both an earth spirit and the guardian of the forest. He has lived for many long years, so his wisdom is vast.<br>However, since his roots run deep into the earth, he cannot move. As a result, he is often afflicted by parasitic enemies...|[[File:GDT Figurine.png|95px]]}}
After having defeated every boss once again, the Boss Rush mode, entitled "Gauntlet", will be unlocked.<ref>{{cite web|quote=- Unlock Boss Rush mode by unlocking and defeating every boss again|url=http://nintendoeverything.com/64645/|title=The Legend of Zelda: Ocarina of Time 3D details – Sheikah Stones and more; retrieved May 12 2011|site=Nintendo Everything}}</ref> In this mode, Link has to fight through every boss, one after another. At the end of each fight, the young hero will be rewarded with a [[Treasure Chest|treasure chest]] containing a power-up, such as [[Deku Nut]]s or hearts.<ref>{{cite web|quote=- Fight through every boss, one after another<br>- Will be provided a power-up at the end of each fight, such as Deku Nuts or hearts|url=http://nintendoeverything.com/64645/|title=The Legend of Zelda: Ocarina of Time 3D details – Sheikah Stones and more; retrieved May 12 2011|site=Nintendo Everything}}</ref><ref>{{cite web|quote=After unlocking and defeating every boss again, you’ll unlock Boss Rush mode. In this, you’ll have to fight through every boss, one after another. Between battles, you’ll mercifully be awarded a chest containing some kind of power-up (such as Deku Nuts or hearts), similar to the boss mode in Super Smash Brothers Brawl.|url=http://www.gamexplain.com/article-424-1305158680-the-legend-of-zelda-ocarina-of-time-3d-hands-on-boss-rush-water-temple-super-guide.html|title=The Legend of Zelda: Ocarina of Time 3D Hands-On (Boss Rush, Water Temple Super-Guide); retrieved May 12 2011|site=GameXplain}}</ref> Throughout the Boss Gauntlet mode, Link can only restore his life between battles by using any of the bottled items he might have with him.
 
   
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==Other Appearances==
===Visions and Sheikah Stones===
 
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{{Ambig|start}}
{{Main list|Vision|Sheikah Stone}}
 
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===''Freshly-Picked Tingle's Rosy Rupeeland''===
[[File:Vision.jpg|thumb|left|The Visions selection screen]]
 
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The story of the Great Deku Tree in {{FPTRR}} is somewhat similar to that of the one from ''Ocarina of Time''. Due to pollution, the Deku Tree Sprout is dying; while at the same time, the Great Deku Tree is also nearing his end. When [[Tingle]] met them, the Great Deku Tree asked if he would enter him and retrieve forest water, which could cure the Deku Tree Sprout. Tingle accepted and entered the [[Deku Temple]]. After defeating [[Bana Bana]], Tingle obtained the water and rushed back to cure the Deku Tree Sprout. After that, the Great Deku Tree died happily, but not before paying Tingle for his service.
The main quest of ''Ocarina of Time 3D'' also implements a variation of the [[smw:Super Guide|"Super Guide"]] feature to show players where to go next if they are stuck at a certain point in the game. This feature, which is simply called Visions, are short clips that demonstrate how to advance in the game instead of completing the puzzle directly for the player like in ''[[smw:New Super Mario Bros. Wii|New Super Mario Bros. Wii]]''.<ref>{{cite web|quote=These visions are actually pre-recorded snippets of gameplay, each consisting of 3-5 short clips that loosely demonstrate what to do next. They’re not meant to replace video walkthroughs (such as our own), but are instead intended to offer lost gamers at least some idea of what they should do next.|url=http://www.gamexplain.com/article-424-1305158680-the-legend-of-zelda-ocarina-of-time-3d-hands-on-boss-rush-water-temple-super-guide.html|title=The Legend of Zelda: Ocarina of Time 3D Hands-On (Boss Rush, Water Temple Super-Guide); retrieved May 12 2011|site=GameXplain}}</ref> These can be accessed via [[Sheikah Stone]]s, which are larger, more animated versions of the [[Gossip Stone]]s from the original game.<ref>{{cite web|quote=Scattered throughout the environment are Sheikah Stones--a larger and more animated variant of the Gossip Stones of the original. This particular model can be crawled inside in order to receive “visions” of the future.|url=http://www.gamexplain.com/article-424-1305158680-the-legend-of-zelda-ocarina-of-time-3d-hands-on-boss-rush-water-temple-super-guide.html|title=The Legend of Zelda: Ocarina of Time 3D Hands-On (Boss Rush, Water Temple Super-Guide); retrieved May 12 2011|site=GameXplain}}</ref> Link has the option to crawl inside these Sheikah Stones to bring up the Visions screen.<ref>{{cite web|quote=- Sheikah Stones can be found throughout the world<br>- The stones are like the Gossip Stones from the original game|url=http://nintendoeverything.com/64645/|title=The Legend of Zelda: Ocarina of Time 3D details – Sheikah Stones and more; retrieved May 12 2011|site=Nintendo Everything}}</ref><ref>{{cite web|quote=And perhaps the most mysterious addition to Ocarina 3D is the so-called "super guide" feature, which is simply called Visions. You can access these by finding Shiekah Stones, which look like beefier gossip stones. Before, you might only get the current time, but now, you have the option to crawl inside to get hints of the future, which are actually very neat.|url=http://gonintendo.com/viewstory.php?id=157932|title=Zelda: Ocarina of Time 3D - new assets, my impressions; retrieved May 12 2011|site=GoNintendo}}</ref><ref>{{cite web|quote=- Crawl inside the Sheikah Stones to receive “visions” of the future<br>- Visions are pre-recorded snippets of footage<br>- 3-5 short clips that show what to do next|url=http://nintendoeverything.com/64645/|title=The Legend of Zelda: Ocarina of Time 3D details – Sheikah Stones and more; retrieved May 12 2011|site=Nintendo Everything}}</ref> From here, the player can choose one of the Visions listed and get hints on how to complete the specified puzzle or defeat a boss.
 
