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{{Object
{{GameNav}}
 
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|name = Switches
<br>
 
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|image = [[File:Eye Switch.png|100px]]
{{game
 
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|caption = An Eye Switch in ''The Wind Waker''
|image=[[File:Spirit Tracks logo.png|260px|Spirit Tracks' Logo]][[File:Spirit Tracks Cover.jpg|260px|Spirit Tracks' box art.]]
 
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|game = {{TLOZ}}<br>{{ALTTP}}<br>{{LA}}<br>{{OOT}}<br>{{MM}}<br>{{OOA}}<br>{{OOS}}<br>{{FS}}<br>{{TWW}}<br>{{FSA}}<br>{{TMC}}<br>{{TP}}<br>{{PH}}<br>{{ST}}<br>{{SS}}
|developer=[[Nintendo EAD]]
 
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|other =
|publisher=[[Nintendo]]
 
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|uses = Various
|designer=[[Eiji Aonuma]]
 
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|comp =
|released= {{release|jp= December 23, 2009|na= December 7, 2009|eu= December 11, 2009}}
 
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|theme music =
|genre= Adventure
 
|esrb = E10+ (Everyone 10 and up)
 
|pegi = 7+
 
|platforms= [[Nintendo DS]]
 
|predecessor= [[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]
 
|successor= [[The Legend of Zelda: Skyward Sword|Skyward Sword]]
 
|futuregame= no
 
 
}}
 
}}
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'''Switches''' in the [[The Legend of Zelda (Series)|''Legend of Zelda'' series]] can mean one of many types of floor or wall switches found in dungeons and temples as [[puzzle]]s.
'''''The Legend of Zelda: Spirit Tracks''''' (''ゼルダの伝説 大地の汽笛, {{exp|The Legend of Zelda: (Train) Whistle of the Earth|Zeruda no Densetsu Daichi no Kiteki}}'') is the second ''Zelda'' game for the [[Nintendo DS]], revealed by [[Satoru Iwata]] in Game Developer's Conference on March 25, 2009. It uses the same cel-shaded layout and game-play interface as ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''. A train is the main method of transportation, replacing the steamboat of ''Phantom Hourglass''. According to Nintendo of America representative Kit Ellis, the game takes place about a century after the events of ''Phantom Hourglass''.<ref name="Quote2">{{cite web|title=Kit Ellis interview|url=http://g4tv.com/videos/42326/New-Super-Mario-Bros-Wii-and-Spirit-Tracks-Preview/|site=G4TV.com}}</ref>
 
   
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==Function==
Despite early speculation, the game is compatible on all installments of the Nintendo DS, and does not feature enhancements when played with the Nintendo DSi.<ref name="Quote1">{{cite|The new The Legend of Zelda™: Spirit Tracks game that Iwata announced will utilize the intuitive touch control of Phantom Hourglass in an all new adventure that will please longtime Zelda fans while keeping the game accessible to all DS owners.|Nintendo.com}}</ref><ref>{{Cite web| url=http://www.officialnintendomagazine.co.uk/article.php?id=13252| title=Zelda: Spirit Tracks: Your Questions Answered| site= Nintendo The Official Magazine| type=html]}}</ref>
 
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===Switch Activation Effects===
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Effects can include:
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*Opening doors
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*Making [[Treasure Chest]]s appear (frequently with keys in them)
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*Moving walls or other obstacles
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*Opening gates to fill areas with water, or drain them
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*Turning fans on or off
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*Deactivating [[Armos]] statues
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*Opening [[Light Beam|skylights]]
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*Making monsters appear (if booby-trapped)
   
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===Effect Permanence===
==Story==
 
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[[File:Lever(TMC).gif|right|80px]]
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Once pushed, a switch's effect may or may not be permanent:
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*'''Permanent:''' The switch's action remains in effect indefinitely, or at least until Link leaves the room, which triggers many puzzles in the series to reset.
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*'''Timed:''' The switch's action only lasts for a short duration, usually with a musical cue or ticking clock sound effect to indicate this.
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*'''Momentary:''' Only applies to floor switches. Will stay activated as long as something is on top of it to hold it down, otherwise it will immediately deactivate when something gets off the switch.
   
