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Warping has been an ability of Link's as early as The Legend of Zelda. New additions to the series often bring newer methods of warping.

The Legend of Zelda

  • A recorder will warp to any dungeon you have cleared. If you are facing north or west, you warp to the next dungeon. If you are facing south or east, you warp to the dungeon before the one you are at.
  • Some hidden stairways serve as warp points between its counterparts.

A Link to the Past

Within A Link to the Past, there exist two different types of warping. In one instance, there exist portals that travel to the Dark World. These portals will send Link to the same coordinates within the Dark World; use of the Magic Mirror while within the Dark World will accomplish the same task, only in reverse, sending Link to the Light World. The Magic Mirror also has an added advantage in that, unlike the portals which must be found, the Magic Mirror can be used anywhere. Within a dungeon, however, the Magic Mirror will merely send Link back to the entrance -- useful if ever he got stuck within the dungeon.

A second method of warping is of a more traditional kind, utilizing a Flute. Blowing into the Flute will summon a bird that will carry Link to any one of eight landing points.

Link's Awakening

Playing Manbo's Mambo will warp Link to Manbo's pond near Crazy Tracy's home and potion shop.

Ocarina of Time

Ocarina of Time featured more warping in the form of the Ocarina of Time. Link learns several songs such as the Minuet of Forest that warp him to a special pad in front of the song's corresponding temple; i.e. the Nocturne of Shadow will carry him to the Shadow Temple, and so forth.

There is also a spell that can be found known as Farore's Wind. When used, it will place a "marker" at the door of the most recently traveled-through entrance. Upon being used again, it will carry Link back to that marker.

Majora's Mask

In Majora's Mask, the Ocarina of Time is once again used for warping. Not long into the game, Link learns the Song of Soaring, which can be used to take Link to any Owl Statue that he has marked with his sword.

Oracle series

  • Gale seeds have the ability to warp Link to any of the Seed Trees.
  • The Harp of Ages warps Link through time.

The Wind Waker

The Wind Waker features more warping utilizing the game's titular item, The Wind Waker. After obtaining the bow, Link can face any of the larger cyclones and shoot Cyclos, who is hiding within the cyclone. If three successful hits are achieved, Cyclos will submit to Link and teach him the Ballad of the Gales, which allows Link to harness the power of the cyclones and travel to one of several squares of the map, and is in fact the only way to get inside the Mother and Child Isles.

Within many dungeons there are also pots with fogs of various colors. If both pots of the same color are found within the same dungeon, jumping into one will take Link to the other.

The Minish Cap

The Minish Cap brings back the Flute warping system from A Link to the Past with the Ocarina of Wind. Finding and activating any of the many Wind Crests around Hyrule will set it as a warp point. The Ocarina of Wind can be used once obtained to be carried away by a bird to any of the activated Wind Crests.

Other, different warp pads also appear within dungeons, similarly to the Game Boy and Game Boy Color The Legend of Zelda games of past. A blue warp pad will appear at the entrance and in the mini-boss room once said mini-boss is defeated. A red pad will appear at the entrance and in the room right before the dungeon's boss.

Twilight Princess

In Twilight Princess, Shadow Beasts dot the landscapes of Hyrule. Defeating each of the groups of Shadow Beasts will create a portal near their location, which Midna can then utilize to warp Link and herself across Hyrule.

Phantom Hourglass

Phantom Hourglass features a system of warping similar to The Wind Waker, although instead of using The Wind Waker to summon cyclones, Link uses a Cyclone Slate upon which any one of 6 symbols can be drawn. These symbols are learned from Golden Frogs that swim in the seas, and drawing a symbol will take Link to the location of the frog that taught him that symbol.

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