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{{Ambig|end}}
   
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{{Noncanon|start}}
Visions are not available in the ''Master Quest'' mode,<ref>{{cite web|quote=Also, the Visions are NOT available in Master Quest...you're on your own with that.|url=http://gonintendo.com/viewstory.php?id=157932|Zelda: Ocarina of Time 3D - new assets, my impressions; retrieved May 12, 2011|site=GoNintendo}}</ref> and each Vision will only become available once a certain point in the game has been reached or the player has attempted to solve the puzzle.<ref>{{cite web|quote= - Unlock the visions as you reach certain points in the game|url=http://nintendoeverything.com/64645/|title=The Legend of Zelda: Ocarina of Time 3D details – Sheikah Stones and more; retrieved May 12 2011|site=Nintendo Everything}}</ref> Once a new Vision is unlocked, it will be labeled in red as "New" on the Visions screen, and it will be replaced with a green checkmark once the Vision has been watched. When the goal shown within the Vision is completed, a green "Clear" will appear next to it in the Vision selection screen.
 
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===''Ocarina of Time'' Manga===
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In the {{manga|OoT}}, the Deku Tree appears alongside his evil counterpart, the [[Baga Tree]], who lives in the [[Lost Woods]]. Humorously, there is a [[Gossip Stone]] in the manga that says the Deku Tree is troubled because he cannot scratch his own back.<ref>{{Cite book|quote= The Great Deku Tree worries because he can't scratch his own back.|book= The Legend of Zelda: Ocarina of Time|publisher= VizKids|page= 144}}</ref>
   
===Other Changes===
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===''Nintendo Land''===
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The Great Deku Tree appears in ''[[Nintendo Land]]'' for the [[Wii U]], in ''[[The Legend of Zelda: Battle Quest]]''. Its appearance in this game is substantially different, as beyond being artificial like everything else in the game, it has a magenta color scheme. The Great Deku Tree does not speak in this appearance, having no role beyond that of scenery. It is also one of the 200 prizes that can be won using the coins at the game on the top of the central tower located in the middle of the plaza. Upon touching the prize in the plaza using the touch screen or simply jumping into it, [[Monita]] will make the following comment:
====Places====
 
*Ruined Castle Town is more intact, allowing the buildings to be identified as the Bazaar, Happy Mask Shop, etc.
 
*The [[Happy Mask Shop]] has an almost completely new look, resembling a small mansion instead of a small shop. The interior of the shop also features the salesman's masks and backpack from {{MM}}.
 
*While in the back alleys of [[Castle Town]], the camera will follow Link instead of staying in place.
 
*The walls in most towns are given more detail, such as Dodongo cave art in [[Goron City]] and posters in [[Kakariko Village]].
 
*Various minor changes to the world geometry have been made, such as more slopes on the banks of the [[Hyrule Field]] section of [[Zora's River]], and uneven steps leading up to [[Kakariko Village]].
 
*The Fishing Pond has been greatly redesigned, looking more realistic, and the Sinking Lure has changed locations.
 
*The music no longer mutes certain instruments in the Lost Woods while trying to find Saria for the first time. The only area where instruments are muted is the area with the entrance to the [[Sacred Forest Meadow]], where the player otherwise wouldn't be able to progress.
 
*The [[Royal Family's Tomb]] now has a door at the beginning.
 
*The [[Medallion#Fire Medallion|Fire Medallion]] symbol is missing on the platform where Link has to use [[Din's Fire]] to open the entrance to the [[Shadow Temple]], due to it referencing a scrapped feature from the original game.
 
*Certain areas and objects, such as the entrance to Castle Town and the static-view areas in front of the Temple of Time, appear to lack detail compared to the N64 backgrounds. This is due to the areas no longer using the original game's method of faking depth with pre-rendered images. These images would not display properly on a 3D display. Instead, the game renders the areas with 3D models and textures just like any other area; however, the 3DS would not be able to render images of the same "quality" at 30 FPS.
 
**In a glitch exclusive to the 3DS version, certain fixed-camera areas can be forced to display in the standard third-person view. The glitch involves the use of Farore's Wind outside of dungeons, and would not be possible on the original game, due to the use of flat images for backgrounds.
 
*The hidden grotto (with 2 Wolfos) in the Sacred Forest Meadow looks completely different. Instead of metallic walls that shift color as Link moves, the grotto features rock walls that shift color more subtly. Glowing particles fill the air.
 