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==Types of Switches==
{{Spoiler}}
 
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===Mechanical Lever===
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[[File:LttP switch.gif|left]] Strangely rare in [[The Legend of Zelda (series)|the ''Legend of Zelda'' series]], '''Mechanical Levers''' are normal, hand-activated levers that perform some function when pushed into a different position. They were fairly common in {{ALTTP}}, especially in the [[Swamp Palace (A Link to the Past)|Swamp Palace]], but almost unheard of in most other games.
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{{clear}}
   
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===Floor Switch===
{{Quote|This is a tale from long ago. It's the tale of the first settlers of this land.|Spirit Tracks prologue}}
 
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[[File:LttP floorswitch.gif|left]]
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[[File:MM FloorSwitch.png|130px|right|Floor Switch]]
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'''Floor Switches''' normally take the form of a large button or plate, which can be activated by being stepped on by Link, or sometimes by placing a heavy object on top. Some floor switches are less sensitive than others, so Link has to [[Princess Ruto|carry something]] with him to depress it or weigh himself down with [[Iron Boots]]. Rusty or malfunctioning switches may need to be forced with the [[Hammer#Megaton Hammer|Megaton Hammer]] or similar item. [[Deku Link]] is notably too light to depress some switches.
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{{clear}}
   
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===Pull Lever===
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{{Main|Pull Lever}}
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A '''Pull Lever''' is a variation on the mechanical switch which is recessed into a wall. Link must pull on a handle to activate it. Pull levers are frequently timed or booby trapped.
   
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===Grapple Switch===
Following the events of ''Phantom Hourglass'', [[Link#The Wind Waker|Link]], [[Tetra]], and the other [[Tetra's Pirate Crew|pirates]] come across a new land that is ruled over by a band of [[Light Spirit]]s, whom in the past, sealed the land's tyrant, [[Malladus]], into the earth after the concourse of the [[Spirit War]], with the railroad tracks called [[Spirit Tracks (Rails)|Spirit Tracks]] that spiral and work their way all over the vibrant landscape. A hundred years later, in [[Hyrule Castle]], [[Princess Zelda]] is seen handing [[Link#Spirit Tracks|Link]] a diploma, honoring him as an official Royal Engineer. At the same time however, Zelda also slips Link a personal message stating that she has been suspicious of [[Chancellor Cole]], Princess Zelda's right-hand adviser. After learning such information, Link sneaks Zelda out of the castle and meets up with [[Alfonzo]], his master who trained him into being a [[Royal Engineer]]. He helps Link and Zelda escape the castle and get on a train, when suddenly, the tracks disappear, causing the train to crash. Chancellor Cole and his assistant, [[Byrne]], then confronts the three: taking down Alfonzo, Link, and even Zelda, giving the [[Demon Train]] enough time to disrupt the natural order and structure of the generation point of the Spirit Tracks, the [[Tower of Spirits]]. Chancellor Cole takes away Zelda's body, yet her spirit appears after Link reawakens in Hyrule Castle, where only Link can see her. When Link meets Zelda as a spirit for the first time, Zelda gives him the [[Spirit Flute]], a magical flute that has strange powers. Zelda then asks Link to take her to the [[Tower of Spirits]] to find out why the tracks disappeared, until she realizes that the tracks are gone, and the only way to get to the tower now is by an old tunnel in the back of the castle.
 
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A '''Grapple Switch''' is a ceiling-mounted variation on the pull lever which is activated by Link hanging from it, either by its handle or by using the [[Clawshot]]/[[Grappling Hook]]. Sometimes they require Link to wear the [[Iron Boots]] for extra weight.
   
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===Torch Switch===
When Link and Zelda reach the Tower of Spirits, they meet a strange old woman named [[Anjean]], who calls herself a [[Lokomo]]. Anjean speaks to Link and Zelda about Malladus and as to why the tracks disappeared, then explains that the only way to restore the Spirit Tracks is to obtain [[Rail Map]]s from the Tower, which will reveal Spirit Tracks to the five temples across the land, all of which require a restored power base to provide adequate protection and added strength to the Spirit Tracks in their realms. It is up in the tower that Zelda realizes that she can possess [[Phantoms]], which are the guardians of the tower. Lastly, Anjean tells Link that if he goes to [[Gage]], a Lokomo like Anjean, and by playing the Spirit Flute, Link and the Lokomo of the five respective realms can restore the power to the rail map, thus revealing the path to the temples. Anjean then grants Link the [[Spirit Train]], the sacred locomotive docked at the bottom level of the Tower, which Link uses throughout the rest of the game.
 
