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:''This article is about the dungeon in [[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]. For the palace in [[Zelda II: The Adventure of Link|The Adventure of Link]] with a similar name, see [[Palace on the Sea]]. For the temple in [[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]] with a similar name, see the [[Temple of the Ocean King]]''.
 
 
{{stamp}}
 
{{stamp}}
{{Dungeons| name = Ocean Temple
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{{Dungeons
  +
|name = Sand Temple
|image = [[File:Ocean Temple.png|The Ocean Temple beneath the waves.]]
 
  +
|image = [[File:SandTemple.png]]
 
|caption = The temple's entrance
 
|caption = The temple's entrance
 
|location = [[Ocean Realm]]
 
|location = [[Ocean Realm]]
 
|game = ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''
 
|game = ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''
|item = [[Whip]]
+
|item = [[Sand Wand]]
|mini-boss = [[Snapper (Spirit Tracks)|Snapper]]
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|mini-boss =
|boss = [[Phytops]]
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|boss = [[Skeldritch]]
|quest = [[Force Gem]] restored
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|quest = [[Bow of Light]], [[Lokomo Sword]]
|element= <!-- Before adding, changing, or removing dungeon elements, please see the guidelines detailed on the template's page, located here: http://zeldawiki.org/Template:Element -->
 
 
|theme music =
 
|theme music =
 
|element= <!-- Before adding, changing, or removing dungeon elements, please see the guidelines detailed on the template's page, located here: http://zeldawiki.org/Template:Element --> {{Element|Desert}}
 
}}
 
}}
The '''Ocean Temple''' is the third dungeon in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''.
+
The '''Sand Temple''' is a temple in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''.
   
 
==Entrance to the Temple==
 
==Entrance to the Temple==
  +
{{Main|Three Trials}}
[[File:Ocean Temple Force Gem.png|thumb|left|The Force Gem of the Ocean Temple.]]
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[[File:Sand Temple Entrance.png|thumb|left|The entrance to the Sand Temple.]]
The temple is located in the northeastern section of the [[Ocean Realm]], with only a small part of the top of the structure protruding above the surface of the ocean's waves as the vast majority of the temple extends beneath the surface, all the way to the ocean floor. The temple's main entrance is located on the ocean floor and can only be accessed by traveling the [[Spirit Tracks (Rails)|Spirit Tracks]] though a special portal that leads from the surface to the ocean floor and ultimately to the temple's entrance beneath the surface.
 
  +
The dungeon is located within the desert in the [[Sand Realm]], north of the [[Ocean Realm]]. After Link manages to restore the rails that lead to the temple, he must go through three trials in order to reach his destination: [[Rocktite|the big eye that looms in the shadows]], the twisted tunnel, and the impenetrable fortress. The first trial is a replica of the fight against [[Rocktite]], fought previously in a cave southwest of the [[Snow Realm]]; the second trial regards crossing a maze similar to the [[Lost Woods]], and the third trial is beaten by destroying the turrets adhered to the external walls of the temple.
 
 
{{Clear|left}}
After repairing the bridge that leads from the [[Forest Realm]] to the [[Ocean Realm]], done by finding the [[Ocean Rail Map]] in the [[Tower of Spirits]], Link is able to meet with the Realm's guardian [[Lokomo]], [[Carben]], and together, they are able to restore the bulk of the realm's lost Spirit Tracks in order for Link to reach the Ocean Temple and investigate the disturbance with the temple's energy flow to the Tower of Spirits. Traveling around the Ocean Realm, Link activates three special [[crystal]] switches with the sound of his train whistle, opening the gateway that leads to the [[Ocean Floor]] and thus the underwater entrance of the Ocean Temple. Battling two evil trains (an [[Armored Train]] and a [[Dark Train]]) and a multitude of [[Octorok]]s, Link is eventually able to reach the Ocean Temple's entrance.
 
{{clear|left}}
 
   
 
==Themes and Navigation==
 
==Themes and Navigation==
 
[[File:Sand Temple Block Push.png|thumb|left|Link pushing a heavy object with the Sand Wand.]]
===Overview===
 
[[File:Ocean Temple Propeller.png|thumb|left|Link hovering across the room using the Whip.]]
+
[[File:Sand Temple Puzzle.png|thumb|right|Link solving a puzzle in the Sand Temple with the Sand Wand.]]
  +
In some ways, the dungeons is mildly reminiscent of [[Mutoh's Temple]] from ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'', not only because it's a pyramid as well, but also because of the inner decoration, though the environment is lighter in tone.
Contrary to its name and location, the temple is actually devoid of water, except in the entrance area and the boss arena, making it similar in this aspect to [[Hyrule Castle]] in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' and [[Misery Mire]] in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', as both places are dry despite being located underwater. After battling a [[Snapper (Spirit Tracks)|Snapper]], Link discovers the temple's main treasure, the [[Whip]], which ultimately proves to be invaluable as he continues his exploration of the temple in search of the cause of the temple's disturbance.
 