*The Kokiri still fade out of sight, but at a farther distance.
 
   
  +
{{Monita|Deku Tree|A faithful recreation of the gnarled forest guardian, the Great Deku Tree. · Feeling weary? How about a rest in the shade of its sprawling canopy? No, that wouldn't be terrifying at all.}}
====Temples/Dungeons====
 
[[File:Water Temple OoT3D.png|thumb|right|The Water Temple with the new color-coded doors]]
 
[[File:3ds bridge at ganoncastle.png|thumb|right|The bridge to Ganon's Castle]]
 
*The room in the [[Ice Cavern]] where the [[Serenade of Water]] is learned has been made to look much more realistic, with large ice structures, instead of the old star-like patterns on the wall.
 
*The blood that covers the floor of the central room at the [[Bottom of the Well]] looks more realistic and is therefore harder to see.
 
*A cutscene now plays when Link encounters the giant club-wielding [[Moblin]] near the [[Forest Temple (Ocarina of Time)|Forest Temple]], which shows him laughing and mocking Link. He also now has a new death animation.
 
*The brickwork in the [[Forest Temple (Ocarina of Time)|Forest Temple]] is now more noticeable, and no longer looks like simple tiles.
 
*On the path which leads towards the lair of [[Phantom Ganon]] in the Forest Temple, there is an addition of several paintings along the wall.
 
*A few [[Switch#Crystal Switch|Crystal Switches]] located behind bars have been moved, including in the Water Temple and the [[Spirit Temple]].
 
*More pillars have been added to the [[Temple of Time]], and the carpet now extends the full length of the room. The floor now shows a reflection of the temple's world geometry. There is more space between the pillars and the wall, and the pillars are much thinner. There are also [[Triforce|Triforce-shaped]] chandeliers (which are not lit) and a visible ceiling.
 
*The boss door in the Shadow Temple has been changed to an evil-looking skull.
 
*The walls in Bongo Bongo's lair are now visible.
 
*The bird figurehead of the boat in the [[Shadow Temple]] has been replaced with a Death-like figure in a red hood and releases smoke from its skull when moving.
 
*The walls along the stairs to [[Ganon]]dorf's lair are now covered in [[Hylian]] text that changes color periodically. The same effect can also be seen along the walls in the room where [[Link]] battles [[Twinrova]].
 
*The bridge to Ganon's Castle created by the Sages has a more refined design, complete with railing.
 
*The room in which [[Link]] battles Ganondorf has been completely re-textured, making it look more refined and well-crafted.
 
*It is no longer possible to jump off the elevator in the [[Forest Temple (Ocarina of Time)|Forest Temple]] while it is moving, due to an issue where Link could get stuck in the basement and have to exit the game or use [[Farore's Wind]] to get out.
 
*The Water Temple received the most prominent changes. Colorful borders direct Link towards the areas where he can raise/lower the water level, and some cutscene camera angles are changed to help the player solve puzzles.
 
*The treasure chest in the tree outside the Forest Temple is now explicitly shown in the revealing shot. This chest, which contains a key, was very easily missed due to its presence outside the Temple and being in an inconspicuous tree.
 
   
  +
[[File:HW - Lana and the Great Deku Tree.png|right|thumb|200px|Lana and the Great Deku Tree]]
====Characters====
 
  +
===''Hyrule Warriors''===
*[[Sheik]]'s model is now more curved and feminine, likely due to the debate regarding the character's gender. Sheik also now refers to the [[Boss Challenge|Boss Gauntlet]] in the [[Prelude of Light]] cutscene.
 
  +
In {{HW}}, when using the Spear weapon, [[Lana]] is capable of having it transform into various different forest themed weapons, while also granting her the ability to summon the Great Deku Tree and the Deku Tree Sprout to assist her in battle. The Deku sprout appears in many of Lana's strong attacks, either bouncing around, zig-zaging through enemies, or dashing straight through them. Lana is also capable of summoning three at a time with her sixth strong attack in her standard attack string. Her Focus Spirit Special allows her to summon a Deku Sprout and ride it, and as it rushes forward, she thrusts it forward. The Great Deku Tree appears during her standard special attack, as well as her Spear move sets stage completion animation.
*Navi now reminds the player to take a break every hour. She also suggests the player head to a Sheikah Stone if they appear to be having trouble in a dungeon.
 
*[[Malon]] can now be found singing during the day as an adult after [[Link]] obtains [[Epona]].{{fact}}
 
*[[Princess Ruto]] has been slightly redesigned to appear less prominently naked: she now has fins on her torso that act as a "bra".
 
*The game makes expanded use of [[Kaepora Gaebora]], with more (albeit brief) dialogue cutscenes rather than occasional lengthy ones. This is done as an attempt to guide the player rather than advance the plot.{{fact}}
 
*A few of Ganondorf's voice files have been changed. His laugh when he meets Link at the drawbridge to [[Castle Town]], for instance, sounds significantly different.
 
*Animations of almost all characters in the game have been redone, often appearing more exaggerated and elaborate.
 
*When Navi wants to talk to Link, the alert will be displayed at the bottom of the top screen (as the yellow button icons are no longer present). The view button will also change to a picture of Navi, disabling changing the view until Link receives Navi's advice.
 