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{{Main|Torch}}
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'''Torches''' are sometimes used as disguised switches, which are activated by lighting them. Torch switches are frequently timed, their effects lasting only until the flame goes out. When multiple torches are present, Link will usually have to light them all before the first one goes out to trigger the effect. This is much easier with area-effect spells such as [[Spells of Ocarina of Time#Din's Fire|Din's Fire]], or at least long-range methods like a [[Fire Arrow]].
   
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===Crystal Switch===
Once Link and Zelda restore the last of the Spirit Tracks, the last thing that they need to do to prevent Malladus from resurrecting is to lock him back under the Alter of the Demon King at the top of the tower. Link and Zelda climb the tower, only to meet, fight, and defeat Byrne again. He escapes back to Cole at the top of the alter however, so Link and Zelda follow him. Just as they reach the top of the tower, Malladus' resurrection is complete, and Zelda cannot return to her body because Malladus is occupying it. Byrne asks Malladus for powers that he always dreamed of, but because he once served the Spirits, Malladus will not give him the power. Instead, using his magic, he knocks him unconscious. Hastily, Cole and Malladus escape on Malladus' train, the [[Demon Train]], and go back to the Dark Realm, where the Demon Train came from. Anjean then comes up to the top of the tower, and shows Link and Zelda that she was not killed by Byrne.
 
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[[File:Link's Awakening - Crystal Switch.png|left]]
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[[File:MM CrystalSwitchActivated.png|right|90px]]
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A '''Crystal Switch''' is a small sphere- or obelisk-shaped switch that can be activated by being slashed by a sword or hit by another weapon. It will then change color. Crystal switches are usually a two-position toggle with effects that last until they are hit again, but timed varieties also exist. Sometimes several crystal switches will be connected to the same puzzle, each one acting as a toggle. They frequently move barriers and walls into new positions and affect everything in the dungeon, rather than just the immediate area like other switches. In some cases, a [[Bomb]] must be used to activate a crystal switch after a time delay so Link can get ready for its effect.
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{{clear}}
   
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===Eye Switch===
Link takes Byrne to his train, and Anjean tells Link and Zelda the final possibility to destroy Malladus. Link must go to the Sand Temple in the desert, and obtain the [[Bow of Light]], a weapon the Spirits used in the Spirit War. The Bow of Light has the power to split the soul of one from their body. Anjean then gives Link a Force Gem, a particular one that reveals previously unknown tracks far into the desert between the Fire and Ocean realms.
 
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[[File:Eye Switch PHST.png|right|The Eye Switch in Phantom Hourglass and Spirit Tracks]]
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An '''Eye Switch''' is a wall switch that looks like an open eye. When hit by an [[Arrow]] (or sometimes a [[Slingshot]] pellet), the eye closes and is activated. Some of these eyeball switches are encased in ice, which must be unfrozen using the [[Fire Arrow]] or other flame-based attack. There are two variations: Yellow ones, which are one-time activated, and Silver ones, which could be hit multiple times. They appear in {{OOT}}, {{MM}}, {{TWW}}, {{FSA}}, {{TP}}, {{PH}} and {{ST}}. [[Fire Eye]]s are identical in appearance to Eye Switches.
   
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In ''Phantom Hourglass'' some Eye Switches will "flip" to protect themselves from being activated when Link faces north, so Link have to face south and have something that changes the arrow's direction like an [[Arrow Orb]] or a [[Grappling Hook]] so Link can activate them when they are open. They appear in the [[Temple of the Ocean King]] and the {{c|Temple of Ice|PH}}.
Link obtains the Bow of Light from the Sand Temple, only to find that Anjean can't find a way into the Dark Realm, halting the adventure further. Byrne jumps in to the conversation though, and tells them about a [[Compass of Light]] that is below the Alter of the Demon King. That compass reveals all places in the world linked to the Dark Realm. Link and Zelda now must go to the Tower of Spirits for the final time to obtain the Compass of Light. Anjean then gives Link the [[Lokomo Sword]], which was also a weapon the Spirits fought with, but Anjean thought Link was the one who was meant to use it. The sword is said to be full of energy.
 