 
[[File:Ocean Temple Puzzle.png|thumb|right|Link pulling a wall rope in the temple using the Whip.]]
 
Working his way into the upper levels of the temple, Link eventually discovers the [[Boss Key]] and is able to get it to the Boss door, thus unlocking the passageway leading to the temple's top where the energy beacon can be found. The part of the temple above the surface shows a small portion of the cylindrical top of the temple rising above the surface and surrounded by a circular infrastructure of stone. Finally Link finds his way to the roof of the temple and discovers the Barbed Menace [[Phytops]]. Using the Whip, Link is able to destroy the immense plant and reclaim the temple's stolen [[Force Gem]], restoring it to the temple's energy beacon resting in Phytops's pool and thus restoring the energy flow between the temple and the Tower of Spirits.
 
 
Notably, the [[Stamp Station]] is more difficult to collect in this temple than in the others. Link must discover a hidden room north of the second floor using [[bomb]]s, then use the boomerang in the eastern side of this room to activate a switch, and then the whip to reach the stamp's spot in the western side.
 
   
  +
The dungeon forces Link to manipulate [[sand]] in order to solve the various traps and puzzles as well as find hidden objects buried within. To do so, the young hero must look for the temple's main item, which is the [[Sand Wand]] (guarded by three [[Stalfos#Size and Strength|Stalfos Warriors]]). The temple is also home to many undead [[Stalfos]] as well as sand enemies known as [[Gerune]] that are immune to all attacks until being hardened with the power of the Sand Wand. With the same item, Link can use sand to solve block puzzles that open special doors.
===Force Gem===
 
After Link beats the [[Fire Temple (Spirit Tracks)|Fire Temple]] and previously transports [[Ferrus]] from a part of the [[Snow Realm]] (next to the [[Snow Temple]]) to [[Aboda Village]], he is asked (through a letter) to transport him here from a part of the [[Fire Realm]] (next to the Fire Temple). Upon doing so, Link is rewarded with a [[Force Gem]] that activates some rails leading to the secret [[Dark Ore Mine]] in the aforementioned Fire Realm.
 
   
  +
The resident boss is [[Skeldritch]], a semi-metallic living column armored with cannons that shoot giant rocks. Rather than restore power to the [[Tower of Spirits]], like the other temples within [[Hyrule]], the Sand Temple's sole purpose is to protect a powerful weapon known as the [[Bow of Light]].
Some time later, Ferrus sends a letter to Link saying that he managed to find a [[Treasure|Regal Ring]] during his expedition within the temple. Link can then visit him on a part of the [[Forest Realm]] (next to the [[Forest Temple (Spirit Tracks)|Forest Temple]]) to receive the ring. Ferrus then goes to his home at [[Wellspring Station]] and stays there during the rest of the game.
 
  +
{{clear}}
   
  +
==Trivia==
==Enemies and Traps==
 
  +
In the PAL version of the game, the dungeon is titled Desert Temple, which is consistent with the fact that the [[rabbit]]s from the [[Sand Realm]] are actually named Desert Rabbits.
*[[Boulder]]
 
*[[Chuchu|ChuChu]]s
 
**[[Chuchu#Blue Chuchu|Blue ChuChu]]
 
**[[Chuchu#Helmet, Rock, and Spiny Chuchu|Helmet ChuChu]]
 
**[[Chuchu#Yellow Chuchu|Yellow ChuChu]]
 
*[[Key Master]]
 
*[[Snapper (Spirit Tracks)|Snapper]]
 
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
  +
File:Sand Temple Boulder Dodge.png|Link dodging incoming boulders in the Sand Temple.
File:STOcean.png|The true height of the Ocean Temple in ''Spirit Tracks'', shown with empty space to represent the spacing of the two [[Nintendo DS]] screens.
 