**Incidentally, the up button on the N64 controller or moving the C-stick up on the GameCube controller performed the same task as the view button unless Navi wanted to talk to Link.
 
*Sometimes while battling and not attacking, adult Link twirls his sword in a nearly identical manner to {{TP}}.
 
*[[Wallmaster]]s have a more detailed shadow that clearly resembles a hand, rather than the original circle.
 
*[[Iron Knuckle]]s no longer reveal a Gerudo head if the camera is manipulated to look through the armor. This is due to the original Iron Knuckles likely using a preliminary version of Nabooru's model. Several differences, like chainmail covering the mouth, and loop earrings, can be observed in the otherwise-unused model in the original game. The Iron Knuckles' subtle Gerudo-like arms and chest can still be observed when enough armor is destroyed.
 
*Navi's hint for the Shabom enemy has changed completely, now advising the player to run away instead of slashing at it.
 
*The [[Fabulous Five Froggish Tenors]] in [[Zora's River]] have been remapped to closer match the 3DS's button/ocarina note layout.
 
   
  +
The Great Deku Tree also appears in the [[Faron Woods (Hyrule Warriors)|Faron Woods]] stage.
====Items====
 
  +
{{Noncanon|end}}
*Some names of items have been changed, such as the [[Odd Potion]] being renamed to Odd Poultice and the Gerudo's Membership Card to [[Gerudo Token]].
 
*The [[Stone of Agony]] has been changed to the Shard of Agony, as no rumble pack is present on the 3DS. Instead of rumbling the controller, the shard will flash in the top-left corner of the screen and an audible tone will play to signify a secret nearby.
 
*All item descriptions can be quickly skipped.
 
*It is now possible to read the songs while playing the Ocarina. The Ocarina can either be played with the physical buttons or with the Touch Screen. In terms of the ocarina's button positions, the L button replaces the A button from the original version.
 
*The [[Boomerang]] can now be called to Link instantly instead of having to wait for its return.
 
*When equipped, [[Biggoron's Sword]] now has its own sheath visible on Link's back.
 
*[[Cojiro]] does not crow when Link enters the [[Lost Woods]].
 
*Equipping Fire, Ice, and Light arrows is now done through a small sub-menu on the touch screen.
 
*When aiming with the [[Hookshot]], the red aiming pointer is now replaced by a red laser. It also shows an extra red ring when the Hookshot is pointing at a viable target Link can reach by grappling onto it.
 
   
  +
==Parallels==
====Miscellaneous====
 
  +
*In [[Holodrum]] and [[Labrynna]] there are talking trees similar to the Deku Tree, known as the Maku Trees; there is both a [[Maku Tree#Maku Tree (Male)|male tree]] and a [[Maku Tree#Maku Tree (Female)|female tree]].
*The European/Australian version uses British English.
 
  +
*Other tree Dungeons can be found in {{TLoZ}} ([[Eagle]]), {{OoS}} ([[Gnarled Root Dungeon]]), {{TWW}} ([[Forbidden Woods]]), {{TP}} ([[Forest Temple (Twilight Princess)|Forest Temple]]), and {{ST}} ([[Forest Temple (Spirit Tracks)|Forest Temple]]).
*The death count in the file selection screen has been removed.
 
*Some of the dialogue has been altered (mostly to account for the different controls). A notable change is replacing "he or she will die" with "we will die" in the Kokiri Forest.
 
**In the American version, one of the most significant dialogue changes pertains to the dialogue between (Adult-era) Link and Fado in the Lost Woods. Originally, Fado would only state that only Grog's saw is left if the 'Odd Potion' is shown to Fado. Now she will state that only his saw is left even if the item isn't shown to her, despite this change not being present in the Japanese version of either Ocarina of Time nor Ocarina of Time 3D.
 
***The other changes within Fado's dialogue include: "Anybody who comes into the forest will be lost." is changed to "Except for the Kokiri, people who come into the forest end up lost.", "Everybody will become a Stalfos. Everybody, Stalfos. So, he's not here anymore. Only his saw if left. Hee hee." is changed to "They all become Stalfos. That's why he's not here anymore. Only his saw is left. Hee hee.", "Heh heh heh. Are you going to be... too? Heh heh!" is changed to "Heh heh heh. Are you going to become one...too? Heh heh!". These were most likely changed due to separate reasons for each one (ie.: " Are you going to be... too?" was most likely changed due to being a typo). Despite all these changes, in the Japanese version, the dialogue between the Nintendo 64 and the 3D versions are exactly the same, the only changes being commas being replaces with spaces, much like most of the dialogue in the Japanese version of Ocarina of Time 3D.
 
**In the Japanese version, all lines that originally contained commas (、) have now been replaced with spaces ( ). Some dialogue are also more simplified, having words that were originally written in Hiragana changed to their Kanji forms, and sometimes even vice versa. Examples include: "一つ" is now "ひとつは", "すべて" is now "全て", and "むりつづけた" is now "眠りつづけた", "むねんだ…" is now "無念だ…"
 
**The Japanese version now has Furigana.
 
*Various plants from Nintendo's [[pk:Pikmin series|''Pikmin'' series]] now appear in various places as Easter eggs.{{fact}}
 
*Several glitches from the original version have been fixed, most notably the one that prevents [[Link]] from obtaining the [[Deku Nut]] upgrade in the [[Forest Stage]] after obtaining the [[Poacher's Saw]].
 