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{{clear}}
   
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===Sun Switch===
Link and Zelda obtain the Compass of Light, revealing that a place linked to the Dark Realm had been near Links home village all along! Link travels on the Spirit Train to that exact place to find a portal that leads into the darkness, and attempts to destroy Malladus once and for all.
 
  +
[[File:Sun Switch TWW.png|100px|left]]
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A '''Sun Switch''' is activated by having [[Light Beam]] shone at it, usually by rotating a mirror or by using the [[Mirror Shield]]. When activated, they sometimes evaporate. Like Pull Levers, they can sometimes be trapped.
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{{clear}}
   
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===Wind Switch===
Link and Zelda find the Demon Train in the Dark Realm, but obviously, it wouldn't go down without a fight. Link battles the train on his own, and eventually, Link makes the Demon Train come to a halt, giving him the perfect timing to go on board. Anjean gives Zelda [[Phantom]] armor which she possesses and can use to help Link in the battle that is to come. They both climb on top of the train to find Cole and Malladus. Cole then starts up the train and begins to attack them, while Malladus is on the end of the train firing lasers. Zelda and Link eventually reach the front of the train and Zelda grabs Malladus, giving Link the perfect opportunity to shoot him with the Bow of Light. Malladus is being split from Zelda's body, until the Demon Train crashes, leaving everyone in the real world again.
 
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[[File:Propeller.png|76px|right]]
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'''Wind Switches''',<ref>{{Cite|Timeshift Stone Cart and Wind Switch|Sheikah Stone|SS}}</ref> also known as '''Propellers''',<ref>{{Cite|Visual inspection indicates this object is very old. I must conclude that this is a Propeller. It is an object designed to spin in a steady wind,|Fi|SS}}</ref> are objects shaped like miniature windmill propellers appearing in {{SS}}. They can be activated by blowing them with the [[Gust Bellows]], causing them to rotate.
   
  +
===Gemstone Switch===
Malladus' spirit leaves from Zelda's body, giving her the perfect time to retrieve it. Although, she cannot, due to the fact that she has been separated from her body for so long. Malladus is about to come back and possess Zelda's body until Byrne shows up and stops him. Byrne tells Zelda that she has to focus her power in order to return to it. Zelda does just that, and finally gets her body back. Byrne's sacrifice cost him his life however, because Malladus then uses his magic to kill Byrne. Malladus, however, decides he must stop Link and Zelda, and takes Cole's body. He then transforms into a giant beast and attempts to destroy them. However, Link and Zelda team up and fight against him. Link then deals the final blow in his forehead with the Lokomo Sword. Malladus then dissolves into light, returning the world back to normal. Anjean comes to the battlefield, and uses magic to give life back to Byrne. Although, it could not give Byrne immediate life, so he would one day, years from now, return in a new form. Anjean then explained what she wanted Zelda and Link to do. Lokomos were placed on the Earth not only to watch over the Spirit Tracks, but mankind as well. Anjean believed that man did not need guidance anymore, so Anjean, and the other 5 Lokomos return to the heavens with Byrne. Although, before she goes, she entrusts the land to Zelda, and tells Link he must help her watch over it.
 
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'''Gemstone Switches''' are round switches seen in ''Skyward Sword''.<ref>{{Cite|The Correct Gemstone Switch Order|Sheikah Stone|SS}}</ref> They have four gems placed at the top, bottom, right and left of the switch. Link must hit these gems in a certain order to break the lock. This type of switch appears twice in the game, once in the [[Ancient Cistern]] and again in the [[Sandship]].
<ref>{{cite web|url=http://ds.ign.com/articles/104/1042825p2.html|title=The Legend of Zelda: Spirit Tracks Preview|site=IGN}}</ref>
 
   
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===Monster Switch===
==Continuity and Timeline Placement==
 