File:Ocean Temple Arrow Dodge.png|Link dodging arrows in a corridor.
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File:Sand Temple Eyeball Switch.png|Link attempting to hit an Eyeball Switch by firing an Arrow between the boulders as they pass by.
File:ST Whip.png|Link obtaining the [[Whip]]
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File:Sand Temple Stalfos.png|Link facing off against three Stalfos Warriors in the Sand Temple.
File:Ocean Temple Train Station.png|The map of the Ocean Temple [[Train Station]].
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File:Sand Wand Chest.png|The Treasure Chest in which the Sand Wand is found.
File:Ocean Temple Floor 1.png|The map of the first floor of the Ocean Temple.
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File:Sand Wand.png|Link obtaining the Sand Wand.
File:Ocean Temple Floor 2.png|The map of the second floor of the Ocean Temple.
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File:Sand Temple Rolling Spike.png|Link keeping a rolling spike in place using the Sand Wand.
File:Ocean Temple Secret Room.png|The secret room on the second floor where the [[Stamp Station]] is found.
+
File:Sand Temple Rolling Spike 2.png|Link using the immobilized rolling spike as a bridge.
File:Ocean Temple Floor 3.png|The map of the third floor of the Ocean Temple.
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File:Ergtorok Stunned.png|Link stunning Ergtoroks using the Sand Wand.
File:Ocean Temple Floor 4.png|The map of the fourth floor of the Ocean Temple.
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File:Sand Temple Quicksand Path.png|Link making a path with the Sand Wand in order to cross over the quicksand
File:Ocean Temple Floor 5.png|The map of the fifth floor of the Ocean Temple.
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File:Sand Temple Basement 1.png|The map of the first level of the Sand Temple's basement. Treasure Chests are marked on the map
File:Ocean Temple Floor 6.png|The map of the sixth floor of the Ocean Temple.
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File:Sand Temple Basement 2.png|The map of the second level of the Sand Temple's basement.
File:Ocean Temple Floor 7.png|The map of the seventh and final floor of the Ocean Temple.
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File:Sand Temple Floor 1.png|The first floor of the Sand Temple.
  +
File:Sand Temple Floor 2.png|The second floor of the Sand Temple. Treasure Chests are marked on the map
  +
File:Sand Temple Floor 3.png|The third floor of the Sand Temple.
  +
File:ST Light Arrow Room.png|The map of the room beneath the Sand Temple where the Bow of Light lies.
 
</gallery>
 
</gallery>
   
   
 
{{Names
 
{{Names
|English= Marine Temple
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|English= Desert Temple
|Japanese= {{Japanese|の神殿|Umi no Shinden|Sea Temple}}
+
|Japanese= {{Japanese|の神殿|Suna no Shinden|Sand Temple|3}}
  +
|Spanish=
|Spanish= {{exp|Temple of the Seas|Templo de los Mares}}
 
|Spanish(LA)=
+
|Spanish(LA)= {{exp|Temple of the Sands|Templo de las Arenas}}
|Spanish(SP)=
+
|Spanish(SP)=
|French(CA)= {{exp|Temple of the Seas|Temple des Mers}}
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|French = {{exp|Temple of the Sands|Temple des Sables}}
|French(FR)= {{exp|Marine Temple|Temple Marin}}
 
 
|German=
 
|German=
|Italian= Tempio dei flutti
+
|Italian= Tempio delle Dune
 
}}
 
}}
 
<br>
 
<br>

Revision as of 00:34, 19 January 2013

Template:Stamp Template:Dungeons The Sand Temple is a temple in Spirit Tracks.

Entrance to the Temple

Main article: Three Trials
Sand Temple Entrance

The entrance to the Sand Temple.

The dungeon is located within the desert in the Sand Realm, north of the Ocean Realm. After Link manages to restore the rails that lead to the temple, he must go through three trials in order to reach his destination: the big eye that looms in the shadows, the twisted tunnel, and the impenetrable fortress. The first trial is a replica of the fight against Rocktite, fought previously in a cave southwest of the Snow Realm; the second trial regards crossing a maze similar to the Lost Woods, and the third trial is beaten by destroying the turrets adhered to the external walls of the temple.

Themes and Navigation

Sand Temple Block Push

Link pushing a heavy object with the Sand Wand.

Sand Temple Puzzle

Link solving a puzzle in the Sand Temple with the Sand Wand.

In some ways, the dungeons is mildly reminiscent of Mutoh's Temple from Phantom Hourglass, not only because it's a pyramid as well, but also because of the inner decoration, though the environment is lighter in tone.

The dungeon forces Link to manipulate sand in order to solve the various traps and puzzles as well as find hidden objects buried within. To do so, the young hero must look for the temple's main item, which is the Sand Wand (guarded by three Stalfos Warriors). The temple is also home to many undead Stalfos as well as sand enemies known as Gerune that are immune to all attacks until being hardened with the power of the Sand Wand. With the same item, Link can use sand to solve block puzzles that open special doors.

The resident boss is Skeldritch, a semi-metallic living column armored with cannons that shoot giant rocks. Rather than restore power to the Tower of Spirits, like the other temples within Hyrule, the Sand Temple's sole purpose is to protect a powerful weapon known as the Bow of Light.

