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Not to be confused with Final Boss

Bosses, in any video game, are a powerful type of enemy or non-player character who specifically serve as major opponents for the main protagonist and must be defeated in order to complete an important objective, as it is the bosses' role to guard it. Known as climactic points of the game, they are usually found at or near the end of a level. A battle against such entities is called a Boss Fight or Boss Battle. In some games where the player can strictly fight each one in the story through a set order by an option such as Ocarina of Time 3D's Boss Challenge mode, it is known as a Boss Rush. Bosses are easily distinguished from regular enemies in that these foes are much larger and stronger, plays a cutscene before and after the battle alongside a dramatic theme song, and often requires strategy or special knowledge to find the correct fighting approach, as the protagonist has to avoid specific attacks and strike at their weak points. A lesser variant, known as a Mini-Boss, can appear at the middle section of the level and sometimes simply be a stronger version of a normal enemy. In some cases, an actual boss can later become a mini-boss (or even a regular enemy) when the protagonist becomes significantly stronger, or can be fought more than once. Usually, but not always, bosses in a game's narrative are high-ranking minions or henchmen of the main antagonist, which is very commonly the case for Ganon or other lead villains in The Legend of Zelda series, and can also introduce plot-twists. The last, more powerful boss in a game's storyline, known as the Final Boss, is most often the primary villain itself and its defeat leads to the conclusion of the title, as generally seen with Ganon himself.

Gameplay screenshot of Link fighting against the  in , one of the bosses of the game

Gameplay screenshot of Link fighting against the Helmaroc King in The Wind Waker, one of the bosses of the game

In the Zelda franchise, where they are called Guardians or Nightmares in the cases of The Adventure of Link and Link's Awakening, respectively, Link (or other central protagonists) battles against a Boss at the end of a Dungeon, though they can rarely be encountered in other places. Though usually large, dangerous monsters, some of such are antagonists of the game's story, such as Agahnim, Zant, Ghirahim, the Helmaroc King and so on. In order to reach them in most games, however, he must first acquire the Big Key within that Dungeon. Since A Link to the Past, when Link acquires the Compass, the exact location of the boss within the dungeon is shown on the Dungeon Map, often identified with a skull symbol. Bosses most often have a certain weakness against the key item found inside the specific Dungeon, such as the Bow, Megaton Hammer, Hookshot, etc., and when defeated, the hero is usually awarded with a Heart Container to increase his Life Gauge by one Heart. In some games, Link is occasionally aided by Princess Zelda or other allies to help him defeat powerful bosses, usually the Final Boss itself. Although Bosses do not have their own health being displayed to the player, like normal enemies, they can be revealed with the Hero's Charm in The Wind Waker, while Breath of the Wild, its sequel, as well as Hyrule Warriors have it explicitly shown. Offensive and defensive upgrades, though not necessarily required in the majority of games, are advised to obtain in order to defeat bosses more easily as well as using healing items such as Potions or Fairies, as some have attacks with a high damage output, can counter certain attacks by Link and prove difficult for an unprepared player. This is especially true for the Final Boss counterpart.

List of bosses in mainline games[]

The Legend of Zelda[]

The Adventure of Link[]

A Link to the Past[]

Link's Awakening[]

Ocarina of Time[]

Majora's Mask[]

Oracle of Seasons[]

Oracle of Ages[]

Linked Game[]

Four Swords[]

The Wind Waker[]

Four Swords Adventures[]

The Minish Cap[]

Twilight Princess[]

Phantom Hourglass[]

Spirit Tracks[]

Skyward Sword[]

A Link Between Worlds[]

Tri Force Heroes[]

Breath of the Wild[]

Tears of the Kingdom[]

Echoes of Wisdom[]

Other Appearances[]

Zelda (Game & Watch)[]

Main article: Bosses in Zelda Game & Watch


The Faces of Evil[]



The Wand of Gamelon[]



BS The Legend of Zelda[]



Zelda's Adventure[]



Ancient Stone Tablets[]



Freshly-Picked Tingle's Rosy Rupeeland[]



Ripened Tingle's Balloon Trip of Love[]



Hyrule Warriors[]



Cadence of Hyrule[]



Hyrule Warriors: Age of Calamity[]



Gallery[]

Trivia[]

  • The term "boss" for video games, which became common usage in the late 1980s, likely originated from films released in the early '70s, such as The Big Boss staring Bruce Lee, in which he fights a criminal gang before battling the eponymous "big boss", and Game of Death, where Lee battles a different boss-like character on each level of a pagoda, which later inspired the boss battles of action games such as beat 'em ups. Video game bosses also take inspiration from early tabletop role-playing games, such as Dungeons & Dragons, in which a typical dungeon campaign would feature a single strong enemy acting as the boss of the weaker minions that players would face beforehand. Most bosses also serve as the leader of previous enemies, hence the name.
  • Similar to the Final Boss, although traditional bosses are usually an enemy to the player character in most video game media, it is not always the case. Some games such as the Pokémon franchise (Gym Leaders/Elite Four in that case) have such opponents not being villains but rather another good-alignment individual. Occasionally, even other protagonists or supporting characters can be bosses themselves (which their defeats do not result in their demise).
  • The known Bosses who later become Sub-Bosses or a normal enemy in the core series are the Armos Knights, Lanmola, Moldrom, Helmasuar King, Arrghus, Mothula, Blind the Thief, Kalle Demos, Jalhala, Molgera, Moldarach, and every such foe from The Legend of Zelda except for Aquamentus and Ganon himself.
  • In The Legend of Zelda, bosses periodically roar as Link is near their location or when attacking the hero.
  • In A Link to the Past, the sound effect of a boss being defeated is used for when the player deletes their save file on the File Select screen.
    • On a similar note, the sound of such foes taking damage is often claimed by fans to resembling themselves saying "ow".
  • In a few games since Majora's Mask, Link can re-battle bosses if the player chooses.
  • The Silver Arrow in A Link to the Past, due to its incredibly high damage output of 100 times the amount of the Fighter's Sword's, can instantly kill bosses vulnerable to the item, with the exception of Vitreous and Ganon, who require multiple shots to defeat them. However, in the case of those foes, the damage output was restricted to only 24 times the basic sword, instead.
  • In Link's Awakening, if Link were to steal an item from a shop and then returns back, the boss theme plays as the angry Shopkeeper unleashes a powerful magic beam attack that instantly kills the hero as a penalty (alongside his name becoming "THIEF").
  • The Adventure of Link is the first game in The Legend of Zelda series to have a theme song for bosses, as the original game does not have such whatsoever. However, it wasn't until The Wind Waker where every boss has their own unique music. Some also reuse themes from ones from past installments such as Stallord's from Twilight Princess being a remix of King Dodongo/Volvagia's own from Ocarina of Time.

Boss battle theme samples[]

The Adventure of Link (debut)

A Link to the Past

Link's Awakening

Ocarina of Time

The Wind Waker (Molgera)

Twilight Princess (Stallord)

Breath of the Wild (Thunderblight Ganon)

Nomenclature[]

TMC Forest Minish Artwork Names in other regions TMC Jabber Nut Sprite
LanguageName
This table was generated using translation pages.

See Also[]

Notes

References