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Many rooms are designed so that some invisible effect is triggered when all the monsters in the room are killed. This almost always means opening a door or making a chest (or at least a key) appear. Every non-fairy floor in the [[Cave of Ordeals]] in ''Twilight Princess'' works this way, but examples can be found dating back all the way to the original {{TLOZ}}.
[[File:Royal Engineer.jpg|thumb|right|Zelda and Link meet for the first time]]Spirit Tracks' place in the [[timeline]] is well defined by numerous direct references to its two prequels: ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' and ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''. Link does not appear to be a direct descendant of the hero from the earlier games in this story arc, even though ''Spirit Tracks'' clearly follows the same storyline, occurring roughly a century after the events of ''Phantom Hourglass''.<ref>{{Cite person|quote=Yes, it is actually a sequel and it is taking place about 100 years after the world of the game Phantom Hourglass.|name=[[Aonuma]]|url=http://www.gamespot.com/ds/adventure/thelegendofzeldaspirittracks/video/6240923|title=The Legend of Zelda: Spirit Tracks Eiji Aonuma Interview}}</ref> Link's friend [[Alfonzo]] mentions that his family has been fighting to protect the Hyrulean royalty for generations, hinting at the possibility that he is a descendant of [[Gonzo]], to whom he also bears striking resemblance.
 
 
Princess Zelda is once again portrayed as the sole ruler of the Kingdom of Hyrule. She is the granddaughter of [[Tetra]] from ''[[The Wind Waker]]''. A brief cutscene shows a stained glass portrait of Tetra above Zelda's throne, suggesting that the people living in the newly established kingdom are aware of their heritage and the connection to the Old Hyrule.
 
 
The only recurring character from the two preceding games is [[Niko]], a former crewman of Tetra's pirate ship. Niko has reached his elderly years and resides in [[Aboda Village]], sharing a house with Link. When he sees Link dressed in his green garb, Niko mentions that it reminds him of an old friend. Link also meets [[Linebeck III]], who is a direct descendant of [[Linebeck]] whom Link traveled with in [[Phantom Hourglass]].
 
 
==Listings==
 
==='''[[Characters in The Legend of Zelda: Spirit Tracks|Characters]]'''===
 
===[[Bosses in The Legend of Zelda: Spirit Tracks|Bosses]]===
 
*[[Stagnox]]
 
*[[Fraaz]]
 
*[[Phytops]]
 
*[[Cragma]]
 
*[[Byrne]]
 
*[[Skeldritch]]
 
*[[Demon Train]]
 
*[[Chancellor Cole]]
 
*[[Malladus]]
 
==='''[[:Category:Enemies in The Legend of Zelda: Spirit Tracks|Enemies]]'''===
 
*[[Bee]]
 
*[[Spinut]]
 
*[[Keese]]
 
*[[Red ChuChu]]
 
*[[Rat]]
 
*[[Phantom]]
 
*[[Crow]]
 
*[[Vengas]]
 
*[[Bubble]]
 
*[[Mothula]]
 
*[[Blastworm]]
 
*[[Key Master]]
 
*[[Octorok]]
 
*[[Geozard]]
 
*[[Mounted Miniblin]]
 
*[[Ice ChuChu]]
 
*[[White Wolfos]]
 
*[[Octive]]
 
*[[Freezard]]
 
*[[Ice Keese]]
 
*[[Fire Keese]]
 
*[[Nocturn]]
 
*[[Torch Phantom]]
 
*[[Geozard Chief]]
 
*[[Like Like]]
 
*[[Lobarrier]]
 
*[[Miniblin]]
 
*[[Big Blin]]
 
*[[Squiddy]]
 
*[[Yellow ChuChu]]
 
*[[Snapper (Spirit Tracks)]]
 
*[[Helmet ChuChu]]
 
*[[Blue ChuChu]]
 
*[[Phantom Eye]]
 
*[[Warp Phantom]]
 
*[[Fire Baba]]
 
*[[Stalfos]]
 
*[[Winder]]
 
*[[Heatoise]]
 
*[[Wrecker Phantom]]
 
*[[Gerune]]
 
*[[Stalfos Warrior]]
 
*[[Ergtorok]]
 
*[[Moink]]
 