*[[ReDead]]s' masks now resemble their official artwork and looks separate from the [[Spooky Mask]]. Most noticeably, their teeth are now shown.
 
*The forest icon now has only three arms instead of four, most notable on the [[Forest Medallion]]. Curiously, certain icons in the [[Forest Temple (Ocarina of Time)|Forest Temple]] (such as above doors) still have four arms.
 
*Artwork from {{SS}} appears as an Easter egg behind the boxes in the soup room in Gerudo Fortress, behind the jars in Malon's home in [[Lon Lon Ranch]], and in the Bombchu Shop in the alleyways of the Castle Town market.
 
*During the ending, after Link lays the [[Master Sword]] back in its [[Pedestal of Time|pedestal]], he has the shield he last wore as a child.
 
*Music continues to play during the cutscene where [[Nabooru]] is captured by [[Twinrova]].
 
*During the [[Ocarina of Time Trading Sequence|trading sequence]], the in-game description of the items received will tell Link where to go next, as well as informing that the arrows on the map indicate the place where the young hero must go.
 
*Directly after climbing, Link is unable to attack with his sword without faltering on the ledge.
 
*L-Targeting is a tad touchier, and Navi will often target things behind Link.
 
*Standard swinging of the Biggoron's Sword no longer makes Link rotate slightly.
 
*The graphics have been noticeably brightened up significantly during the final boss, which is now viewable in its entirety.
 
*Water looks a bit less clear.
 
*The game runs at a smoother framerate of 30 FPS, instead of the original's 20 FPS.
 
*While it is still possible to roll after a fall, the game is much pickier about when it can be done. Most of the time, it cannot be done where it could be done in the original.
 
*Text scrolls far faster than in the original game and more of it can be quickly skipped.
 
*Some text coloring has changed; some text that was red in the original is now blue.
 
*Conversational text is not centered anymore.
 
*The Great Deku Tree's Early Modern English features more accurate usage (ex. "I entreat thee" instead of "I entreat ye"). He also references the hint-giving Sheikah Stones in his speech after Link clears the first dungeon.
 
*Many camera angles have changed, mostly the zoom-ins that occur when talking or reading signs.
 
*Loading times are slightly longer. Some cutscenes also take more time to play through.
 
*Footstep sounds are changed for certain materials.
 
*During the battle with Ganondorf, stunning him with a Light Arrow causes the game to slow down to a crawl for a few seconds. It is unknown if this was intentional or not, as sound continues to play normally; however, it is likely not, as the slowdown is extremely choppy.
 
*Link has an extra strap for his [[scabbard]] that was previously added to his ''Majora's Mask'' model.
 
*In the original game, the [[Hylian Shield]] had a plain metal back while being shown when retrieved from a chest, but when equipped by Link, it had a wooden back. The 3DS version consistently has a wooden back.
 
*The game now has an E 10+ rating as opposed to the original's E. The E 10+ rating was not in place when the game was first released.
 
*Bugs dropped for Magic Bean Hole Gold Skulltulas cannot be recaptured.
 
*At Fairy Fountains, Fairies will only be used one at a time when Link walks into them.
 
*A new credits sequence for the 3DS version staff now plays at the end of the original credits. It features a new orchestral medley of various songs from the game.
 
 
==Reception==
 
{{sectstub}}
 
Like the original game, ''Ocarina of Time 3D'' garnered nearly universal critical acclaim. Official Nintendo Magazine notably gave the game their highest-ever review score of 98%. The game has been commercially successful as well, having sold 3.70 million copies worldwide as of March 2015.<ref>{{cite web|retrieved=May 17, 2015|url=http://www.nintendo.co.jp/ir/en/sales/software/3ds.html|title=Top Selling Software Sales Units|site=Nintendo}}</ref>
 
 
==Limited Editions==
 
[[File:TLoZ-OoT-LE.jpg|thumb|right|200px|The Australian Ocarina Edition]]
 
In North America and Europe, a special limited edition 3DS bundle was released. It featured a Cosmo Black console marked with the [[Royal Crest]], the {{it|Ocarina of Time}}, the [[Goddess's Harp]], and all letters in gold, plus a copy of the game. A collector's pre-sale box featuring the golden box art and a double sized poster was also included when pre-ordering the game in Europe. In Greece, pre-order bonuses included a green cap, a keychain, a plastic Ocarina of Time replica, a 3DS pouch, a can of [[Great Deku Tree]] seeds, and a copy of the game.
 
 
In Australia, another limited edition, called Ocarina Edition, was released. It included a copy of the game, a plastic Ocarina of Time replica, song sheets for "[[Zelda's Lullaby]]" and "[[Epona's Song]]," and a link to download additional song sheets.
 
