In Spirit Tracks, Big Blins can take a lot of punishment, and are capable of dealing massive amounts of damage to Link. Their swings can send Link flying a great distance, and knock him dizzy. To defeat them, Link must take advantage of their slow reaction speed by darting in, attacking, and running away before the designated Big Blin swings its club. If a Big Blin traps one of Link's passengers, it will send him to the Pirate Hideout; but if Link has not unlocked the tracks to the Pirate Hideout yet, it will be game over.
Their long club swings can injure and kill their own, for example, when Big Blin destroys his minion Miniblins on the Spirit Train in the Ocean Realm. Another example is in the Take 'Em All On gauntlet, when Link fights three Big Blins, and they injure one another with their wide swings and backswings.
- Big Blins wear Pirate Necklaces around their necks. They are not collectible spoils, normally. However, if pirates from Tanks or Pirate Ships board the Spirit Train while a passenger is on board (after the Pirate's Prisoner has been rescued from the Pirate Hideout), successfully fending them off will result in Link getting a Pirate Necklace.
|Names in Other Regions|
|Japanese||オヤブリン (Oyaburin)||Boss Blin|
|German||Moblin-Piratenboss||Moblin Pirate Chief|
Concept art of a Big Blin from Spirit Tracks
- Encyclopedia (Dark Horse Books) pg. 166 (ST)