*[[Snurgle]]
 
*[[Skulltula]]
 
*[[Dark Train]]
 
*[[Bullbo]]
 
*[[Rocktite]]
 
*[[Sir Frosty]]
 
*[[Bulblin]]
 
*[[Ocean Octorok]]
 
*[[Armored Train]]
 
*[[Cannon Boats]]
 
*[[Tanks]]
 
*[[Snurglar]]
 
*[[Malgyorg]]
 
*[[Tektite]]
 
*[[Purple ChuChu]]
 
==='''[[:Category:Places in The Legend of Zelda: Spirit Tracks|Places]]'''===
 
==='''[[Dungeons in The Legend of Zelda: Spirit Tracks|Dungeons]]'''===
 
==='''[[Items in The Legend of Zelda: Spirit Tracks|Items, Equipment, Songs and Quest Items]]'''===
 
==='''[[Glitches in The Legend of Zelda: Spirit Tracks|Glitches]]'''===
 
==='''[[Hacks in The Legend of Zelda: Spirit Tracks|Hacks]]'''===
 
 
==Changes==
 
 
The game is notable for its changes from Phantom Hourglass.
 
 
*The use of rails makes traveling more linear, albeit not much shorter.
 
*The game no longer includes the toxic gas that will kill Link when the time limit runs out. Due to this change, the time limit has also been omitted. This renders the "safe zones" only useful for hiding from enemies.
 
*As has been aforementioned, Zelda replaces Navi as Link's partner, serving a more useful purpose through her ability to posess phantoms rather than simply provide advice.
 
 
==Reception==
 
Prior to its release, ''The Legend of Zelda: Spirit Tracks'' received the "Best Handheld Game" award at Gamescom 2009.<ref name="Quote4">{{cite|The Legend of Zelda: Spirit Tracks received the "Best Handheld Game" award at Gamescom 2009.|http://myinsidegamer.com/news/38/the-winners-of-gamescom-2009-are/}}</ref> The game was also selected by IGN as their "Best of Gamescom 2009" winner for the Nintendo DS.<ref name="Quote5">{{cite|The game was also selected by IGN as their "Best of Gamescom 2009" winner for the Nintendo DS.|http://au.games.ign.com/articles/101/1019559p1.html}}</ref>
 
 
''Spirit Tracks'' has received generally favorable reviews, which have mostly commented on how it managed to improve on its predecessor, ''Phantom Hourglass''. For instance, IGN praised the design of the central Spirit Tower of the game, calling it "far more diverse than its predecessor," the [[Temple of the Ocean King]] from ''Phantom Hourglass''.<ref>http://ds.ign.com/articles/105/1052939p1.html</ref> Metacritic gives the game a score of 87/100, based on 44 critic reviews.
 
 
In a review of the game, G4 commented that Spirit Tracks improved upon Phantom Hourglass.
 
Improvements cited included:
 
*The removal of the time limit
 
*Not having to go through the entire dungeon again and again
 
   
 
==Gallery==
 
==Gallery==
===Images===
 
 
<gallery>
 
<gallery>
  +
File:Crystal Switch.png|A Crystal Switch from ''A Link to the Past''
File:Spirit Tracks Cover PAL.jpg|Official box art for the PAL version.
 
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File:Crystal Switch Red Sprite LttP.gif|A Crystal Switch sprite from ''A Link to the Past''
File:Gdczeldaspirit-125x125.jpg|Development logo revealed at GDC.
 
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File:Crystal Switch Blue Sprite LttP.gif|A Cystal Switch sprite from ''A Link to the Past''
File:Zeldaspirit01.jpg|Riding the train in the overworld, and firing cannonballs, in the beta version.
 
File:SpiritTracks2.jpg|Link riding in his locomotive.
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File:13 Spirit30 Large.jpg|Sun Switch in ''Ocarina of Time''
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File:MM CrystalSwitch.png|An unactivated Crystal Switch from ''Majora's Mask''
File:01Cave-Monster.jpg|Beta image of the Rocktite monster.
 
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File:MM GoronSwitchYellow.png|A Goron Pound switch from ''Majora's Mask''
File:Spirit Tracks art.png|Link, Zelda (as a Phantom), and the Train.
 