 
==Completion Records==
 
{{Main|Speedrun Records}}
 
<!-- NOTICE: To update completion records, please edit the Speedrun Records article (http://zeldawiki.org/Speedrun_Records). This table will automatically be updated with the records on that page. -->
 
{| class="wikitable" style="text-align:center; width:500px;"
 
|-
 
! Time
 
! Performer
 
! Date
 
! Notes
 
|-
 
{{#section:Speedrun Records|OOT3D}}
 
|}
 
   
 
==Gallery==
 
==Gallery==
===[[Gallery:Box Art|Box Art]]===
 
{{#section:Gallery:Box Art|OOT3D}}
 
 
===Illustrations===
 
 
<gallery>
 
<gallery>
  +
File:OoT Great Deku Tree.png|Artwork of the Great Deku Tree in ''Ocarina of Time''
File:Hyrule Field.png|Link and Epona riding through [[Hyrule Field]]
 
  +
File:Tree.jpg|Link and the Great Deku Tree in ''Ocarina of Time''
File:Ocarina of Time 3D Poster.jpg|Official artwork depicting several characters
 
  +
File:Dekutreesprout.jpg|The Deku Tree Sprout from ''Ocarina of Time''
File:OoT3D Young Link Deku Tree Artwork.jpg|Young Link about to go inside the Deku Tree
 
  +
File:DyingDekuTree.jpg|The dead Great Deku Tree from ''Ocarina of Time''
File:OoT3D Young Link Spin Attack Artwork.jpg|Young Link performing a [[Spin Attack]]
 
  +
File:Great Deku Tree OoT3D.jpg|The Great Deku Tree from ''Ocarina of Time 3D''
File:Link and Ganondorf OoT 3D.jpg|Young Link encountering Ganondorf
 
  +
File:DekutreeFPTRR2.png|The Great Deku Tree from ''Freshly-Picked Tingle's Rosy Rupeeland''
File:Link, Navi and Sheik.jpg|Link, Navi, and Sheik
 
  +
File:Deku Tree Sprout TRR.png|The Great Deku Tree Sprout from ''Freshly-Picked Tingle's Rosy Rupeeland''
File:OoT3D Link Sheik Artwork.jpg|Link and Sheik fighting a group of monsters
 
  +
File:HW Great Deku Tree.png|The Great Deku Tree from ''Hyrule Warriors''
File:Link vs Volvagia.jpg|Link fighting against [[Volvagia]]
 
  +
File:HW Deku Tree Sprout.png|The Deku Tree Sprout from ''Hyrule Warriors''
File:Morpha.png|Link in [[Morpha]]'s grip
 
  +
File:HW Deku Tree Sprout Screenshot.png|Lana and the Deku Tree Sprout from ''Hyrule Warriors''
File:OoT Link Ganon Artwork.jpg|Link fighting against Ganondorf
 
File:OoT3D Link vs Ganondorf.jpg|A poster version of the previous image
 
 
</gallery>
 
</gallery>
   
===Game Icon===
+
==See Also==
  +
* [[Baga Tree]]
<gallery>
 
  +
* [[Maku Tree]]
File:OoT3D 3DS Icon.png
 
  +
* [[Tree]]
</gallery>
 
 
===E3 2010===
 
<gallery>
 
File:3DS_OOT_1.png
 
File:3DS_OOT_2.png
 
File:3DS_OOT_3.png
 
File:3DS_OOT_4.png
 
File:3DS_OOT_5.png
 
File:3DS_OOT_6.png
 
</gallery>
 
 
===Nintendo World 2011===
 
<gallery>
 
File:OoT 3DS.jpg
 
File:OoT 3DS 2.jpg
 
File:OoT 3DS 3.jpg
 
File:OoT 3DS 4.jpg
 
File:OOT 3DS 5.jpg
 
File:Kokiri Forest 3D.jpg
 
File:Dodongo's Cavern 3D.jpg
 
File:King Dodongo 3D.jpg
 
File:OoT-3Ds-8.jpg
 
File:OoT-3Ds-5.jpg
 
</gallery>
 
 
===GDC 2011===
 
<gallery>
 
File:OOT3D_GDC_1.png
 
File:OOT3D_GDC_2.png
 
File:OOT3D_GDC_3.png
 
File:OOT3D_GDC_4.png
 
File:OOT3D_GDC_5.png
 
File:OOT3D_GDC_6.png
 
</gallery>
 
 
===Video Gallery===
 
{{Youtube|PX6RndmM1CU|200|left|''Ocarina of Time 3D'' trailer}}
 
{{Youtube|Jfg6RfClZJg|200|left|Remake trailer}}
 
{{Youtube|4RL14QF9PQw|200|left|New features trailer}}
 
{{Youtube|-UBEeHlvsOI|200|left|Motion control trailer}}
 
{{Youtube|i7TfxJDikqo|200|left|Master Quest trailer}}
 
{{Youtube|09wBn4ux3N0|200|left|Robin and Zelda Williams ad #1}}
 
{{Youtube|vu-N0ctQgKU|200|left|Robin and Zelda Williams ad #2}}
 
 
==External Links==
 
*[http://www.zelda.com/ocarina3d/ Official North American site]
 
*[http://www.nintendo.co.jp/3ds/aqej/#/ Official Japanese site]
 
*[http://nintendo.co.kr/3DS/software/zelda3D/#/ Official Korean site]
 
*[http://www.nintendo.tw/zelda/ Official Chinese site]
 
   
 