Trivia

In the PAL version of the game, the dungeon is titled Desert Temple, which is consistent with the fact that the rabbits from the Sand Realm are actually named Desert Rabbits.

Gallery

TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name


Stations in Spirit Tracks
Aboda VillageTrading PostWhittletonForest SanctuaryRabbitland RescueHyrule CastleCastle TownForest TempleAnouki VillageAnouki VillageSnow SanctuaryBridge Worker's HomeWellspring StationSlippery StationSnowdrift StationSnow TempleSnow TempleTower of SpiritsPapuchia VillagePirate HideoutOcean SanctuaryOcean FloorLost at Sea StationOcean TempleSand SanctuarySand TempleGoron Target RangeFire SanctuaryGoron VillageFire TempleDisorientation StationDark Ore MineEnds of the Earth StationDark RealmHyrule Rail Map ST

Click on a station


The Legend of ZeldaThe Adventure of LinkA Link to the PastLink's AwakeningOcarina of TimeMajora's MaskOracle of AgesOracle of SeasonsFour SwordsThe Wind WakerFour Swords AdventuresThe Minish CapTwilight PrincessPhantom HourglassSpirit TracksSkyward SwordA Link Between WorldsTri Force HeroesBreath of the WildTears of the KingdomLink's Crossbow TrainingHyrule Warriors

Breath of the Wild


Main Dungeons

Divine Beast Vah Ruta  · Divine Beast Vah Rudania  · Divine Beast Vah Medoh  · Divine Beast Vah Naboris  · Hyrule Castle  · Final TrialTriforce piece (TCB)

Mini-Dungeons

Trial of the Sword (TMT ) · Yiga Clan Hideout

Ancient Shrines

Akh Va'quot · Bosh Kala · Chaas Qeta · Daag Chokah · Dagah Keek · Dah Kaso · Dah Hesho · Daka Tuss · Dako Tah · Daqa Koh ·
Daqo Chisay · Dila Maag · Dow Na'eh  · Dunba Taag · Gee Ha'rah · Gorae Torr · Ha Dahamar · Hawa Koth · Hia Miu · Hila Rao · Ishto Soh ·
Ja Baij · Jee Noh · Jitan Sa'mi · Joloo Nah · Ka'o Makagh · Kaam Ya'tak · Kah Mael Shrine · Kah Okeo Shrine · Kah Yah Shrine · Kam Urog Shrine · Katah Chuki · Katosa Aug  · Kay Noh · Kaya Wan · Kayra Mah · Ke'nai Shakah · Keeha Yoog · Keh Namut · Kema Kosassa ·
Kema Zoos · Keo Ruug · Ketoh Wawai · Korgu Chideh · Korsh O'hu · Kuh Takkar · Kuhn Sidajj · Lakna Rokee · Lanno Kooh · Maag Halan · Maag No'rah · Maka Rah · Mezza Lo · Mijah Rokee · Mirro Shaz · Misae Suma · Mo'a Keet · Mogg Latan · Monya Toma · Mozo Shenno ·
Muwo Jeem · Myahm Agana · Namika Ozz · Ne'ez Yohma · Noya Neha · Oman Au · Owa Daim · Pumaag Nitae · Qua Raym · Qaza Tokki · Qukah Nata · Raqa Zunzo · Ree Dahee · Rin Oyaa · Ritaag Zumo · Rok Uwog · Rona Kachta · Rota Ooh · Rucco Maag · Saas Ko'sah ·
Sah Dahaj · Sasa Kai · Sha Gehma · Sha Warvo · Shada Naw · Shae Katha · Shae Loya · Shae Mo'sah · Shai Utoh · Shai Yota · Shee Vaneer · Shee Venath · Sheem Dagoze · Sheh Rata · Sho Dantu · Shoda Sah · Shoqa Tatone · Shora Hah · Soh Kofi · Suma Sahma · Ta'loh Naeg ·
Tah Muhl · Tahno O'ah · Tawa Jinn · Tena Ko'sah · Tho Kayu · To Quomo · Toh Yahsa · Toto Sah · Tu Ka'loh · Tutsuwa Nima · Voo Lota ·
Wahgo Katta · Ya Naga · Yah Rin · Zalta Wa · Ze Kahso · Zuna Kai

Ancient Shrines (TCB)

Etsu Korima · Kamia Omuna · Kee Dafunia · Keive Tala · Kiah Toza · Kihiro Moh · Mah Eliya · Noe Rajee · Rinu Honika · Rohta Chigah · Ruvo Korbah · Sato Koda · Sharo Lun · Shira Gomar · Takama Shiri · Yowaka Ita