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File:TWW Block Switch Symbol.png|The [[symbol]] that appears on switches in ''The Wind Waker''
File:01-PhantomandLink.png|Link and Zelda (as a Phantom).
 
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File:Crystal Switch PH.png|A Crystal Switch in ''Phantom Hourglass'' and ''Spirit Tracks''
File:LinkandZeldaST.png|Link and Zelda.
 
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File:Switch Active PH.png|An active Crystal Switch in ''Phantom Hourglass'' and ''Spirit Tracks''
File:STOpeningSequence.png|Title Screen.
 
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File:Red Switch PH.png|The red Crystal Switch in ''Phantom Hourglass''
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File:Blue Switch PH.png|The blue Crystal Switch in ''Phantom Hourglass''
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File:Floor Switch PHST.png|A Floor Switch in ''Phantom Hourglass'' and ''Spirit Tracks''
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File:Floor Switch Active PHST.png|An active Floor Switch in ''Phantom Hourglass'' and ''Spirit Tracks''
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File:Rusty Switch PH.png|A rusty Floor Switch in ''Phantom Hourglass''
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File:Water Switch PH.png|A switch that lowers the water level in [[Mutoh's Temple]]
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File:Water Switch PH 2.png|The activated water switch
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File:CrystalSwitchSpinAttack.png|Link performs a Spin Attack to hit four Crystal Switches simultaneously
  +
File:Hammer Switch Corridor.png|Link pounds down rusty Floor Switches in Mutoh's Temple
 
</gallery>
 
</gallery>
   
  +
{{Ref}}
===Intro===
 
<gallery>
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<br>
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{{Names
File:ST Intro 1.jpg|In the beginning, the land is prosperous
 
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|width=
File:ST Intro 2.jpg|The [[Malladus|Demon King]] rises to power and attacks the land
 
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|nwidth=
File:ST Intro 3.jpg|War soon follows his invasion
 
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|en=
File:ST Intro 4.jpg|The Demon King is sealed by [[Spirit Tracks (Rails)|shackles]], held in place by a [[Tower of Spirits|tower]]
 
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|enM=
File:ST Intro 5.jpg|The shackles remain, and the land is at peace once again
 
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|ja=
</gallery>
 
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|jaM=
 
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===Videos===
 
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|esM=
{{Youtube|DH9yOh9dsy8|250|left|Trailer 1 (GDC 2009)}}
 
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{{Youtube|nzkGvLzlFw8|250|left|Trailer 2 (E3 2009)}}
 
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{{Youtube|FR9NVJaou60|250|left|Trailer 3}}
 
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|esL= Mecanismo
{{Youtube|WVVmMacBxpM|250|left|UK Advertisement}}
 
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|esLM= Mechanism
{{Youtube|tN8Ls77-NNY|250|left|US Advertisement}}
 
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{{clear}}
 
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==References==
 
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<references/>
 
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{{games}}
 
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Revision as of 15:13, 21 April 2014

Template:Object Switches in the Legend of Zelda series can mean one of many types of floor or wall switches found in dungeons and temples as puzzles.

Function

Switch Activation Effects

Effects can include:

  • Opening doors
  • Making Treasure Chests appear (frequently with keys in them)
  • Moving walls or other obstacles
  • Opening gates to fill areas with water, or drain them
  • Turning fans on or off
  • Deactivating Armos statues
  • Opening skylights
  • Making monsters appear (if booby-trapped)

Effect Permanence

Once pushed, a switch's effect may or may not be permanent:

  • Permanent: The switch's action remains in effect indefinitely, or at least until Link leaves the room, which triggers many puzzles in the series to reset.
  • Timed: The switch's action only lasts for a short duration, usually with a musical cue or ticking clock sound effect to indicate this.
  • Momentary: Only applies to floor switches. Will stay activated as long as something is on top of it to hold it down, otherwise it will immediately deactivate when something gets off the switch.

Types of Switches

Mechanical Lever

LttP switch

Strangely rare in the Legend of Zelda series, Mechanical Levers are normal, hand-activated levers that perform some function when pushed into a different position. They were fairly common in Template:ALTTP, especially in the Swamp Palace, but almost unheard of in most other games.