{{Ref}}
 
{{Ref}}
   
{{Games}}
+
{{Names
  +
|en=
  +
|enM=
  +
|ja= {{Japanese|デクの樹|Deku no Ki}}
  +
|jaM= Deku Tree
  +
|es= Arbol Deku
  +
|esM= Deku Tree
  +
|esL= Gran Árbol Deku {{ExpGame|OoT3D}}
  +
|esLM=
  +
|esS=
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|esSM=
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|fr= Vénérable Arbre Mojo
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|frM= Venerable Mojo Tree
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|frC=
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|frCM=
  +
|frF=
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|frFM=
  +
|de= {{de|Deku-Baum}}
  +
|deM= Deku Tree
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|it= Albero Deku<br>Sua Aborescenza
  +
|itM= Deku Tree<br>His Tree-ish-ness
  +
|ko=
  +
|koM=
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|chS= {{Chinese|德库树长老|Dékùshù zhǎnglǎo}}
  +
|chSM= Elder Deku Tree
  +
|chT= {{Chinese|德庫樹長老|Dékùshù zhǎnglǎo}}
  +
|chTM= Elder Deku Tree}}
   
  +
{{Characters}}
[[Category:Games|O]]
 
[[Category:3D games|O]]
+
[[Category:Deku]]
[[Category:Remakes|O]]
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[[Category:Trees]]
  +
[[Category:Deities]]

Revision as of 01:03, 21 August 2015

This article is about the Deku Tree itself. For the eponymous Dungeon in Ocarina of Time, see Inside the Deku Tree.

Template:Deity The Great Deku Tree is the fatherly guardian of the forest who safeguards not only the dense land around him, but the small population of beings that live in his shadow. In Ocarina of Time, the famed Kokiri praise and worship the massive tree, sharing a home in the Kokiri Forest, while in The Wind Waker, these beings are none other than the Koroks, timid wood creatures who live collaboratively with the talking tree in the arboretum that is the Forest Haven.

Appearances

Ocarina of Time

The Deku Tree made his first appearance in Ocarina of Time as the guardian of the Kokiri and of their forest.[1] He protects the Kokiri's Emerald, one of the three Spiritual Stones.

At the beginning of the game, the Deku Tree sends Navi the Fairy to summon Link to him, explaining to the young boy that he has been cursed by Ganondorf.[2] Link is asked to journey Inside the Deku Tree, the first dungeon of the game, and destroy the root of the curse, the parasite known as Queen Gohma. Afterwards, the Great Deku Tree goes into detail about Ganondorf's motives, the Golden Goddesses, and the Triforce they created. The Deku Tree withers and dies soon after due to the effects of the curse. Before passing on, he tasks Link with saving all of Hyrule from Ganondorf, directing him to meet Princess Zelda at Hyrule Castle outside the forest, and entrusting him with the Kokiri's Emerald.[3]

When Link returns to Kokiri Forest seven years later as an adult, he finds that it has been overrun by monsters due to the Deku Tree's absence. After clearing the Forest Temple and awakening Saria as a Sage, the Deku Tree Sprout takes root in the ground before his predecessor, and the monsters plaguing the forest subsequently vanish.

Deku Tree Sprout

The Deku Tree Sprout is the successor to the Great Deku Tree as the protector of the Kokiri Forest. He appears in Ocarina of Time after Link has defeated Phantom Ganon and received the Forest Medallion from Saria. He tells Link the story about his past and how his mother came into the forest and delivered Link into the Deku Tree's care, therefore making him Hylian.[4] He then urges him to complete his quest and defeat Ganondorf.[5]

The Wind Waker

The Great Deku Tree acts as the guardian of the Forest Haven, which is home of the Koroks. To them, the Great Deku Tree is considered a father figure to the children of the forest, for it is him that protects them from evil. One thing that set the Deku Tree of the Great Sea apart from his predecessor was that each year, the Great Deku Tree would send off some of the Koroks to plant trees all throughout the islands. This was done in the hope that, as the forests spread and the trees grew, they would consolidate the remaining land above the Great Sea, and allow some of the land lost during the Great Flood to be reclaimed from the depths.[6] It also rejuvenates his power, for if his power were to wane, the life of the Koroks would fade as well.[7]

When Link first meets the Great Deku Tree, hordes of ChuChus are invading his face. After the young hero eliminates all of them, the Great Deku Tree mistakes him for the legendary Hero of Time due to his clothes, and begins to speak the ancient Hylian language.[8] The Great Deku Tree realizes his error, and it is then that he realizes why Link is there: to receive Farore's Pearl from him. Just as the guardian of the forest is about to begin the annual Korok ceremony in order to give the pearl to Link,[9] Linder informs the Great Deku Tree of Makar's accident, and the ceremony is called off. After Link rescues Makar from the depths of the Forbidden Woods with the help of the Deku Leaf given to him by the Great Deku Tree himself, the ceremony begins, and in return, the Great Deku Tree hands over Farore's Pearl, as promised.[10]

Hyrule Historia explicitly states that this Deku Tree descended from his Ocarina of Time counterpart.[11] This, coupled with him recognizing Link's green clothes, implies that he is the matured Deku Tree Sprout, or else his descendant.