Floor Switch

Floor Switch

Floor Switches normally take the form of a large button or plate, which can be activated by being stepped on by Link, or sometimes by placing a heavy object on top. Some floor switches are less sensitive than others, so Link has to carry something with him to depress it or weigh himself down with Iron Boots. Rusty or malfunctioning switches may need to be forced with the Megaton Hammer or similar item. Deku Link is notably too light to depress some switches.

Pull Lever

Main article: Pull Lever

A Pull Lever is a variation on the mechanical switch which is recessed into a wall. Link must pull on a handle to activate it. Pull levers are frequently timed or booby trapped.

Grapple Switch

A Grapple Switch is a ceiling-mounted variation on the pull lever which is activated by Link hanging from it, either by its handle or by using the Clawshot/Grappling Hook. Sometimes they require Link to wear the Iron Boots for extra weight.

Torch Switch

Main article: Torch

Torches are sometimes used as disguised switches, which are activated by lighting them. Torch switches are frequently timed, their effects lasting only until the flame goes out. When multiple torches are present, Link will usually have to light them all before the first one goes out to trigger the effect. This is much easier with area-effect spells such as Din's Fire, or at least long-range methods like a Fire Arrow.

Crystal Switch

MM CrystalSwitchActivated

A Crystal Switch is a small sphere- or obelisk-shaped switch that can be activated by being slashed by a sword or hit by another weapon. It will then change color. Crystal switches are usually a two-position toggle with effects that last until they are hit again, but timed varieties also exist. Sometimes several crystal switches will be connected to the same puzzle, each one acting as a toggle. They frequently move barriers and walls into new positions and affect everything in the dungeon, rather than just the immediate area like other switches. In some cases, a Bomb must be used to activate a crystal switch after a time delay so Link can get ready for its effect.

Eye Switch

An Eye Switch is a wall switch that looks like an open eye. When hit by an Arrow (or sometimes a Slingshot pellet), the eye closes and is activated. Some of these eyeball switches are encased in ice, which must be unfrozen using the Fire Arrow or other flame-based attack. There are two variations: Yellow ones, which are one-time activated, and Silver ones, which could be hit multiple times. They appear in Template:OOT, Majora's Mask, The Wind Waker, Four Swords Adventures, Twilight Princess, Phantom Hourglass and Spirit Tracks. Fire Eyes are identical in appearance to Eye Switches.

In Phantom Hourglass some Eye Switches will "flip" to protect themselves from being activated when Link faces north, so Link have to face south and have something that changes the arrow's direction like an Arrow Orb or a Grappling Hook so Link can activate them when they are open. They appear in the Temple of the Ocean King and the Template:C.

Sun Switch

Sun Switch TWW

A Sun Switch is activated by having Light Beam shone at it, usually by rotating a mirror or by using the Mirror Shield. When activated, they sometimes evaporate. Like Pull Levers, they can sometimes be trapped.

Wind Switch

Wind Switches,[1] also known as Propellers,[2] are objects shaped like miniature windmill propellers appearing in Skyward Sword. They can be activated by blowing them with the Gust Bellows, causing them to rotate.

Gemstone Switch

Gemstone Switches are round switches seen in Skyward Sword.[3] They have four gems placed at the top, bottom, right and left of the switch. Link must hit these gems in a certain order to break the lock. This type of switch appears twice in the game, once in the Ancient Cistern and again in the Sandship.

Monster Switch

Many rooms are designed so that some invisible effect is triggered when all the monsters in the room are killed. This almost always means opening a door or making a chest (or at least a key) appear. Every non-fairy floor in the Cave of Ordeals in Twilight Princess works this way, but examples can be found dating back all the way to the original Template:TLOZ.

Gallery

References

  1. "Timeshift Stone Cart and Wind Switch" — Sheikah Stone (Skyward Sword)
  2. "Visual inspection indicates this object is very old. I must conclude that this is a Propeller. It is an object designed to spin in a steady wind," — Fi (Skyward Sword)
  3. "The Correct Gemstone Switch Order" — Sheikah Stone (Skyward Sword)


TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name Meaning
Community of Latin American and Caribbean States SpanishLA Mecanismo Mechanism