Other Appearances

Freshly-Picked Tingle's Rosy Rupeeland

The story of the Great Deku Tree in Freshly-Picked Tingle's Rosy Rupeeland is somewhat similar to that of the one from Ocarina of Time. Due to pollution, the Deku Tree Sprout is dying; while at the same time, the Great Deku Tree is also nearing his end. When Tingle met them, the Great Deku Tree asked if he would enter him and retrieve forest water, which could cure the Deku Tree Sprout. Tingle accepted and entered the Deku Temple. After defeating Bana Bana, Tingle obtained the water and rushed back to cure the Deku Tree Sprout. After that, the Great Deku Tree died happily, but not before paying Tingle for his service.

Ocarina of Time Manga

In the Template:Manga, the Deku Tree appears alongside his evil counterpart, the Baga Tree, who lives in the Lost Woods. Humorously, there is a Gossip Stone in the manga that says the Deku Tree is troubled because he cannot scratch his own back.[12]

Nintendo Land

The Great Deku Tree appears in Nintendo Land for the Wii U, in The Legend of Zelda: Battle Quest. Its appearance in this game is substantially different, as beyond being artificial like everything else in the game, it has a magenta color scheme. The Great Deku Tree does not speak in this appearance, having no role beyond that of scenery. It is also one of the 200 prizes that can be won using the coins at the game on the top of the central tower located in the middle of the plaza. Upon touching the prize in the plaza using the touch screen or simply jumping into it, Monita will make the following comment:

Battle Quest Prize Deku Tree
Monita says:

Deku Tree

HW - Lana and the Great Deku Tree

Lana and the Great Deku Tree

Hyrule Warriors

In Hyrule Warriors, when using the Spear weapon, Lana is capable of having it transform into various different forest themed weapons, while also granting her the ability to summon the Great Deku Tree and the Deku Tree Sprout to assist her in battle. The Deku sprout appears in many of Lana's strong attacks, either bouncing around, zig-zaging through enemies, or dashing straight through them. Lana is also capable of summoning three at a time with her sixth strong attack in her standard attack string. Her Focus Spirit Special allows her to summon a Deku Sprout and ride it, and as it rushes forward, she thrusts it forward. The Great Deku Tree appears during her standard special attack, as well as her Spear move sets stage completion animation.

The Great Deku Tree also appears in the Faron Woods stage.

Parallels

Gallery

See Also

References

  1. "In the vast, deep forest of Hyrule... Long have I served as the guardian spirit... I am known as the Deku Tree..." — Great Deku Tree (Ocarina of Time)
  2. "Now...listen carefully... A wicked man of the desert cast this dreadful curse upon me..." — Great Deku Tree (Ocarina of Time)
  3. "Though your valiant efforts to break the curse were successful, I was doomed before you started... Yes, I will pass away soon..." — Great Deku Tree (Ocarina of Time)
  4. "Some time ago, before the King of Hyrule unified this country, there was a fierce war in our world. One day, to escape from the fires of the war, a Hylian mother and her baby boy entered this forbidden forest. The mother was gravely injured... Her only choice was to entrust the child to the Deku Tree, the guardian spirit of the forest. The Deku Tree could sense that this was a child of destiny, whose fate would affect the entire world, so he took him into the forest. After the mother passed away, the baby was raised as a Kokiri. And now, finally, the day of destiny has come!" — Deku Tree Sprout (Ocarina of Time)
  5. "You are a Hylian, and were always bound to leave this forest. And now... You have learned your own destiny... So you know what you must do... That's right... You must save the land of Hyrule! Now, Link, break the curses on all of the Temples, and return peace to Hyrule!!" — Deku Tree Sprout (Ocarina of Time)
  6. "Every year after the Koroks perform this ceremony, they fly off to the distant islands on the sea and plant my seeds in the hopes that new forests will grow." — Great Deku Tree (The Wind Waker)
  7. "If we are unable to hold our ceremony, we will not be able to raise any new forests. If that comes to pass, then evil days will follow. The Great Deku Tree's power will wane, and our power will wane with it... We might even wither altogether..." — Korok (The Wind Waker)
  8. "That garb you wear... Could you be the legendary hero? [...] What is the matter? Do you not understand the ancient Hylian tongue? So...you are not the Hero of Time. I must apologize. I was in error. I saw your clothing, and suddenly I felt a longing for an age gone by..." — Great Deku Tree (The Wind Waker)
  9. "As it happens, you have come just in time for a ceremony that the Koroks hold but once every year. It is about to begin. I shall grant the pearl to you once their ceremony is complete." — Great Deku Tree (The Wind Waker)
  10. "You received Farore's Pearl! The earth spirit, the Deku Tree, has seen fit to give you this jewel, a treasure of the goddess, Farore." — N/A (The Wind Waker)
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TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name Meaning
Japan Japanese Template:Japanese Deku Tree
French-speaking countries French Vénérable Arbre Mojo Venerable Mojo Tree
Federal Republic of Germany German Deku-Baum Deku Tree
Italian Republic Italian Albero Deku
Sua Aborescenza
Deku Tree
His Tree-ish-ness
Spanish-speaking countries Spanish Arbol Deku Deku Tree
Community of Latin American and Caribbean States SpanishLA Gran Árbol Deku Template:ExpGame